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I thik that the world will be at war and A Hero will defeat a great evil like the darkspawn Or Mabye end the war Between mages and templars mabye the war is so long a century passes and new age will begin called the war age..
 
I thik that the world will be at war and A Hero will defeat a great evil like the darkspawn Or Mabye end the war Between mages and templars mabye the war is so long a century passes and new age will begin called the war age..
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Refering to one of the above comments about the Warden going into the mirror at the end of Witch Hunt, I had a thought: what if Merrill was able to fix her mirror and thats how Hawke dissappered? Anyway, i think DA3 could be about having a full war with the Qunari. Sten says that they would invade eventually and the Arishok said that they would return. It could be in Antiva or Rivian. Either that or something to do with the Imperium. It seemed like the Imperium was brought up a lot in conversation during DA2. [[User:FlyingPigMonkey|FlyingPigMonkey]] ([[User talk:FlyingPigMonkey|talk]]) 21:55, March 28, 2011 (UTC)

Revision as of 04:55, 29 March 2011

I dont care, but I just want something in the Tevinters for oncel and to expand with the whole Demon and old gods thing. The Cantry faith is in declinel but do ALL demons believe in the old gods? or do they too believe hat their own faith is misguided.


Forums: Index > Game DiscussionDragon Age 3 possible story
Note: This topic has been unedited for 4748 days. It is considered archived - the discussion is over. Do not continue it unless it really needs a response.

So I just beat Dragon Age II and couldn't be more content with the intensity the game had but it certainly does set the series up for a threequel. Anyone else have any ideas to what the storyline might be for the next game, knowing that the world is on the brink of world war? Frankly, I can't wait for some type of possibility. Right now I think itll have to be seomwehre in the range of a third "hero" character who gets thrown into the chaos tha tthe world war brings to the world. We saw a huge improvement in the weight of the consequences of actions with DAII and I think that a world shaping character would be where it would have to go from here. Orlais Vs. Ferelden is definetely somethign that I would love to play through.

What do you guys think? —Preceding unsigned comment added by 68.198.250.44 (talk) 02:23, March 15, 2011 (UTC)

I'd say that it seems like the Warden and Hawke will be lining up on different sides of the battlefield as the Generals of their respective armies. Personally, I think it would be awesome if you could choose which one you play as. Each having recurring companions, as well as new ones. You could import a save-file and it would keep those you were friendly with, or romanced. Example; (Spoiler) In DA2 you ordered Isabella to hand over the Relic to the Arishok and she took off, never to be seen during DA2 again. There could be a point in the beginning of DA3 where, if playing as Hawke, you run into Isabella in a pub or save her from an ambush. You can hear her out on why she took off with the Relic and have a chance to take her back or tell her off. As for who would be standing with the Warden and who would be standing with Hawke, I'm not sure. Or perhaps a different idea - The Warden and Hawke team up near the end of DA3 to turn the tide for their chosen side. You can play as either, and the other will come into the party towards the endgame. I understand this would mean having a 'canon' Warden, but it wouldn't so much be canon as it would be BioWare's favorite Warden.

Just some speculation. Vavier (talk) 03:31, March 15, 2011 (UTC)

Why would it be Warden vs Hawke... The story has been set up mage vs templar... What if peoples characters were mages in both? why would hawke and the warden fight, see the problem? Just like DA2s approach to the warden,in DA3 there will be references, maybe a cameo if we are lucky. There are so many choices in the games that could effect the story further down the line, meaning we can't accurately make a scenario because the choices some people could have made in the games could make some aspects of the scenarios impossible.

If anything we are looking at more mage vs templar action, maybe set in orlais might be possible... and of course a bit of morrigan and flemeth. TheManWithThePlan (talk) 03:44, March 15, 2011 (UTC)

Personally I think it all has to do with Flemeth, she's been manipulating key figures in Thedas. Anyone who played Witch Hunt there were some key points Morrigan made saying Flemeth is the real danger she's not possessed with a demon shes not even human. Also change was coming in the future and some people will fight it to the end while some will embrace it. Dragon Age 2 pretty much set that story up for the change which got the ball rolling. Not sure what the timeline was when my Warden hunted Morrigan down and in my playthrough went in the mirror with her to prepare their child for something not sure what exactly maybe a showdown between the child and Flemeth. I'm sure there will be wars going on in the 3rd installment but I think there will be a New Game after that named after the new age because the Dragon Age is nearly up. I mean the way this is going its pretty much a epic with alot of stories tied into a main story which Bioware hasn't really touch on given a few hints on Flemeth and Morrigan here and there. We all know Bioware has done this with the Forgotten Realms games, Baldur's Gate, Icewind Dale, Neverwinter Nights were all in Faerun. --OpiumThoughts (talk) 04:04, March 15, 2011 (UTC)

At the latest, DA2 ends around 9:40 of the Dragon Age, and iirc, more around 9:37-38. There's at least 60 years left.

The Qunari take advantage of the fractured nature of Thedas, and launch another invasion, seeing as how the Chantry was the one unifying force behind the Thedosian nations. Without the advantage the mages offered, the Chantry will be hardpressed to stop the invasion, unless Hawke or the Warden can turn things around. At least, thats part of what I think will happen in DA3. (And I can also see Sten being killed off in the third game, in a duel with either Hawke or the Warden). --Madasamadthing (talk) 16:58, March 15, 2011 (UTC)


Hey guys its me again, original poster of the topic. I agree that it will definetely include Hawke and The Warden of DA : origins. However, I think that from the (Spoiler) conversation with King Alistair towards the end of DA2 (assuming you put him on the throne) when he says that Orlais wants to reclaim its former province speaks to there being a very likely chance that Orlais vs. Ferelden will be the Theater. I think that if thats the case then Hawke and the Warden will be on the same side, seeing as they are both native fereldens. You might play as a new third hero who turns the tide. The game ends with the world being about to go to war. By the time your character enters it, the world will probably be tearing itslef apart by my thinking.

It'd be pretty sweet to see both Hawke, the Warden, and your new character that you created from each game and imported at the beginning of your game to all be lined up on the field of battle against Orlesian armies. I think that it would be even betetr if you had every companion who was with you throuhgout every game join you in the battle, akin to the final Denerim battle in DA:origins, at the beginning where you have every companion fighting tons of hurlock grunts. If they are able to have the engine handle that many soldiers on the battlefield at once, i think that'd make for some really epic combat. —Preceding unsigned comment added by 68.198.250.44 (talk)


Well given that my warden steped through the looking glass, or simply disapeared and Hawk was said to have disapeared to places unknown I'm guessing that there is something else going on and they have either become involved or been taken. Firetiger (talk) 23:12, March 15, 2011 (UTC)

I think i mightve figured it out. I was thinking on what someone said about Flemeth being at the center of every event and playing everyoen to her will throughout both games so far. Your character in DA3 must be Flemeth's new apprentice, seeign as Morrigan left and she needs a new one. Does this make sense to anyone else?

You have to remember that you can pretty much play as TWO different Grey Wardens in the Origins line. The Orlasian commander in Awakening as well as the Warden from Origins. GreyWolf84 (talk) 00:50, March 16, 2011 (UTC)

Either way only ONE warden has survived up until DA3, so whichever one survived is the one that would take that role. If you make an Orlesian Warden for Awakening, then its assumed that the Origins/Ferelden one died killing the archdemon. Either warden couldplay that role though as they both were heroes in some right.

  • THANK YOU. Someone finally realized this! At least someone is thinking. Its completely possible for A warden and Hawke to show up in the next game. Genon
not true. you can definately take morrigan's offer, survive the archdemon, and still choose to bring in an orlesian warden for awakening. Death is not necesary for a new warden in awakenings. --CarloGrimaldi (talk) 22:00, March 24, 2011 (UTC)
It is true. If you try to create an new Warden in Awakening, you cannot import the character decisions from DA:O. I tried to both import and create at the same time, and I utterly failed in it. Well, maybe it *is* possible, but it would involve that much hex-editing that in the end only a few could do it. --82.215.56.174 (talk) 22:33, March 24, 2011 (UTC)
Woops, that was me forgetting to log in. Sorry :O --TUHD (talk) 22:35, March 24, 2011 (UTC)

I think the final battle of the game DA3 will pit Hawke and the Warden on one side and Flemeth on the other, possibly suported by Orlais with the Warden/Hawke combo being supported by Ferelden (explained up above somewhere). Your character will haveto choose between the "right" decision of supporting Ferelden or helping yourself since you were Flemeth's apprentice throughout the game. Not sure how Bioware would make that a real decision but i think thats a real possibility.

The thing that caught my ear at the end of the game for a possible threequal was the line between Varric and Caasandra of "So they just vanished, like the warden?", which lead to Varric telling her that "yep" and Cassandra stating "This can't be a coincidence". Giant bit of foreshadowing if there's a sequel right there.



Hears mine lol hope you enjoy,

Possible expansion

The warden comes across an ancient letter from a ancient dwarf stating that wile exploring in the deep roads he found a strange and elaborate entrance into a distant part of the deep roads that had been reopened with tremendous force long ago.

As Alamar and his comrades slowly made there way down this ancient part of the deep roads that became aware of a barely decipherable text on a broken road marker that the tunnel to the right lead to the ancient fortress of Kal’Latic which was one of the first thaigs thought to fall with the loss of the entire Latic cast aswell as 3000 of our brothers.

As the party moves a short way down the tunnel to Kal’latic that are hindered by a semi-closed dwarven barrier door that has been partially opened by an extreme force of some kind, so they make there way back to the original tunnel and continue south west.

3 days later; We have lost 10 men today as a small darkspawn ambushed our camp, “may the stone take our brothers”, as we make away from the site of the ambush we discover an incredible site, The Entrance to the ancient Dwarven city of Hormak.

1 day later; as we enter Hormak we find something that even the shaperate has written off as destroyed, it is the sodding Legion of Steel, can you believe it is the Legion!, but for some unknown reason they are inactive? What has happened hear? What could have done this (text indecipherable).

It took them, they had no chance, I watched as it pulverised them into dust (smeared ink)

I am almost back to the caridin’s cross now but it hunts me and I know I will not make it home. As this is going to be my last message unless I can hide and survive, I just wanted to you to know that the legion was not destroyed, and we had the feeling that Kal’Latic was alive although we have no proof of this it was a feeling given by the stone. If you can defeat (indecipherable text) and find a way to enter Kal’Latic I think the history pages in the orzammar shaperate will have to be re-written.

May the stone protect yo (blood stain covers the ancient text)



As you move into an abandoned part of cadin’s cross that you did not notice wile on your way to the Anvil of the void you find an ancient dwarven skeleton that had been pulverised and on the corpse was a blood smeared note containing an incredible story.

You decide that if the story is true and the legion of steel is still alive just inactive it will aid Orzammar greatly and enable them to take back parts of the deep roads that have been lost since the first blight. But what was it that hunted this last dwarf? What was it that ended his incredible life?

As you move closer to the area where the ancient dwarf stated Kal’latic was, we got an overwhelming sense that there was a fearce battle in the area but something was different from the rest of that deep roads that was lost to the darkspawn there is no taint hear “I have felt this feeling before, near orzammar were the men and women fought and won against the darkspawn” we must find a way into kal’latic.

As you approach the dwarven barrier door you find that the ancient dwarf was right the first and second barrier doors were smashed open by some means as if something wanted to get inside (but for what purpose, what is in kal’latic for something to want to get in there so badly).

You leave the entrance of Kal Laitc for now and venture father into the deep roads in and effort to find the Legion of steel. As you approach the entrance of Hormak you get a sense of great evil but not darkspawn something different something older and far more evil there is no taint here just a feeling of pure evil.

As you enter Hormak you come across an Incredible site this dwarven city is almost completely intact and in the main hall where what is assumed to be the proving arena is there is and even better site, It’s the Legion of Steel there are about 119 massive steel golems all standing as if posed for battle none of them are damaged just made inactive by some unknown force.

As you make your way through the city you seen the ghosts of ancient dwarfs and hear there story of and ancient beast that sacked whole the city in 2 days. When you enter what is assumed by the warden commander to be the diamond quarter one of your party members notices a massive hole in the far side wall as if something was unearthed there long ago, and that there are ballista’s all around the cavern as if it was a defensive point at some time.

In the ancient assembly hall there is the treasury of Hormak, in which you find the armour of the king of Hormak, (looks like human armour but instead of curved shoulders like all other human armours this armours shoulders is covered in spikes with a winged full helm kike duty). Apon exiting the massive treasury the ghosts of the assembly of Hormak confront the party and regale them with a story of the last days of Hormak and its loss to not the darkspawn but to something far older and more evil.

As you exit the assembly area you are confronted by a titan a giant creature far older than the ancient old gods, after defeating the titan and you leave the diamond quarter you are stopped by a golem that is adorned with gold parts and marking’s, “thank you for freeing us stranger, I am lord Ameal of the Ameal house of Hormak, I was a general and a volunteer to become a golem and command the legion of steel second only to the assembly of orzammar we were sent into the deep roads many years ago to find the paragon Caridin but we could not and I had a longing to see if my home had survived to darkspawn onslaught, only to discover that it did not fall to the darkspawn but something far worse we will return to orzammar now for a rest and to be repaired in preparation to defend orzammar until the end is there anything we can do for you before our return of our brothers in orzammar?

(You have 3 options – yes do you know if there is there a way into Kal’latic if not can you help me find one or make one?

Yes can you make shore you clear the roads between hear and orzammar and close some of the entrances so that orzammar can retake Hormak? (will be done regardless of choice)

No there is no reward needed for an act of kindness.

Regardless of your choice you will receive the general’s sword “Karamask” a massive two handed sword “Wielded by the lords of Ameal house since before recorded history and has a bad habit of making a mess of everything if encounters”, and they will open the way to Kal’latic automatically.

(Cut scene the warden stands next to the golem lord Ameal, as he stands in front of the last intact barrier door leading to Kal’latic, lord Ameal recites an ancient dwarven pass phrase the barrier door opens and you are allowed entrance to kal’latic. Lord Ameal turns to you and thanks you again and states that he hopes to see you in orzammar before you leave as he has something to give you, then he and the 118 steel golems depart for orzammar.)

As you enter kal’laitc you are amazed to find a small community of dwarves about 600 strong that have survived since the first blight. Thinking that they were alone they have sealed the deep roads and carved a path way to the surface. As there is no settlement of any kind near the entrance that they have carved to the surface which has added to there conclusion that they are alone, they have added a new cast aswell the farming cast, as there is not much food and the deep roads are sealed they have had no alternative but to make use of the surface.

The farming cast is not considered outsiders as the surface dwarf’s of orzammar instead all the dwarf’s in kal’latic take it in turns to farm the surface above in a month long cycle as to not loose their stone sense, also as they have sealed off the deep roads these dwarf’s no longer have a warrior cast and there fighting abilities have become rather limited, but unlike orzammar these dwarf’s are the most skilled smiths and builders in the what’s left dwarven empire this can be clearly seen in the grand architecture and splendour of the thaig itself.

Also like the cadesh thaig there is grass in this thaig as it has been open to the surface seeds have blown in by the wind over time to create a truly unique thaig much like the cadesh thaig only lusher and vibrant.

As you enter into the centre of this settlement you are greeted by the by the current king of Kal’latic who is astonished to see another living soul from outside his home as it was thought that they were the only ones left after the first blight thousands of years ago. There are lost of quests to do hear as you have reopened a part of the deep roads made safe by the legion of the dead on there way back to orzammar.

As you tell the king of kal’latic they are not alone and that orzammar and kal’shorok have survived he starts to weep telling you that he has they have lost thousands of dwarf’s in the past in an effort to try and see if in fact there was others but each quest sent ended in death or failure. You then tell him that the city of Hormak has been cleared of the evil that once lurked there and would be a very good location to retake, upon hearing this news the king organises a 100 man strong expeditionary force to retake Hormak right in front of you and sends them immediately.

The king has asked for your help in establishing communications and trade with Orzammar and erects defences along the trade route.

You must first go to the fortress of Bownammar and ask for the legion of the dead for there assistance in erecting defences along the trade route between Hormak, kal’latic and Orzammar in which the legion commander Kardol ecstatically excepts stating how happy he is that more of his brethren have been found and must be kept safe then he also tells you that ever since you made it possible to take back the fortress of Bownammar they now have enough men to spare to send so he commands his lieutenant to gather 150 of his men and 5 of the 20 golems that are waiting to be activated that were found in a secret part or the fortress.

He then asks you for your help as in the secret room below the fortress there is an uncontrolled inferno golem placed there to protect the smaller golems for the future and he needs your assistance in defeating it in order to make use of the golems.

Once this is completed you should receive The Alarthan “the ancient elven sword that was lost during the first blight it was the sword of the last king of the elven people, this weapons true power is hidden and can be taken to the keeper in the brecillian forest to unlock the true power of this sword”

You then mush travel to Orzammar were the dwarf’s cheer you in the street for finding and reactivating the Legion of Steel after travelling to the diamond quarter and to the assembly hall you must then speak with the king of Orzammar and with Lord Ameal, you must speak to the king in order to tell him that kal’latic and Hormak both have been found and that to dwarf’s of kal’latic are on there way to retake the city of Hormak for the dwarven empire and that they are in need of good warriors, the king then states that he will of cores send 200 dwarf’s of the warrior casts to aid there newly rediscovered brethren and then tell you that Lord Ameal has been given the house Ameal and that his golems like the legion of the dead are no longer under the control of the assembly instead they are trusted to do what is right and that you should ask him for help to protect the trade route.

You then travel a short distance to the newly created Amael thaig and Ask Lord Ameal if he could spare some of his warriors (golems) to help secure and defend the kal’latic fortress and Hormak in whish he is happy to send 30 of his battle hardened war golems with the promise of the entire legion of steel if something should go wrong or the city or the fortress come under attack.

You then travel back to kal’latic were you find only 10 golems 30 warriors and the newly created permanent farming cast the head to the farming cast lord Cahear tells you that the king long with the legion of steel, legion of the dead members and the warrior cast of Orzammar have taken Hormak and that the city is his new seat of power. Upon hearing this news you travel to Hormak and note that it is now a fully funchining city like orzammar and that workers have started work on an tunnel to the surface. You move to the diamond quarter and speak to the king where he asks you to go to Orzammar and tell the castless that if they are willing to come to Hormak and work, train and help rebuild the city they will be accepted into the cast they help the most. Upon returning to Orzammar you go to Dust town and must converse with each of the castless there mast of them gladly accept and begin there journey immediately.

Upon returning to the king of Hormak he thanks you for the castless of Orzammar and states that since their arrival the repair times have halfed and the castless have been obsorbed by the houses of their choosing, he once again thanks you for your help and hands you twin long swords made of an unknown metal found in Hormak recently called the Light and the Dark (set swords).

You must speak to the king of Hormak again where he tells you “if it ok by you will you accompany me to my assembly tomorrow”, once at the assembly you realise that the king of orzammar aswell as the commanders of the legion of steel and the legion of the dead aswell as both assembly’s are there aswell.

The kings of both Orzammar and Hormak tell you that ”as I have been in contact with the king of Orzammar and the Lords of my assembly and Orzammar’s, aswell as the commander of both the legion of Steel and the legion of the dead and we all agree that the aid you have given to the Legion of the Dead enabling them to take back the fortress of Bownammar, Reactivating the Legion of Steel and allowing them to return home, breaking the deadlock for kingship in Orzammar, freeing us and showing us that we are not alone and finally for retaking the city of Hormak from the Ancient Titan that sacked it so many years ago the warden commander will be the first ever Non-Dwarf Paragon and that the palace next to the royal palace In Hormak is yours and that you will have a unique set of armor made from the lyrium infused starmetal (or another unique item tear 10) of the body of the Titan for you. (the armor must be different from all other armors in the game as in different shape(something new and awesome looking not just different color” dragon blood plate amour” or pattern)

Then like in Awakening you will be able to attend the assembly and make decisions when asked by the king.

hope you enjoyed Grabsy


It will take place in Orlais, as that is where Bodahn and Sandal are apparently headed. If they aren't around, who will do your Enchantment!


My guess is that there will be a new hero, recruited by Cassandra (why reuse old heroes?), as she attempts to find both Hawke and the Warden. There she will hear rumours of either of them fighting the Orlaisans. She finds Hawke, and depending on the save taken, either the Feralden Warden or the Orlaisan Warden. Then, who knows where it will go from there? Vecarith

Personally, I'd love the chance to take up my old Warden again and to have Hawke by her side would be even more epic. I can see the possibility of the next "main character" (rather than 'hero') being a Chantry Seeker but, honestly, that sort of role would leave me quite cold. I have no love for the Chantry and I would certainly prefer to play as a character I have a vested interest in, or have invested several hours in. I liked Hawke pretty much from the offset and I forged a persona for my Warden.

Playing as either of them would be a welcomed bit of nostalgia. (Drakeling) 08:11, March 16, 2011 (UTC)


Well, it's got to take place in or around Orlais... unless Sandal gets stopped before he gets there. I would love to have my Warden(s) back.

At the end of Dragon Age II Leliana alludes to the fact that the Warden AND Hawke have gone missing and this can't be a coincidence. Either they have been killed off by another enemy (i.e. Flemeth) or they have set off for a higher purpose - I support this because of seeing Alistair etc. in DAII saying he was on an important mission... which is why he couldn't help.

The fact that you are given the 'Sacred Heart' amulet from Alitair is very important IMO (imported save from DA:O with a AlistairxWarden relationship). The 'Sacred Heart' is an obvious Christian religious reference, but it is an image of sacrifice and reverence.

What's the bet that Hawke and the Warden share the same fate / are working together? Can you imagine having both Hawke and the Champion in your party with a selection of characters from the two games?! That would be great fun!

Vitaevixi (talk) 10:02, March 16, 2011 (UTC)

OK to recap this discussion up until this point. We all agree itll have to take place in or around Orlais and include both the Warden adn Hawke since they are both "missing" mysteriously by the end of DA2. We know that Flemeth has been playing characters in Thedas against each other fro mthe start (making Hawke save her life when she knew the warden would kill her) the only question left is how they all come together.


I seriously doubt that Dragon Age 3 will take place in Orlais or Freemarchers, what I know is that the Idol (which is a very advance ancient technology from the) has a connection to why the dwarves made a Golem and I also think that the Eluvian also has the connection (do you recall what Morrigan and the Warden use well I think thats how Hawke also disappear he use the eluvian mirror and go to the unknown). Which means The Tevinter Imperium conquering Arlathan has a connection to the ancient artifact on the deep roads. That is also mean the old gods also have a connection, The Dragons and the idol might be part of what the ancients created.


Finishing DAII and watching the credits, I was hoping that after the credits there would be a scene with Hawke sitting in a campfire. He hears a cracking noise and he draws his sword. Then, from the darkness of the night, the Warden Commander (which of course is the character from DA:O) comes forward...

PS: My mage from DA:O could easily destroy my warrior Hawke from DAII :)

--155.207.238.134 (talk) 18:04, March 17, 2011 (UTC)

We're seeing more and more info about Flemeth... while it isn't that truly much, it's sufficient to puzzle some things together... like the fact that she's been manipulating events (hell, she even hints often to it), she's neither demon nor human (unless there's some kind of demon we've never heard of, since even a Pride Demon isn't powerfull enough to pull off the stunts Flemeth can do) and Morrigan seems to still play a role in Flemeth's plans, whether Morrigan knows/wants it or not. Also, the Dalish seem to know more about Flemeth and Flemeth seems to be connected to either the forces of nature or another old religion - whether as follower or leader, I don't know, although I suspect the latter. This all makes me think, that since the war is raging up (the chaos Flemeth spoke about) while Flemeth was already anticipating this and Flemeth seems to have no love for the Chantry, that Flemeth at least will try something in DA3. I *guess* she will be the main antagonist, and that although the Warden and Hawke will return, it will really depend on your choices on which side. PS: Orlais = the Chantry, stupid. You'd really think Flemeth would be accepted by the Divine? I thought not. Although she's considered a myth by the Chantry, the fact alone that she holds magic will be sufficient to hunt her under the current circumstances, certainly if the Chantry discovers the extent of her role. --TUHD (talk) 19:20, March 24, 2011 (UTC) 98.112.23.44 (talk) 00:30, March 25, 2011 (UTC) I just think that Flemeth plans to put the world at it's weakest, and make herself into a broodmother, that way, the amount of Archdemon's would be endless Deralyn Hawke (talk) 23:10, March 24, 2011 (UTC) Deralyn Hawke


I have a theory--

Flemeth is gathering powerful vessels for herself to possess. When you speak to Flemeth (in DA2, on Sundermount), something she says (I can't remember if it's in the normal conversation or under one of the investigate options) implies that she's powerful enough or close to being powerful enough that she can possess multiple bodies at once. Notice also that the fact is that the Warden and Hawke are both remarkable-- the Warden united a land and ended the Blight in less then a year to a year (which most take decades to end), and Hawke rose from nothing to nobility, as well slaying the Arishok of the Qunari (or at least appeasing him), and was in the center of (apparently) a world-wide war between Mages and Templars. Common denominator between the two besides that they were both powerful and influential was that they also had contact with Flemeth at one point or another.

And imagine the power she would have if she could possess the Warden and Hawke (and possibly other heroes and legends)-- she would have huge, unquestioned political influence as long as no one realized she was possessing people who were influential as them, especially if the world was brought down to it's knees.

But I think that will be another game in the farther future. I think if anything, DA3 is going to revolve around Orlais. I just feel like... I don't know, Bodahn and Sandal are going to be like the Cid of Dragon Age. And they happen to be headed for Orlais (talk to Bodahn in Act III if you want proof). 98.112.23.44 (talk) 00:30, March 25, 2011 (UTC) M.R.C.

____________________________________________________________________________________________________________________


Okay,so first off I love DAO and DA2 equally, but I really wanna see a change in storyline in DA3. As far off as it is, the first two were about a hero rising from nothing to become either the Hero of Ferelden (DAO) or the Champion of Kirkwall from being a Ferelden refugee (DA2). What I'd be curious to see in DA3 is maybe a love story of a type, like maybe either start off right after DA2 during the war between the circles and the chantry or before the end of DA2.


-Written by TAS414 (new to blog, sorry if it looks noob lol) March 24, 2011

People posting here need to understand a few things: Whomever is saying that future DA games will take place outside of the Dragon Age is stupid. It's about the freaking Dragon Age! At most, depending on your choices, I wouldn't be surprised if, at the end of this crazy adventure of ours, we learn the name of the next Age.

Flemeth didn't KNOW the Warden would kill her. She only says that she was taking precautions. So it's entirely likely that evil people who didn't kill Flemeth in DA:O now have two Witches to worry about.

Also, Dragon Age is an an Era of change, right? And DA:O was all about showing us the status quo for Thedas, who does what and so on and so forth. We learn the problems (Alienages, Circles, Antivan Crows, so on and so forth) all in the first game. So, why not focus on KNOWN and OBVIOUS issues, instead of making some Grandiose, overly complicated storyline like the crap posted above me. Such as:

An elven character involved with elven uprisings in the Alienages, looking for better rights and recognition for his people. Choices could include splitting from the cities entirely and (possibly) joining the Dalish, or siding with the human lords to keep the elves integrated with humans.

A peasant in Antiva siding with/against the Antivan crows, or a similar scenario in Orlais concerning the abuses of the chevaliers and nobles.

Or, as was stated/alluded to above, the foreshadowed war between Orlais and Ferelden. Why this would involve the Warden(he's disappeared, and he's also a Warden, therefore, he doesn't fight in political battles) or Hawke (he's disappeared, and he freaking fled if you helped the mages) I have no idea, but references will probably exist. 74.83.213.26 (talk) 03:38, March 25, 2011 (UTC)

*Sighs* You know, actually David Gaider (need to find the link to it) confirmed at some point that at least one DA-game would get partially outside of the Dragon Age (so yes, at least a trilogy is confirmed. They've got the basic story ready, so expect DA3 in 2 years or so).
For some reason I also believe like others that the Warden and Hawke at least will make cameos... Also, Orlais vs Ferelden? LOL. I'd sooner think Orlais vs Tevinter. Why? The mages of Tevinter are growing in power again, and with the continent-wide struggle between the mages and the Templars, it is most likely that the magocracy will try to help other mages (or at least give refuge) which will greatly anger the theocracy (which in fact it is) of Orlais. There's something brewing, and I agree it will include Orlais, but not the way the most of you think...
What it will involve for kind of story? No idea, but albeit it is entirely possible that it will become another 'hero' story, but one who definitifely decides the issues between the Chantry/Orlais and the mages/Imperial Chantry/Tevinter (select what you think is the case ;) ). --TUHD (talk) 09:02, March 25, 2011 (UTC)


' im just going to say it would be really cool if you could play as the morrigan's and warden's son as the hero in the third game after all it was flemeths plan for him to be born in the first place so if flemeth is the antagonist it could be something like her trying to steal his body since he has the powers of the old gods

Does anyone have a link to where Gaider confirmed that one of the games would take place out of the Dragon Age?

Okay, I have an idea as to a story, but I can only think of how to tell it in the form of a trailer or something, I haven't really thought out the specific details yet, but here it goes! Picture an enormous army of creatures (darkspawn, maybe) as they burn and pillage a city. The POV zooms out and climbs a hill, never leaving sight of the army until two people appear out of the sides and the POV shifts to look at them instead. It is instead a large group of people. You see Leliana in her seeker armor, Varric preparing Bianca, Oghren unhooking his ax, Sigrun drawing her blades, Sten is unsheathing his sword as well, and Aveline preparing her sword and shield. As you look, you can see every one of the companions from DA: O, Awakening, and DA II. They are all staring down at the army. The army takes notice of them and starts forming lines. As they do that, the group of companions part and you see the Warden and Hawke walking side-by-side to the front of the group. They unsheathe their weapons and, together, yell a battle cry and charge down the hill. But when you expect the number of people charging the dark army, something previously unseen comes from behind the hill. It is an army of men, elves, dwarves, mages, and even Qunari charging behind them. The heroes collide first with the enemy and already have begun to slaughter them, but when the coalition army joins it is a massacre. Before long, the dark army is defeated, leaving the heroic army fatigue but cheerful. Unfortunately, as soon as they catch their breath, another dark army ten times the size of the first one swarms down the hill opposite the good army. Breathing heavily, Hawke and the Warden look at each other and nod grimly. Then, they charge straight at the enemy with their allies close behind. ~~WardenHawke~~

I hope the storyline for the DA3 will follow the Warden/Allistar's and Morrigan's son as when I saw the trailer for DA2 when Hawke summoned the demon arms and torn The Arishok apart I assumed it was that kid. Having powers like that would be awesome. As long as the combat system stays relatively the same and less recycled dungeons, DA3 is going to be awesome.




I thik that the world will be at war and A Hero will defeat a great evil like the darkspawn Or Mabye end the war Between mages and templars mabye the war is so long a century passes and new age will begin called the war age..


Refering to one of the above comments about the Warden going into the mirror at the end of Witch Hunt, I had a thought: what if Merrill was able to fix her mirror and thats how Hawke dissappered? Anyway, i think DA3 could be about having a full war with the Qunari. Sten says that they would invade eventually and the Arishok said that they would return. It could be in Antiva or Rivian. Either that or something to do with the Imperium. It seemed like the Imperium was brought up a lot in conversation during DA2. FlyingPigMonkey (talk) 21:55, March 28, 2011 (UTC)