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Forums: Index > Game Discussion > Why do everyone think there won't be anymore DLC to DA:O?
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Seriously, Bioware said the DA:O would have two years of DLC, which still hasn't done even one, and people already think won't have any other DLC. Well, I think next year might have some DLC that may change something in DA2, something that happens after Awakening since we don't know what might happen to the Warden or perhaps a DLC that tell us the past of the companions, like Leliana's Song, maybe one DLC to Sten? Or one to Zevran? So, what you guys think? --Hyron (talk) 19:19, August 11, 2010 (UTC)

I agree. Bioware have stated that (as you have said) there will be DLC for up to two years including expansion packs. its very likely there'll be another expansion, and definately more DLC, and as dissapointing as the Awakening conclusion was, as it's epilogue sates, "neither does anyone think their (the Warden's) tale is complete." They'll probably wrap up the The Warden's story with another expansion, and maybe release some DLC's similar to Leliana's Song, as either a prequel or sequel. King Cousland

By the looks of the Golems of Amgarrak finale, Bioware are far from done. With a cliffhanger like that, they can't just leave it there. Mauvegroove (talk) 19:53, August 11, 2010 (UTC)

There will be more dlc, there has been cliffhangers like in the new dlc and Awakening. Besides there is already a trailer for the last DLC "The Calling" PinkOldShoes (talk) 21:24 11/08/2010

What is the point of creating new DLC's if they will al be as bad, cheep and poorly done as Golems of Amgarrak. What I can see is that the developers have become tired, they just don't bother anymore. My experiance from tv-shows, movies and old games is that when the developers make such a low-budget poorly written thing as this, it is because they want to milk the last droop out of the idea but don't honestly believe that it can give much more. Golems of Amgarrak is "Police Academy: Mission to Moscow". trust me we wont see anything more for DA:O, if that "dlc" you were refereeing to won't be cancelled while still in development, then it will be of just as bad quality as this one, and not worth paying even a nickel for.
And Seriously, a cliffhanger? how did NWN2 MoB end? Or NWN, IWD or IWD2 or BG2 ToB? They all end that way. All the funding is in DA2 now, anything we see from this point on in DA:O will just be stranglers not even worth playing. -rphb- (talk) 20:50, August 11, 2010 (UTC)
I don't know, I'd probably be interested in "Dragon Age Origins: Mission to Moscow". As far as "The Calling" goes, I did a quick search and the closest thing I found was a promotional video "Warden's Calling" from 2009. If you've got a link, I'm sure the rest of us would appreciate it. --Emesis (talk) 21:46, August 11, 2010 (UTC)
Naming another DLC "The Calling" would make sense if it wraps up our Warden's tale, say they know their time is nearly up and venture into the Deep Roads to stick as many 'spawn as they can. Perhaps some minor tasks could be given to accomplish, but it should concentrate on showing a Warden turning.... I'd like to see that through! Arcane warrior (talk) 22:03, August 11, 2010 (UTC)

I have not gotten the Darkspawn Chronicles, Leliana's Song or the new DLC the Golems of Amgarrak not yet, but I said this in the thread Golems of Amgarrak review"I think that BioWare should take a look at these fan made add-ons for the game,King Calenhads Tomb, Tower of Dreams, Temple Of Vulak, Hilltop Under Siege these are for the single player game and the following are stand alone modules ShadowsOverTelia, Dragon Age Quest and Fragments of Ferelden. And, then asking them for help in creating DLC's because apparently the designers at BioWare are tapped out." Also I created this thread Some Interesting Projects because these look to be what BioWare should be doing instead of fans, just my opinion. Anya (talk)21:54, August 11, 2010 (UTC)

Not to mention that they are unbalancing the game with all the DLC, my character is at 19 and I haven't even gotten to Landsmeet yet. I've had Starfang forever almost, and am likely to keep it till some point late into Awakenings. Baldur's Gate didn't need all this addin crap to make it a good game.
Starfang's one of the many DLC items that doesn't cross over to Awakenings. I had it on my warrior and was annoyed when I started an Awakenings game (finally picked it up) and had no sword, because I'd forgotten. Had to run around with a 2hander for a bit, with no 2hander abilities. I think, without a mod, only Return to Ostagar specific items remain in inventory and on the character to Awakenings out of all the DLCs. LynMars (talk) 22:21, August 11, 2010 (UTC)

A two year promise is worth nothing, companies make promises all the time, but the actual decision is based on cost of making, and likely cost of return, and then comparing which one will cost less and return the most. Even if they can make money off the DLC, they want to make the most money. I doubt very much more DLC like Leliana's Song will be coming. For Sten for instance, in his homeland, that would require money to produce an entire new set of areas, in Song, although her backstory stated she came to Fereldan after the problem with Marjolaine started, it takes place in Denerim, in maps they don't need to make. So DLC like that is further down the list, more likely is a DLC for Sten that takes place around Lothering, a lower quality one. A full game sequel is likely to make more money, not to mention because when the sequel comes out interest in the previous game is going to greatly decline, and for the hardcore gamers who have been playing this since the start, playing it on a regular basis for 2 years is unlikely, so them buying DLC 18 months from release is unlikely. More likely, and a better economic idea is to release all the DLC right after the release and for the next year. Keep some minor stuff coming out until the release of the next game, just to keep interest up and increase sales for the sequel. Also, for all you know, the ending to that cliffhanger is in 2, not more DLC, not to mention that some of those examples, such as BG2 ToB, the cliffhanger was never answered, their first priority is money, not appeasing us. Lowlandlord (talk) 22:08, August 11, 2010 (UTC)

As long as they're making a profit on the DLC, they'll keep making it. And trust me, they're making a profit. DA:O's fanbase is huge and a lot of people buy the DLC for varying reasons. I know I'll probably keep buying it, just because I love the game and those extra few hours of new content is fun. Even if the DLC is just plain and average. The question isn't whether they'll keep making more, because they will, the question is if it will be good. And I think that all depends on the person you ask. Hay Julay (talk) 18:01, August 12, 2010 (UTC)

That is an extremely relativistic way of answering the question. If you want a philosophical discussion about relativism and subjectivism vs. realism and objectivsm I'll be happy to comply, but lets do it on my userpage or blog, and live this tread to the discussing DA:O's future DLCs.
Golems of Amgarrak was of a significantly lower quality then the early DLC, the quality have been clearly dropping. And Does therefore raise the question of wherter they will release any more DLC.
And No, making a profit is not enough, they need to make a larger profit using resources at making new DLC then they could if they used the same resources elsewhere like in the upcoming DA2-rphb- (talk) 18:26, August 12, 2010 (UTC)
Wait, what? I don't want a philosophical discussion, and that's not where I was going at all. I was just giving my thoughts about the topic at hand. :|
I agree that GoA was below expectations, but I know people enjoyed it (I did.) and I know there are people out there that are willing to buy more DLC for the game, and I honestly do believe they're making enough of a profit from the DLCs to create more. I have no way to prove this, it's just a gut feeling I have. Hay Julay (talk) 18:35, August 12, 2010 (UTC)

And my "gut" feeling tell me the exact opposite. For all the arguments I have posted her and in some other treads where this have also been discussed, the "Liliana's song don't make sense" thing, and "The last warden", that are all based on observation, logic and my knowledge from economic and Philosophy (Economic is my minor philosophy my major).

I have a little disdain for gut feelings, its not that it isn't a good tool, its just not good in a discussion. My master is about the four different levels of cognition and their individual usefulness, gut feelings are level 3 which means that they are personal and not subjective transferable, it is therefore pointless to talk about "gut" feelings, as they are your guts, not mine.

To make a valid argument, it must be based on a level 2 observation or a level 1 logical conclusion, these can be verified and therefore have a testable truth value. If you are unsure about my argument I can try to recap them, if you disagree with any of them, you can come with a clear and unambiguous rebuff based on your own level 1 or 2 argument, do not use level 3.-rphb- (talk) 20:19, August 12, 2010 (UTC)

But... you're using your gut feelings too. Neither of us know what profit they are or aren't making with the DLC. My gut is that they are making enough profit to make more, and yours is that they aren't. Neither one of us has any proof to prove the other feeling wrong. So according to you neither of us are making a valid argument. Also, I am using observation and logic. My observation is that Bioware keeps releasing DLC, and by using logic I can conclude the reason for this is that they're making a profit.Hay Julay (talk) 20:40, August 12, 2010 (UTC)

I'm sorry if I am about to be insulting, it is very hard not to, when you hear stuff like that, so I will just be silent.

  • 1) DLC have been of a linearly lower quality since the game was originally released (base observation)
  • 2) Low quality few resources, high quality means high resources (supporting argument)
  • 3) Few resources indicate low interest and marginal profit returns (precise literature list can be acquired on demand)
  • 4) Few resources and marginal profit returns means less interest and less profit
  • 5) Ergo DLC for DA:O is a dying marked and we will therefore not see anything significant from this point on.-rphb- (talk) 21:05, August 12, 2010 (UTC)

...Wow. Neo Nsran (talk) 21:15, August 12, 2010 (UTC)

I agree that all DLC (minus Stone Prisoner and Warden's Keep) have been lower quality. This could be for varying reasons, and one I think is just because of low budgets. Low budgets doesn't necessarily mean they don't have the resources to do higher quality stuff though. It's most likely that they're saving money so that they can make an even higher profit and I think they are making that profit. Hay Julay (talk) 21:16, August 12, 2010 (UTC)

I know that some DLC could had better quality(I'm not saying they are all bad), but if only Bioware had the same effort they had with Mass Effect's DLC (Creating new areas, new weapons model, etc.. Instead of recycling older maps and just changing the weather or the time.) maybe DA:O's DLC could have been more successfully and perhaps could have sold better. I can't say anything about Golems of Amgarrak since i didn't have time to play it yet and a lot of people said that it's bad, but it's a DLC anyway, it's an additional content and it's not supposed to be an expansion with thousands of things. --Hyron (talk) 22:05, August 12, 2010 (UTC)

Low budget doesn't equal low funds, just low willingness to use funds, and yes I think they are saving I think they are saving for DA2. I expect that to be of high quality but I don't expect anything before that to be.-rphb- (talk) 21:29, August 12, 2010 (UTC)

I didn't say low budget meant low funds. I said the exact opposite. I am of 100% certainty that DA2 will be high quality, but I am also certain that the money they get from the DA:O DLCs will be going to other DLCs. Hay Julay (talk) 21:36, August 12, 2010 (UTC)

I think There might be one more because on the Xbox 360 there is 72 Achievements and the last one had 3 so if there will be another i think it will have 3 achievements to take it up to 75, also the last one took it up too 1650 and the limit on the 360 is 1750. just a theory though guys --AverageDan (talk) 22:00, August 12, 2010 (UTC)

There has to be background DLC's on all the INTERESTING companions (please no Oghren!!), they could tell you about Zevrans past as an assassin, morrigans life in the wilds, wynnes upbringing in the circle perhaps and stens mission. They should end the Wardens story with his/her calling. I also think the Orlesian Occupation ought to be made into a playable DLC with Maric, Loghain, Rowan, Eamon, etc. Also I think Leliana's expedition to the Ashes should be made into a DLC with an unexpected twist (perhaps someone steals them and they are used to blackmail the Chantry.). And it goes without saying that Morrigans baby has to be covered at some point whether in DLC or DA2. -- (talk) 22:25, August 12, 2010 (UTC)

The Orlesian Occupation should not be a DLC, but a whole new game because it takes plase long before DAO. As for Companion DLC's well Oghren is covered both in DAO and DAA, so he is out of it. Leliana's story has been told, so she is out of it. That leaves Sten whos DLC could start after DAO after he returns home and reports his findings, there could also be flash backs of his time before and after his time with the Grey Warden. Wynne's could be about how she came to the Circle and what it was like living and learning there. Zevran's could also be about his time with the Crows and his training, with a few adventures thrown in. Morrigan's DLC could be about her and the child she is carrying. oh and let's not forget about Shale, Shale's could pick up right after the Blight ended and where she goes. These are just my ideas for DLC's. Anya (talk)22:46, August 12, 2010 (UTC)

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