Well, my worst nightmare became true. DAI is all I feared. It is an amazing game, far better than DAO/A and DA2, it is the perfect cross-breed between both and Skyrim. The thing is that the combat system ruins it all. I'm playing casual, but it could be something like very-easy-casual and I still would die because the thing is that I don't want to actually play an action game, I like the way it was.
The reason I like Dragon Age is because I click and my character hits the enemy, I don't need to aim or even walk, the game does it for me, I mean, did, now I have actually play and I don't want to, I always enjoyed the story but now I have to go through such a painful combat that not even the epicness of the game allows me to really enjoy it.
I want to build my amazing story but I don't want this awful combat system. I thought I would go straight into playing like 20 hours of the game (like I did sometimes with Origins and even the crappy DA2) but this combat system ruined it all and now the game I most anticipated in my life is just painful...
I REALLY hate Bioware that after so many amazing RPG combat system, all very RPG-like, since Baldur's and stuff (NWN, KOTOR, DAO), now decided to COMPLETELY RUIN my Inquisition experience making me actually having to take actions in combat or even jump in exploration.
And I SURELY hate Skyrim for I am 100% sure that that stupid game is responsible for Bioware going retarded, it never bothered me that people liked that "worst game in history" because it did not affect me but now it affected, badly, my best game ever is but a feeling like that of having people stabing you and dogs vomiting in your open wounds.
That's it, feel free to call me immature, to say how you love the game and other stuff like that, it won't matter, it is like slapping the face of someone whose arm is being eaten by a pitbull. Raoniluna (talk) 06:17, November 19, 2014 (UTC)
- Is that all, i thought you had something interesting to say, its a game its supposed to be like that, if you want to just watch the story wait for someone to upload it on Youtube and stop moaning about it being a worst game, some of us are still waiting here.Sage Emperor [Sage Of Six Minds] (talk) 00:59, November 19, 2014 (UTC)
Combat is one of its strong points for me. We're all entitled to our own opinions but c'mon, that doesn't and shouldn't negate the entire game to being the worst game ever. That's just, yeah, an unworthy exaggeration. 01:02, November 19, 2014 (UTC)
Wow. "I don't like it cause I have to actually play." So, basically, you're saying you hate it because it requires strategy and interaction? Bioware's not sorry they didn't make a boring game.
- EXACTLY. They were never games to me they were always tools for developing character builds (often unconventional) and stories, so boring, gameplaywise is exactly what I'm looking for and I had it. The point is I had it, I had it for more than 10 years, I trusted Bioware and they epic backstabed me for like 30 thousand d20 with crippling strike, epic precision and bleeding wound, mind you. Raoniluna (talk) 06:17, November 19, 2014 (UTC)
I'm not sure, but my post replaced Believe It's when I pressed submit. It said the page has changed before I submitted, and so I pressed submit again, and Believe It's was gone. Not sure how to undo that. NutMeg29 (talk) 01:12, November 19, 2014 (UTC)
The new control system does take some getting used to, as I feel more comfortable with how DA:O and DA2 handled the controls on the console versions. What concerns me is how directionless the game feels in comparison to its predecessors, which is what made it hard for me to really get into games like Oblivion and Skyrim. Not that I want a Dragon Age game to completely hold my hand, but I do want some idea of what I'm supposed to do to progress the story instead of just congratulating my getting through the tutorial section with letting me do whatever I want and go wherever I want. Nothing that makes me want to hate the game yet, as I'm sure I'll find out how to do everything I'm supposed to in time. (Vic George (talk) 01:28, November 19, 2014 (UTC))
Did you know that one of the defining requisites to be able to call something a game is the possibility of losing? If it's impossible to lose, it isn't a game. (Joao gabrielp (talk) 02:07, November 19, 2014 (UTC))
- RPGs for me are never games they are movies I direct and thus I've never played one in which I could lose, but that means ALL BIOWARE games. Even in old games like Baldur's Gate you can just pick a good build and a party that covers your weaknesses and bang, easy ride. Raoniluna (talk) 06:17, November 19, 2014 (UTC)
Decided to refund. I'm rarely hyped about games, but EA marketing dept managed to get my hopes high. And the frustration is much worse this way. First - Keyboard+mouse=unplayable. Console UI: no tool tips, no sidescreen scrolling, stillborn tactical camera, no auto-attack.. just too much to recap. Second - roleplay. I sincerely hope THIS is not what contemporary gamers call roleplay. Eternity of fed-ex. Dating simulator. NOT RPG. Name and setting are all this atrocity inherits from DAO. Im so sad. Exemplis (talk) 03:06, November 19, 2014 (UTC)
- I don't know if you are serious but thats exactly what it felt like regarding to combat and general gameplay. But I will not quit, I will endure the suffering because I know the story is absolutely amazing. But it won't feel like playing DAO/A/2 it will feel like doing some painful job. Raoniluna (talk) 06:17, November 19, 2014 (UTC)
There are some pains in the backside in regards to gameplay (unless I missed it, there's no auto-navigate when I mouse over and click to loot/interact with something), and some quests/storylines are... urgh... but it's far from the worst game ever. DAWUSS (talk) 04:12, November 19, 2014 (UTC)
Too depressed to comment everything, literally slept due to frustration... but a few points: 1 - Not a troll thread. It is just plain frustration, a lot of it. 2 - I loved Origins, loved Awakening more, hated DA2 but now DA2 seems like AMAZING. I like easy things, Origins was easy, Awakening ridiculously easy, DA2 easy unless Nightmare. 3 - Casual in DAI looks like Nightmare in Origins x 10, on steroids, with lasers, seriously, I have no problem with strategy and build but do not ask me for having to side step a turtle, the turtle, it is too fast for me. No, seriously, I know click, PERIOD. Now a guy comes with a shield and I can't hit him, I have to MOVE, no I'm not going to move, so unless the party do their shit I'm gonna hit the shield and die because I'm NOT doing Bioware's new shit. Seriously, in Legacy I kind of had trouble but with Genlocks but trouble as in "it takes me two hits to take them down" not as in "the fucking lvl 0 enemy makes pancakes with my whole party in casual difficulty because I'm lazy". CASUAL WAS SUPPOSED, BY THEIR VERY DESCRIPTION, TO OFFER LITTLE FRUSTRATION FOR ME TO ENJOY THE F***ING STORY! And it used to... now in DAI casual fucks my *** with a baseball bat shaped like a pineapple with razor scales. 4 - Yeah, I'm playing it wrong but HELL I ALWAYS DO. In Origins I could play a bare handed arcane warrior (I like monks) and still spit in the face of an arch demon on ANY difficulty. 5 - You know a game went wrong when you can't actually make a build like Diablo 2 -> Diablo 3. 6 - Just gonna play female elf knight enchanter and "marry" solas for the story, if I manage to not get killed by an ant or something lesser every 10 seconds ON CASUAL, seriously, a RPG game the forces you to action is unforgiveable. Raoniluna (talk) 04:53, November 19, 2014 (UTC)
When u want people to take action in combat u give them rich moveset and decent controls. Damn u Bio, give me my dash/roll on Space and a Zwei and ill play this.. installment of franchise. But even then I'll better return to Dark Souls. I came here for tactical combat and there's none. 05:28, November 19, 2014 (UTC)
I love how the title of this thread calls DAI the worst game ever then in the third sentence of the Original Post it's called "an amazing game, far better than DAO/A and DA2". Consistency must be an antiquated concept. ----Isolationistmagi 09:57, November 19, 2014 (UTC)
- No, in fact it is he worst game ever precisely because it is the best game ever in a sense. So while I'm talking to Solas about the Fade it feels like heaven, marvelous conversation, marvelous dub, marvelous graphics, feels real and magical evenly, it is impossible to describe how good it is. But then I leave and have to fight and it seems like waking up after the most wonderful dream. If DAI wasn't the best (in a sense) it could never be the worse. And the ending OMG, best ending ever... fantastic last boss fight (not the mechanics of course I mean the concept) and then it will be a excruciating pain to finally watch Solas talk to Flemeth and wait for more awesome epicness in the DLCs... It is like putting a curse of masochism in a normal person, the person will take pleasure but she doesn't like to get beaten but the curse will make she look for it to get pleasure, pure evil. Raoniluna (talk) 14:21, November 19, 2014 (UTC)
Sorry man, but it just doesn't seem fit for you. A lot of people complained about it being too easy, and the majority must be pleased. The combat requires a lot more thinking and strategy, you can't just mindlessly slash away. Probably not your cup of tea, it seems. Vexed Forest (talk) 10:40, November 19, 2014 (UTC)
- Not a fourth game yet, I guess some DLC and possibly an expansion pack (Awakening like) are being developed so... a lot more pain in the package for me. Raoniluna (talk) 14:21, November 19, 2014 (UTC)
- The post credits scene is just like in the marvel movies, just a teaser for what is to come. Doesn't mean a fourth game is in the works. More likely it is an expansion. Which I assume they planned to do originally, and as long as the game sells, EA will support its production rather than force them to change course and make a full new game, or drop the franchise completely. I believe the same thing was planned for DA2, the exalted march expansion, which would have explained the end credits scene presumably. I gather they've since implemented elements of that story into inquisition. Hopefully there won't be an expansion until this time next year at the earliest. 14:30, November 19, 2014 (UTC)
- Exactly. Hope I finish the game and take a looooooooong break from its disgusting combat system before new DLC comes, not the small ones of course. In fact I'm really looking forward for DLC to make the experience easier, A LOT EASIER. Please Bioware help your crybabies who hate ANY challenge at all. Raoniluna (talk) 14:59, November 19, 2014 (UTC)
- Yeah, if the game sells well, I anticipate 3 or 4 small dlcs, think witch hunt or Legacy, then a huge expansion pack that closes the Inquisitor's story and ends with a tease for the next game. I don't have the game yet so I can't comment on the combat, but I'm sure given time, people will adjust to it. 15:09, November 19, 2014 (UTC)
Dude, just go into the options, then the key bindings, and set the keys to your custom preference. That's what I did. I agree the interface and controls are just plain nuts. Origins was so easy and intuitive. But guess what, I'm playing on NIGHTMARE and so far the hardest challenge has been the controls. Just customize and get used to the controls. The game itself isn't difficult. It's annoying at times, especially when party members won't do WHAT THE HECK I TOLD THEM TO DO, but it's not difficult. I set pause to Spacebar, because that's what it is in DA:O. I set jump to C, harkening back to my Star Trek Voyager: Elite Force days. And I set attack to E because it's right next to the W key (which is forward). Set A and D to strafe, not Q and E. Who came up with these settings BTW? Yeah, I can turn the camera with the mouse thank you very much. The real bitch is the Tactical View. WHAT A PAIN!!! What happened to just moving the cursor to the edge of the screen to scroll? Oh and don't forget to go back into 3rd person to move your character, otherwise you're just moving some useless cursor. WTF?!?! What happened to just right clicking on a spot and having the character go there? Anyway, you get the point. The controls are the problem. Customize them to mitigate the frustration and KEEP PLAYING!!! The whole world is counting on you! Believe it! (talk) 15:43, November 19, 2014 (UTC)
- Don't worry, I will play, could never stand not knowing the end of a story, specially when it written by me. However it feels like those moments in anime when everything hurts so much you keep going like in a coma state, unconscious. In fact, I just thought that playing Inquisition feels like Anders' "friend" from DA2 describing being made tranquil, all the magic is gone, the feelings, the dreams, the colors, all gone in favor of STUPID SHIT CONSOLE LIKE CONTROLS (worse, of an action game) and Skyrim "kissassing". How can Biioware make everything perfect for like 10 years then do... this... But it was stupidity from my part, the moment KOTOR became Mass Effect I should expect "Baldur's Gate Successors" to become something awful too... so much for liking boring easy story focused game combat engines, now we have the improvement (?) of DA2 failure of action, it is less amazing than DA2 action still more frustrating and hard... they should receive an award for that, did not think it was possible to make anything worse than in DA2 (in 1/10 DA2 was 2), Legacy 10, MoA 5, Origins 10, Awakening OVER NINE THOUSAND).
Another point some people did not get: I have nothing against the game being hard or needing strategy, do you think I could kill flemeth by level 7 without any kind of strategy? (even though it was normal difficulty) No. I do even like doing funny things like storm of the century, in DA2 I like doing huge thousands of damage by petrifying people and then assassinating them with cross class combo. But hey I get you did not understand that TOTALLY my fault. I will describe what is hard for me... it is not being hard... it is having to take action. What I mean by action? Manually moving my character, positioning, evading, anything that requires anything more than a click. I could not care less to fight the reaper the first time, it was hard even in easy, but ok, later it became easy even in nightmare once I got how the game works, but I NEVER complained. It does not bother me to have to micromanage while fighting the High Dragon, not a bit. In fact some minor fights in DAO are harder than boss fights and I do not mind at all because all I need is strategy and click I don't have to play an action game. My only problem and what I describe as hard is ACTION. I can only play something with ZERO action, or LESS, like negative, like you yourself enter in coma in real life for playing the game so boring it is, that's the only thing I can take joy in (weirdly besides RPG the only other genre I play is fighting which is full of action, go figure, but I don't play anything else no matter how good the game is) and DAI, for the first time in Bioware RPGs (Mass Effect is FPS for me), took that away from me. SICK BASTARDS! GIVE ME BACK MY BORING CLICK GAME. BTW I hate puzzles too, another thing that gave me minor moments of frustration of previous games and they made it signifcantly worse this time. Edit: Doon't get me wrong I understand perfectly that everything that ruined the game for me is what made it amazing for most people, I'm not insane I just have a different taste and games that please me are becoming almost extinct (except for indie ones) and it pains my heart to let go of my favourite saga, but if it get any mmore action I seriously won't masoch my away through it, DAI is the bottom line, if it gets worse I'm away forever, there are youtube videos after all. Raoniluna (talk) 16:45, November 19, 2014 (UTC)
- I understand. My brother doesn't like games that are too intense. His wife rented Castlevania: Lords of Shadow thinking it would be like an old NES game. LOL! My brother said it looked too intense just from watching her play it, so he didn't even bother. I don't think she liked it either.
- Just give the key binding thing a try. It makes it a lot easier to manage. I still play DA:O, so it makes sense for me to make all the keys the same. Then the next thing is to set everyone's tactics for certain battles. The fight with the Pride Demon is drag unless you set Varric and Solas to cover the Inquisitor from the Shades while Cass kites the invulnerable Pride. From there I guess it's just a matter of getting used to the stupid Tactical View. In all honesty, they should really patch that to be like Origins. Believe it! (talk) 18:11, November 19, 2014 (UTC)
- I'm used to the keys I just refuse to walk so I restarted the game with a mage and things are less depressing, just a bit less. Shields still make me want to die I'm not walking and that is final HEAR BIOWARE!? NOT GONNA FUCKING WALK! Well yeah they still have the upperhand since I have to walk close to items and people... I wish I was Cory so that I could take revenge on Bioware crshing their offices by dropping islands or perhaps even the moon over them, plus the sickiest demons of the fade to torment their souls. Raoniluna (talk) 21:28, November 19, 2014 (UTC)
- Walk? You mean warriors can't run? Are you sure? There is a run/walk key that toggles on and off you know. I can't confirm since I am playing as a mage, but I saw the command in the list when I changed the bindings. I guess BioWare should have included a manual with the game. Believe it! (talk) 22:40, November 19, 2014 (UTC)
- No, that's not what I meant, my fault. I meant walk as in moving, it could be walking, running, swimmming or even flying, doesn't matter, I'm not moving unless it is an automatic movement generated by a single click because that's how it always been! What the hell is wrong with these people? Here is the summary of my whole playthrough since Baldur's Gate until Dragon Age 2: I click, my character walks and hits the enemy, the enemy dies. THE. FUCKING. END. (You just need a good build sometimes not even that, and specially, you need NO COMBAT SKILL, that is the best thing ever in a RPG game). Now here is how my playthrough in DAI goes: I click sometimes I hit the enemy, sometimes I hit a wild animal, sometimes I hit the wind, sometimes I hit their shield because I can't just mindlessly click and have my victory AS IT HAS ALWAYS BEEN. No, they had to make it the worst game ever... Now for the first time in ten years there are fights which I can lose... it is beyond me why human beings are so masochist that they would engange any activity where they could lose, I'm seriously considering waiting a trainer, console command or a hack DLC, I lack the basic human masochist pleasure in having to make any effort to succeed in any task, if it is even a little hard why bother? Seriously, I know most people don't get it but I don't get most people, seriously, WHY LIKE SOMETHING HARD? In times like these I understand perfectly what Agent Smith said in Matrix, humans can't accept having all they want without effort, it bugs their brains and they die so the Matrix repruduced frustration and it worked because human beings like frustration, I hate it. Raoniluna (talk) 02:32, November 20, 2014 (UTC)
- Haha! If human beings liked frustration they would have been happiest creatures in the world. The real matter is, videogames exist to simulate challenge(effort) WITHOUT frustration of losing - you can always try again! And do not confuse frustration from the lost challenge with the one from messy controls and mutilated combat system. It is FUN to die in dark souls because of a mistake or doing something stupid. It is repulsing to engage combat in DAI. Exemplis (talk) 03:20, November 20, 2014 (UTC)
- It is complex but in a nutshell it is because if humans had everything they wanted without effort that would make it hard for their egos to define themselves, the difficulty of things if oten associated with preferences, ideals, and so on, but too much off topic for me to go deeper. About DAI it wouldn't matter if it is the best combat engine ever, if I had to move it would be the same, I can stand action, if there is action it means I'm out. I just play boring games for the mentally challenged like many Bioware games before DAI (exception I recall are Jade Empire *vomits* and Mass Effect *pukes*), now they decided to inflict pain uppon my sorry soul using my most beloved game... Raoniluna (talk) 04:44, November 20, 2014 (UTC)
- Are you for real or just trolling? I can't even understand how you can't stand the combat because you have to... walk? Press buttons? If you didn't want to play a game why are you playing a game? Just watch a Let's Play. DrayvenV 02:17, November 20, 2014 (PDT)
- DrayvenV I would agree with you except that Bioware gave me games that I did NOT have to play for more than TEN YEARS and now they screwd up. BG I just had to click. BG2 click. IWD click. IWD2 click. NWN click. NWN2 (not Bioware) click. DA click. DA2 click. Now they stick a Light saber in my ass and use a healer to keep me alive while burning me forever... So far, 25 hours of pain, only 13 in this actual save since I had to let go of my Rogue (the class I really wanted to play). The frustration of combat actually extends for other experiences like map exploration, I always enjoyed exploring every single inch of a map but now with Dragons and HEAVILY overleveled enemies I can only dream and it completely spoils any joy I could have in this game, I'm tryng to hold on but every minute I play DAI I get a huge craving for playing DAO again, like a healing spell *got it? pretty funny huh?* Raoniluna (talk) 13:25, November 20, 2014 (UTC)
- Saba0th, you should really improve ypur troll-detection skills. But you're right about me. I am DS fanboy, and i came here to criticise DAI indeed. You know, if DAI was a good game, i wouldn't have to. I enjoyed Bioware games for a very long time. And I witnessed every step they took in direction of casualising (is there such a word? english isn't my native) their games. I quit bying their "products"(I can't call THIS a game) after ME2. And i sincerely hoped DAI would be different. Nope. Same mainstream .... to maximise profit. Exemplis (talk) 23:49, November 20, 2014 (UTC)
I'm still in the Hinterlands, and it's making me worried. SO many step-and-fetch missions. I keep wondering where the character development comes in, when I'll find the actual plot again. Please tell me this is the tutorial stage and once I get past it, the plot kicks in. I'mSoConfused (talk) 17:52, November 19, 2014 (UTC)
- Thats what open world is all about, explore and do stuff. The narrative is still there, just going to take more time to get to in between. I absolutely love this game...13 hours in and I feel like I barely scratched the surface. --Elshiro (talk) 04:01, November 20, 2014 (UTC)
- Really surprised by all the negative feedback. Thus far, really enjoyed the game. Combat could be nicer, feels a bit too hack and slash compare to classic RPG DAO combat, but well have seen worse. Difficulty level is fine, no problems this far as long as you battle at your level. I actualy paly it for the story but thus far it has always been clear what the main story mission is, it says, go back to the Warroom and go do this mission. The fetch and bring back missions are nice fill ups, the world is open but with tons of stuff to do. Thus far great game, just some voice syncing issues this far.--Deco (talk) 10:50, November 20, 2014 (CET)
- The game is not bad, if you read everything you will notice that I call it the best game ever. It is not the game's fault I mean technically, I could not picture anything better, they inovated, they made combat interesting, thrilling, expanded the world, amazing graphics, epic story, SUPER EPIC companions, immersion... well, the list is huge and astonishingly stunning... BUT... imagine a but the size of the omniverse (a but not a butt)... I don't like combat and it spoils everything since there are LOTS of combat. If combat was optional (like most in Planescape Torment) than I could not care less about it but I hate the combat system and combat happpens ALL THE FUCKING TIME. So basically my playthrough have been divided into: 1 - The best momments of my life while talking to my companions and other NPCs, 2 - Me wanting to die while exploring and fighting, happily I spend a LOT of time talking, sadly even if I don't want to I spend a lot of time combating... posting a lot here to unload the burden and trying to play more, feels like I'm being tortured and forced to, feels like being raped by my own desire to exist into the Dragon Age-verse. Raoniluna (talk) 13:25, November 20, 2014 (UTC)
That's it, I'm done with DAI until I have infinite HP trainer, I just want to explore the maps and see the story MY story, not random youtube story, hope there is a trainer soon. I will play the good games to heal my soul, good bye o/ >>>>>>> Edit: Found it, back into playing the game, I should have done it before, however I noticed that my frustration stil exist in the fact that enemies take too long to die, are they stupid or retarded? Seriously. People "not that into RPG" usually complain about Origins, specially Orzammar, well I loved it, nothing to complain, but my point is... they made a game a hundrer times bigger with ACTUAL combat where fights mean? They should go back to school. When you make a game so big fights should be COMPLETELY unimportant except of course for the key fights, boss battles and stuff like that. DA2 had child like maps, that repeated, and literally 4 second fights, well they got it wrong, they should have balanced between DA2 and DAI and that is DAO. It seems my top 2 favorite games will never change: 1 - NWN2 MotB, 2 - DA:A My bottom games however... DAI just earnt the place, not for actually being the worse but for being by far the stupidiest stupidly stupid of all. I hate Skyrim but it was actually amazing to go through the game, early I hunt for Daedra Hearts, ebony ingots, improved forging, built Daedric Armor and Punched Alduins' teeth to death all without cheats, and those beard monks, epic, all epic even Dawnguard (didn't play Dragonborn yet... my bad), so despite actually having a gameplay that I absolutely HATE, Skyrim was funny and felt epic, great, now DAI is pure pain, even if combat is better than Skyrim (IMO) it is meaningless in a meanful way (!?!?!?!), boring and troublesome. I guess my bottom game would probably be Final Fantasy X and XIII, now DAI is the winner hands down. Literally. Raoniluna (talk) 15:21, November 20, 2014 (UTC)
Okay, the run toggle is actually to make you automatically run. I was mistaken about that. But that seems like what you would like. Just press the key and your character runs forward automatically. :)
As for the combat, just reduce the difficulty to easy. Also set your tactics accordingly. I know the tactics system is almost non-existent, but what is there does help.
You say you don't like having to control your character and dictate commands in battle, right? Well, just let the computer do it for you. Meanwhile, you control a ranged character like an archer or mage. Then just hold down the basic attack key. Mine is set to E. It's Easy. :p
Nah, I'm ok now. I'm in peace, like when you finally accept you will bburn in hell for all eternity. I will use the trainer and ignore the fights, let the party deal with it, finish the game once. If they ever make it less retarded I play it normally without trainers and multiple playthorughs. Seriously, if I had a time machine I woud go back in time and tell myself "DONT YOU EVER COMPLAIN ABOUT DA2, IF YOU SEE DA"3" YOU WILL PROBABLY BOW AND WORSHIP DA2 LIKE IT WERE THE GREATEST GAME EVER IN ALL HUMAN HISTORY YOU WHINY BITCH" Raoniluna (talk) 17:47, November 20, 2014 (UTC)
- I'm sure the pain of burning in fire is something one can never get used to, and I'm also sure getting used to DA:I's controls is a LOT less painful. Just keep at it, and get used to the controls. Don't give up. Just keep trying. It will get easier and easier to use, I promise. Believe it! (talk) 19:28, November 20, 2014 (UTC)
I'm 30, I've been playing games since 6 with my Atari, leter Master System, then Sega Saturn and then mostly PC with emulators I played many console games. Everything I say here is permanent, for sure, since I know myself regarding game quite well and I also know games. There is no use in blaming the controls, that is not it, using the trainer to get infinite health made me realize it. I cheated in every way and the game is still boring and meaningless while I'm not in cities or talking to NPCs. It seems like the combat system is a void completely separated from the greatness of it's narrative. It looks like another dimension... I'm now in the Winter Castle and it is everything so amazing that it hurts me to think that later I will go to meaningless maps do meaningless stuff to get meaningless items to get meaningless power for a meaningless game. Seriously, it looks like there are two games in the same "package". The best game I've ever seen coupled with a completely hollow MMORPG lacking any substance, too bad they both are the same game. Raoniluna (talk) 22:42, November 20, 2014 (UTC)
- You're 30? So am I. Emulation? So do I. So I know where you're coming from. Trust me, it's the controls. Nothing more. Well... there are some bugs in the game too, but that will be patched in no time. And that's more of an "eh, a bug. Good going FailoWare". Don't miss out on this overall good game, that you paid good money for, just because of the controls. The more you use the controls, the better you get at them. I am an expert gamer. I'm playing on Nightmare. And aside from that I'm naturally awesome, but even I was getting pwned on the first boss. Hell, I admit it. But then I got used to the controls, and turned the tables on that punk. Believe it! I didn't even need the potions at that point! Never despair, Raoniluna. Never surrender. Push forward! The storyline is good so far. I'm sure it will get better. Don't let it go to waste just because of the controls. You can beat this thing! Believe it! (talk) 23:00, November 20, 2014 (UTC)
Guess you'll have to wait for a mod like this for DA:I http://www.nexusmods.com/dragonage2/mods/3818/?