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<onlyinclude>{{SkillSpellTalentTransformer
 
<onlyinclude>{{SkillSpellTalentTransformer
|style = {{{style|}}}
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|style = {{{style|}}}
|name= [[Frost Weapons]]
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|name = [[Frost Weapons]]
|type= [[Primal_Spells#Cold_Spells|Cold Spells]]
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|type = [[Primal spells (Origins)#Cold tree|Cold]]
|icon= Spell-FrostWeapons icon.png
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|icon = Spell-FrostWeapons icon.png
  +
|image = Frost_Weapons.jpg
|description= While this mode is active, the caster enchants the party's weapons with frost so that they deal additional cold damage with each melee attack.
 
  +
|px = 270px
|effect type= Sustained
 
 
|description = While this mode is active, the caster enchants the party's weapons with frost so that they deal additional cold damage with each melee attack.
|range= Allies
 
 
|effect type = Sustained
|upkeep= 40
 
 
|range = Allies
|fatigue= 5%
 
 
|upkeep = 40
|cooldown= 0.5s
 
 
|fatigue = 5%
|requires= 18 Magic
 
 
|cooldown = 0.5s
<!--Below information is for the SkillSpellTalentRow-->
 
 
|requires = 18 magic
|notes= Cold Damage Bonus: [[Spellpower]] / 7.5. [[Ability Mechanics#Damage Limits|Limits]]: 1.0, 10.0.
 
|effects=
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|effects =
Sustained<br />
 
Range: Allies<br />
 
Upkeep: 40<br />
 
Fatigue: 5%<br />
 
Cooldown: 0.5s<br />
 
Requires: 18 Magic<br />
 
 
}}</onlyinclude>
 
}}</onlyinclude>
<noinclude>
 
{{See| Also [[Primal Spells]], [[Spells]], [[Mage]], [[Ability Mechanics]]}}
 
   
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'''Frost Weapons''' is a [[Mage (Origins)|mage]] [[Spells (Origins)|spell]] from the [[Primal spells (Origins)|Primal]] tree in ''[[Dragon Age: Origins]]''.
==Information==
 
   
 
== Information ==
Cold Damage Bonus: [[Spellpower]] / 7.5. [[Ability Mechanics#Damage Limits|Limits]]: 1.0, 10.0.
 
 
* Cold damage bonus: [[spellpower]] / 7.5. [[Ability Mechanics#Damage Limits|Limits]]: 1.0, 10.0.
  +
* Conjuration time: 1s
   
==Notes==
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== Notes ==
 
* Upkeep is in {{ColorMana/Spell|mana}}.
 
* Cold damage values are displayed in the game as the color: <font color="lightskyblue">'''light blue'''</font>.
 
* A single Mage can sustain any two of the following: [[Flaming Weapons]], [[Frost Weapons]], [[Telekinetic Weapons]] but only if cast one ''directly'' after the other'''.
 
* [[Arcane Warrior Spellcasting]]: The spell can be cast with your weapon(s) '''drawn'''.
  +
* Does not affect summoned creatures. It will show the enchantment, but the elemental damage does not seem to be applied.
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* The damage bonuses are determined when the mage casts the spell; changing equipment while the spell is active does not change the damage bonuses.
  +
* Per the mouse over description in the name bar, only affects melee weapons. Bows and staves do not get a bonus.
  +
* Only damage calculated from Spellpower counts toward the damage cap. Bonuses from elemental damage boosts or using debuffs on an enemy can be used to pass the damage cap.
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* The damage cap of 10 is achieved when the caster has 75 Spellpower.
   
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== See also ==
*Upkeep is in {{ColorMana/Spell|Mana}}.
 
  +
* [[Ability mechanics]]
*Cold Damage values are displayed in the game as the color: <font color="LightSkyBlue">'''Light Blue'''</font>.
 
  +
[[Category:Dragon Age: Origins spells]]
*A single Mage can sustain only one of the following: [[Flaming Weapons]], [[Frost Weapons]], [[Telekinetic Weapons]].
 
*[[Arcane Warrior Spellcasting]]: The spell can be cast with your weapon(s) '''drawn'''.
 
 
</noinclude>
 
[[Category:Spells]]
 

Revision as of 00:21, 7 February 2020


Frost Weapons is a mage spell from the Primal tree in Dragon Age: Origins.

Information

Notes

  • Upkeep is in mana.
  • Cold damage values are displayed in the game as the color: light blue.
  • A single Mage can sustain any two of the following: Flaming Weapons, Frost Weapons, Telekinetic Weapons but only if cast one directly after the other.
  • Arcane Warrior Spellcasting: The spell can be cast with your weapon(s) drawn.
  • Does not affect summoned creatures. It will show the enchantment, but the elemental damage does not seem to be applied.
  • The damage bonuses are determined when the mage casts the spell; changing equipment while the spell is active does not change the damage bonuses.
  • Per the mouse over description in the name bar, only affects melee weapons. Bows and staves do not get a bonus.
  • Only damage calculated from Spellpower counts toward the damage cap. Bonuses from elemental damage boosts or using debuffs on an enemy can be used to pass the damage cap.
  • The damage cap of 10 is achieved when the caster has 75 Spellpower.

See also