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(added a link to frost weapons and telekinetic weapons)
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|style = {{{style|}}}
 
|style = {{{style|}}}
 
|name = [[Flaming Weapons]]
 
|name = [[Flaming Weapons]]
|type = [[Primal spells (Origins)#Fire spells|Fire]]
 
 
|icon = Spell-FlamingWeapons icon.png
 
|icon = Spell-FlamingWeapons icon.png
 
|image = Spellflamingweapon.jpg
  +
|px = 270px
 
|type = [[Primal spells (Origins)#Fire tree|Fire]]
 
|description = While this spell is active, the caster enchants the party's melee weapons with flame so that they deal additional fire damage with each successful attack.
 
|description = While this spell is active, the caster enchants the party's melee weapons with flame so that they deal additional fire damage with each successful attack.
 
|requires = 18 magic
 
|requires = 18 magic
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|effects =
 
|effects =
 
}}</onlyinclude>
 
}}</onlyinclude>
  +
{{See| Also [[Primal Spells]], [[Spells]], [[Mage]], [[Ability Mechanics]]}}
 
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'''Flaming Weapons''' is a [[Mage (Origins)|mage]] [[Spells (Origins)|spell]] from the [[Primal spells (Origins)|Primal]] tree in ''[[Dragon Age: Origins]]''.
   
 
== Information ==
 
== Information ==
   
* Fire Damage Bonus: 2 x ([[Spellpower]] / 7.5 [[Ability Mechanics#Damage Limits|Limits]]: 2.0, 20.0.)
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* Fire Damage Bonus: 2 * ([[Spellpower]] / 7.5) [[Ability Mechanics#Damage Limits|Limits]]: 2.0, 20.0.
 
* Conjuration time: 1s.
 
* Conjuration time: 1s.
   
 
== Notes ==
 
== Notes ==
 
* Upkeep is in {{ColorMana/Spell|mana}}.
 
* Upkeep is in {{ColorMana/Spell|mana}}.
* Fire damage values are displayed in the game as the color: <font color="DarkOrange">'''Orange'''</font>.
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* Fire damage values are displayed in the game as the color: <font color="darkorange">'''Orange'''</font>.
 
* [[Arcane Warrior Spellcasting]]: The spell can be cast with your weapon(s) '''drawn'''.
 
* [[Arcane Warrior Spellcasting]]: The spell can be cast with your weapon(s) '''drawn'''.
* A single Mage can sustain any two of the following: Flaming Weapons, [[Frost Weapons]], [[Telekinetic Weapons]] but only if you cast one ''directly'' after the other.
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* A single Mage can sustain any two of the following: [[Flaming Weapons]], [[Frost Weapons]], [[Telekinetic Weapons]] but only if you cast one ''directly'' after the other.
* Does not affect summon creatures. The enchantment shows, but does no fire damage, on the mac version at least melee wielding undead do benefit from the spell.
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* Does not affect summon creatures; the enchantment shows, but does no actual fire damage. In the Mac version, however, undead wielding melee weapons (summoned via [[Animate Dead]]) do benefit from the spell.
 
* The damage bonuses are determined when the mage casts the spell; changing equipment while the spell is active does not change the damage bonuses.
 
* The damage bonuses are determined when the mage casts the spell; changing equipment while the spell is active does not change the damage bonuses.
  +
* Per the mouse over description in the name bar, only affects melee weapons. Bows and staves do not get a bonus.
  +
* Only damage calculated from Spellpower counts toward the damage cap. Bonuses from elemental damage boosts or using debuffs on an enemy can be used to pass the damage cap.
  +
* The damage cap of 20 is achieved when the caster has 75 Spellpower.
  +
 
== See also ==
  +
* [[Ability mechanics]]
   
  +
__NOTOC__
== Gallery ==
 
<gallery widths="300">
 
File:Spellflamingweapon.jpg
 
</gallery>
 
 
[[Category:Dragon Age: Origins spells]]
 
[[Category:Dragon Age: Origins spells]]

Revision as of 00:13, 7 February 2020


Flaming Weapons is a mage spell from the Primal tree in Dragon Age: Origins.

Information

  • Fire Damage Bonus: 2 * (Spellpower / 7.5) Limits: 2.0, 20.0.
  • Conjuration time: 1s.

Notes

  • Upkeep is in mana.
  • Fire damage values are displayed in the game as the color: Orange.
  • Arcane Warrior Spellcasting: The spell can be cast with your weapon(s) drawn.
  • A single Mage can sustain any two of the following: Flaming Weapons, Frost Weapons, Telekinetic Weapons but only if you cast one directly after the other.
  • Does not affect summon creatures; the enchantment shows, but does no actual fire damage. In the Mac version, however, undead wielding melee weapons (summoned via Animate Dead) do benefit from the spell.
  • The damage bonuses are determined when the mage casts the spell; changing equipment while the spell is active does not change the damage bonuses.
  • Per the mouse over description in the name bar, only affects melee weapons. Bows and staves do not get a bonus.
  • Only damage calculated from Spellpower counts toward the damage cap. Bonuses from elemental damage boosts or using debuffs on an enemy can be used to pass the damage cap.
  • The damage cap of 20 is achieved when the caster has 75 Spellpower.

See also