m (Quotes)
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* "I am weary of the Grey Wardens' ceaseless need for men to fight the darkspawn, but it is their right."
* "I am weary of the Grey Wardens' ceaseless need for men to fight the darkspawn, but it is their right."
*Gregoir: I don't have time to entertain visitors...
*Greagoir: I don't have time to entertain visitors...
*Shale: And here I was hoping for at least a small party.
*Shale: And here I was hoping for at least a small party.

Revision as of 00:09, August 14, 2013

It is the innocent folk of Ferelden who matter. I would lay down my life, and the life of any mage, to protect them.

Knight-Commander Greagoir is the Templar-Commander assigned to Ferelden's tower, Kinloch Hold. He commands the templars of the tower and determines, together with First Enchanter Irving, which apprentices undergo the Harrowing to become full mages, and which become Tranquil.


Greagoir has been Knight-Commander of the templar forces, at Circle Tower, for many years. In fact, most people aside from the First Enchanter can't remember a time when he wasn't part of the Circle. He is described by his colleagues as strong in his beliefs and devoted to duty. While he does not favor mages, he will not kill them without cause and has a grudging relationship of mutual respect with First Enchanter Irving and most of the Senior Enchanters, namely Wynne.

Furthermore, Greagoir's family is probably very old, since the heirloom of his family dates back to the Alamarri.


This section contains spoilers for:
Dragon Age: Origins.

If the Warden is a mage, Greagoir will be present as he/she prepares to undertake the Harrowing, warning of the consequence of failing the test. Afterwards, he will be seen in a meeting with Duncan and Irving, arguing over mages sent to reinforce the king's army, and departs when the Warden arrives.

Later, when Jowan and Lily leave the basement after destroying his phylactery, Greagoir, Irving and several templars confront them. Jowan uses blood magic to knock them out, and escapes alone after Lily angrily denounces him for using blood magic. Incensed over a blood mage escaping, he tries to bar Duncan's attempt to recruit the Warden, but is overruled.

Later, he is seen again in Broken Circle, having ordered a lockdown on the Circle Tower due to abominations and demons running loose. When the Warden arrives seeking aid for the Blight, Greagoir will be present to speak about the issue.

The Warden can choose to side with the templars and purge all the abominations and surviving mages, or attempt to save the remaining mages. Greagoir will only be convinced the Circle is saved if the First Enchanter himself is there to tell him so. If Irving dies in the final confrontation, the Circle of Magi is lost. Regardless of the outcome, Greagoir will commend the Warden for being thorough in clearing out the abominations.

If the Warden recruited the templars, then Greagoir will appear as an ally atop the roof of Fort Drakon during the final battle against the Archdemon in place of Irving (PC only). If he survives the battle, it is revealed he eventually died of sickness after refusing aid.

Regardless of the choice made during Broken Circle, if the Warden is a mage who made the Ultimate Sacrifice, he will be present at the funeral.

This section contains spoilers for:
Darkspawn Chronicles.

In The Darkspawn Chronicles he is an enemy who fights alongside Cullen, Wynne and a few Templars in the Denerim Market District.


  • "We will form a Circle anew upon the remains of the old."
  • "Magic exists to serve man, and never to rule over him. Thus spoke the prophet Andraste as she cast down the Tevinter Imperium, ruled by mages who had brought the world to the edge of ruin. Your magic is a gift, but it's also a curse, for demons of the dream realm - the Fade - are drawn to you, and seek to use you as a gateway into this world."
  • "I am weary of the Grey Wardens' ceaseless need for men to fight the darkspawn, but it is their right."
  • Greagoir: I don't have time to entertain visitors...
  • Shale: And here I was hoping for at least a small party.


  • First Enchanter Irving and Duncan pronounce his name differently, as do other various characters; both are correct as neither is clarified.
  • Completing the Arl of Redcliffe quest before undertaking Broken Circle leads to extra optional dialogue with Greagoir.
  • Greagoir is one of the people who will appear when Wynne's Amulet of Memories is used.


Codex entries

Ico codex entry Codex entry: Knight-Commander Greagoir
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