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I think cinematics of DA games would be more interesting and give more emotions, if QTE was added. I have no desire to know where would you put QTE in DAO, DAA or DA2, I simply wish to know how would you find them in future DA games? QTE in ME2 and ME3 were limited to 2 bottoms, I think in DA games should be more bottoms to QTE. So would you like to have QTE in future DA games? (talk) 11:52, February 17, 2013 (UTC)

Now that I have googled and discovered that a QTE is a "Quick Time Event", I can answer your question. No. They're a gimmick. They don't bring anything to the storytelling that can't be achieved through the normal DA dialogue mechanisms. The less things they port from ME to DA, the better. I wish they would get away from this whole stupid idea that because both games are by Bioware they should somehow bookend each other. The two games are distinct in genre and style and should be kept separate. No ME in my DA please. --Darkly Tranquil (talk) 12:58, February 17, 2013 (UTC)

I think they will bring them into Dragon Age III, I remember in DA2 Hawke can throw a knife to kill someone who had Feynriel hostage, I'd imagine that would be the situation it will likely be used in. It would certainly work, and I can see it happening. (talk) 13:38, February 17, 2013 (UTC)

Absolutely not! Quick time events completely ruined Hitman Absolution for me; I won’t have it do the same for Dragon age. QTE is a gimmick that nobody really likes, the few exceptions might be in a game like Heavy Rain where the outcome of the event is affected by how well you did and could drastically change the story if you screw it up. However, this is the one and only type of game where I will accept QTE as a good game mechanic, Dragon age should absolutely not have QTE, bioware don’t fuck this game up by putting stupid little gimmicks into the game Blighter (talk) 13:57, February 17, 2013 (UTC)

Absent. Dorquemada (talk) 13:56, February 18, 2013 (UTC)

Gotta agree. If there's anything beyond "interrupts" in DA3 there will be an exalted march on Bioware--and with good reason. QTE very rarely adds anything to games. It's sort of stunning that it's so common, it would seem like it's more work to incorporate it rather than just having cutscenes, but how knows. (talk) 15:40, February 18, 2013 (UTC)

QTE? Aka your "button awesome"? I don't want DA turning into an action game even more then it is now. No QTE for DA3. -Algol- (talk) 17:52, February 18, 2013 (UTC)

I would like it in dynamic cinematics to select Inquisitor's answer, instead of auto dialogue. Also, for when the companions are talking and Inquisitor gives their input - three buttons float around the head and you get to select the type of response you want. Henio0 (talk) 18:23, February 18, 2013 (UTC)

A random press of a button during cutscenes does not belong in a tactical game like Dragon Age. --R0B45 (talk) 20:47, February 18, 2013 (UTC)

Sadly, DA stopped being tactical since DA2 was released. -Algol- (talk) 23:01, February 19, 2013 (UTC)
I absolutely despise QTEs. They add nothing to the game. Most games only do it because they can. Say for instance, Prototype, when you need to hijack a helicopter. There's no way you'll fail yet you have to hammer buttons several more times until your fingers are numb to do it. Cutscenes should remain controller free. When I hit a cutscene, I want to sit back and watch, not hover my hand over buttons waiting for a "press this key" to flash for half a second on my screen. Freakium (talk) 00:48, February 20, 2013 (UTC)

Let's put it this way, if I were to find out that QTE's would be present in DA3 I would give up all hope of it being a decent game.--Agent047 (talk) 13:24, February 20, 2013 (UTC)

I'd be about as happy to see QTE's in DA3 as I would be to see that they have "improved it" into a medieval chariot racing game. In other words- not very. ----Isolationistmagi 07:01, February 22, 2013 (UTC)

Do I want the most annoying videogame feature ever devised (seriously, does anyone like QTEs?) in a series I really enjoy? Sure, why not....--Duranic (talk) 07:10, February 22, 2013 (UTC)

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