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For example, would you give up having broad lists of power choices, companion armor customizing, and cool environments if it meant richer decision making? Or sacrifice in-depth companion conversations if it meant a sturdier plot? [[User:HELO|HELO]] ([[User talk:HELO|talk]]) 13:44, March 15, 2012 (UTC)
 
For example, would you give up having broad lists of power choices, companion armor customizing, and cool environments if it meant richer decision making? Or sacrifice in-depth companion conversations if it meant a sturdier plot? [[User:HELO|HELO]] ([[User talk:HELO|talk]]) 13:44, March 15, 2012 (UTC)
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Superdupershiny advanced graphic, high billed celebrity VAs and romances in favour of smart, coherent plot, real multiple choices and diverse ways to off diverse opponents. [[User:Dorquemada|Dorquemada]] ([[User talk:Dorquemada|talk]]) 13:55, March 15, 2012 (UTC)

Revision as of 13:55, 15 March 2012

Forums: Index > Game DiscussionWhich Game Aspects are You Willing to Sacrifice?
Note: This topic has been unedited for 4418 days. It is considered archived - the discussion is over. Do not continue it unless it really needs a response.

After playing both DA2 and ME3, I’m starting to think that BioWare is not going to (or going to be able to) give us games that have everything we want/expect from a BioWare game.

Given that premise, which aspects of DA3 (and any games that follow) would you be willing to let the developers skimp on if it meant spending more time on the other aspects?

For example, would you give up having broad lists of power choices, companion armor customizing, and cool environments if it meant richer decision making? Or sacrifice in-depth companion conversations if it meant a sturdier plot? HELO (talk) 13:44, March 15, 2012 (UTC)

Superdupershiny advanced graphic, high billed celebrity VAs and romances in favour of smart, coherent plot, real multiple choices and diverse ways to off diverse opponents. Dorquemada (talk) 13:55, March 15, 2012 (UTC)