FANDOM


m (notoc)
m (Bugs)
Line 31: Line 31:
   
 
== Bugs ==
 
== Bugs ==
* If a friend or foe is in the epicenter of the spell (affected by a 100% reduction), they will be stuck after the spell ends until affected by another movement-changing or force ability. Spells like [[Haste (Origins)|Haste]], [[Telekinetic Burst]] and [[Pull of the Abyss]] will fix this.
+
* If a friend or foe is in the epicenter of the spell (affected by a 100% reduction), they will be stuck after the spell ends until affected by another movement-changing or force ability. Spells like [[Haste (Origins)|Haste]], [[Telekinetic Burst]] and [[Pull of the Abyss (Dragon Age II)|Pull of the Abyss]] will fix this.
 
 
[[Category:Dragon Age II spells]]
 
[[Category:Dragon Age II spells]]

Revision as of 21:30, March 30, 2015


Gravitic Ring is a mage spell from the Force Mage specialization in Dragon Age II.

Information

  • Enemy attack speed and movement speed reduced based on distance from epicenter.

Upgrade

Gravitic Ring Gravitic Sphere
Upgrade
Range: 18m
Requires: Level 14
Requires: 4 points in Force Mage
Gravitic Ring now affects a larger area.

Size: +6m

Notes

  • Friendly fire is possible on Nightmare difficulty.
  • Characters (friend or foe) at the exact center of the spell suffer a 100% reduction to movement and attack speed, locking them in place. Enemies capable of taking to the air (e.g. dragons) seem to be able to escape immobilization; on virtually all other characters, the paralyzing effect is inescapable, so long as they are not blasted out of the epicenter by a talent or critical hit.

Bugs

  • If a friend or foe is in the epicenter of the spell (affected by a 100% reduction), they will be stuck after the spell ends until affected by another movement-changing or force ability. Spells like Haste, Telekinetic Burst and Pull of the Abyss will fix this.
Community content is available under CC-BY-SA unless otherwise noted.