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== Information ==
 
== Information ==
   
* Fire Damage Bonus: 2 x ([[Spellpower]] / 7.5) [[Ability Mechanics#Damage Limits|Limits]]: 2.0, 20.0.
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* Fire Damage Bonus: 2 * ([[Spellpower]] / 7.5) [[Ability Mechanics#Damage Limits|Limits]]: 2.0, 20.0.
 
* Conjuration time: 1s.
 
* Conjuration time: 1s.
   
 
== Notes ==
 
== Notes ==
 
* Upkeep is in {{ColorMana/Spell|mana}}.
 
* Upkeep is in {{ColorMana/Spell|mana}}.
* Fire damage values are displayed in the game as the color: <font color="DarkOrange">'''Orange'''</font>.
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* Fire damage values are displayed in the game as the color: <font color="darkorange">'''Orange'''</font>.
 
* [[Arcane Warrior Spellcasting]]: The spell can be cast with your weapon(s) '''drawn'''.
 
* [[Arcane Warrior Spellcasting]]: The spell can be cast with your weapon(s) '''drawn'''.
 
* A single Mage can sustain any two of the following: [[Flaming Weapons]], [[Frost Weapons]], [[Telekinetic Weapons]] but only if you cast one ''directly'' after the other.
 
* A single Mage can sustain any two of the following: [[Flaming Weapons]], [[Frost Weapons]], [[Telekinetic Weapons]] but only if you cast one ''directly'' after the other.
 
* Does not affect summon creatures; the enchantment shows, but does no actual fire damage. In the Mac version, however, undead wielding melee weapons (summoned via [[Animate Dead]]) do benefit from the spell.
 
* Does not affect summon creatures; the enchantment shows, but does no actual fire damage. In the Mac version, however, undead wielding melee weapons (summoned via [[Animate Dead]]) do benefit from the spell.
 
* The damage bonuses are determined when the mage casts the spell; changing equipment while the spell is active does not change the damage bonuses.
 
* The damage bonuses are determined when the mage casts the spell; changing equipment while the spell is active does not change the damage bonuses.
  +
* Per the mouse over description in the name bar, only affects melee weapons. Bows and staves do not get a bonus.
  +
* Only damage calculated from Spellpower counts toward the damage cap. Bonuses from elemental damage boosts or using debuffs on an enemy can be used to pass the damage cap.
  +
* The damage cap of 20 is achieved when the caster has 75 Spellpower.
   
 
== See also ==
 
== See also ==

Revision as of 00:13, 7 February 2020


Flaming Weapons is a mage spell from the Primal tree in Dragon Age: Origins.

Information

  • Fire Damage Bonus: 2 * (Spellpower / 7.5) Limits: 2.0, 20.0.
  • Conjuration time: 1s.

Notes

  • Upkeep is in mana.
  • Fire damage values are displayed in the game as the color: Orange.
  • Arcane Warrior Spellcasting: The spell can be cast with your weapon(s) drawn.
  • A single Mage can sustain any two of the following: Flaming Weapons, Frost Weapons, Telekinetic Weapons but only if you cast one directly after the other.
  • Does not affect summon creatures; the enchantment shows, but does no actual fire damage. In the Mac version, however, undead wielding melee weapons (summoned via Animate Dead) do benefit from the spell.
  • The damage bonuses are determined when the mage casts the spell; changing equipment while the spell is active does not change the damage bonuses.
  • Per the mouse over description in the name bar, only affects melee weapons. Bows and staves do not get a bonus.
  • Only damage calculated from Spellpower counts toward the damage cap. Bonuses from elemental damage boosts or using debuffs on an enemy can be used to pass the damage cap.
  • The damage cap of 20 is achieved when the caster has 75 Spellpower.

See also