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"Dungeon" per official translation is a room or cell in which prisoners are held, especially underground. However, in game terminology from the days of D&D, the word's meaning has changed to an underground area which is inhabited by enemies, containing story objectives, treasure and bosses.

I'm wondering which of these two translations the community finds more fitting. This has to do with Category:Dungeons and its future use. Viktoria Landers 22:33, April 19, 2014 (UTC)

Hmm, an interesting question. For Dragon Age, I would be inclined to keep dungeon with it's original (prison) meaning. In many games there are specific areas that are considered "dungeons", but I've never really considered any of the DA areas as such. I feel like DA basically has combat zones (deep roads, circle tower, wounded coast, etc) and non-combat zones (Denerim market, Hightown, etc). I've always considered "dungeons" as specially designed more difficult combat zones (aka areas that groups are recommended in in mmos, or perhaps non-essential areas with valuable rewards in single player games) In DA, I feel like "dungeons" would be nothing other than a separation of above-ground and underground zones, which seems fairly pointless to me. Unless you want to call every combat area in the game a dungeon, but there's got to be a better way to name them than calling 2/3 of the game a dungeon. --CountSilvershroud (talk) 23:29, April 19, 2014 (UTC)


I don't know if applying "Dungeon (working title)" as a category will work as easily as it might seem. For instance, Hightown is a single zone, but it can really only be considered a quest hub during the day, night Hightown would be a dungeon in the loosest definition of the term. Similar problem with Denerim, Vigil's Keep, Amaranthine, all non "dungeons" at one point but "dungeons" at another. We'd wind up applying "Dungeon" to almost every area, rendering the whole thing meaningless.

If we're going to go ahead with implementing a "dungeon" category, i would argue it should only apply to single instance encounters like Darktown: Emeric's Investigation or Have You Seen Me. -HD3 Sig 02:31, April 20, 2014 (UTC)

I hadn't even though about the sometimes-a-dungeon-sometimes-not issue when I posted. And I just realized that made both of my non-combat zone examples and one of my combat zones incorrect. Oops.
If we want to label areas as dungeons, perhaps having three different labels would be better - non-combat (which, as I try to think of an example, there are very very few of, hmm, Gamlen's House), hostile (Dead Trenches), and variable (Hightown). I'm not sure it's really worth the effort of doing though. Does anyone actually want to look for a list of non-combat areas anyways? And what about something like Lothering? It's one zone, but the town is friendly and the "wild" area is not. I guess, like you said, we could label only single instance encounters, but I don't like the idea of putting some areas into categories, and not the rest. It feels kinda inconsistent to me. --CountSilvershroud (talk) 04:18, April 20, 2014 (UTC)

I'm certainly more inclined to use the D&D meaning, given both DA's status as an RPG which takes inspiration from traditional fantasy elements such as the ones featured in D&D and the fact that I simply don't think there are enough locations which could be classed as prisons to fit into the category (thus rendering it a little useless). I don't have any major qualms about putting areas like Hightown into the category; even if an area could be classed as a dungeon at only one point, it would still mean said area was a dungeon. Even if users wish to disagree with this, we can always remove such locations without changing the entire category itself. Chantry symbol King Cousland | Talk   11:58, April 22, 2014 (UTC)

Wasn't Hightown occupied by the slavers and other nobles, whilst the slaves were actually in Lowtown? I don't think Hightown was ever a prison. Henio0 (talk) 12:16, April 22, 2014 (UTC)
I was talking about Hightown more in the D&D sense - sorry if that was a little unclear. Chantry symbol King Cousland | Talk   12:46, April 22, 2014 (UTC)

When I think of a daungeon I think of something like Arl Howe's basement in Arl of Denerim's estate. A proper dungeon needs to be man-made, or at leasy man-altered (like the caves underneath Prosper's palace). I wouldn't classify every underground area with NPCs to fight as a dungeon, as such I don't see the cave leading to Sundermount as a dungeon. Henio0 (talk) 12:16, April 22, 2014 (UTC)

I'm inclined to agree. Dungeon is really looking untenable as a category.-HD3 Sig 03:56, April 23, 2014 (UTC)

For the sake of clarity, I would say that the only areas that should be defined as dungeons are places that are actually dungeons in the pure sense of the word, such as Vigil's Keep - Dungeon. I don't think that every underground area with monsters and treasure should be labeled as a dungeon. --Kelcat (talk) 04:08, April 23, 2014 (UTC)

Okay it seems the general consensus leans towards using the original title of the word. I'll try to apply the changes wherever necessary. Viktoria Landers 11:57, May 3, 2014 (UTC)

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