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Here's the link. It contains an additional link that points to a *very* long bioware forum where the original abilities were spoiled: http://www.gamespot.com/xbox360/rpg/dragon-age-2/show_msgs.php?topic_id=m-1-58464216&pid=988966 [[User:Tivadar|Tivadar]] ([[User talk:Tivadar|talk]]) 17:04, May 12, 2011 (UTC)
 
Here's the link. It contains an additional link that points to a *very* long bioware forum where the original abilities were spoiled: http://www.gamespot.com/xbox360/rpg/dragon-age-2/show_msgs.php?topic_id=m-1-58464216&pid=988966 [[User:Tivadar|Tivadar]] ([[User talk:Tivadar|talk]]) 17:04, May 12, 2011 (UTC)
 
:Thanks! [[User:Quirkynature|Quirkynature]] ([[User talk:Quirkynature|talk]]) 17:12, May 12, 2011 (UTC)
 
:Thanks! [[User:Quirkynature|Quirkynature]] ([[User talk:Quirkynature|talk]]) 17:12, May 12, 2011 (UTC)
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Also, there's a page here [[Force (Dragon Age II)]] that had a lot of the information. I've updated it a bit for format and whatnot. [[User:Tivadar|Tivadar]] ([[User talk:Tivadar|talk]]) 17:20, May 12, 2011 (UTC)

Latest revision as of 17:20, 12 May 2011

Forums: Index > Game DiscussionPhysical force
Note: This topic has been unedited for 4724 days. It is considered archived - the discussion is over. Do not continue it unless it really needs a response.

Physical damage in DA2 is pretty self explanatory: it's the amount of damage any specified attack does. Physical force is where I get hazy.

Mighty Blow (2x physical force)usually knocks back enemies (even shield-wielding ones), even if by a little bit. Pummel (2x)or Scatter (4x or 6x) barely works in terms of physical force. Rush has 16x physical force and that, too, is good only situationally while Stonefist (2x) almost always guarantees knockback. Oddly enough, Twin Fangs also usually pushes an opponent back but a fully powered Explosive Strike won't even though they have the same amount of physical force and Explosive Strike is more damaging. Scythe's pushback is more of pullalong, i.e. it doesn't send the flying.

That means Mighty Blow is best used to push back lieutenants and the like while Scatter and Rush are best used to eliminate or push through critters.

Am I doing something wrong or am I missing something vital here? Any help would be appreciated. Quirkynature (talk) 02:47, May 12, 2011 (UTC)


Cjyou missed the point where teh Actual/Total Physical Force on an enemy must be mujltiplied by its Damage. So like you know when well like for Mithy Blow you need to multiply its Damage to its Physical Fhorce. So basically Mighty\ Blow will have the highest Physical Force being 2xPhysical Damage which is 6 times your Damage. Ahbilithies like Stonefrist is aslo Good because it's Physical Damage is V,high so when you multiply it by the Physical Force of 2x you get so much Physical Force knocking enemies bak. ON the oahter ahgand those Abilities with NO PHYsical DAMAGe but high Physical force will only do that much Physical force. So here let us csomepare this: ok, k, here, Mighty Blow's ok no. this: You have 50 Damage and 70 DPS and you use mighty blow, that will be 50x4x2 = 400 Physical Fhorce on the enemy if the enemy has less than 400 Fortitute,, it will like you know like fall back n shlt. But! if you use errrr ok.. Shieild Bash, thats 20x Physical Force with no Damage so it's 20x1 = 20 Physical Force. So if wenemy has 30 Fortitute, it will not fall back to Shield Bash but will fall back to Mighty Bow. -PierceTheTruth

Ah, damn. So it really is worthless playing as a shielded warrior. And Rush is pretty much useless in the entire game. Thanks for the help! Quirkynature (talk) 11:55, May 12, 2011 (UTC)

Do you have any proof to back this up? We had a debate on this in another thread, and I thought that perhaps physical force was a multiple to your *base* damage. However, there are clearly many skills that don't deal any damage yet still have a physical force assoicated with them. In addition, elemental damage/force is clearly handled in some different way. As the OP pointed out, ES doesn't push back while TF does, even if the ES does more damage... I think this is still an unsolved mechanic. Could it be that there is some directionality associated with the force that causes it to be more/less effective?

EDIT: I found a thread stating that "(damage * multiple) - fortitude" is then compared to percentage of health removed to determine the knockback effect, so that supports the whole damage thing. It still doesn't explain things like mind blast. Do they perhaps use your base damage? Tivadar (talk) 12:01, May 12, 2011 (UTC)

I'm not sure directional influence has any effect knockback (at least in DA2...SSB is another matter). Whirlwind and Mind Blast still can inflict knockback even though they're relatively more circular in nature. The animation for ES doesn't rotate if the target walks away to engage an ally.
@Tivadar, could you please link the thread where you discussed this? I might as well join there than starting a new one here...

Quirkynature (talk) 14:28, May 12, 2011 (UTC)



OI tuk it from DA2OM Page 23 under Force and Fortittute. It says heeer "Spells and talent descrption indicate elemental or physical force with numers like 4x. That means the ability produces four tmes as much force as it does damage. If the damage the ability inflicts is fairly small, then 4x force might not be a significant effect perhaps only enough to push ana enemy back forr a second- but for high \0danage abilities, 4x force could easily knock an enemy completely down." So naw lets us look ok like take a look at ES and TF k. ES has damage of 0.9xBaseDmg and Physical Froce of 2x. ok so if your character, again, have 50 damage and 79 DPS, your ES will produde 50x0.9x2 = 90 Final Phjysical Force? yes? yes ok. now we look look at TF, TF has damage of 5.5xBaseDmg and Physical Fhorce of 2x. so your TF will produce 50x5.5x2 = 550 POHYSICAL PFORCE! THAts Whyi you, Quirkynature, say there "Twin Fangs also usually pushes an opponent back but a fully powered Explosive Strike won't even though they have the same amount of physical force" you observced correctly there you seE/ coz like you know ES does 90 and TF does 550, tahts why TF causes k,back. Tivadar is rite about the hgealth tho, the amount of health of targhet does play a part , bu t tahts just you know its.. you know, k. -PierceTheTruth

LOL my manual is long gone with the box! Never bothered reading it. PierceTheTruth, I sincerely thank you. Quirkynature (talk) 17:12, May 12, 2011 (UTC)

Here's the link. It contains an additional link that points to a *very* long bioware forum where the original abilities were spoiled: http://www.gamespot.com/xbox360/rpg/dragon-age-2/show_msgs.php?topic_id=m-1-58464216&pid=988966 Tivadar (talk) 17:04, May 12, 2011 (UTC)

Thanks! Quirkynature (talk) 17:12, May 12, 2011 (UTC)

Also, there's a page here Force (Dragon Age II) that had a lot of the information. I've updated it a bit for format and whatnot. Tivadar (talk) 17:20, May 12, 2011 (UTC)