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(dunno if other games are allowed here so sorry if they aren't) This makes me think of two recent games: Dragons Dogma and Shadowrun Returns... Dragons Dogma you had to use every bit of strategy and environment to your advantage, yes you could hack and slash but it was better to use your surroundings. Shadowrun is about where you set up your characters--[[User:Dave The Maniac|Dave The Maniac]] ([[User talk:Dave The Maniac|talk]]) 15:31, August 2, 2013 (UTC)
 
(dunno if other games are allowed here so sorry if they aren't) This makes me think of two recent games: Dragons Dogma and Shadowrun Returns... Dragons Dogma you had to use every bit of strategy and environment to your advantage, yes you could hack and slash but it was better to use your surroundings. Shadowrun is about where you set up your characters--[[User:Dave The Maniac|Dave The Maniac]] ([[User talk:Dave The Maniac|talk]]) 15:31, August 2, 2013 (UTC)
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Just hitting with no required strategy is a boring boss fight.[[Special:Contributions/78.9.148.79|78.9.148.79]] ([[User talk:78.9.148.79|talk]]) 12:33, November 2, 2013 (UTC)

Revision as of 12:33, November 2, 2013

Forums: Index > Game Discussion > Boss fights in DAI
Note: This topic has been unedited for 2524 days. It is considered archived - the discussion is over. Do not continue it unless it really needs a response.

I wish boss fights in DAI were true chalanges requiring not so simple strategies to defeat bosses, not just constant using of health and lyrium/stamina potions and all talents/spells. Those bosses should have spectacular unique skills making them memorable. Ancient Rock Wraith or Arishok were like that. How would you like boss fights in DAI to be like?78.8.98.195 (talk) 20:53, August 1, 2013 (UTC)

I like it when the fights have more going on then "hit them more than they hit you." Origins had only a couple where you could take really advantage of weapons in the environment. DA2 was simpler still, but even the Ancient Rock Wraith at least made you pay attention to his attack cues.

More dynamic, interactive environments; less flat arenas with enemies spawning in waves. More bosses that move around and force you to change tactics; less big dumb damage sponges. Son Goharotto (talk) 05:33, August 2, 2013 (UTC)

(dunno if other games are allowed here so sorry if they aren't) This makes me think of two recent games: Dragons Dogma and Shadowrun Returns... Dragons Dogma you had to use every bit of strategy and environment to your advantage, yes you could hack and slash but it was better to use your surroundings. Shadowrun is about where you set up your characters--Dave The Maniac (talk) 15:31, August 2, 2013 (UTC)

Just hitting with no required strategy is a boring boss fight.78.9.148.79 (talk) 12:33, November 2, 2013 (UTC)

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