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It's unlikely, but it would be fun if rogues in DAI or other future game had more skills like throwing knives or quick kill by garrote, when in stealth mode. The former would work only on weak enemies, elites could be merely slowed down or weakened. In DA2 Tallis throwed daggers, but I'd be satisfied if rogue in DAI had small knives to throw, when daggers and daggers would be to nothing but close combat. Can you imagine new different skills as for variety of rogue skills?FirstDrellSpectre (talk) 17:57, February 28, 2014 (UTC)

It's not "throwed", it's "through". ;p And I've been saying this for a while. Rogues need more roguish or ninja... (ish? ey?) attacks and skills. I think a garrote should still deal massive damage to even high level enemies though. Throwing daggers is fine, but I think they should have darts as well. And you should be able to loot at least some of the thrown weapons from the dead enemies. They should also have diversionary tactics, like throwing rocks down passages to make guards think someone is down there. A new idea I had was to have rogues jump up into rafters and ceiling beams located all throughout parts of the game that they can use to avoid detection or stage an ambush.
And before anyone comments, yes I know it's spelled "threw". XD Believe it! (talk) 23:10, February 28, 2014 (UTC)
I don't have a problem with rogues being more acrobatic, and I think they should have throwing knives, why should Tallis have the monopoly on that? Hell, if the rope dart showed up, I'd play a rogue as my canon Inquisitor. But I draw the line at instant invulnerable warp smoke-shanking in full plate spammed every five seconds. I had enough of that in DA2, and the worst part was Isabela couldn't pull off half of that even once a fight. Assassin Hawke could, but only if the stars aligned, and once every 30 seconds. RShepard227 (talk) 07:02, March 1, 2014 (UTC)
I like adding acrobatics and more stealth skills, however I'm afraid that will make DA game more a stealth game than RPG, what developers can't lat to happen. Only in Withcer 2 few times game switched from rpg to stealth, I doubt Bioware could have such idea. What about return of traps from DAO? I liked setting traps, but it would be useful to have ability of setting certain numbers of traps, setting one traps, when having 10 traps to set is quite tiring.FirstDrellSpectre (talk) 07:27, March 1, 2014 (UTC)
For some areas/levels/dungeons, like the occupied keeps, they could take a page out of Naughty Dog's playbook. Uncharted 2 and 3/The Last of Us had a very good setup for either stealth takedowns or going in guns blazing, or slipping past enemies entirely. In Uncharted you couldn't stealth through every section, but it did allow you to get the drop on the 1 or 2 most dangerous enemies. Applying this to DAI, they can provide a route clearly designed for stealth but will only work if you're playing a rogue (locked doors, traps to disarm, enemies that would hear you unless you had stealth), You would instruct allies to wait while you follow this route, get an awesome flanking angle, set traps, assassinate the enemy captain/unleash hell and your allies come charging in to mop up. Warriors and mages would have to go in swords blazing, but they'd be equipped for that kind of assault. DAO and 2 disappointed me in that that seemed to be the only way to battle, to announce yourself to 20 different enemies and brace for the zerg rush. RShepard227 (talk) 16:36, March 1, 2014 (UTC)

I think stealth would only be employed in rogue playthroughs mostly. Warriors and mages would still have to launch direct assaults or surprise attacks. So I don't see any risk of DA:I becoming a stealth game. Stealth can become part of the RPG experience. Also, just because you're a rogue doesn't mean you have to be stealthy.

I think another thing for rogues could be a specialization that is like a bard, or maybe it should become part of the bard specialization, but basically it would allow the character to lure enemies in unsuspectingly and then pull a surprise attack if they wanted. Like a female bard could sing to guards to lure them away and distract them, or dance for them. The guards would not become hostile enemies until the bard made a hostile move, or until the guards start to suspect something is wrong. There could even be items the rogue can get that make a seduction more likely to succeed, such as fans or certain articles of clothing. However, I'm not sure how this would work regarding gender and sexuality. Logically, a male bard would not be very effective in this specialization against male guards, or else they'd all have to be... *ehr-hrm*. So unless BioWare wanted to run the risk pulling an "Anders" on almost every enemy in the game, this idea would have to be tweaked and refined. Believe it! (talk) 17:27, March 1, 2014 (UTC)

I can imagine spell of invisibility as an equivalent to stealth. It's hard for me to imagine an equivalent of that talent for a warrior, he would simply cover armor with rags to become silent, when moving in armor and pretend to be an empty armor. I have no more imagination.FirstDrellSpectre (talk) 17:54, March 1, 2014 (UTC)
Throw blanket over self, pretend to be armchair. Simple. :p Believe it! (talk) 21:00, March 1, 2014 (UTC)
That's quite hilarious, but I like it. Another way is simply to drink invisibility potion.FirstDrellSpectre (talk) 21:12, March 1, 2014 (UTC)

In demonstration of DAI on E3 we saw a warrior using chain to make enemies aproach him, I can expect rogue do jump on enemy in order to aproach him like backstab in DA2.FirstDrellSpectre (talk) 12:51, March 2, 2014 (UTC)

I wouldn't mind if they re-introduced the stealth mechanic from DA:O instead this time, when you stealth, you can move faster for several seconds until the power runs out. Freakium (talk) 02:35, March 4, 2014 (UTC)
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