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|style = {{{style|}}} |
|style = {{{style|}}} |
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|name = [[Frost Weapons]] |
|name = [[Frost Weapons]] |
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− | |type = [[Primal spells (Origins)#Cold |
+ | |type = [[Primal spells (Origins)#Cold tree|Cold]] |
|icon = Spell-FrostWeapons icon.png |
|icon = Spell-FrostWeapons icon.png |
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|description = While this mode is active, the caster enchants the party's weapons with frost so that they deal additional cold damage with each melee attack. |
|description = While this mode is active, the caster enchants the party's weapons with frost so that they deal additional cold damage with each melee attack. |
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}}</onlyinclude> |
}}</onlyinclude> |
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− | + | '''Frost Weapons''' is a [[Mage (Origins)|mage]] [[Spells (Origins)|spell]] from the [[Primal spells (Origins)|Primal]] tree in ''[[Dragon Age: Origins]]''. |
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== Information == |
== Information == |
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* Upkeep is in {{ColorMana/Spell|mana}}. |
* Upkeep is in {{ColorMana/Spell|mana}}. |
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* Cold damage values are displayed in the game as the color: <font color="LightSkyBlue">'''light blue'''</font>. |
* Cold damage values are displayed in the game as the color: <font color="LightSkyBlue">'''light blue'''</font>. |
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− | * A single Mage can sustain any two of the following: [[Flaming Weapons]], Frost Weapons, [[Telekinetic Weapons]] but only if cast one ''directly'' after the other'''. |
+ | * A single Mage can sustain any two of the following: [[Flaming Weapons]], [[Frost Weapons]], [[Telekinetic Weapons]] but only if cast one ''directly'' after the other'''. |
* [[Arcane Warrior Spellcasting]]: The spell can be cast with your weapon(s) '''drawn'''. |
* [[Arcane Warrior Spellcasting]]: The spell can be cast with your weapon(s) '''drawn'''. |
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* Does not affect summoned creatures. It will show the enchantment, but the elemental damage does not seem to be applied. |
* Does not affect summoned creatures. It will show the enchantment, but the elemental damage does not seem to be applied. |
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* The damage bonuses are determined when the mage casts the spell; changing equipment while the spell is active does not change the damage bonuses. |
* The damage bonuses are determined when the mage casts the spell; changing equipment while the spell is active does not change the damage bonuses. |
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+ | |||
+ | == See also == |
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+ | * [[Ability mechanics]] |
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[[Category:Dragon Age: Origins spells]] |
[[Category:Dragon Age: Origins spells]] |
Revision as of 08:49, 24 August 2012
Frost Weapons is a mage spell from the Primal tree in Dragon Age: Origins.
Information
- Cold damage bonus: spellpower / 7.5. Limits: 1.0, 10.0.
- Conjuration time: 1s
Notes
- Upkeep is in mana.
- Cold damage values are displayed in the game as the color: light blue.
- A single Mage can sustain any two of the following: Flaming Weapons, Frost Weapons, Telekinetic Weapons but only if cast one directly after the other.
- Arcane Warrior Spellcasting: The spell can be cast with your weapon(s) drawn.
- Does not affect summoned creatures. It will show the enchantment, but the elemental damage does not seem to be applied.
- The damage bonuses are determined when the mage casts the spell; changing equipment while the spell is active does not change the damage bonuses.