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Forums: Index > Game DiscussionI call for at least two more DLC until DAIII comes out!
Note: This topic has been unedited for 4352 days. It is considered archived - the discussion is over. Do not continue it unless it really needs a response.

I am asking that Mike/David/Mark and others at Bio Ware/EA to create and release two more Downloadable Contents, to carry us through until they create and release Dragon Age III. This would give them plenty of time to create and design the best Dragon Age Game yet.--Charlie.look (talk) 09:58, April 17, 2012 (UTC)

I cont think so they just canceled the expantion.--Icemoomoo (talk) 11:51, April 17, 2012 (UTC)

And waste the precious few resources that will go into DA3's development on DA2 DLC? Why? Just let this abomination of a game die, like it should have last spring.

20px-3431068.png Tekka Ijuin | Talk 

12:02, April 17, 2012 (UTC)

I'd like an DLC about elves, I'd like to meet Velanna, who found her sister and tries to cure her. I don't want her to be a ghoul or broodmother. I also wish to meet more old good companions, Nathaniel, Sten and Sigrun were interesting characters. Another DLC could also show other city in Free Marches. —Preceding unsigned comment added by 156.17.71.249 (talk) 12:22, 17 April 2012 (UTC)


Nope. Not happening. They would never come out and admit it, but bioware, and EA are experiencing a bit of a financial issue at present. DA2 sold far less than expected, ME3 is on track for the same, and SW:TOR is rather rapidly becoming a sucking chest wound it seems. So lay off and let them focus on making a Complete game. And pray to God It's fantastic. Because otherwise.....well, there's already trouble. Another dud or underperformer and trouble might not be the right word. The Grey Unknown (talk) 12:39, April 17, 2012 (UTC)

I may have cropped somebody's statement. Apologies. The Grey Unknown (talk) 12:41, April 17, 2012 (UTC)

Considering that I've seen several stores and supermarkets selling ME3 with a third off the price, yeah, I can imagine EA forcing Bioware to stop making dlc at the moment to concentrate on producing full games. And seeing as how that Bioware announced that they had stopped support for DA2 I can't see them making any more dlc. --Madasamadthing (talk) 12:44, April 17, 2012 (UTC)

EA is laying off people too. A thousand. Never a good sign. The Grey Unknown (talk) 12:48, April 17, 2012 (UTC)
I heard it was a rumor and a EA offical has declined it.--Icemoomoo (talk) 13:31, April 17, 2012 (UTC)

If the company is in that bad a shape then why spend what little they do have on David G. trying to be the next Stephen King, why waste resource on comic books? The Game is a good game despite all the faults put into it by certain people. If it is in that bad a shape why not sell the Game Series off to a company that is willing to put the time and effort into it. --Charlie.look (talk) 13:49, April 17, 2012 (UTC)

One. There will be no more DA2 dlc because they're concentrating on DA3. Two. Game companies nowadays know they can't solely rely on magazine/tv advertising for their products, creating multimedia products allow them reach a wider audience and try to get more money. If someone gets the comic or the game and they go "Oh, I liked that I wonder what the games are like" then the job is done. Three. As it is now, EA tends to latch onto companies that they think are awesome and suck 'em dry. The thing is, Bioware is still making them money, a trickle as it is, so its doubtful EA would sell them off, not until the point where they are hemorrhaging money from every financial orifice. And even then companies like EA would rather restructure companies like Bioware rather than sell them off (i.e. gut the company for the promising staff and then let it go bankrupt). --Madasamadthing (talk) 14:29, April 17, 2012 (UTC)
I don't really think you see it from a financial perspective, with EA it's all about minimizing production costs and so maximizing profit. This is one of the main reasons why both DA2 and ME3 feel extremely cheap from time to time. However DA2 didn't sell as much as they wanted, and the DLCs sold even less, no matter how much they advertized it (omg it has Felicia Day! Etc.). And if you couple that with ME3 sales not going well either (as Madasmadthing pointed out), and the fact that the fan outcry is forcing them to release some DLCs for free, it's very obvious that they are loosing money, so they don't have the resources and the willingness to be on DA2 DLCs.
As for the comic book and other media things. Most of those probably were set in motion before SWOTR and ME3 going down like the Titanic. But even if they weren't, it's much easier to turn a profit with books and comics than with games, since they are cheaper to make, and consumers don't think that hard about whether to get them or not. I mean, compare buying a comic for 6$ (all parts of Silent Grove) and an ME3 caliber game for 60$. Unless you are really, reeeeaaally tight on money, buying the comic is a no-brainer for a franchise that seems interesting. Also selling of franchises is not something EA does...besides there really isn't any publisher who would buy DA anyway.--SunyiNyufi (talk) 15:45, April 17, 2012 (UTC)
Charlie, Bioware and EA aren't spending money on books and comics or toys etc. Those are licensed works. Bioware and EA got paid to allow those to be produced. Zambingo (talk)
I'd much rather have another Dragon Age: Asunder than another Dragon Age 2. OneDeadTemplar (talk) 01:18, April 18, 2012 (UTC)
Well, to be fair. I doubt they've lost money on DA2 or ME3, but they sure as hell did not make as much as they expected. But they are still way in debt concerning TOR, and that amount could be just ridiculous given production costs reported to be over 200 million, plus advertising, plus upkeep and expansions...MMO's are expensive. And while they made some of that back with sales, and some with monthly subscribers since December...no way they've even cut that in half yet IMO as sales were underwhelming and subscriptions after the free first month, while not reported, are probably dropping seeing as how the servers are just not busy at all....and books/comics etc are cheap compared to games. It's easy money, and like Zambingo said, third parties foot most of that bill. So little risk there. Personally, I don't think it's super bad yet, and it is certainly no where near time to cannibalize bioware like has happened with other studios owned by EA. But if the ME3 freebie tanks, and TOR struggles even more...well...Da3 will still probably get made. 95% sure on that. But what's put into it, how much time is given... all kinds of serious questions arise. And the pressure...man. I don't envy them. The Grey Unknown (talk) 17:35, April 17, 2012 (UTC)
The good thing about The Fandom's prognostications of doom in relation to Bioware's financial status is that if only a fraction of it is true then everyone at Bioware would want to get a success with the next game. It's a Back Against The Wall type of thing, in a creative situation that can help produce truly awesome results. In a sorta similar historical moment the dev team on the original Final Fantasy was against the wall and they then birthed an all-time great game. Zambingo (talk) 19:44, April 17, 2012 (UTC)

O Kay so maybe they are not spending time and or money in production of Books, Comic Books, and Toys, but what truly sucks is when they first put Dragon Age II out, I put in enough money into purchasing BioWare Points because I thought it would be like Dragon Age Origins and they would put out more DLC's then they did, THAT IS WHAT SUCKS!--Charlie.look (talk) 17:51, April 17, 2012 (UTC)

You know you see David, Mike, Mark and other at the PaxEast Convention telling us how the read and listen, but I truly believe they do not because just once I would like to be able to talk with one of the guys to have explain why they NEVER RESPOND to any of my e-mails and tweets to them, lord knows I have sent them enough. Maybe I am just a complainer but it seems to me if they have a responsibility to answer some Fans/and Loyal Game Purchaser. Oh well enough of the personal bitch session, I was just glad to see the few response to Bio Ware/EA responsibility to put out another couple DLC's to bring Dragon Age II issues to a close before they release Dragon Age III, which I am guessing they will release during the Christmas Season of 2013.--Charlie.look (talk) 18:03, April 17, 2012 (UTC)

I understand your pain, Charlie. Especially about non-refundable purchases of points. But to be clear, in case you missed it in your frustration... there will be no more Dragon Age 2 DLC. That's a fact. Bioware/EA closed the door on the game and have moved on. Zambingo (talk) 19:36, April 17, 2012 (UTC)

Also development teams/company employees tend not to reply to questions or comments they believe have been answered already. It's not personal against you if they aren't answering you back. :) Zambingo (talk) 19:36, April 17, 2012 (UTC)

They also don't answer anything they don't want to. Including plot holes. And apparently we have entitlement issues...
But considering just AMAZING MotA was </sarcasm>, I'm happy they moved on. I just don't care if Hawke ended up robbed blind and dead in a ditch in a back alley in Rivain... (Which, seeing the decisions Hawke makes, is likely). -Gabriellesig 00:34, April 18, 2012 (UTC)
Okay O.o, I don't think you like DAII. Got it.Sir Fritz (talk) 04:38, April 18, 2012 (UTC)

Anywho, I don't think DAIII should be on the brain really, they could just drop it to concentrate on C&C I'm kind of psyched about it. I mean, if all the hate on the forums are the fans of DA, might as well just cut their losses now. Considering I thought both games were great, but word of this thread is that DA and ME are spreading financial ruin, might be time to move on and come back sometime later with a different generation, or when the Nastolgia effect has finally worn off.Sir Fritz (talk) 04:44, April 18, 2012 (UTC)

C&C isn't really made by a core Bioware development team, rather a random EA developer with the Bioware name slapped on.--Icemoomoo (talk) 06:15, April 18, 2012 (UTC)

I don't think there's a point in more DA2 DLC. Makes me wonder what's wrong with Bioware/EA. They make great games DAO,ME,ME2, then they screw them up in the most basic of ways. Makes me wonder if Activison had bought Bioware, or maybe Microsoft maybe then they wouldn't suck like they do now. Dawnofdoom999 (talk) 06:04, April 18, 2012 (UTC)

One impact was the release of Skyrim too, I think. DA2 was released earlier in the year, and for people who played DAO it was like getting a dollar hamburger after getting an amazing nouvelle cuisine halibut with champagne sauce. Hamburgers are delicious, don't get me wrong... it just was a huge surprise.
And then came Skyrim. Not my most favourite, but I have to admit, it was excellently crafted. Doesn't help Witcher 2 got released a few months after DA2 as well. That was like hearing that the two restaurants next door were producing handmade, authentic Italian Pizza and Gordon Ramsey cuisine.
It's not that DA2 was a bad game. If it was released from any other company, we would have accepted it (maybe); but this is Bioware, the company that pretty much SET the western RPG pc games in the previous decade. So there isn't much margin to error for them (I know, it's hard, tough).
We thought it might be a fluke. "EA bought Bioware, must be production rush pressure, they'll do better next time," we said. But then came ME3, which was awesome, until the devs slapped you in the face and said, "what do you mean, you want your endings to count? Are you out of your mind?". Doesn't help the DA Revelations was amazingly bad compared to a 3rd-party made Dragon Age: Warden's Fall, and that they made a DLC out of it in which the main character was a Mary-Sue that grated on a lot of people's nerves.
Because quite a few of us are from "start of Bioware era" and few of us even started off with tabletop (where action does not count, die rolls do! Just joking. The story, of course, tests the dungeonmaster), it seems that the story is very important. Gameplay, yes, but the characters, the atmosphere, the lore even more so. So for me, releasing more DA2 DLCs is like telling me "we're working on cheezee fries". Yes, that's nice, but can we go back to nouvelle cuisine? Your second release was a hot dog. Your neighbours are releasing dover sole muniere. Come on, Bioware. -Gabriellesig 06:32, April 18, 2012 (UTC)
A part of me wants to see some of the best of the Bioware team make a new company and just go back to what made them great. Oh and to see Bioware go under. That would be good too. Dawnofdoom999 (talk) 07:17, April 18, 2012 (UTC)
Errrr, no, it wouldn't. Because whatever you might think about Bioware's current games and whatever is wrong with them, thats down to a small handful of people. If Bioware went under, some of the "best of Bioware" would be snapped up by other developers in a flash. But what about those who still work for Bioware but not on the development of games? David Gaider and Mike Laidlaw are both names that are easily recognised, but what about Michael the guy who works in translating the games to French? You want a company to go under but there are hundreds of people who don't deserve that. Like I said, the likes of David Gaider and Mike Laidlaw could find employment with other companies in next to no time, but the other employees are going to find it next to impossible to get a job in a job market like the game industry. As for starting up a new company, you do realise that with video games, there is a somewhat large startup cost with no return for a few years with absolutely no guarantee of success. So no, I don't want Bioware to go under.--Madasamadthing (talk) 14:40, April 18, 2012 (UTC)
Infinity ward was started by a small team of people from another comapany (under EA) amd they now make some of the most prfitable games. And yes, I know what you're saying. But I did only say a part. Plus if they don't go under then what? Do we still buy their games? I would much rather people stop then feed them cash to make more bad games. I'm still trying to hold onto the idea that Bioware will shape up, and they will make games that I can love. But so far that seems impossible. Dawnofdoom999 (talk) 19:48, April 19, 2012 (UTC)

Start of Bioware era? There was/is an era? How old are some of you? By the opinions written here they came out with a couple games and now are through, apperantly. They are still a young company, and I don't think they should appologize for the great games that they came out with. Feel free to critisize them, free speach and all, but go out and make something better. All the hatred seems rooted in Fan fiction, it takes a lot of work to bring together these great projects which have no rival (TES is souless, and Witcher is a dull action/RPG, IMO). All complaints are centralized around what the fans wanted and what the creator made. If anybody wants to make their own Baldur's Gate type of game, they probably should do that, because that way fans can make what they want and let creators create new experiances. I don't need more of the same old game, that's why I have the old game. Companies should not make the same game over and over, but maybe should leave a fraction of the original team behind to make eternal DLC to appease fans.Sir Fritz (talk) 02:36, April 19, 2012 (UTC)

Considering that it's been... 10 years? 12? since the release of Baldur's Gate, I'd call that an era. Witcher 2 was a decent game, after it abandoned the Aurora Engine Bioware created a decade ago. I mean, Pool of Radiance was on MS-DOS, and the Bioware game prior to BG was also on MS-DOS. Fallout and Diablo came out in the same age as BG too.
The common opinion from the poll seems that people are dissatisfied with ME3 and DA2. I'm not saying they should close, but I do maintain that they should most definitely reconsider their development approach. EA is notorious for their crunch time, but I've never heard of Bioware doing things like that. If they are, they should stop. -Gabriellesig 04:51, April 19, 2012 (UTC)
But if the reviews here are correct that all ended 2 years ago, so yes that would be a 12 year cycle if every Bioware game since Baldur's Gate to Mass Effect 2 all had such perfect value that you've never seen anything close to the past two years of mess ups. Which going off of the forum I would guess so. I'm not sure what the arguement is though, I don't much enjoy DA:O. I play it to see the differences in DAII, ME2 is slow and clunky in comparison to ME3. And my only arguement this whole forum is why nobody seems to have any initiative to go out and create something that they want. That's what game developers are doing, they can't please everyone so they have to make choices based on a project plan. I've enjoyed what they've made, other's haven't, but if you're looking at the sales that's too bad, because if the industry is driven by those kinds of figures instead of creating something inovative then the quality can only go down not up.Sir Fritz (talk) 07:14, April 19, 2012 (UTC)
There ya go, you answered your own argument.

game developers are doing, they can't please everyone so they have to make choices based on a project plan

Exactly. The devs decided they can't please everyone, they have to make choices, and so they cut DA2 DLCs. End of story. -Gabriellesig 05:52, April 20, 2012 (UTC)
More like End of Line, right? ;D--SunyiNyufi (talk) 09:50, April 20, 2012 (UTC)

Are you suggesting Sir Fritz, that just because we like playing RPGs we should in the lack of any good RPGs go out and make one ourselves? Despite the fact that msot of us properly have no idea about programming and that any good game requires years and years of dedicated developing with a multimillion dollar budget.

I want to be honest with you, I am not a millionaire. I am a little creative and may be able to write a story for an rpg but I have no programming skills. And if we put all of our resorces togetter and made a great team here, we would still not be able to make anything but an Isometric 2D game, using old easy to use engines. What really takes time and effort are the digital programming and who of us even know how to do that?-rphb- (talk) 09:01, April 19, 2012 (UTC)

What I'm suggesting is to get those stories out there. I would suggest submitting them whatever way possible if the expectation is to see a change in creativity. Insead of all the "they did it wrong." There was clearly a different Universe in the minds of the creators vs. some fan's mind. Why can't this world be expanded with the creator version, and a fan fic version? Obviously people, at this time, may not be able to make a full or main stream game, it's more to recognize that fans are fans and developers are both developers, but I would also say they are fans of their own game and that they hope others will enjoy. But I would say company attcks or personal attacks are uncalled for, unless you own stock, and then you're only hurting yourself and forums aren't the best communication method. Just know that Bioware has the cross that they will bare whether fans curse them or not. If you want to see your ideas come to life, don't wait for someone else to make it happen, and don't blame or crusify others for what they create and enjoy. You will always have your treasure, but something different will always follow if it is more or less in value so be it. It's theirs though because they developed it for fans not because of them.Sir Fritz (talk) 20:01, April 19, 2012 (UTC)
I am not sure I understand your point Sir Fritz. But understand that what I hate and I mean hate about DA2 was not the story itself, the underlying story of DA is both good and creative, no what I hate about DA2 was the fact that they realised the first functional beta version as the final game. DA2 had at least at least one more year of development before it would be finished to take to the market, and had they given it that extra year I know that it would have been a great game.
What I hate is the wasted potential, I hate DA2 because I know it could have been good. I am here to cry out my frustration because of this. If I didn't like the story to begin with, why would I even care?
So tell me clearly Sir Fritz, why do you think that I do not have the right to voice my dissatisfaction? This isn't like a political discussion where you would say that I had no right to complain about the politics of the government if I didn't vote. If I lived in America I wouldn't vote, as the system itself don't work there, and if you don't believe in the system, then why support it by participating? you would send a stronger signal from refusing to, and there again you would still have the right to complain. You would have that right, because you care, and that is all that matters.-rphb- (talk) 20:53, April 19, 2012 (UTC)
My apologies, I don't word things correctly. Verily go forth and be dissatisfied, I was more hoping for a different view of the Dragon Age world. It's been my curiosity if you wrote for an RPG, what would the centralized story be? If you had to come up with a sequel and all that. People have been pointing somewhat at Laidlaw, or Gaider for some original storylining and developement then deem it that they are at the source of Bioware, and that they are wildly disrupting the core foundation of the company. But with all the nay saying, I was thinking that there were actually creative ideas that should be out there being discussed, you know, constructive. I don't know if you've noticed but there is a lot of passion about this series, and I think that there are a lot of storys for the DA lore.
Voting is not to vote, and yet it is. Voting is putting in a vie for a belief of how your community should function. Voting however is minimalistic in a larger entity, more so it is a flag for you to become involved in your community and know what's going on to help shape your future and the future of those around you. The strongest signal is to live in the community or destroy it, I would agree that seclusion can make a statement, but it may not be on the right people to make a change.Sir Fritz (talk) 04:03, April 20, 2012 (UTC)

I've never quite understood the "if you can't make anything better, then don't complain" argument. It's not because I have no talent for writing myself that I'm incapable of recognising when a story is well-written and when it isn't. It's not because I can't act that I can't tell a good actor from a bad actor. Talent and taste/understanding aren't linked: one (or the absence thereof) doesn't entail the other (or the absence thereof). If we're discussing a company of which we know that they can do better than what they're currently doing, why do we have to have writing and/or creative talents for the argument to be valid? I mean, if I actually had the talent, skills and funds to produce something better, I probably wouldn't be discussing these games at all: I'd be out making my own. Besides, are there any known cases of a company hiring someone based on their fanfiction? Nilfalasiel (talk) 10:50, April 20, 2012 (UTC)

It seems to be the first recourse of a weak defence. I suppose it gives one's words a false sense of validity, when what they actually mean is; "I don't agree with what you're saying, so you should stop saying it."
20px-3431068.png Tekka Ijuin | Talk 
11:12, April 20, 2012 (UTC)

This argument got derailed a bit. And this is really simple guys. Like DAO or not, like DA2 or not, or like them both...it does not matter what we LIKE. It matters what we BUY. And even then, when we BUY it. DA2 is only leading to a DA3 because so many people pre-ordered the game, thus paying full price and maximizing company profits. Somewhere between 35% to 40% of the total sales. That's an awful statistic for long term success, but it does infuse enough money to make the game a profit, thus we get another chance with a DA3. So if you loved DA2, thank a DAO fan for putting blind faith in Bioware, because otherwise, there are not enough DA2 fans to sustain the franchise. And while you can argue sales stats, you cannot argue shipped stats as they come from EA directly, and DA2 never shipped beyond the initial shipment at release, which was two million. THAT'S why there is no expansion, no more DLC, and why they are going out of their way to publicize as much of the early development process as possible. Because they have too. They know too many people tuned out with DA2, and too many people who bought it, did not like it. Personally, I'm against developers being this open in development stages as it can all too easily backfire, hello ME3. But they've put themselves in a position where there is no choice, and frankly, nothing to lose.....and I don't even know how this got into fanfiction and fans making games? I don't have 30 million this week to make a game. Maybe next week. We are customers. Period. And if we are not satisfied, the company dies. It really is that simple. The Grey Unknown (talk) 13:03, April 20, 2012 (UTC)

I did not like DA2. To be honest I do not understand all the sales figures or know how well a game did by them. What I do understand is if fans are pouring onto a wiki by the boat loads claiming to not have enjoyed the game, than the game may not be doing so well. Everyone will have a personal gripe (there was no armors I liked, Anders was too whiney, Meridith wasn't a good villain etc etc.) But when hordes of people start complaining about the direction the series is heading it pays to take note of them if the developers still want to turn a profit.DarkDabber (talk) 16:44, April 20, 2012 (UTC)DarkDabber

I have to agree, and I also think that Biware has forgotten this. With Bioware this is no simple small group of people who hate their recent work. This is a large group of people turning on them like theu did us. While it may not be OUR story WE seem to know the lore better then any of the writers for these games. If Biware has a good story, lets me put armor on my companions, has lots of different locals, a near bug free game, and they get rid of the graphics they're using now then they will be starting the long road of redemption. Dawnofdoom999 (talk) 17:53, April 20, 2012 (UTC)
I think my gripe is towards all gaming companies, guilty or no, that they cannot forget that without the fans there'd be no profits, and the developers, CEO's, PR or what have you would have no salary. EAWare is hardly the first to make this mistake, they're simply the most prevalent right now. EzzyD (talk) 19:03, April 20, 2012 (UTC)
Well most of those other companies went under. Mekes me wonder when those big CEOs will learn. Dawnofdoom999 (talk) 19:50, April 20, 2012 (UTC)

Stop poking DA2 corspe let it rest in peace--189.25.234.60 (talk) 18:16, April 20, 2012 (UTC)

Complain to your hearts content, not the issue I meant to present, I just don't understand the attacks. To be blunt I wish that instead of blame game, people would be more creative and not to change every subject on the forums to how much they hate whatever without adding in (breifly) what would improve in a real manner. Time is theory not fact, look at Duke Nukem.Sir Fritz (talk) 03:37, April 21, 2012 (UTC)

I apologize on behalf of anyone who's attacked you personally, Sir Fritz, 'tis a heated topic but it gives nobody an excuse to belittle anyone's opinion. On the whole subject of more DLC's, I'm not sure it's a great idea myself, but having not played DA2 I don't really have any attachment to the story nor any desire to see it continued. That said, I do think perhaps some DA2 fans got a little gypped in the end, and I would want to see it rectified. My opinion is that Bioware should focus as much of it's resources as possible into DA3 to make a spectacular next game to do the series proud, though I do have doubts as to their ability to do so. EzzyD (talk) 13:43, April 21, 2012 (UTC)

I apologize to everyone whom has commented, I did not mean my Topic to be come so Heated, I was only trying to see if their where other whom thought as I did. The next time I start a Topic of discussion I will try to choose my Topic/or Subject more carefully. The last thing I wanted was for other to beat up on someone just for voicing their opinion. Again I do Apologize.--Charlie.look (talk) 15:09, April 21, 2012 (UTC)

Its not your fault. Its just that Dragon Age 2 is a very polarizing game, some people love it, some people hate it, there is very little in the way of middle ground with that game (ironically just like the game itself!). For the ones who dislike DA2, the DLC were pretty much just as bad as DA2 itself (the slight exception being Legacy). For the ones who loved DA2 claim that Origins is too slow and boring. Then again, both games are two wildly different beasts and its been said dozens of times on this wiki that were DA2 released under a different name, it might be good. But because Origins set the bar so high previously, to some people DA2 comes up woefully short, repeatedly and repeatedly and repeatedly. And then we get into a circle of which game was better and which one should be the one forgotten about. In the end they are two completely different games, especially when you consider that two different people with completely different visions led each project. --Madasamadthing (talk) 18:59, April 21, 2012 (UTC)
And that is the problem Madasamadthing. It is called DA2 for a reason, it should have been the same people that made both games, DA2 did not need a new engine or a new design, DA2 could have used everything from DA:O just with new maps and a new story. True, some of the things that was changed was an improvement, BUT, and this is a big but, because the creative team did not have the necessary time needed to perfect their alterations, they were forced to release a beta-version as the finale game.
What I dream of, and I say dream because I know it will never happen, is for EA (for can we really call it BioWare anymore) to release a megapatch. this megapatch would include everything that should have been added to DA2 to make it a complete game. I'm talking about a patch that would add doses of extra gameplay hours. It would include new voice actions, dozens and dozens of new unique maps and new ways to solve quest (and by this I mean solving quest by being diplomatic and not merely by beating everyone up.
Now the megapatch should not change the outcome, just make it more natural how we get to it, and it would include and inforce the templars omnipressence in Kirkwall, and introduce Meradith from the start as Hawke's primary advesary. We don't have to meat her right away, we just have to feel her oppressiveness.
This Megapatch would cost EA millions to make. What would they get out of making it? A revitalised game, an exited an positive fanbase and create lots and lots of goodwill towards them, that they can use when DA3 is nearing its release.
I honestly think that they would get more out of this then they would lose, but there is one thing, that I believe is the primary and real reason why they would not do this. Their pride.
To make this patch they would have to acknowledge that they made a mistake, and that is something they would never do.-rphb- (talk) 12:47, April 25, 2012 (UTC)

Or they might not do it for a far more simple reason: They would never make that money back. And despite what you may think of them as a company, they are in the industry to turn a profit. DAII was a disappoint to many. That's unfortunate, but they aren't going to redesign much of the game to appease people. And they sure as hell aren't going to do it for free. Good graces are all well and good, but simply saying that they've learned from their mistakes is more cheaper to do, while still returning sales figures.

But that's just it, just saying something is easy, but in order for people to believe you, you have to show them that you have to show them that your words are more then just words.
Besides a megapatch would really create headlines, and they wouln't be doing it for free, free, it would only be accelerate for people that actually bought the game, and if the patch truly fixes the problems with DA2 and makes it good, they could expect to sell a million extra copies.
No I'm sure it would create a profit, but it wont happen unless EA has a change in leadership because no corporate or political leader is capable of admitting that they made a mistake.
And it is a gamble I will give you that, you will have to put your faith in your product and your craft.-rphb- (talk) 00:14, April 26, 2012 (UTC)

There is absolutely NO WAY IN HELL it would spur another million in sales, that's entirely ridiculous. Dragon Age 2 didn't even sell 1.5 million, you think a megapatch for an older game (That has to compete with the more current Kingdoms of Amalur, Skyrim and Dark Souls) is suddenly going to almost-double in sales volume? Be realistic. On top of that, even if it did - and that's one hell of an if - the amount of labour required to do that means it wouldn't even pay for itself doing that. It has nothing to do with admitting a mistake, they're already fessing up to the horror that was the ME3 ending. It has to do with the simple fact DA2 is old. It isn't in gamer's radars now, and no megapatch, or even an expansion, is going to change that now. They NEED a sequel, and they need to be in constant communication with fans during devellopment. If they have faith in their product - as you say - that communication will ease hesitence leftover from those who were disappointed with DA2. —Preceding unsigned comment added by 70.71.12.186 (talk)

Why would EA dig up old bones from a grave? EA is a huge company. They clearly have other ventures without digging up an old weasel of a game. -Gabriellesig 08:44, April 27, 2012 (UTC)

EA may be big, but they haven't been doing so hot lately. Battlefield 3 is pretty much their only "amazing sales" game they had lately. Mass Effect 3 and Kingdoms of Amular were both under sales expectations (Which is a shame in the case of KoA, I rather enjoyed it). A good, safe series would be good for them. Unfortunately, I'm not sure desperation will allow them to see that. I instead see them panicking and attempting to shotgun-sell games and hope that one turns in to a Cinderella story. --70.71.12.186 (talk) 06:43, April 28, 2012 (UTC)

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