Dragon Age Wiki
Dragon Age Wiki

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I kind of think DA2 kind of got away from what a rogue class should be. Rogues, to me, should be the guys who aren't really frontline fighters because they lack the training and equipment of a fighter, so they compensate by being very sneaky and cunning, and utilizing what they have in creative ways. I'd like if in DAI you could give rogues options like poisoning their weapons, setting traps, and having more options for interacting with the environment during fights than fighters or mages, like maybe climbing a building so you can drop down on an enemy the fighter is clashing with and cut his throat. None of this magic weaboo ninja crap where you just vanish in a puff of smoke and then stab a guy in the back with your twin daggers for a critical hit. Though I have no problem if someone who takes the Shadow or Assassin sub-classes can do that, it shouldn't be something a random mugger on the street can do every ten seconds. --[[User:UrLeingod|UrLeingod]] ([[User talk:UrLeingod|talk]]) 22:06, March 13, 2014 (UTC)
 
I kind of think DA2 kind of got away from what a rogue class should be. Rogues, to me, should be the guys who aren't really frontline fighters because they lack the training and equipment of a fighter, so they compensate by being very sneaky and cunning, and utilizing what they have in creative ways. I'd like if in DAI you could give rogues options like poisoning their weapons, setting traps, and having more options for interacting with the environment during fights than fighters or mages, like maybe climbing a building so you can drop down on an enemy the fighter is clashing with and cut his throat. None of this magic weaboo ninja crap where you just vanish in a puff of smoke and then stab a guy in the back with your twin daggers for a critical hit. Though I have no problem if someone who takes the Shadow or Assassin sub-classes can do that, it shouldn't be something a random mugger on the street can do every ten seconds. --[[User:UrLeingod|UrLeingod]] ([[User talk:UrLeingod|talk]]) 22:06, March 13, 2014 (UTC)
:I think the same about rogues in DA2, also stealth was only during combat, not beyond them for preparing sabotage like in DAO. Duelist also should be developed in DAI, in DAO they had only better defence and short living bonus, when in DA2 they had only one weak offensive move, their skills contradicted descriptions of their specialization in both games. Their skills should make us think about old masters of fencing and cloak and dagger, not about weaklings.[[User:FirstDrellSpectre|FirstDrellSpectre]] ([[User talk:FirstDrellSpectre|talk]]) 17:39, March 14, 2014 (UTC)
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:I think the same about rogues in DA2, also stealth was only during combat, not for preparing sabotage like in DAO. Duelist also should be developed in DAI, in DAO they had only better defence and short living bonus, when in DA2 they had only one weak offensive move, their skills contradicted descriptions of their specialization in both games. Their skills should make us think about old masters of fencing and cloak and dagger, not about weaklings.[[User:FirstDrellSpectre|FirstDrellSpectre]] ([[User talk:FirstDrellSpectre|talk]]) 17:39, March 14, 2014 (UTC)
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