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Forums: Index > Wiki Discussion > Identifiers on "Quests" pages
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As indicated on the Quests (Dragon Age II) page, we have a full list of every possible quest in the games. They make a great way to check off quests you still need to discover, but I have a concern with the Dragon Age II page. Namely, that many of the quests are mutually-exclusive or carry some pre-requisite from either an Origins import or satisfying a condition in either Act 1 or 2. This in turn makes it difficult to keep track of which quests you can unlock in your particular playthrough and which ones you still need.

My proposal is that we identify these conditional quests by changing the font color for them, while leaving those that can be obtained regardless of import or choices in the default yellow/gold font color. For example, we change The Underground Railroad and How to Frame a Templar to a light-blue signifying that it requires a pro-mage choice (free the Starkhaven mages and Keran remains in the templars), and we change Elves at Large to a light-crimson or orange signifying the need for a pro-templar choice (Feynriel goes to the Circle). Is this possible within the formatting options of the wiki?

Failing that, can we add notes next to each quest in the style of the Quests (Origins) page? What are the community's thoughts? RShepard227 (talk) 16:28, August 28, 2013 (UTC)

I'm definitely in favor of somehow marking out the conditional quests. I didn't even know half of them existed and would love to know what the conditions are to trigger then so I can go back and do an alternate Origins playthrough to import. I don't know the best way to mark them out aesthetically, but having some notes on that page would be great Kelcat (talk) 16:38, August 28, 2013 (UTC)
I would also support this, though I think more discussion would be needed on how exactly we want to distinguish these quests. Chantry symbol King Cousland | Talk   00:06, August 29, 2013 (UTC)
I think a colour code could work quite nicely. This is certainly something the wiki can do. It could be done directly, as is done on Dialogue wheel, or it can be done through templates (see Category:Color templates). Given this is only intended to be used on one page, I think the direct method works best. Friendship smallLoleil Talk 01:57, August 29, 2013 (UTC)

Sounds like there's some agreement. Okay, I'll bullet some color suggestions and see if we can apply it:

  • Green for anything requiring a Dragon Age: Origins prerequisite
    • Grey/silver for Dark Epiphany and Terror on the Coast, to indicate a mutually-exclusive pair dependent on the result of the Warden's Keep DLC
    • A similar color for Fool's Gold and Finding Nathaniel, to indicate a mutually-exclusive pair dependent on Nathaniel Howe's recruitment and survival (This extends to Lyrium-Laced Bilge Hoop)
    • A third similar color for the two mutually-exclusive quests dependent on saving Amaranthine or Vigil's Keep (I prefer grey styles due to the association with Grey Wardens. Royal/medium blue might also work)
  • Light blue/Aqua for anything requiring a pro-mage choice (Feynriel sent to Dalish, Starkhaven mages freed, Keran reinstated)
  • Orange/light red for anything requiring a pro-templar choice (Feynriel sent to Circle, Starkhaven mages apprehended, Keran dismissed. This extends to Goosegirl Cameo)
  • Light purple for the Night Terrors-related companion quests
  • Dark red for The Fixer, which unlocks only by taking the "dishonorable" choice at the end of Offered and Lost
  • And a tan/brown for Consoling Words, which requires Bethany/Carver to be left home during the Deep Roads Expedition (this quest I couldn't identify in my count, which led me to propose this in the first place)

Any other suggestions? Maybe a color for the Bone Pit quest-chain (missing a single one denies you Mine Massacre IIRC)? RShepard227 (talk) 03:25, August 29, 2013 (UTC)

I think most of these look good. The only thing I'd point out is that grey doesn't always stand out really well on the pages, so maybe a color that "pops" more. Maybe the yellow color template for Stamina (per Morrigan's comments about Grey Wardens being famed for stamina) Kelcat (talk) 06:23, August 29, 2013 (UTC)

I support the idea but I think that an icon would work better than a colored link, i.e.:

mostlyautumntalkcontribs • 07:18, August 29, 2013 (UTC)

I'd support that. Are you thinking different icons for different threads, or just the same icon to denote all alternate quests? I think either way would work. Just something to denote that a certain quest has a requirement from Origins. Kelcat (talk) 16:38, August 30, 2013 (UTC)
I like the icon use for The Fixer; it doesn't really fit into any category, but it should be denoted somehow. That dark red is a little hard to see, so maybe a lighter red, which I didn't put in the list since it equates to Rivalry in DA2. I also think an icon in addition to a color code would work to show mutually-exclusive pairs (like How to Frame a Templar and A Debt in the Family) stemming from one of two choices in the same quest. It beats coming up with fifty shades of grey for all the pairs. To Kelcat's point about using grey, light grey can work since it's being stacked against gold font, and it's light enough that you can read it against the black background of the page. Yellow might not work for some readers because of the same gold font used for the regular quests. RShepard227 (talk) 20:55, August 30, 2013 (UTC)


Nope I tried testing the color change, but the "link" formatting [[ ]] supercedes the font change and keeps it the default gold. Looks like we'll have to go with colored icons, unless there's a way to change the font color without adversely affecting the link template. RShepard227 (talk) 06:15, September 1, 2013 (UTC)

If you still want to try the coloured links (without templates), you just need a little extra formatting to get it to work. Using [[How to Frame a Templar|<span style="color:#1E90FF">How to Frame a Templar</span>]] results in How to Frame a Templar. You can check out some other possible colours here Friendship smallLoleil Talk 07:49, September 1, 2013 (UTC)

  • Okay, thanks! I realized that what comes after the "|" key (not sure what it's called) is what you want the link to display as, but I thought it had to be a word, like [[Dragon Age: Inquisition|third game]], becomes "third game." I didn't realize you could do that with the font color or other wiki codes. I'll give that a try. RShepard227 (talk) 17:51, September 1, 2013 (UTC)

Yes I colorized all of the special-condition quests, and I moved a couple to "under" the quests required to unlock them. This should add some detail to the page and make it easier to track what's available to you. Take a look and tell me what you think, if some colors should be changed, if we should use icons in conjunction with the colors, or any other points. RShepard227 (talk) 03:16, September 2, 2013 (UTC)

I think most of them look really good . The only color I'm iffy on is that light grey used for Secret Rendezvous and The Conspirators. It's so light that it makes it look like unlinked text. Kelcat (talk) 09:51, September 2, 2013 (UTC)
yeah that, and also u need to color the Note itself , make eachg color mentioned is really colored not just normal text , may be make it bold too
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