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The Gloaming Lantern is a magical lantern that steal and concentrate life.

Background[]

Gloaming Lanterns were fashioned in ages past by unscrupulous necromancers that used them to steal and concentrate life. Modified by a skilled necromancer, it can imprison many Souls and spirits, and thus leech life from hundreds at a time—an endless source of power.[1]

Involvement[]

Dragon Age: The Veilguard[]


This section contains spoilers for:
Dragon Age: The Veilguard.


It is revealed that Johanna Hezenkoss made a Hand of Glory out of her own hand and lent it to the Venatori so they can access and infiltrate the Grand Necropolis. Emmrich Volkarin and the Veilguard use the lingering magic enchanting the Hand of Glory to track the rogue necromancer in Blackthorne Manor. As they investigate the manor, they discover the Hand of Glory belongs to Johanna Hezenkoss, who reanimates the magical hand and reattach it to her arm.

Hezenkoss reveals she has been using an artifact called the Gloaming Lantern to harvest souls and use its stolen life energy. She warns that any violence by the lantern can permanently sunder the Veil. Hezenkoss escapes through a portal into the Fade while the Veilguard defeats her summoned demons. Johanna reattaches the Hand of Glory to her arm, revealing it to be her hand that she lended to the Venatori in exchange for certain favors. Correspondence later found at the manor revealed she is working on a grand project, and the Venatori are giving her supplies in exchange for the raw magic she siphoned from the Fade.[2] She also reveals her condition as a half-lich. After summoning a pride demon for the Veilguard to fight, Johanna makes her final escape from the manor. The Veilguard defeats the pride demon and discusses the turn of events at the Lighthouse.[3]

Later on, Johanna returned to hold soiree in Blackthorne Manor and the Veilguard seeks to infiltrate the gathering and destroy her lantern. Emmrich sends Manfred into the gathering, posing as an undead servant, and has him gather information on where Johanna's workshop is, while Rook's team searches the manor for clues on how to reach the workshop. Emmrich uses his corpse whispering on an ancestral skeleton belonging to a deceased from the House of Verheims who agree to help Emmrich due to his association with Manfred. The ancestral skeleton directs the Veilguard to follow the red tapestries in the manor which leads the team to Hezenkoss' workshop. Johanna has stolen a portion of the Grand Necropolis, the Basalt Hypogeum, which was made a part of her workshop to hide her secret creation.[4] Once they enter her workshop, they discover that Hezenkoss has crafted an enormous, undead, bone golem, fueling it with the spirits in the Gloaming Lantern which she has inserted in her bone golem. They also find a revenge list which includes the guests of the party and Emmrich. Emmrich and the team fight their way to the lantern, occasionally being aided by Manfred, in order to free the spirits before destroying the lantern. However, there are too many spirits and Emmrich feels attempting to free them all will kill him. Hezenkoss accuses Emmrich of being a coward for not risking his life in a bid for lichdom while she did, and Emmrich agreed with her. Although Emmrich tells her he missed her as a friend and would have helped her if he could, Emmrich warns her against puppeteering her bone golem, which enraged her as she seeks to insert her consciousness in her creation. Hezenkoss orders her bone golem to start harvesting the souls of the party guests, forcing the Veilguard to start fighting Hezenkoss. After a lengthy battle, Hezenkoss began using the bone golem to start draining the life from Rook's team. The Veilguard find cover by some ruined wall, and Emmrich states he cannot destroy the lantern as no living thing can approach it with out being killed by it. Manfred decides to snatch the lantern from the bone golem, but is crushed to re-death by the bone golem in retaliation. Manfred throws the lantern to Emmrich before his demise and Emmrich released the spirits from it, thus disabling Hezenkoss' monstrosity and saving Nevarra.[1]


References[]