Who dreamed up this concept???
Mages powers typically circumvent armor, so Templars incur fatigue penalties for no real benefit. It wouldn't be so bad, if that armor had tangible benefit, but when you look at the pieces you pick up, they don't... your templar would have to be a fanatic to bother using it, when other armors picked up have more, and often magical resistances. You'd think the helm would have a mental resistance at least. The chest piece, while having some benefit, is paltry when compared to other armors you've picked up (by the time you're strong enough to wear it). I mean, most of the protection a Templar relies upon, is from his own mental training. Why would he don a metal suit against a guy who's going to shoot bursts of energy straight through it? Shadizar666 (Ruck Rules) 21:07, February 23, 2013 (UTC)
If mages know that magic isn't effective on templars, then what will they resort to using instead? Weapons. High armor on templars - low attack from mages = low damage. This gives the templar time to smite all weapon-wielding mages. That said, there are better armors, but these are few in number. The Chantry needs these mass produced for their army. Believe it! (talk) 22:15, February 23, 2013 (UTC)
The templars also fight demons, abominations, Dalish elves, even common bandits and also serve as bodyguards to Chantry officials. You need armor for those things. -Algol- (talk) 23:03, February 23, 2013 (UTC)
Do you think people would respect the templars if they wore clothes? Just ask Isabela how that's working out for her. Seriously, though, templars are also for show, they are Divine's private army against all dangers to the Andrastian Chantry - including the heathen Qunari. Henio0 (talk) 23:34, February 23, 2013 (UTC)
- Not that they respect templars in armor much... I mean, people are kinda afraid of rabid animals, but don't really respect them :) -Algol- (talk) 23:47, February 23, 2013 (UTC)
This is a matter of story/gameplay segregation. If my job were to hunt down maleficar, I know I would want as many layers of protection as I could get between me and their fireballs and shit. Son Goharotto (talk) 06:02, February 24, 2013 (UTC)
- From a logical standpoint, your comment smacks of bigger is better. The first problem is the blast itself, likely to turn your innards to goo, armor or no; the fire is the least of your troubles. The second problem lay with oxygen, fire consumes oxygen; try carrying 40 pounds of steel strapped to you when you can't breath. Third is heat, metal heats up, so even if you survive the fireball, you're a might bit warm; call it increased fatigue. Most other spells have similar issues.
- With the issue of Maleficar, the worst you have to worry about is mind domination; of which Templars are sadly lacking. All the worst magic which can be used on them, are best used after mental magic; with sword and shield being the standard Templar, all stats tend to go to str and dex, when it's the Magic and Cunning which need bumping.
- All told, my idea of a Templar suited for combat against mages would look about like so... Two Weapons and Light Armor with anything which increases physical and mental resistance. Anything more is just... penis extension. Shadizar666 (Ruck Rules) 06:55, February 24, 2013 (UTC)
- I think that that last metaphor is going directly against your previously-stated thesis. A bigger penis is generally recognized by both genders as being beneficial. Otherwise, it wouldn't be a standard technique to try to discredit your male competitors that are driving sports cars or making overt displays of wealth greater than yours with remarks such as "he must be trying to compensate for something" or "he probably has a small penis". This is simply the exact counterpart to women talking to the people surrounding them about a complete stranger she has never seen before and saying things such as "she looks like a slut". TheodoricEichen (talk) 23:40, February 24, 2013 (UTC)
Templar armor is actually made of painted cardboard, the real stuff was pawned ages ago to support their lyrium addiction. Remember them doing backflips in full plate in DA2, you think it's possible to pull such a stunt in full metal? Cardboard, man. Dorquemada (talk) 08:40, February 24, 2013 (UTC)
- ^^ Seconded. It also explains the thin, tinny texture seen in Redemption. - 11:09, February 24, 2013 (UTC)
- Thirded, it also explains why they die in fights so easily. --Halisme (talk) 18:25, February 24, 2013 (UTC)
It makes them look untouchable. I mean, in a fight, are you gonna go for the guy in the big plate armour? Plus, wearing the armour protects them from all of the other threats they deal with (while they protect the mages, they also have all sorts of Chantry responsibilities, as Algol said above) and it intimidates others. Part of their duty (the part everyone forgets) is to protect the mages from outside threats just as much as they protect everyone from the mages. They need this armour, this reputation of being hard, to do this. Eggy2504 (talk) 10:54, February 24, 2013 (UTC)
If you're talking in terms of gameplay, the +40% spell resistance from a Knight-Commander's Plate in Origins is nothing to be sneezed at, especially when combined with something like The Spellward and other spell resistance items....in my first playthrough I had Alistair kitted out at about 100% spell resistance (this was before I discovered the joys of Mana Clash, obviously) and while the armour itself is average, being immune to enemy magic more than made up for it. Lore-wise, basically what others have said - Templars are warriors and don't only fight against magical attacks. --Duranic (talk) 11:29, February 24, 2013 (UTC)
As Duranic pointed out, there are Templar armours that are resistant to magic, and considering the door to the Ferelden Circle's vault is enscrolled, it might be safe to assume that all the armour worn by the Templars are, to some degree, protective against magic, even if its only from a lore point of view.
Then, there's also the psychological point of view. Most of the Templars we come across wear those great helms, which due to their design, makes it impossible to see their faces. If you have a large number of people, in armour and you can't see their faces, there's a huge psychological advantage to the Templars. People need to look a person's face and being unable to see their reactions is quite unsettling.
Of course, the psychology also extends to those outside of the Circle, to the farmers, the peasants and the common folk. You see a templar in that armour coming towards you, you step out of the way, as this is the sword arm of the Chantry. Its much like the armour riot police wear, its meant to intimidate and cause fear, making it easier for the templars to move through a mob of people out for a mage's blood. Of course, there's also the mundane aspect of the armour. A lot of people might not like that a mage is going to get to live a cushy life in a tower (from their perspective) and so might attack to make sure the mage gets it. Again, much like how police might wear body armour when escorting a suspect to trial and they have to move through a crowd. --Madasamadthing (talk) 03:57, February 25, 2013 (UTC)
- I can see that yes, and what you guys have said does make a lot of sense. But from a Mage Hunter standpoint, it's backwards redundant overkill. I was gonna type out speculative starter kit, but it's somewhat involved. I may slap it up later. Shadizar666 (Ruck Rules) 06:56, February 25, 2013 (UTC)
Reading through the other comments, it occurs to me that if Bioware had shown us more of the Templars defending (rather than just controlling) mages from outside threats, it would have added a more interesting, complex shade of nuance to the whole dynamic. --Duranic (talk) 09:31, February 25, 2013 (UTC)
I agree Duranic, because from what we have seen so far the templars have been very difficult to like as a whole. You see them only as a threat, from the mages' perspective. We get a couple of kind/friendly/cool templars (Alistair and DA2 Cullen primarily), but the majority are cruel and controlling. If we saw them as allies and decent people for once, instead of the baddies that every Dragon Age game and book shows them as, maybe they'd have been more interesting. Eggy2504 (talk) 09:51, February 25, 2013 (UTC)
- You missed to mention Ser Otto the blind and Emeric, you say majority, but you saw only Ferelden and Kirkwall. Besides that's a topic about templar armors, not about anti Chantry propaganda, so quit talking about who's bad and who's good. Enough of propaganda on forum topic that doesn't involve this. I'm sick and tired of mages and templars and propaganda opions spread on forum for 2 years because of a failed game DA2. Hundreds of different topic to discuss and forum is stagnat because it's users pick only this topic and not anything else. 22.214.171.124 (talk) 09:58, February 25, 2013 (UTC)