I was reading through the interview with David Gaider and one of the things that interested me the most, parlty because I didnt expect it, was that your class specialization would have a greater story impact than it had in Dao or Da2. I've been thinking about this and personaly I think it sounds awesome. Like if you are a templar or a blood mage and people recognize you as one and act upon this. For example, say that Da3 will focus on the mage templar war, you chose the templar specialization and you aproach a group of rebel mages, they freak out and react to you as they would with any other templar. Also, one thing I think would be awesome would be if your specialization had an impact on your character, like if you were a blood mage and you could confront a templar saying something like "I am a blood mage and I will now torture you to death! Mwahahahaha!" (I know not all blood mages are evil so dont make an issue out of that) I just think it would be really cool even if it meant you would only be limited to one specialization. In fact I think it would make more sense to only have one specialization and I only choose one anyway since I think it defines a part of my characters personality, but in Da3 we might actualy see that with a greater impact.
I'd love that. Many players are raging about blood mages, but I would be a happy gamer if DA3 recognized that I'm a spirit healer. Because it could have some impact on the story, right? Asherinka (talk) 20:18, April 19, 2012 (UTC)
- I'm not sure if I'd like to have say, the Templar specialization be recognized in-game; because I think alot of Mage character would freak right the **ck out when they saw you. As for say Blood Mage or Reaver, the Templars/Seekers would kill the crap out of you... It's not a bad idea, but as with all things Dragon Age; I fear what they may screw up along the way. EzzyD (talk) 20:24, April 19, 2012 (UTC)
I'm inclined to think, that all this "class spec impacting the story" is a marketing ploy for tricking people into pre-ordering DA3. In the game itself it would be implemented somewhere in the ending as "*insert protagonist here* was the next most important person in Thedas ever, and also an *insert class spec here*, who saved the day. Buy DLCs and play the multiplayer!" What, you're having high hopes?-Algol- (talk) 23:51, April 19, 2012 (UTC)
That's certainly an extremely cynical and pessimistic view of things, but to each their own. I was thinking more along the lines of unique dialogue and possibly a small quest or two. Rathian Warrior (talk) 04:00, April 20, 2012 (UTC)
Oh, I completely disgree with Algol there. The way Gaider spoke about it, he seemed very tired himself of specializations having no impact, and he seems to honestly want to make the games make more sense, as far as those choices go. He said something in the like that in the new game, if you cast in front of the wrong group of people or in the wrong place, you WILL create an effect, probably undesirable, and especially so if it's recognized that what you sued was blood magic. It seems like he really intends to improve the mechanics of the franchise. I'm really eager to see what they come up with, personally. TheodoricEichen (talk) 04:07, April 20, 2012 (UTC)
I think this is an excellent idea, and in fact it's already been partially implemented. During DA:II there is a quest that recognizes if you are a Spirit Healer. If you aren't, then Anders is recognized as one. If you are not a Spirit Healer and Anders if not there, someone (minor) dies.
Also, it shouldn't just be class that impacts story. Skill should as well. I recall that in DA:O there were two quests in Lothering, one about poisons and one about traps, where you could only complete the quests if you had high enough skill in Poison-making and Trap-making. That was a pretty neat feature that I'd like to return. Whocares65 (talk) 04:11, April 20, 2012 (UTC)
- Except that there was no skill system to speak of in DA2. Don't know if they'll go back to that in a future installment. I don't think so. TheodoricEichen (talk) 04:12, April 20, 2012 (UTC)
Does Gaider talk about class recognition as if it was some wondrous novelty or it's just you guys never encountered that? Because NWN2 does class recognition (albeit mostly flavour, still). VtM: Bloodlines does heavy class recognition. Fallout 1&2 and to extent New Vegas do stats recognition. And every old school RPG does skills recognition because it's part of the fucking gameplay. Even in the story-lite party-based fighty RPGs like IWD you ain't sending your INT 2, CHA 1 barbarian to do heavy shmoozing because that's a job for your bard. Dorquemada (talk) 07:27, April 20, 2012 (UTC)
- Just to compare: in DA2 a rogue can throw a dagger in Feynriel's captor, a mage can break Idunna's hold without companion's aid and a warrior can do something too, I don't remember what. Once in a game, freaking once. And people tend to view this crap as a revolutionary breakthrough in game design. Why? Oh wait, the "broader audience", now I get it.-Algol- (talk) 11:51, April 20, 2012 (UTC)
- What year do you think we're in, Dorquemada? It'll be a long time, until the calendar rolls back around to 1985, when such ground-breaking game mechanics were possible in more than a cursory way. Злой "futonrevolution" мальчик (talk) 16:14, April 20, 2012 (UTC)
I would agree with questions origins: in regards to my characters class effecting the play of the game, but I also think they should dive into some of the deeper issues, like the race relations, in regards to how humans treat Elf's, Dwarfs, and Kossith's. As far as pre-ordering that train has long since left the station so to speak, as since we are Not Going To Be Allowed To Play The Warden/Warden Commander or Hawke, I will simple wait to see what the game looks like before Bio Ware/EA gets one more Penney from ME.--Charlie.look (talk) 15:13, April 20, 2012 (UTC)
Actually, it was Laidlaw who mentioned that classes overall will have more impact on the story, not only class specializations. Which is kinda bust for me, because, ever since I started playing role playing games I was a hybrid. In WoW I was always either druid or shaman. I love to use mods in DAO and DA2 and mix classes so I can get say, battlemage, or a real paladin, with heavy armor and healing spells and such. This will be a bit disappointing and poor, unless they find a way to make huge diversities within the classes themselves.--Markurion (talk) 22:16, April 20, 2012 (UTC)
So here is what I see. Gaider made a suggestion that people are honestly excited about and, considering the epic choices you get to make over the course of DA:O and DA2, could turn out to be an awesome thing to add into the game. And while some people want to be excited about it, others are outright degrading in their responses against the excited players and the developers themselves because it's been done before. Rathian Warrior (talk) 23:09, April 20, 2012 (UTC)
- That's BS mate. So what if it was used before, I say. Good things are worth repeating. Right?--Markurion (talk) 23:23, April 20, 2012 (UTC)
- Who said about "done before" was bad? The problem is, that this supposed impact on the story may happen in a completely insignificant way. Or even may not happen at all. BW and trust are incompatible things as of late.