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Frost Weapons is a mage spell from the Primal tree in Dragon Age: Origins.

Information[]

  • Cold damage bonus: spellpower / 7.5. (Minimum: 1.0. Maximum: 10.0)
  • Conjuration time: 1s

Notes[]

  • Upkeep is in mana.
  • Cold damage values are displayed in the game as the color: light blue.
  • A single Mage can sustain any two of the following: Flaming Weapons, Frost Weapons, Telekinetic Weapons but only if cast one directly after the other.
  • Arcane Warrior Spellcasting: The spell can be cast with your weapon(s) drawn.
  • Does not affect summoned creatures. It will show the enchantment, but the elemental damage does not seem to be applied.
  • The damage bonuses are determined when the mage casts the spell; changing equipment while the spell is active does not change the damage bonuses.
  • Per the mouse over description in the name bar, only affects melee weapons. Bows and staves do not get a bonus.
  • Only damage calculated from Spellpower counts toward the damage cap. Bonuses from elemental damage boosts or using debuffs on an enemy can be used to pass the damage cap.
  • The damage cap of 10 is achieved when the caster has 75 Spellpower.

See also[]

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