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Who dreamed up this concept???

Mages powers typically circumvent armor, so Templars incur fatigue penalties for no real benefit. It wouldn't be so bad, if that armor had tangible benefit, but when you look at the pieces you pick up, they don't... your templar would have to be a fanatic to bother using it, when other armors picked up have more, and often magical resistances. You'd think the helm would have a mental resistance at least. The chest piece, while having some benefit, is paltry when compared to other armors you've picked up (by the time you're strong enough to wear it). I mean, most of the protection a Templar relies upon, is from his own mental training. Why would he don a metal suit against a guy who's going to shoot bursts of energy straight through it? Shadizar666 (Ruck Rules) 21:07, February 23, 2013 (UTC)

Because it's cool. :) Crimpycracker (talk) 21:47, February 23, 2013 (UTC)

If mages know that magic isn't effective on templars, then what will they resort to using instead? Weapons. High armor on templars - low attack from mages = low damage. This gives the templar time to smite all weapon-wielding mages. That said, there are better armors, but these are few in number. The Chantry needs these mass produced for their army. Believe it! (talk) 22:15, February 23, 2013 (UTC)

The templars also fight demons, abominations, Dalish elves, even common bandits and also serve as bodyguards to Chantry officials. You need armor for those things. -Algol- (talk) 23:03, February 23, 2013 (UTC)

Do you think people would respect the templars if they wore clothes? Just ask Isabela how that's working out for her. Seriously, though, templars are also for show, they are Divine's private army against all dangers to the Andrastian Chantry - including the heathen Qunari. Henio0 (talk) 23:34, February 23, 2013 (UTC)

Not that they respect templars in armor much... I mean, people are kinda afraid of rabid animals, but don't really respect them :) -Algol- (talk) 23:47, February 23, 2013 (UTC)

This is a matter of story/gameplay segregation. If my job were to hunt down maleficar, I know I would want as many layers of protection as I could get between me and their fireballs and shit. Son Goharotto (talk) 06:02, February 24, 2013 (UTC)

From a logical standpoint, your comment smacks of bigger is better. The first problem is the blast itself, likely to turn your innards to goo, armor or no; the fire is the least of your troubles. The second problem lay with oxygen, fire consumes oxygen; try carrying 40 pounds of steel strapped to you when you can't breath. Third is heat, metal heats up, so even if you survive the fireball, you're a might bit warm; call it increased fatigue. Most other spells have similar issues.
With the issue of Maleficar, the worst you have to worry about is mind domination; of which Templars are sadly lacking. All the worst magic which can be used on them, are best used after mental magic; with sword and shield being the standard Templar, all stats tend to go to str and dex, when it's the Magic and Cunning which need bumping.
All told, my idea of a Templar suited for combat against mages would look about like so... Two Weapons and Light Armor with anything which increases physical and mental resistance. Anything more is just... penis extension. Shadizar666 (Ruck Rules) 06:55, February 24, 2013 (UTC)

Templar armor is actually made of painted cardboard, the real stuff was pawned ages ago to support their lyrium addiction. Remember them doing backflips in full plate in DA2, you think it's possible to pull such a stunt in full metal? Cardboard, man. Dorquemada (talk) 08:40, February 24, 2013 (UTC)

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