Hollowness (talk | contribs) (Undo revision 80926 by 24.12.193.121 (talk) please, leave as is, the spell will be added in due course.) |
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− | <onlyinclude>{{ |
+ | <onlyinclude>{{SkillSpellTalentTransformer |
− | |style = {{{style|}}} |
+ | |style = {{{style|}}} |
− | |name= [[Frost Weapons]] |
+ | |name = [[Frost Weapons]] |
− | |type= [[ |
+ | |type = [[Primal spells (Origins)#Cold tree|Cold]] |
− | |icon= Spell-FrostWeapons icon.png |
+ | |icon = Spell-FrostWeapons icon.png |
+ | |image = Frost_Weapons.jpg |
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⚫ | |||
+ | |px = 270px |
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− | Sustained<br /> |
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+ | |effect type = Sustained |
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− | Range: Allies<br /> |
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+ | |range = Allies |
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− | Upkeep: 40<br /> |
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+ | |upkeep = 40 |
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− | Fatigue: 5%<br /> |
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+ | |fatigue = 5% |
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− | Cooldown: 0.5s<br /> |
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+ | |cooldown = 0.5s |
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− | Requires: 18 Magic<br /> |
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+ | |requires = 18 magic |
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}}</onlyinclude> |
}}</onlyinclude> |
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− | <noinclude> |
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− | {{See| Also [[Primal Spells]], [[Spells]], [[Mage]], [[Ability Mechanics]]}} |
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+ | '''Frost Weapons''' is a [[Mage (Origins)|mage]] [[Spells (Origins)|spell]] from the [[Primal spells (Origins)|Primal]] tree in ''[[Dragon Age: Origins]]''. |
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− | Cold |
+ | * Cold damage bonus: [[spellpower]] / 7.5. [[Ability Mechanics#Damage Limits|Limits]]: 1.0, 10.0. |
+ | * Conjuration time: 1s |
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− | ==Notes== |
+ | == Notes == |
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+ | * [[Arcane Warrior Spellcasting]]: The spell can be cast with your weapon(s) '''drawn'''. |
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+ | * Does not affect summoned creatures. It will show the enchantment, but the elemental damage does not seem to be applied. |
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+ | * The damage bonuses are determined when the mage casts the spell; changing equipment while the spell is active does not change the damage bonuses. |
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+ | * Per the mouse over description in the name bar, only affects melee weapons. Bows and staves do not get a bonus. |
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+ | * Only damage calculated from Spellpower counts toward the damage cap. Bonuses from elemental damage boosts or using debuffs on an enemy can be used to pass the damage cap. |
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+ | * The damage cap of 10 is achieved when the caster has 75 Spellpower. |
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+ | == See also == |
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+ | * [[Ability mechanics]] |
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+ | [[Category:Dragon Age: Origins spells]] |
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− | |||
− | </noinclude> |
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− | [[Category:Spells]] |
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− | [[Category:Magic]] |
Revision as of 00:21, 7 February 2020
Frost Weapons is a mage spell from the Primal tree in Dragon Age: Origins.
Information
- Cold damage bonus: spellpower / 7.5. Limits: 1.0, 10.0.
- Conjuration time: 1s
Notes
- Upkeep is in mana.
- Cold damage values are displayed in the game as the color: light blue.
- A single Mage can sustain any two of the following: Flaming Weapons, Frost Weapons, Telekinetic Weapons but only if cast one directly after the other.
- Arcane Warrior Spellcasting: The spell can be cast with your weapon(s) drawn.
- Does not affect summoned creatures. It will show the enchantment, but the elemental damage does not seem to be applied.
- The damage bonuses are determined when the mage casts the spell; changing equipment while the spell is active does not change the damage bonuses.
- Per the mouse over description in the name bar, only affects melee weapons. Bows and staves do not get a bonus.
- Only damage calculated from Spellpower counts toward the damage cap. Bonuses from elemental damage boosts or using debuffs on an enemy can be used to pass the damage cap.
- The damage cap of 10 is achieved when the caster has 75 Spellpower.