- For the spell in Dragon Age II, see Glyph of Paralysis (Dragon Age II).
Glyph of Paralysis is a mage spell from the Creation tree in Dragon Age: Origins.
Information[]
- Spell combinations: Paralysis Explosion.
- The caster inscribes a glyph on the ground for 60 seconds that paralyzes the first enemy that crosses the perimeter (2.5m from the center/point the glyph was placed) for up to 10 seconds (paralysis duration scaled by enemy rank), unless the opponent passes a physical resistance check vs. the attacker's spellpower.
- Range: 25m.
- Conjuration time: 1s.
- This spell is supposed to draw 30 Threat from the target. As of Patch 1.04, no Threat is drawn.
Notes[]
- Activation base is in mana and values vary with fatigue%.
- Arcane Warrior spellcasting: the spell can be cast with your weapon(s) drawn.
- A Glyph of Paralysis acts as a trap, and as such, can be disarmed by a rogue. This also means that a mage who knows Glyph of Paralysis can get the two achievements for setting traps.
- Since it is treated as a trap, a Glyph of Paralysis will still affect a character even if they have 100% Spell Resistance.
- If an enemy becomes activated inside a Glyph of Paralysis (e.g., the Sentinels in the Circle Tower Basement that are proximity-activated into enemies), it will not be affected instantly and can initially walk out of the Glyph without triggering it.
- Glyph of Paralysis can hit multiple enemies at once if you cast it over an area with enemies already in it.
- Glyph of Paralysis can be cast through barriers and into the fog of war (e.g., behind a closed door).
- A stealthed character who is paralyzed by the Glyph can be located by the brown rings effects of paralysis but do not automatically lose their stealth and cannot be directly targeted.