I just finished DA:O and began to play DA2 (I played it before but dont finished). For example first that would I change is companion armour.I understand that they want companions has unique style ,but thay could create diferent types of unique armour for every charecter.And first question what armours they could have(your ideas) Second is map, I just cant understand why they coudnt create atlast 3 big citys in Free Murch as wel as some Thaigs, and Elven ruins,which of what would answer question that gathered through first game. Third there was no great batle in the end.It would be interisting if Qunari conquere city and you gather armys in Starkhaven with Sebastian and retake city(this for example,you could have better ideas) User:Riman
Romanceable Varric. True Story. That's what I could change. And the chance to Murder-knife Petrice. Oh and.... the maps. Stupid stupid repeating caves... And the chance for more sweet moments with the other companions, whether they be LI's or not. *shrug* Probably some other things too, but thats what came to mind first. Myridd (talk) 22:51, November 28, 2011 (UTC)Myridd
Oh dear oh dear oh dear... you ask such a broad and encompassing question. Where to start...?
I've got it! (Sorry about the list)
- The elves, they managed to alter them just enought to look like ugly and short humans. Not cool.
- The Dalish: Not digging the Gaelic accents
- Anders: Less emo, more DA:A if you please
- Tallis: Magic eraser
- Dwarves: Seriously, is that some sort of LOR shout out? No dwarf women? I take it they just shoot out of holes in the ground?
- Qunari: They seem a little pale: must have bad circulation.
- The Hanged Man: They really need a better floor plan
- Talkative Man: Always in my way when I try to leave Varric's room
- Crossbows: Need more of 'em
- Greatswords: Feels every bit as devastating as a flyswater
- Dual Wielding: Warriors have two hands. WHY can't they do that now?
- Orsino Harvester: Really, we won and you do THAT?
- Grace: She could be a little more grateful
- Frankenmama: Why do we need this cliche?
- Textures: Entirely too bright, and Kirkwall is too grey
- Shields: They look like cardboard, some of them. (Inspiration for DA:R armour?)
- Sebastian: Less hypocrisy would be nice... hmm
- Hypocrisy: less of it please
- Cullen: shouldn't show up if he took command of the ferelden tower
- Marethabomination: Really? That's your solution?
- Final Battle: Staying neutral would have been pleasant
- Hurlocks: The look much more... comical then before.
- Genlocks: Where'd they all go?
- Shrieks: Same deal
- Sandal: Yeah yeah, we get it. You can blow critters up. Do something interesting now
- Chantry incident: Biggest WTF moment... ever.
- Gascard DuPuis: Wait! This isn't what it looks like! As a matter of fact, it is
- Lady Elegant: If I gave her a coupon for a personality at the supermarket, do you think she would get one?
- Hawke's one liners: All terrible, none made me laugh
- The wounded coast: I see the ocean, but there are no waves. Weird
- Dungeons: This one looks like the last one, and the one before that, and the one before that...
- The Weather: Why is it always clear skies and no rain?
- Petrice: I just want the chance to murder knife her
- Viscount Dumar: Your policy will not work, it was tried with Germany
- Bows: They could at least have strings, that's not a lot to ask for
- The Alienage: It's very... small
- The Vhenedahl: There is nowhere near enough light to support a tree of that size
- Duel with the Arishok: I would prefer him not to bug so easily
- Isabella: couldn't even make the DA:O connection first time I saw her
- Quests: I'm tired of playing errand boy
- Rock Wraiths: I do want to see more of those guys
- Okay, whilst I agree with the majority of those complaints and most of the rest are completely understandable, I feel I must take issue with one point. How dare you critcise Lady Elegant, she's perfect the way she is and I would hate to see anyone change anything about her, well aside from perhaps giving her a bigger role :P. Violet Rogue (talk) 04:40, November 29, 2011 (UTC)
- Thank you. I haven't laughed this hard in a long time, and it is much appreciated. --CommanderCousland (talk) 02:18, December 1, 2011 (UTC)
I would have the entire thing take place in Starkhaven, with the murders of a majority of the ruling family and NO sister Petrice, Meredith, or Orsino I have to think it would be more interesting. After I sorted out that mess I would make myself king amass my Starkhaven forces and then go "exalted march" on Anders and those Templars/Mages in Kirkwall and get that all sorted out! Slim7180 (talk) 04:58, November 29, 2011 (UTC)
I would have changed the Anders character arc to be more focused upon him maturing as an individual. Actually starting to understand why mages are so controlled and attempting to exploit his position of free agency through the Grey Wardens to bring about positive change. I felt his arc in DA2 was a spectacular betrayal of two of my favorite Awakening characters in one go. I thought of Anders as unhappy with the lot of mages but generally upbeat and not terribly spiteful. Similarly, I greatly enjoyed Justice's role as an archetypal "lawful good" character imposed upon the otherwise harsh reality of DA. Justice's personality was rich in trope, but inserted into a world where his absolute white-knight habits were alien and interesting. But nooo, they just gotta go blow up a church. Why? 'Cuz grimdark, that's why! Awakening hinted at Anders developing a more adult outlook with time and I would have much rather seen that continue, especially with the guidance of something like Justice, than feel compelled to kill him every playthrough for the slaughter of innocents. Hlbeta (talk) 05:29, November 29, 2011 (UTC)
Personally, I think the biggest thing I would change is the effects Hawke has. As has been said many times on this forum before, you get very few actual choices as Hawke that actually matter on anything but the smallest scale, terrible stuff happens to you and your family for no real reason story-wise other than shock deaths, there is basically nothing Hawke can do to change any of his/her companion's minds on anything, even over 7 freaking years, when the Warden can make his/her companions change their opinions on very fundamental parts of their worldview in the span of 4 or 5 campfire chats and a quest or two. Basically, what I want is for Hawke to actually succeed at things, rather than all the change you cause either be completely outside your control or caused by your failures. I also agree wholeheartedly with Hlbeta about the Justice/Anders thing, what happened to them in DA2 was a serious letdown for me (I actually kind of get the reasoning behind why they turn out that way, but I still don't agree with it or like it), as I was a fan of both of them in Awakening. I'd also make a Kirkwall that wasn't apparently inhabited entirely with exactly 3 types of people: people who need you to tie their shoelaces for them, people who exist solely to attack you in wave after wave of faceless goons every time you go to pick up your dry cleaning, and raving batsh*t lunatics, especially lunatic mages. Seriously, what's in the water in Kirkwall that turns both templars and mages into foaming-at-the-mouth fanatics?! UrLeingod (talk)
- UrLeingod, it's not whats in the water... according to the devs it's whats buried in the Vimmark Mountains... stupid Grey Warden prison ruining Kirkwall! Slim7180 (talk) 08:46, November 29, 2011 (UTC)
Remove troll factor from Hawke. No matter what you do, it all turns into disaster, even when you are acting out of your best intentions. Its an interesting concept, but quite poorly executed. Seems like the devs probably wen't for drama and grey areas. But somewhere it all turned into a huge mess of disconnected stories. The bright atmosphere doesn't add to it either. You don't feel the misery, the persecution and suffering of mages, the poorness of refugees in Kirkwall. Hell, I didn't even understand in the beginning that Anders got me collecting GOO for that bomb of his! You just see your character jumping around spouting silly one-liners, which aren't even funny (as Isolationistmagi said, and I agree), and messing things up in the process. --Ascendra (talk) 14:53, November 29, 2011 (UTC)
I have various gripes, but I'll try to keep this short and focus on companions and companion interactions. I would have liked the characters to be more three-dimensional. All of them seemed very...flat. I shouldn't be able to sum up an ENTIRE personality in two words.
- Anders- *bleep* Templars!
- Fenris- *bleep* Mages!
- Isabela- *bleep* me! Please!!!
- Merrill- Social awkwardness!
- Sebastian- Maker, NO!
- Bethany- I'm bland!
These two word descriptions should have been character traits. Not characters. I did like Aveline, Varric, and Carver. These seemed to be the only characters anyone put any thought into, and while Carver starts out as a whiny punk at least he matures.
Which leads me to my next character gripe: Nobody changes. Putting a little codex entry that claims a character has changed over a period of time is cheap. Show, don't tell. I would have like characters who were willing to consider Hawke's perspective, or who matured based on past events and choices (which were all but nonexistent, but that's another thing I'd change). I would try to implement this type of system, because then in a way you not only shape your character, but your companions. Perhaps inciting bitterness or appreciation or a change in opinion based on your actions.
My final change would be to add more character interactions. One or two scenes per act is not enough, and constantly having to trek to their "home base" was a pain. I did like the idea of a "home base" but not every conversation should have been mandatory there, I would have some conversations available at any time and some that are exclusive to their home base. This allows for more character-companion interaction and better immersion and an opportunity to develop the character more.
I lied this is really my final change, I would also change companion armor. Perhaps make the Hanged Man or the mansion a "central base" where I could swap equipment between my companions. I would add exclusive scenes to the Hanged Man, perhaps interacting with a table would begin a scene of Hawke drinking and having fun with his/her friends, or picking up dates with Isabella, a card playing mini-game with Varric, things like that.
- This would've made quite an awesome game, actually.The Ranged Man (talk) 19:53, November 29, 2011 (UTC)
I agree with GoldenNightKnight, myself. My favourite characters in DA2 were Aveline and Varric (Carver got sidelined early on, after all), because the others just seemed so flat, and inconsistent, in comparison. What was a bit jarring as well was the lack of change to the characters, they seemed inmutable, or barely changed, as if weeks have passed and not seven years. I'm also all for Awakening Anders, and not the whiny emo abomination they made instead of him in DA2.
Immersion-building minigames and stuff that doesn't really affect the plot but is fun to do would certainly be a plus.
The lack of impact your choice has on the game is not very good either. Hawke only seems to truly have an effect on the individual lives of random passersby and such, and is absolutely powerless when it comes to something greater. He's pretty much acting like an action survivor - thrust into the spotlight and having to act the role. For such a great buildup about the whole 'rise to power' thing, there's an awfully small amount of power. He doesn't even have power over himself.
I wouldn't streamline the story like they did gameplay. I don't really mind the simpler combat mechanics, it's not that important to me to have some kind of an arcane battlestation for a character with a myriad controls and options, but in the story, this is essential.
I would definitely erase the Orsino Harvester incident for mage-allied Hawkes. I ranted a lot about it earlier, so no point repeating it at the moment, but it's one of the most facepalmic moments in the entire game for me.
I would actually make the mage-templar tension affect Hawke and his bunch of misfits, and not just be a plot device gathering dust on the top shelf and brought down out of the blue for the finale. Really, he/she's friends with a ton of fugitive mages, and may even be one him/herself, and the vicious fanatical templars don't do squat while he struts right under their noses, with a handwave of him/her 'being important' - well, since when has that stopped Meredith? And besides, it doesn't work in Act 1, and he/she's like that then too.
The sudden shift from the Qunaricious storm of action and awesome to the eve of a completely different (and undercooked) battle was jarring as well. There should've been more 'padding' to cushion the transition. For example, there was plenty of such cushioning during the transition to Act 2.
Overall, I'd make everything more intertwined, and make things affect each other more. I'd give the player more options, more possible paths, as well as make the experience more personal for him/her, make them care about the fate of the characters. The game sure could have been better, there's a huge lot of unrealised potential that could've made it a milestone of modern gaming. Hope they realise the mistake and not repeat it in DA3.The Ranged Man (talk) 19:53, November 29, 2011 (UTC)
I agree with all of the above. I just hope someone, anyone at Bioware reads these Forums and relays all these ideas to the devs..
Oh and I'd add that the GUI graphics don't help immersion into the game either. Those reddish-modernish codex/inventory/character screens just don't do it in a game like this. The book/paper background approach in DAO gave the impression you actually were looking at a map or your journal to get info, instead of getting it out of thin air. I had the impression I was looking at a plastic menu, that had nothing to do with the world the game is set in. Just sayin'. (And I hope the trail-of-blood-on-map-loading-screen comes back in DA3)
- Yeah for me the slowness of combat was one of the only problems with Origins. I would have simply liked a faster paced and smoother version of DA:O's combat for DA2, but Noooo! We had to get a revamped and almost ridiculously fast paced combat system. I really just miss all the tactical variety of Origins, something DA2 sorely lacks. MrRexfire (talk) 21:31, November 30, 2011 (UTC)
Well because you asked :P I'll start from the top and work my way down...
- Character Creation need more variety
- More races (they didn't want to make a back story they were just refugees past not included since the intro wasn't too detailed like in origins) or have added the additional origins for characters.
- Elves to me were not pretty in DA:O/DA2 sure slender bodies and faces but they could have done way better, I still cannot bring my self to play anything but a human female unless it was just for the origins story in DA:O.
- More facial options and body options, (for females the make up isn't that great, less or none looks better strange enough).
- Family appearance choice instead of predetermined on presets.
- Bring back origins combat, gearing, etc. I was a Arcane Warrior but was more like a dual wielding spirit/entropy caster.
- Down play the blood magic is evil, we know it is bad, dangerous and dark but it be great to have some able to use it and not abuse it (like me the main character) I don't play blood mage cause usually the party set up I have is very against it :P but mind oyu I don't want to use blood instead of mana but I want to summon demons and have desire demon magic :)
- Templar vs. Mage, I am always a mage so I always have haters! less hate please :P
- I personally didn't like the acts cause if you wanted to go back for a missed merchant item *facepalm*
- Respecing? why in Awakening and not DA2 (I do not have the DLCs if they came out after then nvm :P)
- I wanted real international play, I would have loved to have traveled to Fereldan and Free Marches (as well as Orzammar) and see what happened to every one from my origins after the blight.
- I wanted world realm (no boundaries and no loading screens (unless a dungeon or at least outside the cities)
- Ever since Origins I wanted to use my new high end gear I earned from completing the story-line either by basic environmental mobs/creatures or heirloom to my next game/character. But I have to admit I wanted a Dragon Age World so that after geared from story-line you could continue or redo certain dungeons (yes, I wanted and hoped for a mmo dragon age/world of warcraft hybrid :P), but after playing DA2 1/2 I looked up and saw it is not planned to go that way. So instead I would have liked a origins da 2 to be more one game, like character import and not just a history import.
Well it is my wishes and may not be all wanted by everyone else :P but some of the ideas I am sure would have been desired by a few others too.07:42, December 6, 2011 (UTC)