If you prefer warriors or mages over rogue, then this topic isn't for you, so find other topic to discuss.
Rogue is my favorite class of entire DA series. I wish in DA3 rogue to be versitale: *sneaking and quick eliminating targets by one pecise shot or strike
- lockpicking as a minigame and sabotage to make fights easier
- using poisons to change food and drinks into deadly mixtures for targets
- setting traps and explosives
- explosive or crippling decoys
- distracting foes during sneaking
Traps are mostly useless unless you have maps that allow for good use of them. So you need maps that have hallways that loop around so you can lure enemies through them. Also, maps should have enemies that will attack from areas you have already cleared. That way you can leave traps behind you that will harm any enemies that are trying to sneak up on you. Also, the camp or castle in DA3 should have to defend against attacks now and then, and traps and good trap placement should factor into the outcome of those battles.
My idea is that rogues should be able to throw darts and daggers with the best accuracy. Also, the stealth option should be something better than a puff of smoke. It should be some kind of camouflage marks that spread across the armor, clothing, and skin, and the marks and colors change based on the surroundings. That way you can have different levels of stealth where the camo is less or more convincing. Also, all stealth should be broken if you get too close to a target in their field of vision. Also, sounds made by the rogue should play a part in stealth. Also, the rogue should be able to throw debris to a different area to alert guards to that location so the rogue can sneak past, and this should yield experience points. That's all for now. Believe it! (talk) 18:47, May 16, 2013 (UTC)
- Good idea with throwing darts. Traps are useful, if you know how to use them. Few times I lured a legion of the children into my traps and used no talent, they died in traps. I think a disguise would also be a good camuflage.220.127.116.11 (talk) 19:35, May 16, 2013 (UTC)
- Imagination, I respect creativity. I thought of saying to my target "Noli manere in memoria" after backstabing. It means "Don't remain in memory" and I try to forget about my past problems an enjoy happier present.18.104.22.168 (talk) 13:39, May 17, 2013 (UTC)
This is all I want: The ability to Backstab with a Two Handed Greatsword, while having a bag full of grenades, potions, and a bevy over poisions and other whats nots. Basically I don't want to be forced into the traditional "LOOK AT ME I'M A SNEAKY ROGUE AND I USE TWO DAGGERS TO DEAL MAXIMUM DPS!" Fuck that shit. Konous (talk) 14:02, May 17, 2013 (UTC)
- Why settle for small things? Stealth-decapitating an unsuspecting foe from behind is even better! Yammamoto69 (talk) 19:06, May 17, 2013 (UTC)
Give me back my old posion making skills, none of this I have to run back home to make it nonsense. Also make bow fire faster for goodness sake. I agree on the stealth inprovement 100%.
I'd be happy if rogues were demoted from the status of demi gods able to crit for hundreds of points of damage on every single swing when built properly. ----Isolationistmagi 16:35, May 19, 2013 (UTC)
Can't we all be happy with two swords? --And the Ranger Chei Spoketh 20:54, May 24, 2013 (UTC)
Summoning animals like bear and wolf was awesome to me in DAO, I'd like that to return in DA3, I'd be satisfied if it was a mabari. Another alternative would be summoning a pack of rats like in game Dishonoured or summoning a swarm of deangerous bugs like ants. Bats or eagles would be too much, but it would be cool.22.214.171.124 (talk) 12:43, May 26, 2013 (UTC)