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I was wondering what would people of the Wiki rate Origins and DA2 out of 10

Origins: 9 - Now I love the characters and the politics side of the game (Damn the Landsmeet was fun) But the only thing that bothered me was Combat. Now I'm a Console player and the Combat was fine the first time through but now that I have completed the game 4 times now any time I try to do it again I just get so damn bored of the combat that I give up. It feels so slow and a bit lackluster.

Dragon Age 2: 8.5 - Ive seen alot of hate for this game but come on guys its better than most games out there. The Combat I felt was far more fun. Each companion felt a bit more developed (Morrigan never blew up a Chantry) and I loved the family aspect (Carvers final in-game line made me say "Screw it I dont hate you really man" and go for a epic bro hug)

What would you guys rate them and why?--TheRageMage (talk) 10:58, July 24, 2011 (UTC)TheRageMage

Origins: a 9. Only because the combat was terribly dull. It reminded me very much of Baldur's Gate 2, whilst having much better graphics and feeling more involved with the camera angle and direct control of the player character, and the various questlines and major areas was very diverse (something tossed away by the sequel).
DA2: 6. It had moments both plain laugh-out-loud ridiculous as well as poignant, but the only 'improvements' were some of the new talent trees (Vanguard and Battlemaster :D) and combat, only its fluidity and intensity - the wave-after-wave and 'sreamlining' of the classes where Warriors only really serve best as a Tank, and only regenerate stamina when they KILL (unbecoming of something not adept at dealing damage) really annoyed me. I preferred the companions in Origins as well as having a proper Dog (coupled with the mod that allowed him to act as a 5th party member).


Phylarion (talk) 11:51, July 24, 2011 (UTC)

Origins 11, ok 10. The best RPG I ever played, everything perfect, I mean everything.
DA2, 5. I hated everything but Isabella and the story and that's worth a 5, IMO.
I know I did not comment much but I guess my complaints are known, they are bascually the differences from DA:O to DA2 like battle system, art direction, equips system, even the codex etc... Raoniluna (talk) 12:13, July 24, 2011 (UTC)

There were a whole lot of these threads earlier, right after DA2's release. But now that time has past, I'd rate Origins a solid 9.3 on PC (the second highest score ever for me as I'm a tough grader), and a 8.9 on Xbox (also a good score as nothing on Xbox would ever eclipse a 9.0 for me), the two platforms I played on. I would rate DA2 on PC as maybe a 6.0, and a 7.5 on Xbox. Quite a disparity between the two for me there. I couldn't finish the game on PC and sold the copy as a result, but on Xbox it was much better. But not great. Mostly enjoyable for one playthrough, decreasing drastically thereafter. I would classify most games I've played in this way also, so it's not an Anti-DA2 thing. It was just an ordinary, somewhat bland and repetitive game, saved by humor and terrific party banter. The Grey Unknown (talk) 12:31, July 24, 2011 (UTC)

I can't and wont rate them out of 10. But if I could, I'd give Origins the edge over DA2. I love both games a lot, but DA:O did the things that make RPGs great better than DA2, party interaction, weapon and armor options, that sort of thing. Andy the Black (talk) 12:48, July 24, 2011 (UTC)

Origins: 10. It's a masterpiece and one of my favourite games if all time. DA 2: 9. I loved the story and the characters and i think they improved the battle system, but it's not as big as Origins and the waves and reused environments drags it down. It's still a fantastic game, just not a masterpiece like it's predecessor.--213.64.251.102 (talk) 12:53, July 24, 2011 (UTC)


DA:0 9/10 Everything was perfect, except the combat was just a bit slow and unfinished.

DA:II 7.5/10 Good game, but the combat was silly and overly violent and the fact that we could barely leave kirkwall bugged me.

Mass Effect 2: 100000/10 BEST BIOWARE GAME EVA!!!! --Cpt. Miller (talk) 13:17, July 24, 2011 (UTC)

Mass 2 100000/10. Wow. What would you give the first one? Andy the Black (talk) 13:54, July 24, 2011 (UTC)

DA:O gets a 9.5 out of 10, in my book. One of the (if not the) greatest, most fulfilling, most gratifyig gaming experiences I've ever had. Top to bottom, brilliant.

DA2 gets a solid 8 out of 10. A good game, but, it can't escape the fact that it does not live up to the Origins, that it was hyped as something entirely different from what we got, and that it was so obviously unpolished. HELO (talk) 14:31, July 24, 2011 (UTC)

DA:O I'd rate as a 9.5 - I screamed at getting 'stuck' in enemy corpses too many times during combat to give it a '10'. But in terms of storyline, character immersion and replayability, it deserves top marks. DA2 is tougher for me to rate, because I was so disappointed in its failure to live up to both the pre-release 'hype' as well as the standards set by DA:O. In retrospect, I'd probably give DA2 about a 6.7 or 6.8. While it did some things quite well (character-NPC interaction and some of the storylines) other areas were decidedly mixed (like an 'improved' combat system 'spoiled' by waves of teleporting bad guys that ended up making combat a chore). But the big difference to me was lack of replayability in DA2. Where DA:O gave me six origins and tons of decisions that helped shape who my character was, DA2 gave me one origin and some (largely) meaningless choices that made me feel increasingly remote from my character, rather than immersed in him as I was in DA:O. Qalan (talk) 14:47, July 24, 2011 (UTC)

DA:O A 7/10. It was a good game but in all honesty it has quite a few problems. And DA:2 I would give about a 6/10, The game was too rushed. Both games had their amazing moments, but the combat in DA:O was quite boring aesthetically and some of the spells don't work correctly, there are occasionally invisible walls that keep me from going anywhere, usually at the beginning of the mage/templar recruitment quest. As for DA:2, I found the combat pleasing, but the story and characters felt rushed.

^Sign your posts.

On a first playthrough basis, I'd rate Origins a perfect 10. On a first playthrough basis, I'd rate DA2 an 8.0.

On a replayability basis, I'd rate Origins a 9.5 (I still don't get tired of replaying it...but the Fade part was daunting until I installed the mod). On a replayability basis, I'd rate DA2 5.5 (I can do the prologue infinite times, but have completed only 3 playthroughs, abandoned at least 5 playthroughs as a Rogue at lv. 21 and am finding it hard to finish my 'canon' Hawke for Legacy).

Overall, Origins gets 10, DA2 gets 6.5. Quirkynature (talk) 15:15, July 24, 2011 (UTC)

Origins- 9.5, solid gameplay, story and characters, but not very innovative gameplay. DA2- in comparison to Origins a 6 or 7. It was a not a good follow up to the success of its predecessor. But if you look at as a stand-alone game, it deserves a 8-8.5 S BenDev (talk) 15:26, July 24, 2011 (UTC)

Origins- 10, one of my favorite games of all time. Great story, great characters, meaningful choices, and tactical gameplay.

Dragon Age 2- 8, A solid game with good characters and a good story. The choices weren't as meaningful and the combat did border on button mashing. I also didn't like the location recycling. But on the whole, not as bad as some are saying.--JackfieldsA113 (talk) 15:44, July 24, 2011 (UTC)

For me, DAO was a solid 9. Maybe even a 9.5. Not perfect, but easily my favorite game of all time. It loses a point for some bugs here and there and some story elements that weren't followed up on as well as they should have been. For example, the Origin-specific dialogue choices were great, but it would have been nice if there were more of them.

I'd give DA2 about a 7, maybe a 7.5. I kind of like how the rogue and warrior skills are very different from one another now, as well as being flashier than they were in DAO. I think the one major improvement that DA2 brought along was the two-path friendship/rivalry relationships, and I'd like to see that further developed in this series in the future. And while it wasn't an improvement over DAO, because it definitely didn't work out as well as they must have hoped, I think that the framed-story game mechanic was a noble effort at trying something new and interesting as far as storytelling goes. And the humor, fun characters, and lore in the series continue to count for a lot.

All of that said, DA2's problems are obvious. The game's main failing is that it was rushed. Recycled dungeons = GODAMMIT NO, BIOWARE. Wave combat didn't bug me at first, but the more I played the dumber it seemed. And I still question some things about the new art direction. I don't like the new Hurlocks, for example. Likewise, while I think the more significant elf characters, like Merrill, Marethari, and Orsino, looked pretty cool, most of the minor elf characters looked like crap. I think that goes back again to the limited development time they had, leading to lack of care when making the models for the background NPCs whom we usually don't see up close anyway.--DarkAger (talk) 15:49, July 24, 2011 (UTC)

Origins:10.First off, it had a completely new universe that introuduced new species, thousands of pages of lore, a great story, very nice customization, varied starter stories, and an epilogue that showed the effect of your decisions throughout the game. The gameplay was an antique, but it worked very well, needed strategy to implement, and had no glaring issues other than the the fact that the rogue was a rubbish class(in my opinion). And the characters weren't archtype copies of others(Oghren was the drunken dwarf with an axe, but he was hilarious). And as they grew to like you, you learned more about them, and they evolved in their perspective and opinions. That, and the main enemy was a daunting, innumerable horde led by a tainted god that justified a climactic battle to draw it out.

DA2:8.2.It stumbles right out the gate by completely ruining the inventory system and chucking the enemy that you'd actually be afraid of right out of the window. Who was actually apprehensive about going into battle with the templars? In Origins, you didn't want to face the horde on your own because you would end up getting destroyed under sheer numbers and eaten by a demonic dragon. In Kirkwall, there's a thousand templars led by a psychotic harpy. Xenebeck and Hybris felt like larger threats to the city than Meredith ever did, and she was supposed to be the big baddy.

However, I liked the combat and the fact that the Characters were still likeable, complex characters with unique backstories and personalities. Plus, I've beat it six times so I really can't complain. It still gets docked for the above problems, and others that people have mentioned. P.S. Beat Origins 12 times :)-anonymous

Origins would easily be a 10/10. On top of everything already said, it took me straight back to the Baldur's Gate days, which made me incredibly happy. Then DA2 came along. 3/10 - I barely managed to beat it once, and had to go through intense biological decontamination to get rid of the rotten feeling it left me with. The only positive things I can think of are Aveline and Merrill. And a little bit of humor. Beyond that, it was a shitball. Shotgunmaniac (talk) 19:25, July 24, 2011 (UTC)

Origins a 8/10, there were several things that could of been done differently to make the game better. But looking at it in perspective next to DA2 origins easily makes a 12/10 while DA2 sits at 1...If I had to rate DA2 alone with no expectations that it should build on it's predecessor I would give it a 4/10, a game only good to rent and play over a weekened if you had nothing better to do.174.45.9.40 (talk) 20:01, July 24, 2011 (UTC)

Dragon Age Origins: 9,6/10,0. I' ve played a lot of games in my life, not many were RPG because I've always felt it was a very weak genre since I hated Final Fantasy and JRPGs, never was interessed in MMOs and didn't like any of the Lord of the Rings games, but something drove me to buy Dragon Age, even if a litle outdated, and I never regret a moment of it. The excellent, compelling storyline, rich mythology, deep character immersion, strategy/action combat, the weight your chices have on the world, and so much more, has made Dragon Age THE greatest game I've played, I played him over 11 times and is one of the few games I' ve won a Platinum thophy on it. It is a truly epic game, that gives that sentiment of something greater, and somewhat magic when you play it, and of something nolstalgic when you're not.
Dragon Age II: 8,2/10,0. I was very excited for the Dragon Age sequel and when I saw that the reviews weren't so positive I simply assume that it was a misunderstood game, it wasn't. Although it is a great game, with an excellent story that I really enjoyed, nice voicework and soundtrack, but it doesn't feel like a sequel to Origins, Hawke is nearly a character on his own, he has one origin, one voice, one race, I even put him with the standart face, you can't explore almost nothing, and the sceneries that you do explore are repetive and like the ones you've seen a thousand times, in DA II you don't got that character immersion you had in Origins, your interactions with your companions feels flat, one of the best parts of Origins were learn about your teammates, you got to know each individual over the course of the game and felt some sort of emotion toward them. And the combat, I like it because it was hard, but hate it because it was trying be like an action game, it didn't bonded with the strategy like Origin's did, so it always feel like there were something missing.

Te Shukalaryc Mand'alor20px 22:46, July 24, 2011 (UTC)

DAO is a 9.9. My favorite game of all time (nothing is ever perfect). DA2 is an 8. Very good but clearly not as good as DAO. It could have been if not for the obvious management decision to not allocate the time and resources to make it so. Rhautanen (talk) 23:28, July 24, 2011 (UTC)

How do we know what the average score is without a poll?

Dragon Age I
 
49
 
88
 
11
 
4
 
2
 
1
 
0
 
0
 
0
 
1
 

The poll was created at 20:04 on July 24, 2011, and so far 156 people voted.
Dragon Age II
 
7
 
22
 
45
 
30
 
26
 
10
 
2
 
3
 
3
 
5
 

The poll was created at 20:04 on July 24, 2011, and so far 153 people voted.

--PierceTheTruth

DA:O gets an 8 from me. I really loved the game on the first playthrough but on the second one a few things started to annoy me. There were some overly long dungeons, the battle was sluggish and the character models (bodies) were ugly. The fourth time through was a struggle and some of the origins weren't all that interesting.

DA2 is 7. There were things I would've liked improved, for example having meaningful choices when it came to something else than your companions. Running through the same dungeons was fine for me the first two times through but after that it started being a bit annoying. I liked the cast of companions better than in Origins (apart from Anders). Jaarlitar (talk) 23:52, July 24, 2011 (UTC)


DAO is my favorite game so it is a 9. DA2 was a bug ridden bore until it was patched. Then it was just a bore so it is a 3. Origins I have played over 40 times on all platforms. DA2 I have played 6 times. I have 100% achievements in both if you don't count the stuff that hasn't been released yet for DA2. Did not buy the Anders and Justice joining as it doesn't meld well with their personalities in Awakenings! That was a jump the shark story line.--Diosprometheus (talk) 00:41, July 25, 2011 (UTC)

Origins - 8.5/10 It's one of the best games I've ever played. I loved the story, I loved all the origins, I loved all the choices I could make and ways I could affect Thedas, I loved the lore, I loved the dialogue, and I loved my companions. I DID NOT love the combat or the way a lot of the characters looked. Huge hands, faces weird up close, and upper chests that look caved in. The combat was the worst because it makes it hard for me to replay the game and experience the story multiple times in different ways. I've done 3 playthroughs, and the 4th I've tried to start just won't get going because I'm so daunted by the hours and hours of dull fighting that await me. On the PS3 by the way. It's more like directing a battle instead of actually fighting which isn't my cup of tea.

DA2 - 9/10 Obviously in the minority here, but I liked DA2 more than its predecessor. The story, the banter, the characters, and I thought it was great for my character to have a voice. I know people are frustrated that no matter what they choose, a lot of the outcomes happen anyway. Am I the only one that liked that? The being powerless to stop things I mean. It's so much more realistic for me to try and prevent stuff and tell people not to do things and they do it anyway because they want to. That's what we always do as players, why is it wrong when other characters are allowed to have minds of their own? I like that all the other characters make terrible decisions against my awesome advice and are hypocrites and there's nothing I can do about it because it makes the experience more real for me. Also the combat was light years better for someone with my tastes. Feel like a badass using cool looking attacks and it FLOWS well so I actually feel like I'm fighting instead of telling Hawke what to do and watching him do it when he's ready. I've got 3 playthroughs here too and I'd have more if it didn't feel so wrong to use premade origins or re-use other origins from previous Hawke playthroughs. Really my only beef is with the cookie cutter dungeons. That is in no way cool or alright. TKismyname (talk) 08:23, July 25, 2011 (UTC)


Dragon Age: Origins - 8.5/10 A solid game, few bad design choices here and there, some bugs, a bit broken combat encounter design & balance-wise, a decent enough story, enormous RP-potential, nice companion characters the setting worked and the artstyle was nice.

Dragon Age 2 - 4/10 I'm merciful. It is 4 out of only if I consider it as a standalone action/adventure game. Combat is completely broken, storyline is so disjointed and badly written I can barely believe it and there is enormous number of stupid design choices. No roleplaying-potential, in fact - no roleplaying at all. Companion characters are incredibly dull and one-dimensional. The cinematics contradict gameplay-info on a regular basis. If I was to rate this game as an RPG.. 2/10 sequel to Origins? 0/10. Nothing else to say. HerrDoktorr (talk) 21:36, July 25, 2011 (UTC)

Its quite cool seeing all the mixed responses to the games. But I am surprised, after seeing so much DA2 hate on these forums I am quite shocked to see the majority of DA2 scores (from the list) being 7-9 its surprising--TheRageMage (talk) 19:46, July 26, 2011 (UTC)TheRageMage

No, that looks about right to me. A 6-7 score is a decent, one time through game. That's what I considered DA2 as. An 8-9 is a multiple play through game. A necessity for an RPG really. At least at full price. 10's don't exist. That's just fanboy nostalgia really, or intentionally pushing up scores to prove a point in many cases. So I find the scores to be pretty accurate actually. But if I give something (DAO) a 9, 9.3 in my case, what the hell am I going to do with a 6 or 7? Not much apparently. Even an 8 I would have played only twice, maybe. That's not what most of us wanted here. And that leads to disappointment, and even the hate you speak of. Though it's just a damn game. Being angry about it for more than 10, 15 minutes is pointless. The Grey Unknown (talk) 20:17, July 26, 2011 (UTC)

Whenever I finish a game I automatically review the game in my head for some reason. It's pretty fun and gives some closure to the games that lacked it. With DAO I actually cried at the end, I've never done that with a game before, or a book, which seemed pretty intense for me. (I didn't do Morrigans Ritual) The story in DAO was exceptional from start to finish, the dialogue, VAs, gameplay, setting all top notch. The silent protagonist worked wonders for making you care about the decisions you're making. And the only bad voice actors in the game were whoever played Anora and Shianni. The dialogue system worked because, a few sarcastic comments aside, you knew what you were going to say, but you didn't know how the characters would react. Particularly with Sten and Morrigan. The gameplay was a bit slow, but it could be extremely tactical, if you play on higher difficulty modes. The best thing overall about Origins was that you could imagine yourself in every single situation that was happening. In Mass Effect the voiced PC worked well because the situations in it were a bit too extreme for a player to imagine themselves in. Reapers are a whole new creation but dragons and elves and the like are already firmly implemented in the minds of gamers. Thanks to Tolkien and some other writers. In the end I gave DAO a 9.6 out of 10, which is the third highest score I've ever given a game.

DA2 wasn't quite as good. By the end of DA2 I was actually hoping that the game had finished,(I wasn't quite sure at first) just so I didn't have to play it anymore. I wasn't actually that bothered by the re-used environments, the replay value wasn't much before-hand so they just sort of confirmed I wouldn't play it again. And I could live with the story being somewhat disconnected. What really bothered me was the voiced PC and the dialogue system, along with the voice actors. Hawke didn't at any point feel like he was my character. Maybe that's because the choices he made didn't have any affect on anything past a few lines of dialogue, but it also had to do with the fact that he never said anything that I actually wanted him to say. I would tell him to say something humorous and he would say something that made me hope there was an ending that resulted in his death. Unfortunately there wasn't. The voice actors in DA2 are completely the opposite of DAO in that all but two of them are terrible. The Arishok and the Viscount were the only good voice actors and they were both dead by the end of Act 2. Aveline and male Hawke were particularly bad. Most of the characters sounded like they had one run through for dialogue, which was probably all they did have, because everything they said sounded like they were being held at gunpoint, puttting far too much emotion into the wrong lines, and putting no emotion in all of the others. And Hawkes stupidity was just insulting. As far as combat goes: it's completely over the top, If I want to play a bad hack 'n slash game involving moves that defy the laws of Nature and Physics, I'll play Nanobreaker. At least in Nanobreaker your character's a cyborg so he's allowed to have superhuman abilities but a failure of a protagonist? No way. Very let down by DA2. If you didn't play Origins before I'd give it 7.5, If you did play Origins: probably closer to a 3 or 4. I've had that rant in me for some time, and that's still the shortened version.NegativeCity (talk) 08:16, July 27, 2011 (UTC)

I've only played DA:O, and it gets a 9 from me. It is my favourite game ever, I love it. The things that make it less than 10 are the bugs, and the fact that the storyline is TOO tragic for my character. Female, romances Alistair, can't make herself choose the Dark Ritual -- there is no hope after that. I hate playing the end of the game because of that (while still thinking it's brilliant: it just involves taking a big emotional hit, and sometimes, I just want a happy ending after all the Warden has done, and has to look forward to because of the taint). -Sophia (talk) 08:56, July 27, 2011 (UTC)

If this bothers you so much (and you use the PC version), perhaps try using the Dark Ritual Deleted Scene mod next time: http://www.dragonagenexus.com/downloads/file.php?id=1611. It shows some of Morrigan's thought process before she makes the offer to a female Warden romancing Alistair. For some reason it was left out of the original game, but this made me able to choose the Ritual even though my Warden strongly disapproved of blood magic. The scene shows that it's just as difficult for Morrigan to make the offer as it is for the Warden to accept. 195.240.236.190 (talk) 11:39, July 27, 2011 (UTC)
That is perfect - thank you so much! -Sophia (talk) 20:19, July 27, 2011 (UTC)


IMO I would rate Origins 7/10 and DA2 8/10. LadyKillbride

I'd give Origins a solid 9. If the Warden showed emotion on the voiceless face, it would be better. If Jowan's voice wasn't used for tons of NPC's, it would be better. If the world was open to roaming, like Oblivion, it would be better. Not enough unique armor for rogues in Origins, either. Still, my favorite game ever; slightly ahead of Oblivion. I can't give a 10 if improvements could be made.

DA2, gets a 7.5 from me. Reusing areas gets a full point deduction. Character generation should be improved as well. All my Hawkes look basically the same, since the mouth shapes are the same and eyes don't vary much either. It's pretty sad that I can make more unique faces in my baseball game (MLB-The Show.) Even Origins had better variety (except for hairstyles.) If an older game like Oblivion can give an option for making hair longer or shorter, why can't DA2? And, since I compare a lot of things to Oblivion, how about trees with leaves that move? How about time passing while you're in an environment, and it actually gets darker as night comes? I actually like the story in DA2, but there were too many corners cut. LVTDUDE (talk) 01:29, July 29, 2011 (UTC)

Origins- 9.5 I liked basically everything about it. Why no perfect score? Weeeeeell, I play on consoles. That should say about enough. DA2- 7 I admit, I would have liked it more had I had my expectations been lower. But I didn't like it as much. So there.--XeroSnake (talk) 01:42, July 29, 2011 (UTC)

DA:O- 8.5/10. Great game with a lot of depth to it, but the combat wasn't much fun for me, I hated the Deep Roads and what can I say? I like pretty graphics, and that wasn't what this game was about. Plus, it was kind of depressing sometimes, which can be okay until you replay it 4 times.

DA2: 8/10. I had crap expectations thanks to hearing so many DA:O players whine about it, so I went in expecting it to be horrible. Had so much potential but too short of a development time...I loved the pace of combat and I liked the story and characters/relationships, as well as the Hawke personality/having a voice thing, but there was so much more to be done, it was like a good idea that was unpolished. It just lacked some of the depth I needed within my relationships and the choices...well it felt linear and limited sometimes. You THOUGHT you had a choice, but you really didn't because things turned out a certain way anyway, which is okay sometimes and good even because sometimes you can't stop fate, but not all of the time. Plus the line of bugs it was released with, wtf. And combat felt too static and easy except on some boss fights. I don't like HARD games, but I do like to at least have some varying "trash" instead of being first wave AoE, second wave wait for AoE to come up.

If EA had given BioWare another year or two, DA2 could have been so much more. I notice that the average for DA:O appears to be between a 9-10 and the average for DA2 is between a 7-8. I think this seems right and I'm happy to know most people liked DA2 enough despite the whiners being the loudest, and it really does go to show you it had potential.Xelestial (talk) 15:21, July 29, 2011 (UTC)


Whelll, acccording to the Poll, 38% of the peaple think it really does have potential. Although, I highly question it. --PierceTheTruth

DA:O gets a 9/10 from me. About DA2, I hate it so much I could give it a 1/10, but I'm giving it a 6/10 by keep thinking to myself it's not a DA:O sequel. Hpa tqn (talk) 17:30, August 1, 2011 (UTC)

After playing both games multiple times, I can gladly say that for me DA:O gets an 8.8/10 while DA2 gets an 8.5/10. First off, my reasons for DA:O score: Like many other people here, I greatly enjoyed DA:O immersion, story, lore, pretty much everything about the world itself, and it felt like a great introductory into a series that, if it wasn't by chance and boredom, I would have never played otherwise. Being given many moral choices was something I had not really experienced in many other games I have played, and made me really think about what I really wanted to do base on MY beliefs, and not on a character that was already built to do so, which was a plus for me. Also, it was the first game I had ever played that allowed me to choose romances that were not the norm, like having my male PC go for other males, which was something that I would not have even considered before since I didn't know of many other games that actually did that, so DA:O definitely gets another plus from me for that. However, like many had said before, the combat was a great bore, even on Nightmare, and I had no need to really put much thought into it after my first playthrough, even worse so in the expansions and DLC's since my Warden's were RIDICULOUSLY overpowered by then. Also, in regards to the approval rating system, that as well loses a few points from me since, because I didn't want to lose any of my party members, I really had no choice but to be friendly with all of them, even though some of them like Leliana did annoy me after a while. Same goes for the whole "I just did something that is TOTALLY against everything you stand for, but here's a cake to make up for it" reasoning; it doesn't make sense to me, felt kind of cheap, and at times, laughable, so there is another negative from me.

Now on to DA2: Going into the game, I knew that it would probably be really hard to live up to the success of it's predecessor, but in terms of that, I still enjoyed it as equally as DA:O. For one, the game looked WAY better than DA:O, especially since I play on a PS3 and can't get the detail that PC users get, so there's one plus. Also, I like how I was given more options in regards to LI's since in DA:O, like I said before, I prefer to play as male PC's and like to go for the other male LI's as well, but only really had one option since Zevran was the only one I really could stand to be with other than Alistair, but he was meant for my F!Wardens only. Also, the friendship/rivalry meter was in my opinion, a welcomed change from DA:O approval scale; I could finally base the relationships with my companions to my opinions and beliefs rather than go around wondering if what I would say would piss them off enough that they would leave me. However, it did take me a while to try and get out of that mind state of DA:O and actually test the waters with the new system, but now that I have, I actually may choose to rival Fenris, Isabela and Sebastian from here on out. And of course, the new combat system was much more enjoyable to me this time around than in DA:O; In DA:O I hated archery and DW since they were so disadvantaged, but now I actually enjoy using them, especially since I tend to prefer being a mage or a 2H warrior. Now on to the negatives: The story could have been executed a bit better, but then again, I had expected this when I had heard that DA2 protagonist was just a Fereldan refuge, which felt like a major step down from being one of the last of a great order that was tasked with slaying a great creature of manifested evil. Also, the constant wave after wave of spawning enemies that fell from the sky when my whole team was low on health, and we had just ran out of potions and Anders has no more mana to resurrect my two dead party members, one of them being Hawke, was infuriating at times (especially since I'm trying to beat the game on hard). Finally, the final boss battle; in short, it was a great disappointment. After 3 plays of the game on normal, it became WAY to easy to beat Meredith, even as a healer mage. I did like how they slowly built up hatred for her during the last 2 Acts, especially if you were pro-mage, like me, but when the time finally came to take out her sorry ass, it still felt a bit empty. Maybe if they showed a bit more after that final battle, whether it was Hawke preparing to flee and saying one final farewell to those he had to leave behind, or Hawke finally taking his/her place as Kirkwall's new Viscount and showing a vision of what he/she had to do to get there, it would have been more satisfying. But as of now, still very disappointing.

Both games in regards to playability are even in my eyes; true, in DA:O I did have more playthroughs than in DA2, but over half of them I have abandoned or never finished, and unlike DA2 I have no desire to return in the near future. So in retrospect, I almost have the same amount of playthroughs in DA2 that I did in DA:O (which is around 7 in DA:O, 6 in DA2). And, after recently playing Legacy, I'm beginning to have more confidence in DA2 future if Bioware chooses to not sit on their hands in regards to future story-based DLCs. But for now, this is where I still stand. Sevarian10 (talk) 19:34, August 1, 2011 (UTC)Sevarian10

You definatly have put more effort into stating your pros and cons with both games so I say well done sir or madam! You win the mighty award of invisible cookie--TheRageMage (talk) 20:20, August 1, 2011 (UTC)TheRageMage

Sten approves +100 XD Sevarian10 (talk) 01:26, August 2, 2011 (UTC)Sevarian10

Completely agree with Sevarian10. Everything you said. I laughed at the cake thing though. Xelestial (talk) 00:43, August 2, 2011 (UTC)

In DA:O everything can be solved with cake. Sevarian10 (talk) 01:26, August 2, 2011 (UTC)Sevarian10
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