The Gallows is an isolated fortress built in the harbor just off the Kirkwall Docks. It is sometimes used to control the flow of travelers arriving by sea but predominantly functions as the home of the Templar Order in the city as well as the site of its Circle of Magi.

Statues of tortured slaves fill the Gallows courtyard, a ghastly memento of Kirkwall's history. The statues are not monuments to the suffering of slaves. Every inch and angle of the courtyard was designed by magisters bent on breaking the spirit of newcomers. Executions here took place daily, sometimes hourly, and corpses were hung from gibbets throughout the yard. New slaves trudging in from the docks saw what awaited them.[1]

It is the home of both the Circle of Magi and the Templar Order in Kirkwall.

Background[edit | edit source]

Statues of tortured slaves fill the Gallows courtyard, a ghastly memento of Kirkwall's history. Fifteen-hundred years ago, Kirkwall was the Tevinter Imperium's largest quarry, feeding the construction of the Imperial Highway.

The Imperium's hunger for expansion led to legions of slaves forced into working the quarry. When the empire's construction phase ended, Kirkwall slid naturally into its new role as the capital of the slave trade—the Gallows at its heart.

The statues are not monuments to the suffering of slaves. Every inch and angle of the courtyard was designed by magisters bent on breaking the spirit of newcomers. Executions here took place daily, sometimes hourly, and corpses were hung from gibbets throughout the yard. New slaves trudging in from the docks saw what awaited them.

When Our Lady turned her armies against the Imperium, the slaves of Kirkwall revolted and claimed the city for themselves. The Gallows stood empty for two hundred years, not to be reopened until the crowning of Divine Justinia I. The Gallows transformed the city again when the abandoned prison tower became the home of Kirkwall's Circle.

—From In Pursuit of Knowledge: The Travels of a Chantry Scholar, by Brother Genitivi
—From Codex entry: Kirkwall - The Gallows

Involvement[edit | edit source]

Dragon Age II[edit | edit source]


This section contains spoilers for:
Dragon Age II.


Living conditions in the Gallows become progressively stricter under Knight-Commander Meredith Stannard.[2] Mages are locked in their cells, denied appearances at court, and made Tranquil for the slightest crimes. The mage underground is created to help mages escape the Gallows and find refuge in far away areas where the templars can't easily reach them. While the templars fight against the mage underground and maleficars, Knight-Commander Meredith begins to impose harsher sanctions on the Kirkwall Circle while templars such as Ser Otto Alrik abuse their charges in secret. As the years go by, Tranquil mages in the Gallows Courtyard become more numerous; presumably to cow the mages into submission. Many mages are terrorized into compliance and the templars are divided on whether these inhumane tactics serve the Templar Order's noble tenets. Knight-Commander Meredith only empowers her sycophants and anyone who criticizes their authority eventually become muzzled pariahs or choose to leave the Order.

In 9:37 Dragon, an apostate mage, Anders, destroys the Kirkwall Chantry, igniting the Kirkwall Rebellion and inspiring mages throughout Thedas to rebel against the Circle system. His magical blast is not contained and rains deadly debris upon half of the city.[3] The Champion of Kirkwall kills First Enchanter Orsino and Knight-Commander Meredith Stannard during the rebellion in the Gallows.


Dragon Age: Inquisition[edit | edit source]


This section contains spoilers for:
Dragon Age: Inquisition.


Several years after the final battle at the Gallows, the growth of Red lyrium deposits have overtaken much of the fortress. If Anders was executed and Sebastian's offer of aid was accepted, the Inquisition may send troops to help rebuild Kirkwall and attempt to expunge the red lyrium in the Gallows.


Trespasser[edit | edit source]


This section contains spoilers for:
Trespasser.


By 9:44 Dragon, Meredith's petrified corpse is finally out of the Gallows. The Kirkwall City Guard celebrated with an impromptu parade.[4]


Stores[edit | edit source]

Places[edit | edit source]

Gallows Courtyard Gallows Courtyard
Templar Hall Templar Hall
Gallows Prison Gallows Prison
Gallows Dungeon Gallows Dungeon

Quests[edit | edit source]

The Destruction of Lothering The Destruction of Lothering

Act 1[edit | edit source]

Wayward Son Wayward Son
Enemies Among Us Enemies Among Us
The First Sacrifice The First Sacrifice
An Errant Letter An Errant Letter
Favor and Fault Favor and Fault
Herbalist's Tasks Herbalist's Tasks (Act 1)
Map of Occupied Kirkwall Map of Occupied Kirkwall

Act 2[edit | edit source]

Dissent Dissent
Prime Suspect Prime Suspect
Herbalist's Tasks Herbalist's Tasks (Act 2)
A Debt in the Family A Debt in the Family
How to Frame a Templar How to Frame a Templar
Sketchy on the Details Sketchy on the Details
The Eyes of Azure Jamos The Eyes of Azure Jamos
The One True Pantaloons The One True Pantaloons

Act 3[edit | edit source]

On the Loose On the Loose
Best Served Cold Best Served Cold
The Last Straw The Last Straw
Favor and Fault Favor and Fault
Herbalist's Tasks Herbalist's Tasks (Act 3)

Characters[edit | edit source]

Known Kirkwall Circle mages[edit | edit source]

First Enchanters[edit | edit source]

  • Casimira – the first of the Kirkwall Circle of Magi's First Enchanters[5]
  • Honorus – First Enchanter in 9:01 Dragon[6]
  • Maceron – First Enchanter until his death in 9:28 Dragon[7]
  • Orsino – First Enchanter from 9:28 Dragon[7] until his death during the annulment of the Kirkwall Circle in 9:37 Dragon

Senior Enchanters[edit | edit source]

  • Consuelon – Senior Enchanter who suspected Malcolm Hawke was hiding his talents to avoid Templar attention[6]

Enchanters[edit | edit source]

Mages[edit | edit source]

Apprentices[edit | edit source]

Tranquil[edit | edit source]

Notes[edit | edit source]

  • The first time Hawke visits the Gallows with Fenris in the party, a dialogue scene begins that allows for approval changes:
    • "It's wrong to oppress mages."
      • Rivalry Fenris: rivalry (+15)
      • Friendship Anders: friendship (+5)
      • Friendship Merrill: friendship (+5)
    • "The Circle doesn't work."
      • Rivalry Fenris: rivalry (+5)
    • "The Circle is necessary."
      • Friendship Fenris: friendship (+5)
      • Rivalry Anders: rivalry (+5)
      • Rivalry Merrill: rivalry (+5)

Gallery[edit | edit source]

See also[edit | edit source]

Codex entry: Kirkwall - The Gallows Codex entry: Kirkwall - The Gallows

References[edit | edit source]

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