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:I play as a mage. The thing with S&S and 2H is that one is more for damage absorption while the other is more for damage dealing. The skill split for Blackwall is based on what role Cass plays. If I have her draw threat and defend, then Blackwall is 2H. If I have Cass attacking then I have Blackwall doing the same with S&S and pulling threat from Cass if needed (using War Cry). The Iron Bull is all 2H. Also, I always have Cass in my party for storyline purposes. Also, a Sera/Blackwall combo is set to daggers/S&S or archer/2H, because 2H does friendly-fire. [[User:Believe it!|Believe it!]] ([[User talk:Believe it!|talk]]) 19:19, December 12, 2014 (UTC)
 
:I play as a mage. The thing with S&S and 2H is that one is more for damage absorption while the other is more for damage dealing. The skill split for Blackwall is based on what role Cass plays. If I have her draw threat and defend, then Blackwall is 2H. If I have Cass attacking then I have Blackwall doing the same with S&S and pulling threat from Cass if needed (using War Cry). The Iron Bull is all 2H. Also, I always have Cass in my party for storyline purposes. Also, a Sera/Blackwall combo is set to daggers/S&S or archer/2H, because 2H does friendly-fire. [[User:Believe it!|Believe it!]] ([[User talk:Believe it!|talk]]) 19:19, December 12, 2014 (UTC)
   
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Edit: I read stat point x_x"
Main source of stats is deffinetly gear. Even if you had three trees with 4 passives of the same stat it would make 4x3x3 = 36. Basic equipment can grant you a lot more, in fact a single piece of a good equipment can grant you more. Unless you want to maximize for the sake of maximizing I don't see the point. [[User:Raoniluna|Raoniluna]] ([[User talk:Raoniluna|talk]]) 21:10, December 12, 2014 (UTC)
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[Main source of stats is deffinetly gear. Even if you had three trees with 4 passives of the same stat it would make 4x3x3 = 36. Basic equipment can grant you a lot more, in fact a single piece of a good equipment can grant you more. Unless you want to maximize for the sake of maximizing I don't see the point.] [[User:Raoniluna|Raoniluna]] ([[User talk:Raoniluna|talk]]) 21:10, December 12, 2014 (UTC)

Revision as of 21:11, 12 December 2014

Forums: Index > Game DiscussionSkill point atribution : mastery versus diversity ?
Note: This topic has been unedited for 3416 days. It is considered archived - the discussion is over. Do not continue it unless it really needs a response.

(this question is aimed more toward warrior and rogue because of their weapon choice but can also be relevent to mage as well ) i want to know if it's better to completly master a skill tree ( i.e. like sword and shield or archery ) or nitpick at several skill tree as you go along ? DragonInquisitor (talk) 13:01, December 12, 2014 (UTC)

I think picking the right abilities out of each tree is best for all classes, but especially mage. This is because there are a few abilities that just plain suck. Chain Lightning, for example, does low damage against enemies and can actually hurt your party and you if friendly-fire is on. It's also high mana cost. The ice spells at the lower end of the tree are also mostly useless in practice. I had Solas get Ice Wall and Ice Mine, and most times neither work that well if at all. Either the enemy moves out of the mine before it primes, or they go around it. And some enemies walk right through the Ice Wall. The only good fire spells are at the top of the tree. I haven't tried Fire Wall or Fire Mine, but I can't see those working any better than the ice versions. The rest are just buffs. So yes, treat it as a buffet.

Another thing with mages is that they use elements. Certain enemies are immune to certain elements. So it is better to be diverse in the elements.

As for warriors and rogues, the weapon thing takes away from this, but I have Blackwall spec't to be S&S and 2H. The idea behind this is that he can adapt to whatever he needs to be for a specific fight (reloading is necessary for this, obviously). Again, there are some warrior talents that are useless. Sera also is split half bow and half dagger. Varric is Bianca only, for story and gameplay purposes. I suspect I will make Cole dagger only. Believe it! (talk) 17:33, December 12, 2014 (UTC)

Overall I wouldn't consider mastering a skill tree all that important until you get to the specializations. I think all the specializations are pretty useful except the templar personally. I always mastered those and scattered different skill trees from there. I def agree with the mage comment about getting the first two attack skills then picking out whatever buffs you want. For the Rogue and Warriors I never did sword and shield AND two handed cause that seemed redundant. but I scattered between either vanguard/battle-master and 2handed/sword & shield until I could do Champion or Reaver. Picking a few from each tho is best to help strategize. What do you play as? User:JoKr

I play as a mage. The thing with S&S and 2H is that one is more for damage absorption while the other is more for damage dealing. The skill split for Blackwall is based on what role Cass plays. If I have her draw threat and defend, then Blackwall is 2H. If I have Cass attacking then I have Blackwall doing the same with S&S and pulling threat from Cass if needed (using War Cry). The Iron Bull is all 2H. Also, I always have Cass in my party for storyline purposes. Also, a Sera/Blackwall combo is set to daggers/S&S or archer/2H, because 2H does friendly-fire. Believe it! (talk) 19:19, December 12, 2014 (UTC)

Edit: I read stat point x_x" [Main source of stats is deffinetly gear. Even if you had three trees with 4 passives of the same stat it would make 4x3x3 = 36. Basic equipment can grant you a lot more, in fact a single piece of a good equipment can grant you more. Unless you want to maximize for the sake of maximizing I don't see the point.] Raoniluna (talk) 21:10, December 12, 2014 (UTC)