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*A single Mage can sustain only one of the following: [[Flaming Weapons]], [[Frost Weapons]], [[Telekinetic Weapons]]. |
*A single Mage can sustain only one of the following: [[Flaming Weapons]], [[Frost Weapons]], [[Telekinetic Weapons]]. |
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*Does not affect summon creatures. The enchantment shows, but does no fire damage, on the mac verison at least melee wielding undead do benefit from the spell. |
*Does not affect summon creatures. The enchantment shows, but does no fire damage, on the mac verison at least melee wielding undead do benefit from the spell. |
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+ | *The damage bonuses are determined when the mage casts the spell; changing equipment while the spell is active does not change the damage bonuses. |
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==Gallery== |
==Gallery== |
Revision as of 10:24, 1 September 2010
- See Also Primal Spells, Spells, Mage, Ability Mechanics.
Information
- Fire Damage Bonus: 2 x (Spellpower / 7.5 Limits: 2.0, 20.0.)
- Conjuration time: 1 s.
Notes
- Upkeep is in Mana.
- Fire Damage values are displayed in the game as the color: Orange.
- Arcane Warrior Spellcasting: The spell can be cast with your weapon(s) drawn.
- A single Mage can sustain only one of the following: Flaming Weapons, Frost Weapons, Telekinetic Weapons.
- Does not affect summon creatures. The enchantment shows, but does no fire damage, on the mac verison at least melee wielding undead do benefit from the spell.
- The damage bonuses are determined when the mage casts the spell; changing equipment while the spell is active does not change the damage bonuses.