Dragon Age Wiki
Register
Dragon Age Wiki
No edit summary
No edit summary
 
(46 intermediate revisions by 18 users not shown)
Line 53: Line 53:
 
[[User:AGayWarden|AGayWarden]] ([[User talk:AGayWarden|talk]]) 02:03, February 20, 2013 (UTC)
 
[[User:AGayWarden|AGayWarden]] ([[User talk:AGayWarden|talk]]) 02:03, February 20, 2013 (UTC)
 
:That was one of my main problems with Witch Hunt. As the last adventure for Origins, you just got an ambiguous ending no matter what you did, and you were left even more confused than you were prior to playing it.--[[User:Lurooke Surana|Lurooke Surana]] ([[User talk:Lurooke Surana|talk]]) 03:09, February 20, 2013 (UTC)
 
:That was one of my main problems with Witch Hunt. As the last adventure for Origins, you just got an ambiguous ending no matter what you did, and you were left even more confused than you were prior to playing it.--[[User:Lurooke Surana|Lurooke Surana]] ([[User talk:Lurooke Surana|talk]]) 03:09, February 20, 2013 (UTC)
  +
  +
New specializations. I've been reading on the forums that we'll only get to choose one specialization. Let's have something completely new, or a blend of two older specializations. I'm a fan of the Berserker+Reaver combo, at least give me an equivalent of that.--[[User:KCMueller|KCMueller]] ([[User talk:KCMueller|talk]]) 04:08, February 20, 2013 (UTC)
  +
  +
I do hope we don't have to register the game on Origin or Steam, that's annoying that today all games must be registred.[[Special:Contributions/78.8.3.29|78.8.3.29]] ([[User talk:78.8.3.29|talk]]) 06:24, February 20, 2013 (UTC)
  +
  +
Rob Cousland, enough said.--[[User:R0B45|R0B45]] ([[User talk:R0B45|talk]]) 09:39, February 20, 2013 (UTC)
  +
  +
  +
A male LI that is more like Malcolm Reynolds and less like Marvin the Android. Or ... more Wrex and less Pitne For. [[User:The.Huntress|The.Huntress]] ([[User talk:The.Huntress|talk]]) 17:53, February 20, 2013 (UTC)
  +
: You sure it's Pitne For, not Han Olar? :-) [[User:Dorquemada|Dorquemada]] ([[User talk:Dorquemada|talk]]) 18:31, February 20, 2013 (UTC)
  +
::Was he the "biotic god" one? I could not remember his name. I just hope they get past their Incredible Sulk phase for DA:I. "Don't make me angsty. You wouldn't like me when I'm angsty." [[User:The.Huntress|The.Huntress]] ([[User talk:The.Huntress|talk]]) 19:52, February 20, 2013 (UTC)
  +
:::FYI the "biotic god" volus was Niftu Cal. Pitne For was the merchant in the spaceport, and Han Olar was a scientist back in ME1 ;) [[User:-Algol-|-Algol-]] ([[User talk:-Algol-|talk]]) 20:58, February 20, 2013 (UTC)
  +
  +
Other than the usual pleas for a good story, strong characters and choices that matter, it'd be really nice if people recognised a PC's use of blood magic (Meredith notices my magic, but not the fact I just impaled myself on my staff to make it happen?). Also, some kind of abilities-based coercion would be fun ("I can make it rain fire, and you want to cross me?"; "Have you ''seen'' the size of my sword?"; etc.). And relatively minor, but addressing something that frustrated me somewhat - friendly fire damage. DAO handled it decently, but I think it'd be better to have some kind of "spell accuracy" passive so that on any given difficulty setting one can play with or without friendly fire. --[[User:Duranic|Duranic]] ([[User talk:Duranic|talk]]) 02:36, February 21, 2013 (UTC)
  +
  +
My hopes (and I am very hopeful) are basically the opposites of my fears:
  +
  +
*that the Inquisition will be the coolest organization we’ve seen so far (which, for me, means a Cerberus-style organization: relatively few visible members, secret financial and political support from several powerful people/groups, and a believably charismatic boss to pull these people together) and that it will be working towards a single, obvious, exciting goal (which, for me, is establishing a kind of New World Order where the Inquisition secretly runs the world);
  +
*that we’ll be fighting a logically disparate enemy set--because, if the status quo has really been upset by mage/templar rebellions, then there is going to be chaos, and chaos means opportunity for a lot of people (nations, mercenary groups, rival lords) to do a lot of things they couldn’t before;
  +
*that DA3 will be driven primarily by the desire to make a great all-around game, not a fear-laden obligation to check off a series of decrees set down by higher management and angry fans--while still, of course, taking care to integrate fan feedback and hybridize the good from DA:O and DA2;
  +
*that we’ll be able to form actual relationships with our companions, have full and fleshed-out conversations with them on our terms instead of the perfunctory, DA2 companion “conversations” that lasted for 30 seconds and only happened when the game allowed it.
  +
  +
--[[User:HELO|HELO]] ([[User talk:HELO|talk]]) 15:22, February 21, 2013 (UTC)
  +
  +
I would like to see:
  +
  +
1. A bigger world than DA2, close to DAO size. I want it to be fully explorable with the option to quick travel.
  +
  +
2. I want a morality bar. Now yes I understand a lot of people may be against this, but I love morality bars, especially when they effect your appearance/available choices. They took a step in the right direction with the party banter in DA2, if you were excessively aggressive you had an aggressive tone or excessively sarcastic you had a sarcastic tone.
  +
  +
3. More diverse or surprising companions. Give us an awakened darkspawn companion, maybe a cultist, tevinter/blood Mage (not Merril innocent blood Mage, I mean I know what I'm doing malifecar), dalish hunter, qunari etc etc...
  +
  +
4. Improve on the DA2 combat style, I am a minority in this but I loved the button mashing fighting style. I felt like I was gunna fall asleep for half the fights in DAO.
  +
  +
5. Bigger spell trees. I like the way they did it in DA2, but I want to see more. Especially when it comes to bringing back trees from DAO. Like dual weild warriors and archer warriors.
  +
  +
Can't think of any more ATM, might add more later.[[User:Manoft93|Manoft93]] ([[User talk:Manoft93|talk]]) 19:33, February 21, 2013 (UTC)
  +
  +
Here's my wishlist:
  +
* Every character has strong feelings about the issues that matter to them, annoying the fans who dismiss opinionated characters as "whiny."
  +
* Every character is pansexual and transgender, annoying the fans who think it's unrealistic for queer people to flock together, and the ones who think queerness is icky.
  +
* Every character is a POC, with no way to mod them white.
  +
* Dwarf romance.
  +
Crossing my fingers. --[[User:Sharwyn|Sharwyn]] ([[User talk:Sharwyn|talk]]) 15:09, February 22, 2013 (UTC)
  +
  +
I have many hopes for DA3
  +
*I would like to see Origin stories like in the first game.
  +
*I hope the battle style will be like that or similar to DA2. To me being a mage in DA2 was way more fun then Origins. I didn't mind the button mashing because I was doing something instead of hitting the button once and waiting for the fight to be over. It was boring to me.
  +
*I would like the romance options to be more like Origins. What I mean by that is some characters are straight, bi, etc. I didn't like that in DA2 every LI could be romanced by anyone. It didn't feel as personal to me.
  +
*I am praying and hoping that Lelianna isn't in the game. I am so sick of seeing and hearing her god awful accent. To me she is being over used just like Flemeth.
  +
*I would like to see the choices I made in Origins and DA2 have some effect in the new game. Or at least talked about.
  +
*More in depth story line. The one for DA2 was just so bland and boring. Origins story may have been about the blight but it seemed more in depth and there was always something new you can find whenever you did a playthrough.
  +
*This is just me praying and hoping with all my hearts desire but I want Cullen!!!!!
  +
*If there is any DLC I hope it will be more like Legacy. Something that actually contributes to the game in some way. Mark Of The Assassin was pointless. All the DLC for Origins (except Awakening, and Return to Ostagar) was dumb as hell. [[User:Emmalee|Emmalee]] ([[User talk:Emmalee|talk]]) 04:41, February 23, 2013 (UTC)
  +
  +
First and foremost, I want the game to be really good and restore at least a portion of what's been lost the past few years. After that:
  +
*DAO was far superior on the PC as it was made for the PC. The later ports to consoles were good, but not really great. DA2 was the reverse. A console game through and through, with the PC version (developed simultaneously) prompting me to send it back it to be honest. This time I would like a return to making the game for the PC, but with much more of a focus on making the port to console more in depth and user friendly. Try and make them both good if possible....and also because I am not going to be buying the new consoles this time.
  +
*Make the Inquisition the OPPONENTS. The status quo does not work, which is why there is a war. And it makes much more sense for a group called the Inquisition to try and maintain the status quo. Make them straight up bastards. Hateful. Then empower us to make our own organization, from the ground up, to combat them and work to end this ridiculous charade of a war. Like a revolution....plus, since everyone expects to be an Inquisitor (That is an awful title, sorry. Just God awful), it would throw everyone for a loop before we even start. Which would be a nice change to be honest.
  +
*Bring back massive, not lip service, massive customization. More lore associated, more conversations when WE want them, and more interesting and divergent characters. Characters have been a strength, but some cracks are appearing there I think. Some are too one-sided, too...simplistic. make them complicated. Deep. And memorable.
  +
*Be really, really, really, really careful with bringing back known characters. This worries me greatly...
  +
*Make the game re-playable again. IMO DA2, and ME3 also, lost this. It's an illusion more than a reality obviously, but do better in presenting that illusion. Bioware used to be the best at this, but they've lost it of late.
  +
*On that note, Absolutely limit auto-dialogue to a MINIMUM.
  +
*And do not focus on combat again. Make combat good, but not the focus. Remember, we are looking for an RPG here. Not COD or Battlefield with more words. Your audience here is generally more mature, tailor the game with that in mind. Return to your roots and all will start to rebound. Slowly...but it will rebound.
  +
*And lastly, good luck. Not only to Bioware, but to us. We clearly love the series, even when we so often disagree, but no one wants it to end. And success is a must this time. [[User:The Grey Unknown|The Grey Unknown]] ([[User talk:The Grey Unknown|talk]]) 14:27, February 23, 2013 (UTC)
  +
:Amen. That twist with Inquisition being the villain would be great (and actually allow me to play the game at all); good villains was again something DA2 sorely lacked in.
  +
:Also, I hope for big and tough choices which actually affect what happens afterwards. Redcliffe, the Landsmeeet, Virmire... no more Leandra dies no matter what or the whole Omega non-choice, please.
  +
:I would also appreciate a playable background that is interconnected with the quests and offers special dialogue options. --[[User:Ygrain|Ygrain]] ([[User talk:Ygrain|talk]]) 15:04, February 23, 2013 (UTC)
  +
:: It'd be interesting if they worked some of the larger choices into the opening act, a la Witcher 2; wherein which faction you go with will affect the rest of the game's plot and cut down on complete linearity. Or, forgive me if you're not an Elder Scrolls fan, include civil conflict as a subplot like in Skyrim. Just a few thoughts. [[User:EzzyD|EzzyD]] ([[User talk:EzzyD|talk]]) 15:09, February 23, 2013 (UTC)
  +
  +
:Not entirely certain where to put this but I agree with [[User:The Grey Unknown|The Grey Unknown]] and [[User:Ygrain|Ygrain]]. I would also like to add - *Please* for the love of little, green apples, disconnect the Dialogue/Personality Wheel from the Situational Options. Let's have Persuasion or Intimidation based on objective scores of Cunning and Strength again. Choosing to sarcastically cut-up with my friends or aggressively mock an idiotic villain should not condemn people to die in a completely unrelated confrontation an hour later. [[User:Shenachie|Shenachie]] ([[User talk:Shenachie|talk]]) 17:19, February 23, 2013 (UTC)
  +
  +
Keep the DA2 dialogue system, with a fully voiced Protagonist and clearly defined by color "good" and "bad" options.--[[User:Legionwrex|Legionwrex]] ([[User talk:Legionwrex|talk]]) 16:45, February 23, 2013 (UTC)
  +
  +
:Huh. Well, the clearly defined "good" and "bad" options is something I would not want to see, as I prefer to think for myself what fits my roleplaying, not to mention that grey options are far more interesting for me. --[[User:Ygrain|Ygrain]] ([[User talk:Ygrain|talk]]) 16:49, February 23, 2013 (UTC)
  +
::One of the appeals of Mass Effect (and now Dragon Age 2) for was this system. I find it much easier to use.--[[User:Legionwrex|Legionwrex]] ([[User talk:Legionwrex|talk]]) 16:52, February 23, 2013 (UTC)
  +
:::Easier perhaps, but I prefer the challenge in this respect. --[[User:Ygrain|Ygrain]] ([[User talk:Ygrain|talk]]) 16:58, February 23, 2013 (UTC)
  +
::::You mean that dumbed-down excuse of a dialogue system? "Easier" is not good when it's too easy. [[User:-Algol-|-Algol-]] ([[User talk:-Algol-|talk]]) 19:06, February 23, 2013 (UTC)
  +
:::::Dumbed-down? It's much better than the eyesore that was a wall of text in Origins where you would just choose, the wheel system looks and is much better.--[[User:Legionwrex|Legionwrex]] ([[User talk:Legionwrex|talk]]) 22:39, February 23, 2013 (UTC)
  +
::::::Yes, dumbed-down. If 6-7 sentences are that hard to read and they are substituted by three paraphrased short sentences, then it really is dumbed-down. Olds Gods forbid the "larger audience" of Bioware overstrains their brains and gets confused by a whole THREE dialogue choices. Or even two, as in ME3, the pinnacle of dumbed-down. They even have icons and different colors for that, just like in a book for toddlers XD [[User:-Algol-|-Algol-]] ([[User talk:-Algol-|talk]]) 23:13, February 23, 2013 (UTC)
  +
  +
I would like to see in DA3:
  +
  +
*consequences of decisions made in DAO and DA2 for example: helping the Architect, acceptance of Morigan's ritual, letting Anders go or consequence of Hawke's decision to side with the mages or the templars
  +
  +
*some new information about Flemeth, something like what she really is or what are her plans
  +
  +
*story which is not linear and which could be lead in the way to save the world but the "bad" decisions during the game would have influence to the final part of the game and I would like to see influence of side quests to the main story and multiple final endings
  +
  +
*I would like to meet the Warden
  +
  +
*DLC or even the part of main plot dedicated to the darkspawn, something what develops the story about darkspawn, Legacy was one of the best DLC's
  +
  +
*visit some interesting places like Weisshaupt or ruines of Arlathan
  +
  +
*some of the characters could have a personal story which eventually led the character to join the Inquisitors
  +
  +
*have a Dalish warrior or rogue in the party
  +
  +
*fight against boss in the single combat like Loghain
  +
  +
*I hope in the DA3 will take part some smaller story I mean something else than just Mages and Templars(like in DAO that we visited several different cultures and races) because I start to be sick of this whole thing, for examle a reminder that in Thedas are still some great threats and not that mages and templars are everything what the game involves
  +
  +
[[User:Roach22|Roach22]] ([[User talk:Roach22|talk]]) 21:20, February 24, 2013 (UTC)

Latest revision as of 06:52, 25 February 2013

Forums: Index > Game DiscussionYour hopes about DA3.
Note: This topic has been unedited for 4049 days. It is considered archived - the discussion is over. Do not continue it unless it really needs a response.

I know about what many fear about the upcoming DA3 game, but what are you hoping to see?

I'm fairly new to the game, so I want to know what the more experienced players are thinking.

--BlueChaosFaerie (talk) 21:11, February 19, 2013 (UTC)

  • Amazing antagonist, like Saren in ME or Loghain in DA:O. I don't want to fight groups or ideas, I want to fight the one guy or gal who represent those things. Arishok was alright, but there was not nearly enough of him, and also he was just a minor boss, not the antagonist.
  • Opening that will not make me want to vomit every time I will have to go through it on my 1+ playthroughs, i.e. DA2's.
  • Lots of choices that affect the game so that I'de have reasons for 1+ playthrough.
  • I hope it will have all variations of setings and cultures, not just mages and templars; I want Dalish, Orlesian nobles, Tevinter magisters, dwarves, darkspawn, grey wardens.
  • A love interest that is heterosexual, and one that is gay.
  • I want epic story, no matter if cliched - I want it to be good.
  • Opportunity to become ridiculously powerful, like Human Noble may become Teyrn of Gwaren, Arl of Amaranthine, Warden-Commander, owner of an inn, and King Consort/Queen Consort whilst their brother is the Teyrn of Highever.
  • An option to destroy either templars or mages if we wish to. Henio0 (talk) 21:27, February 19, 2013 (UTC)
Fiona or Lambert will be enemies of the players depending on choices. You won't destroy mages nor templars, because then next games should be designed in 2 different separate versions. Besides mages and templars can rise again, if the Inquisition is restoring, same to Carta or anti warden conspirators or golem makers. There always will be opponents of current state, history is about wars between people, who disagreed.78.8.102.254 (talk) 22:01, February 19, 2013 (UTC)

Alright my turn. I hope to see in DA3:

  • more originally written companions, no more sexoholic backstabbers, possessed healers, or lawful shielded warriors.
  • if in ME3 was an option of peace between quarians and geth, I want such option for mage templar case. I also hope Anders won't be any condition for such option. I killed him and don't to see him again.
  • a rogue with bigger and more spectacular versitality. A developed stealthy steps. Making and setting traps. Poisoning drinks, which target wishes to drink. Stealing keys, documents and other plot items.
  • robes, jackets and armors of inquisitors designed by a designer with sense of fashion.
  • return of a summoned mabari but I can give him commands like my companions.
  • companions, who aren't extremists like Anders or Fenris, their behaviours pushed me to neutrality. Just like Varric I'm sick of mages and templars.
  • a companion, who Dalish, but isn't a mage, rather a hunter or warrior.
  • an official explanation of what is Flemeth.
  • choices from previous games, that matter despite BW's claiming that there won't be any file transfer. Maybe dialogues with NPCs will shape the storylines of previous games. In KOTOR2 we could speak about what did previous protagonist and what was like.

That all for now and please don't mention anything more about mages and templars, because for 2 years people speak only about this, when there are hundreds of different topics.78.8.102.254 (talk) 22:01, February 19, 2013 (UTC)


Okay, so my hopes are as follows:

1. Companions that take stances but are bendable and able to be converted to your cause or against it. I don't want any companions that are so anti something that that they just grind on your nerves. 2. Romances that make sense. Not all characters should be romanceable, so give us some that are heterosexual, some that are bisexual and some that are gay, not to mention if there were some who just weren't interested in you. 3. A range of companions with far ranging back stories, if we are going to be an Inquistion in all of the land, then give us characters from every land. Orlesian, Tevinter, Fereldan, Dalish, Qunari, Dwarf....the more diverse the better. 4. A good merge of the first two games, I liked a lot of things from Dragon age 2 (i know i'm in the minority with this) and a few things from Origins, so find what worked best and mixed them together to give us the gameplay/story we all want.

Those are my main wants, I'm pretty open, I don't think Dragon AGe 2 ruined the series, so I'm probably less demanding than a lot of others.

My hope is that the IP gets sold to Paradox Interactive. ЮраYuriKaslov - Sig image 01:26, February 20, 2013 (UTC)

I don't have many criticisms with the storytelling in Dragon Age, but it seems as if, particularly in DA2, that they would introduce all of the interesting story elements but not really resolve them. I personally believe certain elements, like Flemeth, are meant to remain a mystery, but other elements should have a more definitive resolution, like the Eluvian and the whole red lyrium/primeval thaig thing. I realize some things are meant to carry over, but answer some old questions before introducing new ones. Mystery after mystery after mystery gets a little hard to keep up with, and I feel good storytelling includes satisfactory resolution. AGayWarden (talk) 02:03, February 20, 2013 (UTC)

That was one of my main problems with Witch Hunt. As the last adventure for Origins, you just got an ambiguous ending no matter what you did, and you were left even more confused than you were prior to playing it.--Lurooke Surana (talk) 03:09, February 20, 2013 (UTC)

New specializations. I've been reading on the forums that we'll only get to choose one specialization. Let's have something completely new, or a blend of two older specializations. I'm a fan of the Berserker+Reaver combo, at least give me an equivalent of that.--KCMueller (talk) 04:08, February 20, 2013 (UTC)

I do hope we don't have to register the game on Origin or Steam, that's annoying that today all games must be registred.78.8.3.29 (talk) 06:24, February 20, 2013 (UTC)

Rob Cousland, enough said.--R0B45 (talk) 09:39, February 20, 2013 (UTC)


A male LI that is more like Malcolm Reynolds and less like Marvin the Android. Or ... more Wrex and less Pitne For. The.Huntress (talk) 17:53, February 20, 2013 (UTC)

You sure it's Pitne For, not Han Olar? :-) Dorquemada (talk) 18:31, February 20, 2013 (UTC)
Was he the "biotic god" one? I could not remember his name. I just hope they get past their Incredible Sulk phase for DA:I. "Don't make me angsty. You wouldn't like me when I'm angsty." The.Huntress (talk) 19:52, February 20, 2013 (UTC)
FYI the "biotic god" volus was Niftu Cal. Pitne For was the merchant in the spaceport, and Han Olar was a scientist back in ME1 ;) -Algol- (talk) 20:58, February 20, 2013 (UTC)

Other than the usual pleas for a good story, strong characters and choices that matter, it'd be really nice if people recognised a PC's use of blood magic (Meredith notices my magic, but not the fact I just impaled myself on my staff to make it happen?). Also, some kind of abilities-based coercion would be fun ("I can make it rain fire, and you want to cross me?"; "Have you seen the size of my sword?"; etc.). And relatively minor, but addressing something that frustrated me somewhat - friendly fire damage. DAO handled it decently, but I think it'd be better to have some kind of "spell accuracy" passive so that on any given difficulty setting one can play with or without friendly fire. --Duranic (talk) 02:36, February 21, 2013 (UTC)

My hopes (and I am very hopeful) are basically the opposites of my fears:

  • that the Inquisition will be the coolest organization we’ve seen so far (which, for me, means a Cerberus-style organization: relatively few visible members, secret financial and political support from several powerful people/groups, and a believably charismatic boss to pull these people together) and that it will be working towards a single, obvious, exciting goal (which, for me, is establishing a kind of New World Order where the Inquisition secretly runs the world);
  • that we’ll be fighting a logically disparate enemy set--because, if the status quo has really been upset by mage/templar rebellions, then there is going to be chaos, and chaos means opportunity for a lot of people (nations, mercenary groups, rival lords) to do a lot of things they couldn’t before;
  • that DA3 will be driven primarily by the desire to make a great all-around game, not a fear-laden obligation to check off a series of decrees set down by higher management and angry fans--while still, of course, taking care to integrate fan feedback and hybridize the good from DA:O and DA2;
  • that we’ll be able to form actual relationships with our companions, have full and fleshed-out conversations with them on our terms instead of the perfunctory, DA2 companion “conversations” that lasted for 30 seconds and only happened when the game allowed it.

--HELO (talk) 15:22, February 21, 2013 (UTC)

I would like to see:

1. A bigger world than DA2, close to DAO size. I want it to be fully explorable with the option to quick travel.

2. I want a morality bar. Now yes I understand a lot of people may be against this, but I love morality bars, especially when they effect your appearance/available choices. They took a step in the right direction with the party banter in DA2, if you were excessively aggressive you had an aggressive tone or excessively sarcastic you had a sarcastic tone.

3. More diverse or surprising companions. Give us an awakened darkspawn companion, maybe a cultist, tevinter/blood Mage (not Merril innocent blood Mage, I mean I know what I'm doing malifecar), dalish hunter, qunari etc etc...

4. Improve on the DA2 combat style, I am a minority in this but I loved the button mashing fighting style. I felt like I was gunna fall asleep for half the fights in DAO.

5. Bigger spell trees. I like the way they did it in DA2, but I want to see more. Especially when it comes to bringing back trees from DAO. Like dual weild warriors and archer warriors.

Can't think of any more ATM, might add more later.Manoft93 (talk) 19:33, February 21, 2013 (UTC)

Here's my wishlist:

  • Every character has strong feelings about the issues that matter to them, annoying the fans who dismiss opinionated characters as "whiny."
  • Every character is pansexual and transgender, annoying the fans who think it's unrealistic for queer people to flock together, and the ones who think queerness is icky.
  • Every character is a POC, with no way to mod them white.
  • Dwarf romance.

Crossing my fingers. --Sharwyn (talk) 15:09, February 22, 2013 (UTC)

I have many hopes for DA3

  • I would like to see Origin stories like in the first game.
  • I hope the battle style will be like that or similar to DA2. To me being a mage in DA2 was way more fun then Origins. I didn't mind the button mashing because I was doing something instead of hitting the button once and waiting for the fight to be over. It was boring to me.
  • I would like the romance options to be more like Origins. What I mean by that is some characters are straight, bi, etc. I didn't like that in DA2 every LI could be romanced by anyone. It didn't feel as personal to me.
  • I am praying and hoping that Lelianna isn't in the game. I am so sick of seeing and hearing her god awful accent. To me she is being over used just like Flemeth.
  • I would like to see the choices I made in Origins and DA2 have some effect in the new game. Or at least talked about.
  • More in depth story line. The one for DA2 was just so bland and boring. Origins story may have been about the blight but it seemed more in depth and there was always something new you can find whenever you did a playthrough.
  • This is just me praying and hoping with all my hearts desire but I want Cullen!!!!!
  • If there is any DLC I hope it will be more like Legacy. Something that actually contributes to the game in some way. Mark Of The Assassin was pointless. All the DLC for Origins (except Awakening, and Return to Ostagar) was dumb as hell. Emmalee (talk) 04:41, February 23, 2013 (UTC)

First and foremost, I want the game to be really good and restore at least a portion of what's been lost the past few years. After that:

  • DAO was far superior on the PC as it was made for the PC. The later ports to consoles were good, but not really great. DA2 was the reverse. A console game through and through, with the PC version (developed simultaneously) prompting me to send it back it to be honest. This time I would like a return to making the game for the PC, but with much more of a focus on making the port to console more in depth and user friendly. Try and make them both good if possible....and also because I am not going to be buying the new consoles this time.
  • Make the Inquisition the OPPONENTS. The status quo does not work, which is why there is a war. And it makes much more sense for a group called the Inquisition to try and maintain the status quo. Make them straight up bastards. Hateful. Then empower us to make our own organization, from the ground up, to combat them and work to end this ridiculous charade of a war. Like a revolution....plus, since everyone expects to be an Inquisitor (That is an awful title, sorry. Just God awful), it would throw everyone for a loop before we even start. Which would be a nice change to be honest.
  • Bring back massive, not lip service, massive customization. More lore associated, more conversations when WE want them, and more interesting and divergent characters. Characters have been a strength, but some cracks are appearing there I think. Some are too one-sided, too...simplistic. make them complicated. Deep. And memorable.
  • Be really, really, really, really careful with bringing back known characters. This worries me greatly...
  • Make the game re-playable again. IMO DA2, and ME3 also, lost this. It's an illusion more than a reality obviously, but do better in presenting that illusion. Bioware used to be the best at this, but they've lost it of late.
  • On that note, Absolutely limit auto-dialogue to a MINIMUM.
  • And do not focus on combat again. Make combat good, but not the focus. Remember, we are looking for an RPG here. Not COD or Battlefield with more words. Your audience here is generally more mature, tailor the game with that in mind. Return to your roots and all will start to rebound. Slowly...but it will rebound.
  • And lastly, good luck. Not only to Bioware, but to us. We clearly love the series, even when we so often disagree, but no one wants it to end. And success is a must this time. The Grey Unknown (talk) 14:27, February 23, 2013 (UTC)
Amen. That twist with Inquisition being the villain would be great (and actually allow me to play the game at all); good villains was again something DA2 sorely lacked in.
Also, I hope for big and tough choices which actually affect what happens afterwards. Redcliffe, the Landsmeeet, Virmire... no more Leandra dies no matter what or the whole Omega non-choice, please.
I would also appreciate a playable background that is interconnected with the quests and offers special dialogue options. --Ygrain (talk) 15:04, February 23, 2013 (UTC)
It'd be interesting if they worked some of the larger choices into the opening act, a la Witcher 2; wherein which faction you go with will affect the rest of the game's plot and cut down on complete linearity. Or, forgive me if you're not an Elder Scrolls fan, include civil conflict as a subplot like in Skyrim. Just a few thoughts. EzzyD (talk) 15:09, February 23, 2013 (UTC)
Not entirely certain where to put this but I agree with The Grey Unknown and Ygrain. I would also like to add - *Please* for the love of little, green apples, disconnect the Dialogue/Personality Wheel from the Situational Options. Let's have Persuasion or Intimidation based on objective scores of Cunning and Strength again. Choosing to sarcastically cut-up with my friends or aggressively mock an idiotic villain should not condemn people to die in a completely unrelated confrontation an hour later. Shenachie (talk) 17:19, February 23, 2013 (UTC)

Keep the DA2 dialogue system, with a fully voiced Protagonist and clearly defined by color "good" and "bad" options.--Legionwrex (talk) 16:45, February 23, 2013 (UTC)

Huh. Well, the clearly defined "good" and "bad" options is something I would not want to see, as I prefer to think for myself what fits my roleplaying, not to mention that grey options are far more interesting for me. --Ygrain (talk) 16:49, February 23, 2013 (UTC)
One of the appeals of Mass Effect (and now Dragon Age 2) for was this system. I find it much easier to use.--Legionwrex (talk) 16:52, February 23, 2013 (UTC)
Easier perhaps, but I prefer the challenge in this respect. --Ygrain (talk) 16:58, February 23, 2013 (UTC)
You mean that dumbed-down excuse of a dialogue system? "Easier" is not good when it's too easy. -Algol- (talk) 19:06, February 23, 2013 (UTC)
Dumbed-down? It's much better than the eyesore that was a wall of text in Origins where you would just choose, the wheel system looks and is much better.--Legionwrex (talk) 22:39, February 23, 2013 (UTC)
Yes, dumbed-down. If 6-7 sentences are that hard to read and they are substituted by three paraphrased short sentences, then it really is dumbed-down. Olds Gods forbid the "larger audience" of Bioware overstrains their brains and gets confused by a whole THREE dialogue choices. Or even two, as in ME3, the pinnacle of dumbed-down. They even have icons and different colors for that, just like in a book for toddlers XD -Algol- (talk) 23:13, February 23, 2013 (UTC)

I would like to see in DA3:

  • consequences of decisions made in DAO and DA2 for example: helping the Architect, acceptance of Morigan's ritual, letting Anders go or consequence of Hawke's decision to side with the mages or the templars
  • some new information about Flemeth, something like what she really is or what are her plans
  • story which is not linear and which could be lead in the way to save the world but the "bad" decisions during the game would have influence to the final part of the game and I would like to see influence of side quests to the main story and multiple final endings
  • I would like to meet the Warden
  • DLC or even the part of main plot dedicated to the darkspawn, something what develops the story about darkspawn, Legacy was one of the best DLC's
  • visit some interesting places like Weisshaupt or ruines of Arlathan
  • some of the characters could have a personal story which eventually led the character to join the Inquisitors
  • have a Dalish warrior or rogue in the party
  • fight against boss in the single combat like Loghain
  • I hope in the DA3 will take part some smaller story I mean something else than just Mages and Templars(like in DAO that we visited several different cultures and races) because I start to be sick of this whole thing, for examle a reminder that in Thedas are still some great threats and not that mages and templars are everything what the game involves

Roach22 (talk) 21:20, February 24, 2013 (UTC)