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Forums: Index > Game DiscussionRegeneration, resistances, etc. - data values and their meaning
Note: This topic has been unedited for 4779 days. It is considered archived - the discussion is over. Do not continue it unless it really needs a response.

Has anyone performed any testing, or found any information, on what the numbers translate to in real terms? E.g., the spirit healer's aura gives +50 health regeneration to all allies; clearly this isn't 50hp/period, but does anyone know what it might be?

Reserved for future editing:

Spell resistances: 1 resist = ?

Armor: 1 armor = ?

Regeneration: 1 health regen = ?, 1 mana/stamina regen = ?

(More?)

Regeneration: 10 points = 0.25% per second (in DAO it was a flat amount, now it's based on your max health/mana/stamina)
Armor is non-linear, look at what the game shows you (much better character screen this time around). There are diminishing returns, so the first few damage resistance % are much easier to get than the last few. 217.251.243.14 (talk) 06:37, March 10, 2011 (UTC)
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