Dragon Age Wiki
Dragon Age Wiki
(replaced dead link with archived version)
Tag: Visual edit
Line 19: Line 19:
 
Caridin built the [[Anvil of the Void (object)|Anvil of the Void]] specifically for the process of building golems. Because he could not create new life, he had to use dwarf volunteers and turn them into golems. The process involves dressing the volunteer in armor the size of the golem, then pouring molten lyrium through the eye holes, mouth hole, and joints of the armor. Before it cools, the armor is hammered and shaped to perfection. A [[magic]]al, not mechanical, process animates the golem, making it more of a living "steel/stone creature".<ref>''[[Dragon Age: Origins: Prima Official Game Guide]]'', p. 148</ref> Most golems are made of rock and they rarely speak.<ref name="wot173">{{Cite wot|173}}</ref> Enchanted [[Golem control rod|control rods]] are used to turn the golems into perfectly obedient soldiers, at the cost of their free will. However if a golem lacks a control rod it retains its free will and perhaps its former personality returns as well.<ref name="wot91">{{Cite wot2|91}}</ref> According to [[Oghren]], golems have a very sharp memory and can recall even minor things that happened long ago.<ref>Based on the [[Oghren/Dialogue#Oghren and Shale|conversation]] between [[Oghren]] and [[Shale]].</ref>
 
Caridin built the [[Anvil of the Void (object)|Anvil of the Void]] specifically for the process of building golems. Because he could not create new life, he had to use dwarf volunteers and turn them into golems. The process involves dressing the volunteer in armor the size of the golem, then pouring molten lyrium through the eye holes, mouth hole, and joints of the armor. Before it cools, the armor is hammered and shaped to perfection. A [[magic]]al, not mechanical, process animates the golem, making it more of a living "steel/stone creature".<ref>''[[Dragon Age: Origins: Prima Official Game Guide]]'', p. 148</ref> Most golems are made of rock and they rarely speak.<ref name="wot173">{{Cite wot|173}}</ref> Enchanted [[Golem control rod|control rods]] are used to turn the golems into perfectly obedient soldiers, at the cost of their free will. However if a golem lacks a control rod it retains its free will and perhaps its former personality returns as well.<ref name="wot91">{{Cite wot2|91}}</ref> According to [[Oghren]], golems have a very sharp memory and can recall even minor things that happened long ago.<ref>Based on the [[Oghren/Dialogue#Oghren and Shale|conversation]] between [[Oghren]] and [[Shale]].</ref>
   
Because the golems led to incredible victories against the [[darkspawn]], who were steadily destroying the dwarven civilization, many dwarves gladly volunteered. But when [[Dwarven royalty|King]] Valtor began forcing criminals, [[casteless]], and political dissidents into golems, Caridin refused to create any more golems after six years of continuous production. By order of the King he was turned into a golem himself as compliant as the rest of them. But Caridin's apprentices did not know how to properly create a control rod, so Caridin kept his own mind and free will and fled with his loyalists and the Anvil into the [[Deep Roads]].<ref>{{Cite wot2|92}}</ref>
+
Because the golems led to incredible victories against the [[darkspawn]], who were steadily destroying the dwarven civilization, many dwarves gladly volunteered. But when [[Dwarven royalty|King]] Valtor began forcing criminals, [[casteless]], and political dissidents into golems, Caridin refused to create any more golems after six years of continuous production. By order of the King Valtor, Cairdin himself was forced to be turned into a golem and be as compliant as the rest of them. But Caridin's apprentices did not know how to properly create a control rod, so Caridin kept his own mind and free will and fled with his loyalists and the Anvil into the [[Deep Roads]].<ref>{{Cite wot2|92}}</ref>
   
 
The [[Shaperate]] of Golems is responsible for the maintainance and governance of golems. They wield authority over when and whether golems are committed to battle.<ref>''[[Dragon Age (tabletop RPG)]]'', Core Rulebook, p. 185</ref><ref name="legion">[[Codex entry: The Legion of Steel]]</ref> They're also interested in purchasing golems from any surfacer who owns one.<ref>As offered by [[Shaperate|Shaper]] [[Czibor]] if [[Shale]] is in the party.</ref>
 
The [[Shaperate]] of Golems is responsible for the maintainance and governance of golems. They wield authority over when and whether golems are committed to battle.<ref>''[[Dragon Age (tabletop RPG)]]'', Core Rulebook, p. 185</ref><ref name="legion">[[Codex entry: The Legion of Steel]]</ref> They're also interested in purchasing golems from any surfacer who owns one.<ref>As offered by [[Shaperate|Shaper]] [[Czibor]] if [[Shale]] is in the party.</ref>

Revision as of 21:07, 21 October 2018

“It allowed me to forge a man of steel or stone, as flexible and clever as any soldier. As an army, they were invincible. But I told no one the cost...” ―Caridin


Golems are creatures of hewn stone or sheets of metal animated with a spark of lyrium.

Background

Paragon Caridin first created golems in -225 Ancient (940 TE)[1], when the First Blight was threatening the very existence of the dwarven race. Paragon Hirol later improved the golem design.[2]

Caridin built the Anvil of the Void specifically for the process of building golems. Because he could not create new life, he had to use dwarf volunteers and turn them into golems. The process involves dressing the volunteer in armor the size of the golem, then pouring molten lyrium through the eye holes, mouth hole, and joints of the armor. Before it cools, the armor is hammered and shaped to perfection. A magical, not mechanical, process animates the golem, making it more of a living "steel/stone creature".[3] Most golems are made of rock and they rarely speak.[4] Enchanted control rods are used to turn the golems into perfectly obedient soldiers, at the cost of their free will. However if a golem lacks a control rod it retains its free will and perhaps its former personality returns as well.[5] According to Oghren, golems have a very sharp memory and can recall even minor things that happened long ago.[6]

Because the golems led to incredible victories against the darkspawn, who were steadily destroying the dwarven civilization, many dwarves gladly volunteered. But when King Valtor began forcing criminals, casteless, and political dissidents into golems, Caridin refused to create any more golems after six years of continuous production. By order of the King Valtor, Cairdin himself was forced to be turned into a golem and be as compliant as the rest of them. But Caridin's apprentices did not know how to properly create a control rod, so Caridin kept his own mind and free will and fled with his loyalists and the Anvil into the Deep Roads.[7]

The Shaperate of Golems is responsible for the maintainance and governance of golems. They wield authority over when and whether golems are committed to battle.[8][9] They're also interested in purchasing golems from any surfacer who owns one.[10]

Legion of Steel

Golem

A stone golem[4]

After the loss of the Anvil and the means of golem construction the dwarves started losing ground once again to the darkspawn. Yet they still retained many golems within the army and most notably the Legion of Steel, an all-golem regiment numbering 126 golems.[9] Shale was once part of this unit.[5]

Out of desperation in the second year of the reign of Queen Getha the dwarves sent the entire Legion of Steel into the Deep Roads with orders to recover Paragon Caridin however no golems ever returned. Due to the incalculable loss of the Legion of Steel, Queen Getha was deposed and the Shaperate declared Caridin dead and never again allowed an all-golem unit into the deep roads, allowing their use only in the direst of emergencies.[9][11]

Involvement

Other dwarven smiths have sought to rediscover Caridin's secrets, but to no avail.[11] Later experiments to create golems using an alternate source, such as fade spirits, were successful in creating uncontrollable flesh golems.


This section contains spoilers for:
Dragon Age: Origins.


During the Fifth Blight, the Warden is able to track down Caridin, by following Paragon Branka's footsteps who she was the last dwarf who mounted an expedition to find Caridin in 9:28 Dragon. The Warden can either ally with Caridin to destroy the Anvil of the Void, destroying for good the only way to create new golems; or ally with Branka and allow her to create new golems to protect Orzammar. Some of those golems are later sent to help the Warden's armies during the Battle of Denerim.



This section contains spoilers for:
Dragon Age II.


During Hawke's expedition to Vimmark Wasteland, if Hawke sides with Janeka at the Tower Base, Larius will attack with three customized stone Golems.

During the Kirkwall Rebellion, Knight-Commander Meredith, with her lyrium sword created from the Red lyrium of the lyrium idol which was found in an expedition to the Primeval Thaig, is able to transfer a part of lyrium of the sword in the statues of the Gallows, turning them into golems.


Types

Notable golems

Stoneprisoner002

Shayle of House Cadash, the only female golem volunteer

See also

Codex entry: Golem Codex entry: Golem
Codex entry: Inferno Golem Codex entry: Inferno Golem
Codex entry: Caridin's Journal Codex entry: Caridin's Journal
Codex entry: The Legion of Steel Codex entry: The Legion of Steel
Codex entry: The Gate Guardians Codex entry: The Gate Guardians

Gallery

References