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Some of my ideas:

Amell sibling. DA2 indicates somewhere that the Amell in DA:O has at least one sibling. This could be a good mage origin.

Surana. And by this I mean the actual DA:O character of the elf mage origin. This would only be if you didn't play as the Surana character in DA:O. The game seems to suggest that the human mage and the elven mage origins cannot be simultaneous. So maybe an Amell presence in the Lake Calanhad Circle means a Surana is sent to the Circle in Orlais, and vice versa.

Convert from Orzammar. A dwarf origin could be one who met Brother Berkel and shown the Chant of Light. This would make sense with a dwarf acting as Inquisitor. There may also be an option to have that dwarf show emotion based on whether Berkel was persecuted or not. This dwarf could be a Legionnaire Scout, making him or her valued as one more resistant to magic than templars, and this dwarf could even be a Legion of the Dead if the writers play it right.

Alienage elf who has shown much loyalty to the Chantry, even if the elf secretly despises humans. A good possible storyline, especially if the plot involves dealing with elven magic. This elf could also be of a Dalish origin originally.

If there will be a Qunari Inquisitor, then he or she could be Tal'Vashoth. Or if the Qun allows for a Qunari to deceive an enemy and live as they do in order to infiltrate, then someone like Sten might be able to become an Inquisitor depending on how the Inquisition is run. Other than that, it would have to be a Kossith who was separated from the Qunari at a young age and then raised in the Chantry.

Thoughts and comments welcome. Believe it! (talk) 20:53, September 27, 2013 (UTC)

As confirmed by Gaider, the new Inquisition is an institution created outside of the chantry. Thus, there's no need to come up with ways to always make a potential character loyal to the chantry to justify them being an Inquisitor. (talk) 17:01, September 29, 2013 (UTC)

My biggest theory is that the Inquisitor is actually a Fade Spirit that got "injured" in the tear and its coroporealisation and had to seek refuge in the nearly dead body of a nearby dwarf/elf/human/qunari but the trauma of the injuries plus the body possession fractured its sense of self and memories, and the memories of the spirit and the person blended into a new identity that is more the person than the spirit but still gets glimpses of who they truly are in certain events. What kind of spirit you ask? Well I imagine that or whether it is actually a demon, would be shaped by post-facto by the choices you make as a player.

Why would such a person become the inquisitor? Because no one, not even they know they're a spirit in a person's body only that they "survived" a tear in the veil. YGuy (talk) 07:19, October 1, 2013 (UTC)

If DAI will have an abomination as a protagonist, then I'll hate this game. I want my Inquisitor to be a mortal from flesh and bones, with own past and childhood, not memories of a fade spirit. I imagined my Inquisitor as an elf, who wants to be an elven hero like Shartan, Garahel and elven Warden and I still want him to be like this and not a fade spirit with no idea about the world it came to. (talk) 07:32, October 1, 2013 (UTC)
Do you read? The spirit will be exactly what you want from an elf PC in my theory, it hijacks the memories and identity of the person it possesses and for all intents and purposes, doesn't just pretend to be them, it now thinks it is them and knows their past and dreams as its own. If nothing else it gives an existential question about the races, is a spirit that thinks it is an elf with specific history and life goals and personality, that is trapped in an elf's body not an elf?YGuy (talk) 09:47, October 1, 2013 (UTC)
I simply don't want my Inquisitor to be a fade spirit trapped in a body of an elf, but an actual elf. Elves are my favorite race in DA universe, that's why I want an elven Inquisitor. Additionaly I want him to be a rogue depending on own brain and finesse, not on any magic. (talk) 10:14, October 1, 2013 (UTC)
I agree completely with the anon. I don't particularly want to play as a fade spirit or demon, the Inquisitor should be a talented individual made by his or her circumstances, as Hawke and the Warden were. They achieved great things not because they were a mystical chosen one, of sorts, but because they were the best people for the job. I am almost certain this will be the case with the Inquisitor. Alexsau1991 25px-Goddammit.svg.png (talk page) 12:41, October 1, 2013 (UTC)
Does the name Cole mean anything to you? Besides, as this game will give players' the option to pick a side in the Mage/Templar War, being an abomination would pretty much rule out allying with the Templars (although why you would ally with oppressors is beyond me, but lets not get into another Mage-Templar debate here). --TheFereldenMagister (talk) 21:46, October 1, 2013 (UTC)
And how do the Templars know what no one else has picked up about the Inquisitor, not even the Inquisitor themselves? The Inquisitor wouldn't consider them to be oppressors because of his/her abomination status if s/he wasn't aware of that fact themselves. I also never mentioned that this would make the Inquisitor necessarily "Magical" or the mystical chosen one, that's you expanding the theory into tropes based on your bias. If the spirit is simply what is driving the body but not boosting it in any way then the hero/ine is still getting by on their mortal merits and talents.YGuy (talk) 03:04, October 2, 2013 (UTC)
To me Cole is only the one I have to destroy. One, who died is dead and he's too stupid to get this. Inquisition is to destroy all fade creatures in Thedas and I'll do that. No trust for spirits or demons. I always hated Cole and I want it's destruction and nithing more. (talk) 17:54, October 2, 2013 (UTC)StubbornMageSlayer
This is why we can't have nice things. People like you are why mages resort to extremes, such as turning to demons, for survival. Your actions cause the proliferation of the very things you seek to destroy. --TheFereldenMagister (talk) 02:17, October 3, 2013 (UTC)
You realize how he's just going to say that's your fault, right?--Lurooke Surana (talk) 04:10, October 3, 2013 (UTC)
@TheFereldenMagister, I said about demons, not mages. Things are never nice and if anyone resorts to extremes, it's their choice and nobody else. You should stop thinking that anyone doesn't have own reason. Everyobody makes own choices. I no longer support mages, I'm done with that because I heart enpugh of propagandas like yours. (talk) 06:30, October 3, 2013 (UTC)StubbornMageSlayer
First, Lurooke, I'd be more surprised if I wasn't blamed. I'm blamed for a lot of things that may or may not be my fault, like World War I, the Blight, and swooping. And Stubborn Mage Slayer, judging by your name, I'd say you never 'supported' mages. Yes, everyone is responsible for their own actions, but if the choice is between potential possession through blood magic or a guaranteed lobotomy through tranquility, I'd choose possession any day.--TheFereldenMagister (talk) 18:32, October 3, 2013 (UTC)
Wrong choice, possessed people are mindless, their minds are gone, they have no memories of previous life, dead mind in possessed bodies. If some arts are forbidden to practice by certain people, then they shouldn't use them. Cuban products are forbidden in USA, so is blood magic by mages in Everywhere excluding Tevinter. It's easy not to use it, like not to drive drunk. (talk) 18:32, October 3, 2013 (UTC)
Now that^ is a nice one XD A completely irrelevant IRL parallel, yet provides something to think about, despite being completely irrelevant. Cuban products were forbidden due to solely political reasons, without any regard to their actual quality and/or potential dangers. So is blood magic, I guess. It's forbidden solely because of political/religious reasons and nothing past that. Thank you dalishfan/stubbornmageslayer/whatever for advocating blood magic, even if unwillingly :) -Algol- (talk) 19:15, October 3, 2013 (UTC)
I don't advocate anything, law is law, if things are localy illegal they shouldn't be there, reason of prohibition doesn't matter for local citizens but fact it's forbidden. Marihuana is prohibited in my country, everyone who has it is a criminal. If blood magic is prohobited to mages, they shouldn't use it. If something is forbidden, I don't care why, I simply don't do what's forbidden. My alias is StubbornMageSlayer and that's how I wish to be called. (talk) 19:44, October 3, 2013 (UTC)StubbornMageSlayer
1) Considering the many aliases you have changed and (almost) the same IP, I wish to call you dalishfan. I guess you'll just have to deal with it, sorry.
2) As I've said, advocate unwillingly. You have just propagated blood magic in a way of drawing a parallel not really relevant to Thedas, but to RL, yet showing how Theodosian prohibitions of blood magic are purely artificial. Thank you :) -Algol- (talk) 20:26, October 3, 2013 (UTC)
Hmm, I agree with SMS. Like my primary custom character once said, there are worse things than death. Being an abomination is worse than death. Also, I'm pretty sure blood magic is banned for good reasons. Like the fact it can be used to take control of people's minds. However, I think there are good ways to use blood magic, like researching ways to cure the taint, or cure blood illnesses. Mages shouldn't turn to blood magic, except in special cases like if the Chantry were to authorize it for medical/scientific reasons. The Joining is blood magic, basically. Believe it! (talk) 22:28, October 3, 2013 (UTC)
Is in World of Thedas written that the Joining is a blood magic? I see it as drinking a misture of darkspawn blood, lyrium and blood of archdemon, to me that's simply an alchemy, there is no spell casting and no recitation of spells during drinking that mixture. To me that's no magic but an alchemy. Using lyrium doesn't make it magical, lyrium can be used to other things than magic. Using a spirit to wouldn't is no way to get drunk, so Joining isn't blood magic. (talk) 03:52, October 4, 2013 (UTC)StubbornMageSLayer
Because it involves blood and magic. Basic rule of thumb is that if it involves blood and magic, it's blood magic. Though the main thing with blood magic is that it uses the blood of the caster or others to power the spell. The Joining uses the blood of darkspawn, as well as the blood of the archdemon to effect a magical change in the one drinking it. I'm pretty sure drinking dragon blood is also considered blood magic. Believe it! (talk) 14:01, October 4, 2013 (UTC)
The Joining is not just alchemy. If it was, anyone with sufficient skill could prepare it, mage or not. But Duncan says that the Circle must prepare the ritual, implying that magic is needed. The Chantry probably allows it for the same reason they use phylacteries, necessity. This also proves that nothing in blood magic is inherently evil. It's the abuse of the power that creates problems, which is true for any power, be it magical, technological, political, and so on. --TheFereldenMagister (talk) 17:49, October 8, 2013 (UTC)
But mages also have hebralism as their basic skill, I thought mages are simply competent in making mixtures, they use mixtures. (talk) 18:44, October 8, 2013 (UTC)

YGuy, I like your idea. I think that would be a good identity. My only suggestion is that this be set as a "Mystery" origin, where the backstory only says the person was found near one of the Veil tears or something and he/she remembers very little. That way the mystery is revealed as the game goes on.

Since no formal connection with the Chantry needs to be established, I'd say an Antivan Crow origin would be a good one as well. The Inquizition could hire a Crow, believing him or her to be the best spy money can buy. Another option similar to this would be an Orlesian Bard. In these cases, they could pretty much be of any race. Believe it! (talk) 17:40, October 2, 2013 (UTC)

The PC doesn't work for the Inquisition, he/she is the leader. (BTW, I do like the idea of being a assassin since it's my fave specialisation) Welshman15 (talk) 17:47, October 2, 2013 (UTC)
Would have been a good idea, but I don't think that an Antiwan Crow background is viable lore-wise. From what we know from Zevran's tales, one is inducted to the Crows since early childhood and spends the rest of (short) life training and working. In short, the Crows do a good job creating a tool and a living weapon out of their members, but that excludes a developed personality (the Inquisitor) right from the beginning. Zevran might be an exclusion, but two exclusions are a trend already. Too cheesy, if you ask me. -Algol- (talk) 22:47, October 3, 2013 (UTC)

At the end of the prologue, the Inquisitor walks towards the camera, as the first few chords of the Mission: Impossible theme start. They stop, look at the camera and whip off the mask to reveal....The Hero of Ferelden! They wink at the screen and "Did you miss me?" --Madasamadthing (talk) 20:00, October 2, 2013 (UTC)

Really, Dalishfan? Deleting my posts? You go and copypaste it back where it was. Now. -Algol- (talk) 16:00, October 4, 2013 (UTC)

Thank you very much. Don't do this again, alright? -Algol- (talk) 16:23, October 4, 2013 (UTC)
I said it was an accident caused by computer error. I am not Jak Dracker. (talk) 16:47, October 4, 2013 (UTC)
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