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|variations = [[Gate guardian]]<br>[[Slave statue]]
 
|variations = [[Gate guardian]]<br>[[Slave statue]]
 
|location = [[Gallows]]
 
|location = [[Gallows]]
|appearances = [[Dragon Age II]]
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|appearances = [[Dragon Age II]] <br> [[Heroes of Dragon Age]]
 
}}</onlyinclude>
 
}}</onlyinclude>
   
'''Gate guardians''' are [[golem]]s in ''[[Dragon Age II]]''.
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'''Gate guardians''' are a unique type of animated [[golem]].
   
== Background ==
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== Involvement ==
 
{{SpoilerDA2|style=short|
 
{{SpoilerDA2|style=short|
Gate guardians are decorating statues in memento of [[Kirkwall]]'s history and turned into golems by [[Meredith]] with her [[lyrium]] sword during the [[Kirkwall Rebellion|Kirkwall Rebellion]]. She was able to transfer part of the lyrium of the sword into the statues, turning them into golems along with the [[slave statue]]s.
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Gate guardians are not actually Golems in the traditional sense, as they are not powered by a life force but rather they are ordinary statues which have been animated and turned into ad hoc golems by [[Knight-Commander]] [[Meredith Stannard]] with her [[lyrium#Red lyrium|Red Lyrium]] sword during the [[Kirkwall Rebellion|Kirkwall Rebellion]]. Meredith transfers part of the lyrium in the sword into the statues, turning them into golems along with the [[slave statue]]s and unleashing them on [[Hawke]] and their allies.}}
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{{SpoilerDAI|style=short|
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The sculptor, Appius Trius, produced a number of statues modelled on a Gate guardian he encountered in a desert as it searched for lyrium to keep it alive. Several of these statues were placed in the [[Western Approach]]. Trius had the statues fitted with lyrium rods. This he explained as mere fancy - he would treasure the hope of potentially seeing one walk again.<ref>[[Codex entry: The Gate Guardians]]</ref>
 
}}
   
 
== Abilities ==
 
== Abilities ==
Gate guardians have 3 modes, which can switch and allow it to have unique capacities for each mode:
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Gate guardians have 3 modes of attack:
 
* Spear mode Whirlwind (it crouches, leading its arms forward and then turns its body quickly, which provides continuous damage for 5 seconds to all targets near it and has an enormous reach).
 
* Spider mode Fireball, Flame Blast.
 
* Dual mode Flurry (standing still with arms up front and giving quick blows with its weapons that deal a lot of damage to all targets in front of the guardian).
   
* Spear mode - Whirlwind (it crouches, leading its arms forward and then turns its body quickly, which provides continuous damage for 5 seconds to all targets near him and has an enormous reach).
 
* Spider mode - Fireball, Flame Blast.
 
* Dual wielding mode - Flurry (it's still standing, its arms up front and gives quick blows with its weapons which provides greatly damage to all targets in front of it).
 
}}
 
 
== Special traits ==
 
== Special traits ==
 
* Immune to Stun
 
* Immune to Stun
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== Elemental resistances ==
 
== Elemental resistances ==
* Cold: Very weak
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* Cold: very weak
 
* Electricity: normal (immune on [[Difficulty settings (Dragon Age II)|Nightmare]])
* Electricity: Very weak
 
* Fire: Normal
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* Fire: normal
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* Nature: normal
* Nature: Normal, or immune on [[Difficulty settings (Dragon Age II)|Nightmare mode]]
 
* Spirit: Normal
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* Spirit: normal
   
 
== Notes ==
 
== Notes ==
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* [[Battle Synergy]] is very useful against the gate guardian, especially since most of its special abilities are AoE.
 
* [[Battle Synergy]] is very useful against the gate guardian, especially since most of its special abilities are AoE.
 
* Casting [[Dispel Magic (Dragon Age II)|Dispel Magic]] on the guardians will stun them for approximately 10 seconds, afflicting them with a lesser form of [[Hex of Torment]] for the duration as well.
 
* Casting [[Dispel Magic (Dragon Age II)|Dispel Magic]] on the guardians will stun them for approximately 10 seconds, afflicting them with a lesser form of [[Hex of Torment]] for the duration as well.
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== Gallery ==
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<gallery widths="189" captionalign="center">
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Gate Guardian (HoDA).png|A gate guardian in ''[[Heroes of Dragon Age]]''
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Destiny screen.png|A gate guardian from the ''Destiny'' trailer
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Destiny screen2.png|A gate guardian from the ''Destiny'' trailer
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</gallery>
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== References ==
  +
<references/>
 
[[Category:Creatures]]
 
[[Category:Creatures]]
 
[[Category:Dragon Age II creatures]]
 
[[Category:Dragon Age II creatures]]
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[[Category:Heroes of Dragon Age creatures]]
 
[[Category:Golems]]
 
[[Category:Golems]]

Revision as of 18:42, 19 November 2017


Gate guardians are a unique type of animated golem.

Involvement


This section contains spoilers for:
Dragon Age II.


Gate guardians are not actually Golems in the traditional sense, as they are not powered by a life force but rather they are ordinary statues which have been animated and turned into ad hoc golems by Knight-Commander Meredith Stannard with her Red Lyrium sword during the Kirkwall Rebellion. Meredith transfers part of the lyrium in the sword into the statues, turning them into golems along with the slave statues and unleashing them on Hawke and their allies.



This section contains spoilers for:
Dragon Age: Inquisition.


The sculptor, Appius Trius, produced a number of statues modelled on a Gate guardian he encountered in a desert as it searched for lyrium to keep it alive. Several of these statues were placed in the Western Approach. Trius had the statues fitted with lyrium rods. This he explained as mere fancy - he would treasure the hope of potentially seeing one walk again.[1]


Abilities

Gate guardians have 3 modes of attack:

  • Spear mode – Whirlwind (it crouches, leading its arms forward and then turns its body quickly, which provides continuous damage for 5 seconds to all targets near it and has an enormous reach).
  • Spider mode – Fireball, Flame Blast.
  • Dual mode – Flurry (standing still with arms up front and giving quick blows with its weapons that deal a lot of damage to all targets in front of the guardian).

Special traits

  • Immune to Stun
  • Immune to critical hits
  • Immune to Knockdown
  • Immune to Immobile
  • Immune to Paralyzed
  • Immune to Enslavement
  • Extremely high health
  • High damage
  • Moderate armor bonus

Elemental resistances

  • Cold: very weak
  • Electricity: normal (immune on Nightmare)
  • Fire: normal
  • Nature: normal
  • Spirit: normal

Notes

  • Cold spells cause it extreme damage and will slow its attack rate.
  • It's slow to move and if attacking someone weak in life (like rogue or mage), they can easily escape.
  • Battle Synergy is very useful against the gate guardian, especially since most of its special abilities are AoE.
  • Casting Dispel Magic on the guardians will stun them for approximately 10 seconds, afflicting them with a lesser form of Hex of Torment for the duration as well.

Gallery

References