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This may have been discussed before, but in all the conversations I've seen online, most of them describe the updated elven designs as weird or odd-looking, but they never seem to cover '''why''', beyond pointing out the new traits and further still not seeming to venture into exactly what makes them so unappealing. After a small amount of research for a college project, I began to realise exactly why these redesigns were so aesthetically displeasing to most.
 
This may have been discussed before, but in all the conversations I've seen online, most of them describe the updated elven designs as weird or odd-looking, but they never seem to cover '''why''', beyond pointing out the new traits and further still not seeming to venture into exactly what makes them so unappealing. After a small amount of research for a college project, I began to realise exactly why these redesigns were so aesthetically displeasing to most.
   
The answer has actually been documented in many other character design failures- these elves were "victims" as it were, of the [http://en.wikipedia.org/wiki/Uncanny_valley uncanny valley]. For those unfamiliar with the concept, the uncanny valley is the gap between detailed stylised designs, and realistic designs. This often occurs when a stylised design is given too much realistic detail, or realistic design is given too much stylisation- the latter likely being the case with Dragon Age II's elves. For example, if the classic game character Super Mario was much more detailed, taller, and realistic, then his large eyes and oddly shaped nose (Sound familiar?), he would look like an abomination of nature. The reason for this is actually quite simple: the image of a realistic human is subconsciously planted our brains since birth, so it is easy to spot even the slightest mistake in one. Admittedly, creating something instantly distinguishable from a human, yet still relatable to one is a very tricky tightrope to walk. Admittedly this is quite late to discuss the topic, but does anyone have any thoughts about this or their own theory on the matter? --{{User:CrackFoxJunior/Sig}} 23:22, October 22, 2014 (UTC)
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The answer has actually been documented in many other character design failures- these elves were "victims" as it were, of the [http://en.wikipedia.org/wiki/Uncanny_valley uncanny valley]. For those unfamiliar with the concept, the uncanny valley is the gap between detailed stylised designs, and realistic designs. This often occurs when a stylised design is given too much realistic detail, or realistic design is given too much stylisation- the latter likely being the case with Dragon Age II's elves. For example, if the classic game character Super Mario was much more detailed, taller, and realistic, then his large eyes and oddly shaped nose (Sound familiar?), would make him look like an abomination of nature. The reason for this is actually quite simple: the image of a realistic human is subconsciously planted our brains since birth, so it is easy to spot even the slightest mistake in one. Admittedly, creating something instantly distinguishable from a human, yet still relatable to one is a very tricky tightrope to walk. Admittedly this is quite late to discuss the topic, but does anyone have any thoughts about this or their own theory on the matter? --{{User:CrackFoxJunior/Sig}} 23:22, October 22, 2014 (UTC)

Revision as of 23:31, 22 October 2014

Forums: Index > Game DiscussionWhy DA2's elves were badly designed
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This may have been discussed before, but in all the conversations I've seen online, most of them describe the updated elven designs as weird or odd-looking, but they never seem to cover why, beyond pointing out the new traits and further still not seeming to venture into exactly what makes them so unappealing. After a small amount of research for a college project, I began to realise exactly why these redesigns were so aesthetically displeasing to most.

The answer has actually been documented in many other character design failures- these elves were "victims" as it were, of the uncanny valley. For those unfamiliar with the concept, the uncanny valley is the gap between detailed stylised designs, and realistic designs. This often occurs when a stylised design is given too much realistic detail, or realistic design is given too much stylisation- the latter likely being the case with Dragon Age II's elves. For example, if the classic game character Super Mario was much more detailed, taller, and realistic, then his large eyes and oddly shaped nose (Sound familiar?), would make him look like an abomination of nature. The reason for this is actually quite simple: the image of a realistic human is subconsciously planted our brains since birth, so it is easy to spot even the slightest mistake in one. Admittedly, creating something instantly distinguishable from a human, yet still relatable to one is a very tricky tightrope to walk. Admittedly this is quite late to discuss the topic, but does anyone have any thoughts about this or their own theory on the matter? --CrackFoxJunior 23:22, October 22, 2014 (UTC)