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m (→‎The Chantry: Updated approvals when talking to Petrice outside the Chantry after the quest.)
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|act = 2
 
|act = 2
 
|icon = Quest icon DA2.png
 
|icon = Quest icon DA2.png
|image = [[File:Maxresdefault.jpg|Thumb]]
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|image = FollowingTheQun.jpg
|px =
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|px = 270px
|caption =
 
 
|start = Viscount [[Marlowe Dumar]]
 
|start = Viscount [[Marlowe Dumar]]
 
|end = [[Kirkwall Chantry]]
 
|end = [[Kirkwall Chantry]]
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== Walkthrough ==
 
== Walkthrough ==
  +
=== Hawke Estate ===
 
Upon examination of your '''Writing Desk''' at [[Hawke Estate]] in [[Hightown]], you will find that the Viscount has written to you, urging you to meet him as he has an urgent personal matter which he will share with no one but you. Travel to the [[Viscount's Keep]] (in [[Hightown]]) to meet him.
 
Upon examination of your '''Writing Desk''' at [[Hawke Estate]] in [[Hightown]], you will find that the Viscount has written to you, urging you to meet him as he has an urgent personal matter which he will share with no one but you. Travel to the [[Viscount's Keep]] (in [[Hightown]]) to meet him.
   
  +
=== Viscount's Keep ===
He explains that his son [[Saemus Dumar|Saemus]] has decided to convert to the [[Qunari|Qun]]. He fears that that the [[Qunari]] are using Saemus to trigger the political crisis that has been brewing ever since they arrived, saying that at best his opponents would accuse him of letting the [[Qunari]] influence his office, and that at worst he would lose his son.
+
He explains that his son [[Saemus Dumar|Saemus]] has decided to convert to the [[Qunari|Qun]]. He fears that the [[Qunari]] are using Saemus to trigger the political crisis that has been brewing ever since they arrived, saying that at best his opponents would accuse him of letting the [[Qunari]] influence his office, and that at worst he would lose his son.
   
  +
=== Winding Alley ===
Travel to the [[Docks]] to have a word with the [[Arishok]]. While traveling there is a random encounter with a couple of Thugs and Mercenaries. Between you and the thugs is a ''standard'' trap (20 ''cunning'' to detect and disarm - 100 XP). Take the [[Cowl of the Overseer]] or the [[Helm of Enasalin]] or the [[Stonehammer Helm]], depending on your class from one of the bodies. Continue to the [[Docks]] to reach the Qunari compound (note there's a crate hidden next to one of the exits to the Qunari Compound as well as a barrel in a corner of the room). The Arishok tells you that Saemus has converted of his own volition and his relationship with the Viscount is irrelevant to them. He adds that a letter preceded you to arrange a meeting with Saemus, and he suspects foul play from [[Petrice]]. Saemus has been lured to the [[Kirkwall Chantry]] at Hightown '''in the night'''.
 
  +
Travel to the [[Qunari Compound]] at the [[Docks]] to have a word with the [[Arishok]]. On the way there is an ambush with a small group of Thugs and Mercenaries at the [[Winding Alley]], with a similar layout to the [[Disused Passage]] only using the southern entrance/exit section. Between you and the thugs is a ''standard'' trap (20 ''cunning'' to detect and disarm - 100 XP). Take the [[Cowl of the Overseer (Dragon Age II)|Act 2 signature headgear]] (exact [[Helm of Enasalin|item]] depends on [[Stonehammer Helm|class]]) from the Thug Leader's remains.
   
  +
There's a crate hidden next to one of the exits to the Qunari Compound as well as a barrel in a corner of the room.
You may visit [[Marlowe Dumar|the Viscount]] and warn him that Saemus is seemingly in danger from the Chantry, but he protests that he cannot be seen to be putting pressure on the Chantry, even though they lean on him. Rather than sending the Guard, he asks you to save Saemus.
 
   
  +
Leaving the Winding Alley deposits you right outside the Qunari Compound, at which point you are free to resume exploring Kirkwall normally.
At the Chantry, after the shocking cutscene, you will face Petrice's brainwashed minions. They aren't very tough, but you may want to focus your fire on the '''Mob Leader'''. IMPORTANT: if you want loot, make sure that you collect before the battle ends, because a cut-scene takes over.
 
   
  +
=== Qunari Compound ===
If you supported Ser Varnell earlier, and you pick the option to help Petrice frame the Qunari for Saemus's murder, a group of Qunari will enter the Chantry saying that they knew the Arishok should not have trusted you; you will have to fight them instead. If you do so, Petrice will not be killed by a Qunari assassin, but Elthina will strip Petrice of her title. This results in {{Approval2|Aveline|-10}}.
 
  +
The Arishok tells you that Saemus has converted of his own volition and his relationship with the Viscount is irrelevant to them. He adds that a letter preceded you to arrange a meeting with Saemus, and he suspects foul play from [[Petrice]]. Saemus has been lured to the [[Kirkwall Chantry]] at Hightown '''in the night'''.
   
  +
=== Viscount ===
Watch another cutscene, after which you will be sent outside the Chantry.
 
 
You may visit [[Marlowe Dumar|the Viscount]] and warn him that Saemus is seemingly in danger from the Chantry, but he protests that he cannot be seen to be putting pressure on the Chantry, even though they lean on him. Rather than sending the Guard, he asks you to save Saemus (visiting the Viscount is not required for this quest and has no change on the outcome).
   
  +
=== The Chantry ===
If you had sided with Mother Petrice, she will be waiting for you outside the Chantry. Speaking to her and asking for her support (diplomatic option) results in {{Approval2|Aveline|-5}} and {{Approval2|Isabela|-5}}.
 
  +
At the Chantry, after the shocking cutscene, you will face Petrice's supporters. They're all Critter-ranked, but you may want to focus your fire on the Mob Leader, an Elite-ranked Templar-type Commander, or at least keep him stunned while you put down the rest of the mob. The Righteous Mob mixes fire immunity/cold weakness on its melee enemies and cold immunity/nature weakness on its archers.
  +
  +
It is possible to defeat them on Nightmare by yourself, which results in a hilarious rambling monologue from a Sarcastic Hawke upon exiting the Chantry. It may be an exercise in patience and kiting, however, as the Mob Leader resists most low-grade stun effects like Miasmic Flask and as a result keeps his healing aura up for a long time. This results in the Critter-ranked mob being able to heal faster than they can be slain by a solo Hawke. Dual-wielding Hawkes should switch to archery and keep a healthy distance, running around the upper walkways of the Chantry. The first priority should be the archers (there's only a few in total across two waves), taking them down with whatever burst damage technique you have (Punishing Lance for a dedicated archer works perfectly here, but Assassinate and Vendetta also work nicely), then kite the remaining enemies and attempt stuns for as long as it takes. Mages should have Horror or Petrify to stun the Mob Leader regularly, and warriors should be able to cut through them with Cleave, Destroyer, and Massacre, as well as their activated talents of choice.
  +
  +
*If you want loot, make sure that you collect it before the battle ends, because two cut-scenes take over and force you out of the Chantry after the second one. Also, be sure to grab [[Codex entry: The History of the Chantry: Chapter 3]] before the cut-scene, because this is your only chance to get it; see information under Rewards below. It is essential for the [[Chantry Historian]] achievement/trophy.
  +
 
Alternatively, an Aggressive Hawke could have supported Varnell during [[Offered and Lost]] then agreed to help Petrice frame the Qunari for Saemus's murder. If you do so, a group of Qunari lying in wait will enter the Chantry, saying they knew the Arishok should not have trusted you, and you will have to fight them instead. This results in {{Approval2|Aveline|-10}}.
  +
  +
The following scene depends on the outcome of the battle:
  +
If you fought the Righteous Mob, then Petrice arrives with [[Elthina|Grand Cleric Elthina]] and attempts to pin Saemus's death on Hawke and the Qunari. Elthina instead implies that she knew what Petrice was up to all along, that recent events have proceeded as she predicted "all too well." Elthina hears Hawke out, and all dialogue options lead to exposing Petrice. Elthina strips Petrice of her title, informing her she'll be brought before the court and tried for her actions. As the Grand Cleric heads back upstairs, Petrice is shot through the heart by a Qunari archer, forgoing the need for a trial. No other Qunari arrive and you do not fight any Qunari in the Chantry.
  +
  +
If you fought Qunari, Elthina will confront Petrice later, outraged at and fully aware of what she's done, that recent events have proceeded as Petrice predicted "all too well." The Grand Cleric strips Petrice of her title, however the former Mother won't be assassinated by the Qunari.
  +
  +
In the next cutscene, Viscount Dumar arrives and mourns over Saemus's body, asking what hope there is for the city when it fails its own like this. If you choose the humorous option ("It can't get any worse. Not today at least, it's getting late"), and Aveline is in the party then {{Approval2|Aveline|-5}}. Aveline will call Hawke an "ass" for this remark outside.
  +
  +
After the conversation with the Viscount, you will be sent outside the Chantry and the quest concludes. [[To Catch a Thief]] begins concurrent with the final main quest, [[Demands of the Qun]].
  +
 
If you had sided with Mother Petrice, she will be waiting for you outside the Chantry. Speak to her:
  +
* diplomatic option: {{Approval2|Anders|-5}}, {{Approval2|Aveline|-5}} and {{Approval2|Isabela|-5}}.
  +
* aggressive option: {{Approval2|Anders|+5}}.
   
 
== Result ==
 
== Result ==
The tension between the [[Qunari]] and Kirkwall is rising and everyone seems to be frantic and on edge. This will also unlock [[Demands of the Qun]] and the optional quest [[To Catch a Thief]].
+
Unlocked main quest [[Demands of the Qun]] and the optional quest [[To Catch a Thief]].
   
 
== Rewards ==
 
== Rewards ==
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== Trivia ==
 
== Trivia ==
* If your Hawke has humorous personality, go to the Chantry alone, without any companions in the party. After the last cutscene Hawke walks out of the Chantry and delivers a hilarious monologue. [http://www.youtube.com/watch?v=eX0CzBwOtaY]
+
* If your Hawke has a humorous personality, go to the Chantry alone, without any companions in the party. After the last cutscene Hawke walks out of the Chantry and delivers a monologue. [http://www.youtube.com/watch?v=eX0CzBwOtaY]
   
 
== Bugs ==
 
== Bugs ==
* Under some circumstances (using the diplomatic choices) when you first talk to the [[Arishok]] the whole conversation will start over. (Confirmed). (May Relate to the Shield Glitch).
+
* Under some circumstances, when you first talk to the [[Arishok]] the whole conversation will start over. (May Relate to the Shield Glitch) [confirmed in Xbox360 || only happened once after original conversation]
* Under some circumstances (using the humorous/sarcastic choices) when you finish talking to the Arishok the whole conversation will start over.
 
*Under some circumstances (using the aggressive choices) when you finish talking to the Arishok the whole conversation will start over.
 
 
[[Category:Dragon Age II main quests]]
 
[[Category:Dragon Age II main quests]]

Revision as of 04:22, 29 November 2019

Following the Qun is an Act 2 main quest in Dragon Age II.

The Viscount, Marlowe Dumar, has something to divulge but he cannot trust anyone but you after the massacre that has happened between The Templar Order (with aid from The Chantry) and the Qunari.

Acquisition

This new quest will appear after All That Remains is done.

Walkthrough

Hawke Estate

Upon examination of your Writing Desk at Hawke Estate in Hightown, you will find that the Viscount has written to you, urging you to meet him as he has an urgent personal matter which he will share with no one but you. Travel to the Viscount's Keep (in Hightown) to meet him.

Viscount's Keep

He explains that his son Saemus has decided to convert to the Qun. He fears that the Qunari are using Saemus to trigger the political crisis that has been brewing ever since they arrived, saying that at best his opponents would accuse him of letting the Qunari influence his office, and that at worst he would lose his son.

Winding Alley

Travel to the Qunari Compound at the Docks to have a word with the Arishok. On the way there is an ambush with a small group of Thugs and Mercenaries at the Winding Alley, with a similar layout to the Disused Passage only using the southern entrance/exit section. Between you and the thugs is a standard trap (20 cunning to detect and disarm - 100 XP). Take the Act 2 signature headgear (exact item depends on class) from the Thug Leader's remains.

There's a crate hidden next to one of the exits to the Qunari Compound as well as a barrel in a corner of the room.

Leaving the Winding Alley deposits you right outside the Qunari Compound, at which point you are free to resume exploring Kirkwall normally.

Qunari Compound

The Arishok tells you that Saemus has converted of his own volition and his relationship with the Viscount is irrelevant to them. He adds that a letter preceded you to arrange a meeting with Saemus, and he suspects foul play from Petrice. Saemus has been lured to the Kirkwall Chantry at Hightown in the night.

Viscount

You may visit the Viscount and warn him that Saemus is seemingly in danger from the Chantry, but he protests that he cannot be seen to be putting pressure on the Chantry, even though they lean on him. Rather than sending the Guard, he asks you to save Saemus (visiting the Viscount is not required for this quest and has no change on the outcome).

The Chantry

At the Chantry, after the shocking cutscene, you will face Petrice's supporters. They're all Critter-ranked, but you may want to focus your fire on the Mob Leader, an Elite-ranked Templar-type Commander, or at least keep him stunned while you put down the rest of the mob. The Righteous Mob mixes fire immunity/cold weakness on its melee enemies and cold immunity/nature weakness on its archers.

It is possible to defeat them on Nightmare by yourself, which results in a hilarious rambling monologue from a Sarcastic Hawke upon exiting the Chantry. It may be an exercise in patience and kiting, however, as the Mob Leader resists most low-grade stun effects like Miasmic Flask and as a result keeps his healing aura up for a long time. This results in the Critter-ranked mob being able to heal faster than they can be slain by a solo Hawke. Dual-wielding Hawkes should switch to archery and keep a healthy distance, running around the upper walkways of the Chantry. The first priority should be the archers (there's only a few in total across two waves), taking them down with whatever burst damage technique you have (Punishing Lance for a dedicated archer works perfectly here, but Assassinate and Vendetta also work nicely), then kite the remaining enemies and attempt stuns for as long as it takes. Mages should have Horror or Petrify to stun the Mob Leader regularly, and warriors should be able to cut through them with Cleave, Destroyer, and Massacre, as well as their activated talents of choice.

  • If you want loot, make sure that you collect it before the battle ends, because two cut-scenes take over and force you out of the Chantry after the second one. Also, be sure to grab Codex entry: The History of the Chantry: Chapter 3 before the cut-scene, because this is your only chance to get it; see information under Rewards below. It is essential for the Chantry Historian achievement/trophy.

Alternatively, an Aggressive Hawke could have supported Varnell during Offered and Lost then agreed to help Petrice frame the Qunari for Saemus's murder. If you do so, a group of Qunari lying in wait will enter the Chantry, saying they knew the Arishok should not have trusted you, and you will have to fight them instead. This results in Rivalry Aveline: rivalry (+10).

The following scene depends on the outcome of the battle: If you fought the Righteous Mob, then Petrice arrives with Grand Cleric Elthina and attempts to pin Saemus's death on Hawke and the Qunari. Elthina instead implies that she knew what Petrice was up to all along, that recent events have proceeded as she predicted "all too well." Elthina hears Hawke out, and all dialogue options lead to exposing Petrice. Elthina strips Petrice of her title, informing her she'll be brought before the court and tried for her actions. As the Grand Cleric heads back upstairs, Petrice is shot through the heart by a Qunari archer, forgoing the need for a trial. No other Qunari arrive and you do not fight any Qunari in the Chantry.

If you fought Qunari, Elthina will confront Petrice later, outraged at and fully aware of what she's done, that recent events have proceeded as Petrice predicted "all too well." The Grand Cleric strips Petrice of her title, however the former Mother won't be assassinated by the Qunari.

In the next cutscene, Viscount Dumar arrives and mourns over Saemus's body, asking what hope there is for the city when it fails its own like this. If you choose the humorous option ("It can't get any worse. Not today at least, it's getting late"), and Aveline is in the party then Rivalry Aveline: rivalry (+5). Aveline will call Hawke an "ass" for this remark outside.

After the conversation with the Viscount, you will be sent outside the Chantry and the quest concludes. To Catch a Thief begins concurrent with the final main quest, Demands of the Qun.

If you had sided with Mother Petrice, she will be waiting for you outside the Chantry. Speak to her:

  • diplomatic option: Rivalry Anders: rivalry (+5), Rivalry Aveline: rivalry (+5) and Rivalry Isabela: rivalry (+5).
  • aggressive option: Friendship Anders: friendship (+5).

Result

Unlocked main quest Demands of the Qun and the optional quest To Catch a Thief.

Rewards

  • 3Gold and 1000 XP(quest completion, after the cut-scene).
  • The History of the Chantry: Chapter 3 is only available during this quest. It is located on the podium near to where you start the fight. It is required for the achievement 'Chantry Historian'. You will need to acquire it before the fight ends. It's in plain sight but hard to target. The best way to view it is to pause your game with the radial menu until the eye is visible and repeatedly click on it.

Trivia

  • If your Hawke has a humorous personality, go to the Chantry alone, without any companions in the party. After the last cutscene Hawke walks out of the Chantry and delivers a monologue. [1]

Bugs

  • Under some circumstances, when you first talk to the Arishok the whole conversation will start over. (May Relate to the Shield Glitch) [confirmed in Xbox360 || only happened once after original conversation]