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I'm against it. It's putting too much emphasis on quests that might actually not having any lasting effect, as pointed out above. And, as Margerard says, we don't do this for ''Origins'' and ''DA2'', so I don't think the keep should be treated differently. We also don't notate when things in the books or movies have a lasting impact on future things. And in this case, we don't even know what the impact is actually going to be, if any. A category would be fine. --{{User:Kelcat/Sig}} 20:29, November 2, 2014 (UTC)
 
I'm against it. It's putting too much emphasis on quests that might actually not having any lasting effect, as pointed out above. And, as Margerard says, we don't do this for ''Origins'' and ''DA2'', so I don't think the keep should be treated differently. We also don't notate when things in the books or movies have a lasting impact on future things. And in this case, we don't even know what the impact is actually going to be, if any. A category would be fine. --{{User:Kelcat/Sig}} 20:29, November 2, 2014 (UTC)
   
:I agree with [[User:Kelcat|Kelcat]]. We're not sure that the impact is in the game so it is too soon to tell if it is essential information or clutter on the article. I propose that we work on a [[Dragon Age Keep]] article that talks about the choices and provides context in that article. That way we do not have to retroactively create more work and the information is contained in a single page. As you can easily change your choices in Dragon Age Keep, it is much less important that a player gets the choice "right" in the playthrough. I believe [[User:Margerard/Sandbox 2|that we have someone working]] on the Keep's choices and I believe that they will meet our needs for the Keep's articles. --{{User:Tierrie/Sig}} 20:55, November 2, 2014 (UTC)
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:I agree with [[User:Kelcat|Kelcat]]. We're not sure that the impact is in the game so it is too soon to tell if it is essential information or clutter on the article. I propose that we work on a [[Dragon Age Keep]] article that talks about the choices and provides context in that article. That way we do not have to retroactively create more work and the information is contained in a single page. As you can easily change your choices in Dragon Age Keep, it is much less important that a player gets the choice "right" in the playthrough. [[User:Margerard/Sandbox 2|Margerard has been working]] on the Keep's choices and I believe that they will meet our needs for the Keep's articles.
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:I do not want to set a new precedence for "popup" like headers in an article. Let's keep all that information for the Keep in one single article. --{{User:Tierrie/Sig}} 20:55, November 2, 2014 (UTC)

Revision as of 20:58, November 2, 2014

Forums: Index > Wiki Discussion > DA Keep symbol on quest pages
Note: This topic has been unedited for 1975 days. It is considered archived - the discussion is over. Do not continue it unless it really needs a response.

So with the Dragon Age Keep's release we have some quests, some of them even side quests, which are taken into account in the Keep because they affect the world state and their outcome is based on the player's decisions.

I think we could use an icon at the top of the quest page to mark that a particular quest is involved with DA Keep. Furthermore, while hovering the mouse over the symbol, we receive more information about what this symbol is about. What do you guys think?

Example Viktoria Landers 17:05, November 2, 2014 (UTC)

It is entirely possible that some of the choices you can make in the Keep will not have any effect in the next game, and is just to make sure that people won't feel as if their small choices went completely ignored. I think, if we consider such a a change, it should be added once we know what choices have a lasting effect or not. However, I don't really support the idea of this being added. Let's look at it this way, would we add on articles that some DAO choices have a lasting effect on DA2's story? This would be pretty much the same - putting it on articles that this choice has a lasting effect in DAI. I don't believe just because there's the Keep to make these choices it's any different, and in my opinion most of the Keep related things (if not all) should belong to their respective articles (both the already existing and planned ones). --Margerard 17:41, November 2, 2014 (UTC)

Here are my thoughts on the proposal. If this goes through, Keep will need to be checked every so often for new quests. As new quest decisions are added, the corresponding wiki article will have to be updated. This might prove convenient if all these quests could be somehow categorized under "Decisions Reflected in Keep", because that way people who want to update their tapestries won't have to check through every single option, they can just come here for the info. The downside is that some editors will have to keep a close eye on any new changes. It's possible we might miss something.

As for what the icon states when you mouse_over it, I think it should say, "The decisions in this quest are reflected in Keep". It should not say anything about the long-lasting impacts, because not every Keep choice has long-lasting impacts. Some choices are just there to be represented for inclusion's sake. Some choices won't ever be mentioned again, but they are there just in case BioWare wants to do something with the story of those particular choices.

Regarding placement of the icon, I know it looks cool at the top of the page, but I think it should be placed elsewhere. Inside the article "table", I guess it's called, where the picture is, it shows where the quest appeared. I think having just the text of it appearing in the main game, and then under that in Keep, would be appropriate (not the icon, just the "Keep" text). Then the icon can go somewhere around where we place trivia. Before trivia perhaps? And that should be it's own section. Now, in this section you can have the icon at the beginning of it. The section can describe where in the tapestry this quest is located. In Burkel's case, it's located under Origins: A Paragon of Her Kind. You could also have the Keep's description and question, but then again they could change the Keep at any time. Plus, not all Keep messages are factually accurate. So I would leave that out.

Lastly, I would add a Keep category to the wiki (if this hasn't been done already), and then each quest that is reflected in Keep should have that category added to it so that people can just search the category and see all the Keep choices that are available.

So overall I am in favor of an icon being added, I would just prefer it be placed in it's own section, and perhaps have the Keep title included in the space informing as to where this quest appears. If that isn't the purpose of that descriptor then fine. But I think having a section above trivia indicating that a quest is shown in Keep would be good, and the icon should go in there. Also, a Keep category would be good so we can add that category to the quests that are reflected in Keep. Believe it! (talk) 17:51, November 2, 2014 (UTC)

Reading the suggestions above, I'm still in favor of not having any indication of the Keep on the article, since I still think it'd be as if we put it on DAO articles that these are reflected in DA2, but I think a category sounds like a good idea. --Margerard 18:02, November 2, 2014 (UTC)

I'm against it. It's putting too much emphasis on quests that might actually not having any lasting effect, as pointed out above. And, as Margerard says, we don't do this for Origins and DA2, so I don't think the keep should be treated differently. We also don't notate when things in the books or movies have a lasting impact on future things. And in this case, we don't even know what the impact is actually going to be, if any. A category would be fine. --Kelcat Talk 20:29, November 2, 2014 (UTC)

I agree with Kelcat. We're not sure that the impact is in the game so it is too soon to tell if it is essential information or clutter on the article. I propose that we work on a Dragon Age Keep article that talks about the choices and provides context in that article. That way we do not have to retroactively create more work and the information is contained in a single page. As you can easily change your choices in Dragon Age Keep, it is much less important that a player gets the choice "right" in the playthrough. Margerard has been working on the Keep's choices and I believe that they will meet our needs for the Keep's articles.
I do not want to set a new precedence for "popup" like headers in an article. Let's keep all that information for the Keep in one single article. -- tierrie talk contr 20:55, November 2, 2014 (UTC)
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