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− | {{CreatureInfoBox |
+ | <onlyinclude>{{CreatureInfoBox |
+ | |style = {{{style|}}} |
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− | |name=Genlock |
+ | |name = [[Genlock conjurer]] |
+ | |image = Genlock Conjurer.png |
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− | |px = 270 px |
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+ | |px = 270px |
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− | |rank = [[Boss]] |
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+ | |variations = [[Genlock (variation)|Genlock]] <br> [[Genlock alpha]] <br> [[Genlock archer]] <br> [[Genlock assassin acolyte]] <br> Genlock conjurer <br> [[Genlock emissary]] <br> [[Genlock master assassin]] <br> [[Genlock necromancer]] <br> [[Genlock rogue]] <br> [[Genlock runner]] <br> [[Genlock shadow]] <br> [[Genlock shapechanger]] |
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− | |class = [[Mage]] |
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− | | |
+ | |rank = [[Rank#Boss|Boss]] |
− | | |
+ | |class = [[Mage (Origins)|Mage]] |
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− | }} |
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+ | |location = [[Fort Drakon]] |
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− | Like the [[Genlock Shapechanger]], the '''Genlock Conjurer''' is more unique than rare. He can be found in the great hall on the first floor of [[Fort Drakon]]. The Conjurer summons a small group of [[Shades]], lead by a [[Greater Shade]]. |
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+ | |appearances = [[Dragon Age: Origins]] |
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− | {{stub}} |
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+ | }}</onlyinclude> |
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+ | |||
+ | The '''Genlock conjurer''' is a powerful variation of [[Genlock emissary|genlock emissaries]]. |
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+ | |||
+ | == Involvement == |
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+ | {{:Battle of Denerim|style=iconmini}}<br> |
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+ | |||
+ | It can be found in the great hall on the first floor of [[Fort Drakon]]. The Conjurer summons a small group of [[shade]]s, lead by a Greater shade. After taking enough melee damage, it will turn invisible and then re-appear at the other end of the hall. It is advisable to use ranged weapons against this enemy rather than trying melee, or eliminate the shades first. |
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+ | [[Category:Creatures]] |
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+ | [[Category:Darkspawn]] |
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[[Category:Genlocks]] |
[[Category:Genlocks]] |
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− | [[Category: |
+ | [[Category:Magi]] |
Revision as of 15:36, 1 April 2018
The Genlock conjurer is a powerful variation of genlock emissaries.
Involvement
It can be found in the great hall on the first floor of Fort Drakon. The Conjurer summons a small group of shades, lead by a Greater shade. After taking enough melee damage, it will turn invisible and then re-appear at the other end of the hall. It is advisable to use ranged weapons against this enemy rather than trying melee, or eliminate the shades first.