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== Information == |
== Information == |
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− | * Fire Damage Bonus: 2 |
+ | * Fire Damage Bonus: 2 * ([[Spellpower]] / 7.5) [[Ability Mechanics#Damage Limits|Limits]]: 2.0, 20.0. |
* Conjuration time: 1s. |
* Conjuration time: 1s. |
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== Notes == |
== Notes == |
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* Upkeep is in {{ColorMana/Spell|mana}}. |
* Upkeep is in {{ColorMana/Spell|mana}}. |
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− | * Fire damage values are displayed in the game as the color: <font color=" |
+ | * Fire damage values are displayed in the game as the color: <font color="darkorange">'''Orange'''</font>. |
* [[Arcane Warrior Spellcasting]]: The spell can be cast with your weapon(s) '''drawn'''. |
* [[Arcane Warrior Spellcasting]]: The spell can be cast with your weapon(s) '''drawn'''. |
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* A single Mage can sustain any two of the following: [[Flaming Weapons]], [[Frost Weapons]], [[Telekinetic Weapons]] but only if you cast one ''directly'' after the other. |
* A single Mage can sustain any two of the following: [[Flaming Weapons]], [[Frost Weapons]], [[Telekinetic Weapons]] but only if you cast one ''directly'' after the other. |
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* Does not affect summon creatures; the enchantment shows, but does no actual fire damage. In the Mac version, however, undead wielding melee weapons (summoned via [[Animate Dead]]) do benefit from the spell. |
* Does not affect summon creatures; the enchantment shows, but does no actual fire damage. In the Mac version, however, undead wielding melee weapons (summoned via [[Animate Dead]]) do benefit from the spell. |
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* The damage bonuses are determined when the mage casts the spell; changing equipment while the spell is active does not change the damage bonuses. |
* The damage bonuses are determined when the mage casts the spell; changing equipment while the spell is active does not change the damage bonuses. |
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+ | * Per the mouse over description in the name bar, only affects melee weapons. Bows and staves do not get a bonus. |
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+ | * Only damage calculated from Spellpower counts toward the damage cap. Bonuses from elemental damage boosts or using debuffs on an enemy can be used to pass the damage cap. |
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+ | * The damage cap of 20 is achieved when the caster has 75 Spellpower. |
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== See also == |
== See also == |
Revision as of 00:13, 7 February 2020
Flaming Weapons is a mage spell from the Primal tree in Dragon Age: Origins.
Information
- Fire Damage Bonus: 2 * (Spellpower / 7.5) Limits: 2.0, 20.0.
- Conjuration time: 1s.
Notes
- Upkeep is in mana.
- Fire damage values are displayed in the game as the color: Orange.
- Arcane Warrior Spellcasting: The spell can be cast with your weapon(s) drawn.
- A single Mage can sustain any two of the following: Flaming Weapons, Frost Weapons, Telekinetic Weapons but only if you cast one directly after the other.
- Does not affect summon creatures; the enchantment shows, but does no actual fire damage. In the Mac version, however, undead wielding melee weapons (summoned via Animate Dead) do benefit from the spell.
- The damage bonuses are determined when the mage casts the spell; changing equipment while the spell is active does not change the damage bonuses.
- Per the mouse over description in the name bar, only affects melee weapons. Bows and staves do not get a bonus.
- Only damage calculated from Spellpower counts toward the damage cap. Bonuses from elemental damage boosts or using debuffs on an enemy can be used to pass the damage cap.
- The damage cap of 20 is achieved when the caster has 75 Spellpower.