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Can there be more detail? Sure and I'm a sucker for as much detail as possible - but this is also why I like many of those quests and activities, including those that are seemingly inconsequential or not really tied to the main story. I'm one of those strange people who likes when the pace is slower, more deliberate and gives us more time to explore though - in fact, I'm not a fan of the pacing of many movies/games/books today: it feels too fast and in return it makes the experience feel too superficial.
 
Can there be more detail? Sure and I'm a sucker for as much detail as possible - but this is also why I like many of those quests and activities, including those that are seemingly inconsequential or not really tied to the main story. I'm one of those strange people who likes when the pace is slower, more deliberate and gives us more time to explore though - in fact, I'm not a fan of the pacing of many movies/games/books today: it feels too fast and in return it makes the experience feel too superficial.
 
If anything, the pace in DAI feels remarkably realistic - it's not just fast drama, fast successes, fast friendships/romances; it's also the tedium of hard, not necessarily glorious work or exploration. I like the fact that the Inquisitor has to use some elbow grease and doesn't just rely on his/her advisors to do everything for them - she/he has to go out there and get people to work for them, get the keeps, establish connections or just get enough goddamn elfroot. I like listening to banter in the meanwhile and I also like how I can get to know characters more, the more I do and gain or lose their approval, even if I focus on a small and inconsequential quest (returning the ring to the widow gives us 5 points of approval from Solas and one from Cassandra). Like I said - more detail is always more appreciated, so are more interesting quests (and JoH seems to be a step in good direction), but I can't say I dislike the direction DAI took, nor I have that much issue with its pacing.... I realize I might be in minority though :D - ([[User: MidnightTea7|MidnightTea7]])
 
If anything, the pace in DAI feels remarkably realistic - it's not just fast drama, fast successes, fast friendships/romances; it's also the tedium of hard, not necessarily glorious work or exploration. I like the fact that the Inquisitor has to use some elbow grease and doesn't just rely on his/her advisors to do everything for them - she/he has to go out there and get people to work for them, get the keeps, establish connections or just get enough goddamn elfroot. I like listening to banter in the meanwhile and I also like how I can get to know characters more, the more I do and gain or lose their approval, even if I focus on a small and inconsequential quest (returning the ring to the widow gives us 5 points of approval from Solas and one from Cassandra). Like I said - more detail is always more appreciated, so are more interesting quests (and JoH seems to be a step in good direction), but I can't say I dislike the direction DAI took, nor I have that much issue with its pacing.... I realize I might be in minority though :D - ([[User: MidnightTea7|MidnightTea7]])
  +
:I am also one of those strange people. I think too much area, too little story and if the story exists then it's too short. Still I'm not convinced to some names despite some already explained this to me. Inquisition is to eliminate heresy and in the game the organiasation hipocritically bears this name when they are the heretics and ally with heretics like Hessarian Blades or Avvars or Qunari. Many heathens are in ranks of the organisation like Solas or Iron Bull or Dorian or agents from Avar and Dalish Clans. The title given by superstitious humans bothers me the most when I planned to play as an elf or qunari. When I play as non-human I'm forced to spread faith I don't share. I can say I don't fight for faith but then there is no inquisition. In every culture was an equivalent of Spanish Inquisition and they had a rule of one faith when in game even leader of the group can be a declared atheist or follower of different religion. If the group was called Thedas Rangers instead of Inquisition I wouldn't feel so hypocritically.[[User:Andrzej.lewinski.351|Andrzej.lewinski.351]] ([[User talk:Andrzej.lewinski.351|talk]]) 15:54, April 1, 2015 (UTC)

Revision as of 15:54, 1 April 2015

Forums: Index > Game DiscussionIs there a pacing issue in Inquisition's narrative?
Note: This topic has been unedited for 3284 days. It is considered archived - the discussion is over. Do not continue it unless it really needs a response.

I picked up Dragon Age Inquisition late, and it really seems to fall flat in comparison to the games it follows, at least in story.

DA:O's pacing was fine, DA:A's took the most interesting/entertaining aspects of DA:O and condensed it into a great expansion, and DA:2 has the best story/pacing of the bunch, as well as showing the gradual breakdown between Mages, Templars, and Society at large.

...But as I began playing Inquisition(after the first mission with the demonic portal and the mountain), everything just screeched to a grinding halt. The violence and warring across Thedas from the Mage/Templar war being hyped up was hand-waved away and resolved by the end of the first act, and then we have a Not-Architect to fight for the remaining two acts, usually through proxies. It's like really early on the urgency of dealing with this chaos around you screeches to a grinding halt.

Is anyone else feeling this way? I wanted to like this game, but it just feels so.....watered down, for lack of a better word.


Awakening is to this date the best Dragon age expansion and forever will be , this is because of not just story but also of it's characters , Sigrun and valanna are the the most notable and hold up to the best dragon age characters to date , do not worry Oghren , we still remember you.

What made Awakening fun , is that not only was it a small story that we had a great cast , and was dependant on what we did in the last story but sorry again we did not have endless patches killing the overall experience , I can still to date go back to Awakenings and have an awsome experience and then try Inquisition post patch 1.04 and put it back on the shelf.


  • Personally speaking, I fully agree. Was not a fan at all of the pacing in Inquisition. You summed up all of the problems I had with it pretty well in the OP. Nothing felt urgent or important and the fact that most of the areas had jack squat to do with the main story really killed my interest. I mean side stories are wonderful, but it really felt like I was doing nothing but wasting my time whenever the task didn't involve the big baddie. Feels ridiculous to say but I spent a lot of this Dragon Age feeling kind of bored and the pacing was most of the problem. Not really much to add, but you weren't the only one.

- TKismyname


Hello, I have to say I agree as well. I love all the Dragon Age Games. But Inquisition lost some of it's touch. I think it is because they tried to be more like The Elder Scrolls. I do love, that the game is big, but at times it is too big and that's why the pacing in the story is so awfully off the track. I'm in my second playthrough at the moment and I spent the last 20 hours on boring side missions. I miss how they used to intertwine quests with each other or side quests with the main quests. It would have been perfect if it were a Dragon Age 2 or Origins with the level design on the level of Inquisition. Still, it is a great game, but they definitely need to scale back a little. All the good stories in Inquisition seem to be a little shattered because of the scale. It is a pity, because they feature many great characters which sort of get lost in all the mass. (I'm sorry for any spelling mistakes, English is not my mother tongue.) - JannLee360


I thought the pacing was fine if you avoided being obsessive about the side quests. I don't remember be bored unless I was trying to reach some shard collectible as part of the oculara side quest or I was tracking some quest item in the Hissing Wastes. 12.146.29.230 (talk) 09:33, April 1, 2015 (UTC)


But I think that even the side quests in the two previous games were much more interesting. For example the "Loose Ends" or "Finding Nathaniel" Quests in DA2. I think the main quests in Inquisition are well designed and exciting, but all those missions one can pick up exploring the large areas are almost completely dull. For example the quests in the Hinterlands with the ring for the elven widow or bringing back the golden halla to the clan. I hope they will improve on the quality of those side missions in future installments again. - JannLee360


...But the ring for elven widow or bringing the halla is not really representative of what we can find in the zones: almost next to the widow's hut there's a castle filled with zealots who worship the Breach; impress them and they'll work for you - and if you send them to help the refugees the entire zone will be full of NPCs commenting how Inquisition helped them. And finding the halla? It's one of many mini-quests we have to do in order to gain trust of the Dalish clan - it's not like it happens in a complete vacuum. Can there be more detail? Sure and I'm a sucker for as much detail as possible - but this is also why I like many of those quests and activities, including those that are seemingly inconsequential or not really tied to the main story. I'm one of those strange people who likes when the pace is slower, more deliberate and gives us more time to explore though - in fact, I'm not a fan of the pacing of many movies/games/books today: it feels too fast and in return it makes the experience feel too superficial. If anything, the pace in DAI feels remarkably realistic - it's not just fast drama, fast successes, fast friendships/romances; it's also the tedium of hard, not necessarily glorious work or exploration. I like the fact that the Inquisitor has to use some elbow grease and doesn't just rely on his/her advisors to do everything for them - she/he has to go out there and get people to work for them, get the keeps, establish connections or just get enough goddamn elfroot. I like listening to banter in the meanwhile and I also like how I can get to know characters more, the more I do and gain or lose their approval, even if I focus on a small and inconsequential quest (returning the ring to the widow gives us 5 points of approval from Solas and one from Cassandra). Like I said - more detail is always more appreciated, so are more interesting quests (and JoH seems to be a step in good direction), but I can't say I dislike the direction DAI took, nor I have that much issue with its pacing.... I realize I might be in minority though :D - (MidnightTea7)

I am also one of those strange people. I think too much area, too little story and if the story exists then it's too short. Still I'm not convinced to some names despite some already explained this to me. Inquisition is to eliminate heresy and in the game the organiasation hipocritically bears this name when they are the heretics and ally with heretics like Hessarian Blades or Avvars or Qunari. Many heathens are in ranks of the organisation like Solas or Iron Bull or Dorian or agents from Avar and Dalish Clans. The title given by superstitious humans bothers me the most when I planned to play as an elf or qunari. When I play as non-human I'm forced to spread faith I don't share. I can say I don't fight for faith but then there is no inquisition. In every culture was an equivalent of Spanish Inquisition and they had a rule of one faith when in game even leader of the group can be a declared atheist or follower of different religion. If the group was called Thedas Rangers instead of Inquisition I wouldn't feel so hypocritically.Andrzej.lewinski.351 (talk) 15:54, April 1, 2015 (UTC)