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Forums: Index > Game DiscussionFinished the Descent
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Interested to hear other people's thoughts/opinions. To me, it was alright, though I like it less than Jaws of Hakkon. It's just less interesting since it only introduces two characters, while Jaws of Hakkon had Kenric, Colette, and the villagers of Stone-Bear Hold. And, the way the DLC ended was kinda annoying; the story didn't wrap up cleanly, (the ending didn't seem right for a DLC), and cutscenes seemed vague or odd. (Did the giant blue Lyrium rock disappear or shrink down to form the rock wraith core?) The gameplay was okay, but the battles with respawning enemies were annoying, and why did there have to be collectibles side quests? =/ Price-wise, $15 U.S is overkill. If Hakkon is $15, then this is $7 due to the linear area and weaker story, but BioWare DLC rarely (if not never) goes on sale (based on Mass Effect 2 & 3 and Dragon Age 2), so $15 it is. 206.121.25.50 (talk) 22:19, August 12, 2015 (UTC)

I didn't like it...at all. I think someone more interested in Dwarven or Lyrium history would undoubtedly find it interesting, but it really was a disappointment. I feel as though they could have thought of several better alternatives in regards to a story that focussed on the Deep Roads; I liked Renn or whatever his name was but that's it. The DLC was surprisingly challenging: the final boss frustrated me in particular, and the enemy respawns pissed me off, especially since they were pretty formidable. As someone who's particularly enthused in the overall lore of the series, this DLC did nothing in that regards, for me. Also, the grunts looked pretty meh.

Also, I would really like someone to justify the price of the DLC. Can someone do that? Overall: you could probably watch an entire play through on Youtube at some point; there were barely any cutscenes, and the ending was freaking bad. If I could score it, probably a 6/10, the 6 largely being given for the excuse to get me back in Thedas/Deep Roads. Enjoyable at times but very repetitive at others. Lazare326 22:58, August 12, 2015 (UTC)

I personally really like the dwarven culture/history, and I still didnt like the DLC much. The atmosphere was nice, it was cool seeing the real deep roads in the new engine, but the "new lore" felt rather forced, it was riddled with glitches, and I about dropped my controller when I saw the "lyrium machine gun". It all feels kinda like a missed opportunity, like , if you were going to be sending us to the deep roads again, play on our nostalgia and have us help Ortan Thaig, or pull something new and release more info on Kal Sharok or something. Not to mention the horrifying long battles, not hard... long... unnecessarily long. (with respawning enemies) Warden Mage: Ferris (talk) 00:02, August 13, 2015 (UTC)
I haven't actually played the DLC (I generally prefer to research if it is good or not beforehand) but I agree that those "lyrium machine guns" annoyed me and felt quite out of place. The lore it presented was also very... incomplete. For instance they never actually told us where those dwarves came from. Caspoi (talk) 00:46, August 13, 2015 (UTC)
By the way you described it, it sounds just like The Golems of Amgarrak, well as far as gameplay goes anyhow. --Liaison Shaw (talk) 23:43, August 12, 2015 (UTC)
The main reason I thought people who love Dwarven culture in the DA series might like this DLC is because I really am pretty ambivalent towards it. I have a slight fascination for it, of course, but it's really not something that interests me as of yet, as they barely delve too deep into it, until now; I thought that might have been the reason that I absolutely dislike this DLC. Oh and yeah, those battles are really long; at one point I was continuously fighting respawning Earth Shakers or whatever they are, with hordes of those dudes who wielded Lyrium gattling guns. But yeah, the story was meh, the whole Titan bullshit was meh; for something as interesting as the Deep Roads and Lyrium, it really was meh. It felt like a cash-grab: it didn't add too much to the story of the series at all--though that's been a somewhat tradition with some DA dlc on the whole. I won't be getting the next DLC unless I actually hear more positive than negative responses. Lazare326 00:25, August 13, 2015 (UTC)

Yeah well I thought it was only gonna be 15$ which is expensive enough but I had just eough turns out here it cost 24$ and you had to wait an extra 2 days for release .From what I could tell it wasnt even that good ,expected maybe liks DA2 Legacy in terms if gameplay feelBlitzbear93 (talk) 22:55, August 12, 2015 (UTC)Blitzbear93

Unlike somes i like this dlc it was not extraordinary but it was nice ( granted the respawning battles were anoying especialy with my inquisitor who was a real tank ( warrior S & S champion ) built to be nearly invincible but with laughable damage output and my compagnions kept dying ) in term of decor though the last section was the most amazing reminded me of that movie voyage at the center of the earth or some such i almost expected to see birds and there lie the itch that tick me off in that it become sealed right after the story end DragonInquisitor (talk) 01:47, August 13, 2015 (UTC)

I honestly feel conflicted about it. I don't have high expectations for BioWare DLC ever, but I feel I should look at this from several perspectives.

As an addition to DAI - bad. The inquisitor has no reason to be there. It also adds a LOT more questions than it ever bothers answering, which would be fine if the base game wasn't extremely guilty of it as well. It's starting to sound like The X Files: keeps building up suspense with zero closure in a way that makes you wonder if they're just making it up as they go.

Combat wise - good. Not the best ever but good. I played it on nightmare and it was notably easier than JOH (where the fight in Lady's Rest and Razikale's Reach made me seriously consider turning the difficulty down and I took several attempts to beat Gurd). I had no wipes, and I was dumb enough not to notice enemies would spawn for as long as I didn't destroy the barrier for half a goddamn hour. Final boss was actually super trivial for me, beat it quickly and only Dorian died once. I loved the feeling that the darkspawn were ACTUALLY a horde.

Lore wise - very interesting. I also preferred it being explained by an actual person rather than codexes.

Roleplaying - dreadful. Dead companions and not a single choice.

Replay value - if you play it once with a Cadash, you did everything there is to be done ever.

Side content - mostly bad. Shards were awful in the base game, adding more platforming and not marking them on the map somehow made them worse.

Future repercussions - massive if BioWare ever does something with it. I think we'll see Valta again, though she felt the lieutenant tell them not to go towards the titan, his body was dug up and vanished and she was overall unsettling, so I'm not sure she'll be a benevolent figure.

Personal expectations - crushed. Hoped to learn about old gods, blight, get some Varric content to make up for his lackluster presence in the base game. Also hoped "the Stone lives beneath Orlais" would be explained. Nope.

Visual - very nice. Several sceneries were absolutely breathtaking and at times I stopped to imagine what it all looked like before blights.

Tl dr: overpriced, frustrating in some ways, but had several good points too.--ssalgnikool (talk) 04:34, August 13, 2015 (UTC)

Ok, my opinions, in another list format.

Thoughts going in - Not much, really. I was thinking "Old God" in the trailer, but the glowy-blue people made me open to the idea of something else.

Visuals - I like lyrium trees. A lot. Can we get some for Skyhold? No? ok...

Characters (base companions) - I've only played through once, with Cole (Spirit-like), Blackwall, and Solas (R). Blackwall seemed like his dialogue would have made more sense if I didn't know who he really was, Solas was uncharacteristically quiet, and Cole was his normal self. Of those three, I'd say bring Cole. He made me feel a lot better for a RP standpoint in just letting Valta prance away. The other two slots didn't add much.

Characters (new) - I wasn't really to attached to either of them. Of the two of them, I liked Dwarfigan, I mean Shaper Valta, more. Though maybe it's just me, but I might have had her get shot. After all, the Legion are already dead, right :P (But I honestly would have found the more skeptical, non-scholar Dwarf going all glowy to be more interesting, but that's pure opinion)

Loot/gear (Mechanically) - Exactly what I'd have expected out of the deep roads and for enemies who's stuff you can't take.

Loot/gear (Lore) - Why can't I take the guns? No, really, is there a reason I missed? Because I would have wanted those things in Dagna's hands ASAP.

Gameplay - As an arcane warrior, nothing I encounter is ever anything but "hit it over-and-over until it dies."

Story - It was... different. Dragon Age usually does a pretty good job of answering questions but also shoveling more on to your plate, but this DLC didn't do much answering. It was also pretty standard "voyage into the unknown" fare as well.

Replay? - Only as a Dwarf if you play as something else or at late levels for some just plain amazing gear. Though, I've never played through any DA game as a Dwarf so I probably won't, and I'm only doing the one playthrough for import purposes at this point.

Worth it? - Yes and no. It's not worth as much as JoH, but I'd say that it is still worth buying... just maybe not if there's anything else at the same price range you really want to get.

Thoughts at the end - Great. More Questions. Also, did I just play Journey to the Center of the Earth, Thedas Edition?

As someone not to interested in the Dwarves, It didn't do too much for me. Honestly, I was most interested in the Scaled Ones the forgotten war info dumps talked about. Eggy the Duck (talk) 01:06, August 14, 2015 (UTC)

It wasn't worth the money I paid for it to be honest. Don't get me wrong, I did enjoy it, but it was too small scale to justify £12/$15, JoH just barely managed that. I liked that the darkspawn weren't a major part of the actual story in it, and that they were actually just a nuisance that stood in your way. Which was nice, at least its known that they're a nuisance. And the alternative would have been to fight a shit load of spiders/deep stalkers so I'm glad it was darkspawn for the first half of the DLC. The characters were meh. The most interesting dialogue was between Inky and the Nug King.

Unfortunately, the second half is where it got silly. I didn't mind the lyrium infused weapons and armor. That made sense. When you're living amongst so much lyrium you make your weapons better by infusing it with lyrium. What was so very very stupid was the Bolters. That was just silly. And I don't get why they wanted to make the Sha-Brytol bolters a bunch of guys who deserve to be in the Elder scrolls and called Dwemer for being so technologically advanced. I mean, their so much better than Varric and Bianca. And they can basically attack once and wipe out all but a smidge of your health. One word for that. STUPID.

Aside from that, the second half was alright. It felt very Descent-movie-esque with all the noises and darkness and what not, but when I reached the bastion of the pure I was in awe. I thought it was designed quite beautifully and it really emphasized the magnificence of lyrium veins and underground oceans. The Wellspring was a bit meh though. Beautiful, but meh. And then of course the earlier deep roads were just your standard darkspawn infested deep roads. Nothing special really, the chasm with platformed statues looked neat though.

The story, I felt, was below average. If the revelation that Lyrium was alive had come in this DLC, then I would have like it better than Jaws of Hakkon, probably. But as soon as the titan was mentioned, (what was it, within the first 5 minutes?) nothing that followed was a surprise to me. Bianca said lyrium was alive. The "Whispers written in lyrium" in the fade showed me that lyrium appears to have some degree of thought. Putting 2 and two together wasn't that much of a leap. It was however nice to have my suspicion confirmed.

But all in all, it did leave me wondering. The Shah-Brytol were clearly the Titans own Legion of the Dead that much was clear when Valta said "Don't say THAT!", whether they be undead dwarves or ancient dwarves or Titan-born dwarves beats me. The only thing I'm wondering now since Lyrium can be blighted, and Lyrium is titan blood, that means a titan can be corrupted, right? Which means, the red templars are a Blighted Titans Shah-Brytol except not so reclusive. And I assume to blight lyrium you must inject a lot of "blight-power" into it other wise its just gonna get diluted coz their so fricking huge. Or you go straight to the source, and corrupt a titans heart.

Now my question to Bioware... Why on earth did you choose to do an un-blighted titan? A blighted titan causing earthquakes would make much more sense, and there is so much more you could have done with it without having it stand up or move more than the un-blighted one did. AND IT WOULD HAVE BEEN MORE AWESOME AND IT WOULD HAVE FITTED IN LINE WITH THE GAMES PLOT. AND... oh... I see what you did there Bioware. You cheeky devils. Dragon Age 4: The Blighted Titan. Great, another fricking Corypheus. DeakialSig1 11:21, August 14, 2015 (UTC)

Oh, and on the topic of respawning enemies. I really really hated that. I spent about an hour fighting Shah-Brytol just before the wellspring before I realized it wasn't stopping. Then I realized I had to break the seal with the earthshaker weapons. The other fight that annoyed me was the Emissary Alpha one. Every time I revive my allies because the emissary cast that fire spell while they were too busy fighting the endless stream of Genlocks, they get killed by genlocks. I kill the genlocks, more come along. I attack the emmissary, Genlocks attack me. Everyone else attacks Genlocks. We all attack Genlocks, the emissary picks us off one by one. It took me ages to finish that fight, all because I had a crappy weapon which did zero barrier bonus damage and used the fire element. I break his barrier, attack him about five times doing barely any damage, and the barriers straight back up again. DeakialSig1 11:41, August 14, 2015 (UTC)
I hated the Emissary and Arcane Horror fights both. Not for the respawning minions, but because both of them keep teleporting away every time I got into melee distance. Really dragged the fight on. The final boss kept one-shotting my team until I figured out what its vulnerability was, then it folded like a cheap lawn chair. Much less interesting than the actually tactical fights in JoH. 184.100.4.201 (talk) 22:58, August 16, 2015 (UTC)
About the blighted titan: if you look at the Primeval Thaig I'll bet there's a blighted titan under the hellhole that Kirkwall is. About the bolters, they're very annoying but it's kind of a death of a thousand papercuts thing. They couldn't even touch Blackwall since they could fire at him all day and only ever took 1 damage with each hit. A living nightmare for mages though. And finally, about the 'lyrium is titan blood' thing, I think that was the least important revelation we got in this game. There are several more important ones, like the Titans actively shaping the Stone and desiring a connection to dwarves, titans apparently being erased from the Memories for some reason, dwarven mages (enchantment?) and the fact that dwarves somehow have their own golden city myth in Codex entry: The Wellspring despite lacking a connection to the Fade. Of course, the most important revelation is that the nug king judges the inquisitor favorably in all his squeaky glory.--ssalgnikool (talk) 22:31, August 15, 2015 (UTC)

Did anyone else notice that the merchant at the first camp will buy weapons and armor from you at retail value? Gamebreaker. 75.142.148.152 (talk) 21:51, August 15, 2015 (UTC)

And thank the Creators, the Ancestors and the Maker for that. I play on PC so I can just use cheat engine if I want to, but people were rightfully annoyed that everything in the emporium costed a LOT more than you were ever likely to make so you were afraid to use your rarer mats and couldn't buy a lot more than maybe two schematics every several levels. RNG was cruel in this game for such a decent crafting system.--ssalgnikool (talk) 22:31, August 15, 2015 (UTC)

Just did a second playthrough of the DLC. The 2nd time around, the story actually seems alright,but I was able to complete the Collections and the main quest in under 3 hrs, which makes the $15 price-tag look atrocious. 206.121.25.50 (talk) 07:08, August 29, 2015 (UTC)

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