Serault's finest glass fills the windows of your great hall: blue as the sea in summer, green as a lizard's scales, red as the roses that climb the abbey's walls. Theirs light spills across the floor like a rain of jewels.
Within it, courtiers murmur, advisors debate, and Serault's folk - from splendid barons to the most ragged of beggars - assemble to hear your justice.
Exercise your power. Impose taxes, stamp your authority on your realm, and summon the people you want to talk to.
Available Actions[]
1.
Sit in Judgement Deal with the small, vital matters that keep your realm functioning.
Difficulty: Rulership*1 (uses 3 action)
Success: Your wisdom is praised Serf, peasant, priest and lady lay their cases before you. You listen, consider, judge. Around your hall heads nod, and thoughtful hands stroke thoughtful beards. "That was just," they say.
+2 Authority
Failure: Your people are troubled None of them dare question your rulings openly, but you hear the whispers scuttle around the edges of your hall. Are you a fool, they wonder? An optimist? A tyrant? Has the madness that afflicted the Shame finally taken you?
+2 Authority, -20 Dignity
2.
Summon a subject This costs Authority: the worthies of your realm don't enjoy being dragged here at your convenience, and your power has limits.
(Requires 1 Authority, uses an action)
Result: Who will you send for? They will attend as swiftly as they are able.
→Send For
3.
Raise funds from your realm Taxation is a delicate art.
Difficulty: Rulership*1 (uses 3 action)
Success: A disturbing enthusiasm Your Weary Bailiff becomes animated as he explains his plan. You can't impose any more taxes at this time of year, but you can take a loan - no, guarantee a loan - no, both - The details are unfathomable, but you follow enough to understand. You can raise cash quickly, and the realm won't suffer unduly.
+(2 to 5) Bags of Royals, -20 Prosperity
Failure: Excuses Too many taxes... too many bandits... too much rain... Too little rain... Delays to the flux shipments... corrupt officials in Orlais... honest officials in Tevinter... so many difficulties. You raise coin, but the realm bleeds. Its people grumble.
+2 Bags of Royals, -20 Prosperity, +20 Rumors of Revolution
4.
Restore Health You send for the physicians.
(uses 1 action)
Result: Recovery They fuss and feud, prescribing a succession of improbable remedies. At least a few of them work, though.
-1 Bag of Royals, +(24 to 25) Health
Notes[]
Summon a subject doesn't actually use any Authority, though almost everything on the Send For card will.