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We've had city elf, dalish elf, commoner dwarf, noble dwarf, commoner human, noble human, circle mage (elf and human), and apostate mage (human only). It seems to me like we've had very little from the Kossith race. Personally, I find their philosophy to be very interesting. Or at least, more interesting by FAR to the preaching of the Chantry, and also more interesting than the stories of the Dalish gods. It would certainly make it more interesting to be born in a culture that is so drastically different from all others on Thedas.

I do recognize, however, how hard it might be to roleplay this correctly, to alter the game so dramatically simply to account for a different origin. But if it was just a Tal Vashoth origin instead of a Qunari, then there would still be a lot of potential there, without being restricted too much by the teachings of the Qun.

Anyways. Thoughts? TheodoricEichen (talk) 07:40, April 16, 2012 (UTC)

I would like to play a Qunari (Kossith) either as a member of the Qun or a member of the Tal-Vashoth. If I where to play as a member of the Qun then it would be to help the Templars destroy the Mages. If not a member of the Qun then I would play a Rogue Kossith (Tal-Vashoth), either as a warrior or as a Saarebas. Well its just a thought.--Charlie.look (talk) 09:16, April 16, 2012 (UTC)

A culture that denies all individuality and enforces collectivism? That wouldn't appeal to me in the least. Especially considering that I mostly play female protagonists, and that the role of women in their society (Tallis notwithstanding) simply sounds too restrictive.

Tal Vashoth might work, but pure Qunari? No thanks. Then again, if it's one of multiple possible origins, then I wouldn't mind. I just wouldn't choose it.

Also, little correction: Qunari isn't a race, but a philosophy. Kossith is the name of the race. Nilfalasiel (talk) 09:24, April 16, 2012 (UTC)

Yeah, kossith, qunari. PS I don't want to be any of them) Asherinka (talk) 11:05, April 16, 2012 (UTC)

On my lord no. Qunari may be interesting in a few ways, but ultimately they are extremely limiting and rigid as characters. And the Qun...no thanks. I enjoy making my own decisions and living the way I want to. The Grey Unknown (talk) 11:41, April 16, 2012 (UTC)

Yes, very interesting philosophy. They come in freaking hordes to your home, then either demand you embrace their idiocy (society being a natural thing, really?), or they'll kill, or brainwash you and put you in a labour camp. How nice! So I say, kill the hornheads and live with free will.-Algol- (talk) 11:46, April 16, 2012 (UTC)

(society being a natural thing, really?)
Uh, yeah, it is. Many species have the natural instinct to congregate and develop complex social structures. We even have specific words for the groupings of particular animals; lions form a pride, crows form a murder, etc. How animals interact within their group can be startlingly complex. By comparison, the Qun isn't really all that strange. Son Goharotto (talk) 12:54, April 16, 2012 (UTC)
Missing the point. Animals as well as humans flock into social structures to make life easier for an individual. For themselves. Perfectly normal and rational. Society, that de-values individuality completely, expectings it's members to reject their basic survival instinct on a daily basis, not in the direst of needs, is simply abominable, as are their methods of spreading their "philosophy". But this is pointless, really, why would they put a qunari origin. if they didn't put any choice of origin in DA2?-Algol- (talk) 15:11, April 16, 2012 (UTC)
That is a very western philosophy. Even in today's world, not everybody values solely their own well being, if doing something brings a greater amount of good to many other people. The Qun is their way of thinking, and it seems to be one in which everyone can find a purpose, doing what they are most talented at doing and that helps the community most. The structure may seem rigid, but it's wrong to think that they don't value individual talents. Otherwise, why would the Arishok be any different from other warriors? TheodoricEichen (talk) 16:42, April 16, 2012 (UTC)
1)There is a difference between readiness to sacrifice your well-being in exceptional circumstances (the definition of "exceptional" may be broad), and obligation to sacrifice it virtually in any moment. It's really a big difference.
2)"one in which everyone can find a purpose" - No. You don't find your own purpose, their "priests" define it for you. And you are not expected to question their decision, be it right or wrong.
3)"it's wrong to think that they don't value individual talents" - of course they value individual talents, but not individuals themselves. They value assets, not people.
4)At least nobody tries to defend their methods. I'll take it as a good sign.-Algol- (talk) 22:52, April 16, 2012 (UTC)

I still think even though the character would be a bit ridged to play but that would just add some more flavor to the game. As far as their idiotic ideas when it comes to Mages, well lets see are their any Templars whom had same ideas ( Sir Alrik, Sir Karras, and my Favorite Knight Commander Meredith Stannard). Yeah humans would never be as idiotic as the Qun. One only as to look to Human History to see that we have done the same and more.--Charlie.look (talk) 12:24, April 16, 2012 (UTC)

I think it'd be an awesome idea! I could be a Tal Vashoth who's trying to find their way in the world after abandoning the Qun and getting tangled up in the whole Templar-Mage War, or the Orlais civil war. Or i could be a Qunari like Sten, who's been sent by the new Arishok to assess the Mage-Templar war and report back, and on the way, i'd discover new things (like cookies~!) that the Qunari don't have in Par Vollen, and lots of other exciting things that make me question the validity of the Qun. So much potential! ```` (Kaiser Apple)

I would like to see a new origin structure where your decisions early on actually color future interactions in the game. Let's say you start as a kossith who has been newly assigned to the Ben-Hassrath. You're given a task that is morally ambiguous and must decide whether to obey or rebel. Either way, the origin story ends with you leaving Qunari lands to travel abroad, but the way your character behaves with the outside world now depends on whether you're an undercover agent of the Qun or you've gone rogue as a Tal-Vashoth. Son Goharotto (talk) 12:54, April 16, 2012 (UTC)

A Tal Vashoth character would be fun, but it would require a completely different path accounting their alien logic and other people's reactions - something like Malkavian run in "Bloodlines". Even if they had chops to pull something as complicated like that, EAware wouldn't do it given how they ditched even much simpler origins. Dorquemada (talk) 12:57, April 16, 2012 (UTC)

Like others are saying, Qunari are interesting and it would be neat to play as one, but many of us are already complaining about a lack of choices that matter and I don't think playing as a race bound to a certain philosophy is going to help that. Even if we play as a Tal-Vashoth that means it would have forced your character to have made a (very important) decision to leave the Qun and from what I've seen of them in DA2 the Tal-Vashoth are still very...Qunari like in personality and beliefs, lol. Then tehres the whole female issue because females in Qunari society are treated so differently they could not just copy and paste the male and female origin like they can with any other origin, it would have to be a completely new one. Anyway point is I think the Qunari as a race are simply to restricted in terms of their personality and beliefs to play as in a game that has to do so much with player choice and input, could you imagine a comical or goody two-shoes Qunari? MrRexfire (talk) 15:59, April 16, 2012 (UTC)

I think playable Qunari would be possibly be a good idea so long as it is an option, that also includes Human, Elf and Dwarf. I personally have only played as Human and Elf in Origins, and wouldn't even consider playing a Qunari (or Dwarf) but many others would, and if BioWare bring back this part of Dragon Age it would be very welcome - more so with the option of a playable Qunari. Alexsau1991 (talk page) 20px 19:10, April 16, 2012 (UTC)

Just from the responses here on a random forum thread, it's already very obvious that people are extremely divided on Qunaris, so I strongly doubt that Bioware would release a DA that focused solely on a Kossith character (unless it would be a DLC or something). But I disagree on how restrictive the choices could be. A female Qunari could potentially be strong enough to be a remarkable warrior, and I don't believe that the Qun would ignore such ability outright. Neither would a Tal Vashoth necessarily have chosen to leave the Qun; they could have simply been born from two Kossith Tal Vashoth parents, and I don't think that Tal Vashoth make gender as much of an issue as a Qunari would. A Qunari character could also decide to leave the Qun (or, like one of the DA1 origins, be forced by circumstances to leave it, temporarily or not). So anyways. I think that a Kossith character could have a lot of potential, anywhere it goes, and I disagree with the people saying that Kossiths are too restrictive a race. TheodoricEichen (talk) 19:55, April 16, 2012 (UTC)

Regarding the female Qunari as warriors- Sten would disagree. It's not a matter of strength, the Qunari are assigned role in society, and the women are not warriors.--Liam Sionnach (talk) 00:55, April 17, 2012 (UTC)
Yeah, the Qunari women would never be made soldiers. No exceptions. They can give us another companion who is a priest, however: Qunari law enforcers know how to fight as well. Asherinka (talk) 01:05, April 17, 2012 (UTC)

Yes please, I would love the chance to play a kossith (Tal-Vashoth or Qunari). I don't see what the problem is. The player could see the events of the Mage-Templar War from the point of view of a relative outsider. It's perfect in my opinion. ChomskyDisciple (talk) 20:41, April 16, 2012 (UTC)


There is no way we could play as a Qunari. Tal Vashoth, sure, but no Qunari. WHy? Because as Qunari, we wouldn't be doing what WE want, but what the Qun demands of us. Now, an Origin where you were to play Kossith Qunari who gets betrayed or smth, than decides to abandon Qun and becomes Tal Vashoth... THAT would be great origin and a well placed layout for the story. But honestly, even without Origin, I would like to have the choice to play as a Kossith.--Markurion (talk) 21:49, April 16, 2012 (UTC)

It could be interesting, but I sincerely doubt Bioware would go that route. Another Qunari or Kossith companion, sure. ----Isolationistmagi 00:54, April 17, 2012 (UTC)

Because as Qunari, we wouldn't be doing what WE want, but what the Qun demands of us.

And of course, there is no possible way you can re-interpret demands of Qun to fit your own beliefs? Major religions tend to prohibit killing, and yet the religious wars like the Crusades are commonplace throughout human history, chiefly because the warmongering clerics intrepret that rule to exclude certain people, be inferior to "there are no other gods" rule, etc. I don't really see a problem with a Qunari character twisting the Qun any way they can to justify their actions. In fact, this might actually make paraphrasing interesting. For instance, if you're presented with a group of people wishing to convert to Qun and you choose the option "Kill them", your character might something like "The Qun would only be weakened by your joining, so die now" or "The true convert wouldn't surrender so early, you must be the wicked spies wanting to undermine us from within. Die!" In short, you would still have plenty of choice, it's just that this time it would come with a lot of hypocrisy.4Ferelden (talk) 01:37, April 17, 2012 (UTC)

You are talking about Qunari acting like humans, when i's well said and proven that they think different even without the Qun. Single Kossith has more honor than 50 humans combined. They do not interpret the Qun like humans interpret Chantry teachings. When they are in doubt,they consult with Arishok, or one of the other 2. So, no, Qunari aren't humans and thus, they don't make human mistakes.--Markurion (talk) 13:33, April 17, 2012 (UTC)


Here's some questions: assuming there is a Qunari option (not Tal-Vashoth, pure Qunari), then would you be restricted as to the classes: warrior and rogue, but not mage? Would you like to play as a Saarebas? Lips sown together, horns removed, chained like a dog, and psychologically conditioned to seek death if you ever become separated from your Arvaraad?

As for the women issue, I'm sorry, but until I see other Qunari women than Tallis fighting, I still find it highly unlikely that a pure Qunari female character would be possible. Tallis is just one big walking exception to everything, as far as I'm concerned.

It's also a bit strange to me, especially in the light of the thread about choices, that people would want to play an origin which intrinsically restricts the possibility of choice to such a great extent. I mean, you do realise that, as a pure Qunari, you wouldn't even be able to pick a name? You'd be Sten, Tallis, Arvaraad, Saarebas, etc. No romance options either. Nilfalasiel (talk) 08:57, April 17, 2012 (UTC)


Personally, I'd rather have a Tal-Vashoth part of my party than play a Qunari. Unless there is a chance to choose your origin like in the first game(which I doubt) I would rather not have the Qunari as the main character and be restricted to only that. So if you have a choice, yes, if not, no. But a companion? Yes please. Daenerys Hawke (talk) 16:35, April 17, 2012 (UTC)

Weeeeellll.... It would make a Romance, Um... Interesting? Anyone remember Sten's description of the Qunari "act"????

Just to see that, having a Qunari character would be ENTIRELY worth it, even if we weren't able to be female.TheodoricEichen (talk) 22:05, April 23, 2012 (UTC)

^ Except that, from what I understand, Qunari only mate for reproductive reasons, and their mates are chosen for them. There are no couples and no family units. I wouldn't exactly call that romance. Nilfalasiel (talk) 10:05, April 24, 2012 (UTC)

There can be a certain intrigue to the inevitable though, right ? :P EzzyD (talk) 17:01, April 24, 2012 (UTC)


It seems to be a rampant problem on this forum that a lot of you guys can't distinguish between Qunari and Kossith. Son Goharotto (talk) 13:25, April 24, 2012 (UTC)

No, not so much. After all, we don't know anything about Kossith mating rituals; just Sten's description of how Qunaris performed it. Thus, the term was the right one. For all we know, most Tal-Vashoths might defect specifically because they enjoy having sex for pleasure and not only procreation. TheodoricEichen (talk) 17:33, April 24, 2012 (UTC)
I mean that people are confusing religion with race. The vast majority of Arabs in the world are Muslims, but not all Muslims in the world are Arabs. It's the same with the Qunari. Qunari likely began with the Kossith and they are the primary demographic, to the point that outside peoples are unaware of the distinction. But not all Kossith are Qunari and not all Qunari are Kossith. This is canon direct from the developers and is not up for argument.
The Dragon Age story bible is like any other piece of fiction; it's prone to growing and changing over time. Maybe when Origins was in development, it hadn't been finalized that Qunari could be anything other than Kossith. Whether or not this constitutes a retcon or simply the vagueness of half-formed ideas is a moot point. Son Goharotto (talk) 18:44, April 24, 2012 (UTC)

The kossith were called Qunari after Koslun taught the philosophy and religion,all other beliefs weren't tolerated, I.E. Purged.--Drink Darkspawn Blood. Piss Archdemon Fire. 23:45, April 24, 2012 (UTC)

I have been giving this a lot of thought, and I do believe I would enjoy the chance to play a Kossith Saarebas, whom has been able to escape and shed his collar, removed the threads from my sown lips. It has taken me two years of hiding and being on the run to make it from Par Vollen to the Arbour Wilds in Orlais, My name Kadan-Talan, a name I gave myself. For two years I have hid, stolen, and killed to survive, I have managed to avoid The Qunari and there hunters, I have killed members of the Qun when needed and killed several human/dwarves/and elves to survive and to get coin for equipment that I needed to get to Orlais. I have also managed to stay clear of major cities where the Templars and there Slave Mages. I have met several other Companions, they are people I have worked with but do not yet fully trust yet.--Charlie.look (talk) 03:10, April 25, 2012 (UTC)

Dear user who started this fourm i applaud you for your choice of subject this subject itself has not only come up on our minds but also bioware's but the question is not about the Kossith but also every other race and every other background(e.g diffrent races from diffrent backgrounds)for example we could have the choice of a Kossith following the qun or a Kossith from the tal-vashoth as for the same to other races who the community would like to have more backgrounds(origions) that they can be based from i also would encourage the developer company to find new races or even grant a return for old races similar to what happened with the dragons like a return for the griffons but anyway this game is coming out and nothing will change that but the comments of the fans will control how it will come out so one thing the entire community desires is an even greater freedom on controling not only the character origions but also freedom on the complete flow of the game that is even greater than the freedom of the community on the past 3 games.--Aleroth Sarenford (talk) 03:54, April 25, 2012 (UTC)

Now that's more like it! It'd be easy to make a very interesting Kossith origin. Although a story of that kind could also be used for a companion. (It would be fun to interact with major Qunari figureheads like we did in DA2 with a Kossith mage in the party.) TheodoricEichen (talk) 04:47, April 25, 2012 (UTC)

I believe that Tallis "said in Mark of the Assassin: That soon you will see Purple Dragons, while you are on the Hunt with her". So to see some of the Old Races Return would be good, I would like to see Griffons return. I would also ask, What was the Allies mention bye Nathaniel Howe, that knew a lot about the Dark Spawn?--Charlie.look (talk) 10:38, April 25, 2012 (UTC)

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