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== Rewards ==
 
== Rewards ==
 
{{section stub}}
 
{{section stub}}
 
* 1600 Influence<br>
   
 
== Loot ==
 
== Loot ==
* 1600 Influence<br>
 
 
{{:Enhanced Grenades Belt|style=iconmini}}<br>
 
{{:Enhanced Grenades Belt|style=iconmini}}<br>
 
{{:Bianca Aiming II (Enhanced) Schematic|style=iconmini}}<br>
 
{{:Bianca Aiming II (Enhanced) Schematic|style=iconmini}}<br>

Revision as of 07:44, 15 August 2015


The Gamordan Stormrider is one of the ten high dragons encountered in Dragon Age: Inquisition. It can be found in the Crow Fens; the northeast area of the Exalted Plains, closest to the Fens Camp. In order to access the Crow Fens, the Gain Access to Ghilan'nain's Grove war table operation must be completed.

Stats

Level 15 Boss
150807 HP (Nightmare difficulty)
46 Armor
Greater Electricity Resistance
Spirit Vulnerability
Immunity: All Disabling Effects
Immunity: Slowed
Perceptive

Strategy

The greatest challenge of this fight is to avoid standing in any bodies of water. The encounter takes place in a swampy marsh and the water is highly conductive to the dragon's electricity attacks. Not only does the water allow for an increase in the range of the dragon's lightning breath attacks, but it also increases the duration for which each attack lasts. There are also several poisonous pits in the area (the bubbling waters) which your party can get knocked into.
  • The Gamordan Stormrider "breathes" electricity instead of fire, dealing electricity damage. It is therefore resistant to electricity damage, but vulnerable to spirit. Bringing electrical resistance potions is a must on higher difficulties, particularily for your tank. Regeneration potions can also help. Equip your mage or mages with an fire or ice staff. Dragon-Slaying and spirit runes can also help somewhat, but it's not required.
  • The best place to engage the dragon is to approach her from the southeast, where there is much land for your party to stand on. Your party members should always try to stand on land whenever possible.
  • The Gamordan Stormrider will stay on the ground for most of the fight. She will make small "jumps" to cover distance at times. A few times during the battle she will take off. Shortly after, she will return at high speed, breathing lightning balls at party members along her path, and then land violently on the ground, knocking any party members there off their feet and doing high damage to them. Spreading your party out when she takes off is a good idea. Abilities like Evade, Fade Step and Combat Roll will be useful to keep your party members out of harms way.
  • All dragons will often attack any party member close to her with melee attacks. She will signify a melee attack by raising the leg closest to the party member she will try to hit, avoid it with Fade Step/Evade/Combat Roll. Getting close to her tail will often make her raise her tail up and to the side in preparation to swipe the whole area behind her. A tail swipe is harder to avoid than an attack with her legs since it will cover a larger area, the best thing to do is to stay away from her tail.
  • Every time the dragon lifts its wings high up over her body, she's about to use her "Maelstrom" ability, an ability all or nearly all dragons in the game have. She will flap her's wings 4 times, and every time, she will suck your party closer to her and do high damage to them. The ability has a extremly long range so it's doubtful you can outrun it. There are 3 ways to deal with this ability:
  1. With high enough dps you can just weather it, since you will see this ability no more than a couple of times. Nuke the dragon down, popping potions, although you will burn through them quickly.
  2. You can hide behind obstacles. This can be difficult because of poor Ai pathfinding, AI unwillingness to stand where ordered even when "holding position", dragon constantly moving and destroying obstacles.
  3. Lastly, and the best way, is to get into melee range (inside the maelstrom circle). Inside it you will take no damage. As soon as you see the dragon's wings rise high, use your Evade (Rogues) & Fade Step (mages) to help get them inside the circle as fast as possible. Having your ranged party members stand not to far from the dragon at all times will help prepare for the maelstrom. Your melee companions will already be where they should. When the dragons stops flapping it's wings, get your ranged party members out again quick, so they don't get hit by the dragons melee attacks. The Gamordan Stormrider's Lightning attacks will also electrify the water, but as long as you are using electrical resistance potions the damage from the water is preferable to the maelstrom damage. Hopefully, she will not use her maelstrom ability when standing in the middle of electrified water.
  • The Gamordan Stormrider will also use it's lightning ball ability if a party member that is not in melee range has aggro. it will shoot a ball of lightning in a straight line which will explode on the ground and leave it electrified for a while. Any party member that walks over this, will take damage. Avoid this ability with Fade Step/Evade/Combat Roll.
  • Focusing your party's damage on the dragons legs can make the dragon fall to the ground helplessly for a short while when you have damaged all four legs enough. A dragon which has a damaged leg will be bleeding severely from it. It will also show a "pain" animation and jump away if you have damaged a leg enough. Focus your damage on one leg at a time, after you see that leg start to bleed, change to another leg. When the dragon is lying on the ground, it is a very good time to use many of the party's ground-targeted focus abilities, like the Inquisitor's Mark of the Rift or Solas' Firestorm, since you know the dragon will not move for a short while. Typically it will take a very long time to damage the dragons legs enough for it to fall, often taking almost the whole battle for it to occur.

Exploits

Templatetools This section is incomplete and requires expansion.

Rewards

Templatetools This section is incomplete and requires expansion.
  • 1600 Influence

Loot

Enhanced Grenades Belt Enhanced Grenades Belt
Bianca Aiming II (Enhanced) Schematic Bianca Aiming II (Enhanced) Schematic
Lady Jocasta's Revenge Lady Jocasta's Revenge
Superb Amulet of Dexterity Superb Amulet of Dexterity
Dragon Gland Dragon Gland (50% chance)
Intense Dragon Blood Intense Dragon Blood (7-10)
Dragon's Tooth Dragon's Tooth (1–2)
Dragon Webbing Dragon Webbing (1–5)
Dragon Scales Dragon Scales (1–4)
Dragon Bone Dragon Bone (2–5)

Codex entries

Codex entry: Scattered Notes Codex entry: Scattered Notes

Gallery