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== Background == |
== Background == |
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− | A first enchanter retains their position for life and reserves the right to appoint a successor should the first enchanter perish or choose to retire<ref>[[Codex entry: Enchanter Illana]]</ref>. This decision must also take into consideration the opinion of the templars. Eligible for this position are the Circle's senior enchanters.<ref>{{Cite wot|102}}</ref> If there is no successor, the [[Knight-Commander]] appoints one, usually with the approval of the Circle's mages.<ref>{{BWF|url= |
+ | A first enchanter retains their position for life and reserves the right to appoint a successor should the first enchanter perish or choose to retire<ref>[[Codex entry: Enchanter Illana]]</ref>. This decision must also take into consideration the opinion of the templars. Eligible for this position are the Circle's senior enchanters.<ref>{{Cite wot|102}}</ref> If there is no successor, the [[Knight-Commander]] appoints one, usually with the approval of the Circle's mages.<ref>{{BWF|url=https://web.archive.org/web/20160806191041/https://forum.bioware.com/topic/216795-your-random-dragon-age-question/?bioware=1|title=Your Random Dragon Age Question?|author=[[David Gaider]]|date=May 20, 2011|access=April 12, 2014}}</ref> A first enchanter is usually someone who is respected by all mages and usually the templars too, and he or she is not always chosen based off their power and abilities. |
A first enchanter officially has a broad range of powers. Their permission or consent is needed: |
A first enchanter officially has a broad range of powers. Their permission or consent is needed: |
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* for templars to make a mage [[Tranquil]]; |
* for templars to make a mage [[Tranquil]]; |
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* for templars to move overtly against a Circle mage suspected of practicing forbidden magic. |
* for templars to move overtly against a Circle mage suspected of practicing forbidden magic. |
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+ | |||
+ | First Enchanters also establishes the price of the goods and services the regional Circle of Magi provides.<ref>Merchant NPC dialogue in the [[Gallows Courtyard]]</ref> It is assumed that First Enchanters also manages the Circle fortress' finances. |
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However, the extent to which the templars allow a first enchanter to exercise their powers varies from tower to tower. |
However, the extent to which the templars allow a first enchanter to exercise their powers varies from tower to tower. |
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* Lothaire<ref>[http://social.bioware.com/wiki/dragonage/index.php/Kinloch_Hold Kinloch Hold]. BioWare wiki.</ref> (Unknown) |
* Lothaire<ref>[http://social.bioware.com/wiki/dragonage/index.php/Kinloch_Hold Kinloch Hold]. BioWare wiki.</ref> (Unknown) |
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* Luidweig<ref>[[Codex entry: The Basket of Lost Socks]]</ref> ([[Ansburg]], [[Free Marches]]) |
* Luidweig<ref>[[Codex entry: The Basket of Lost Socks]]</ref> ([[Ansburg]], [[Free Marches]]) |
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− | * |
+ | * Maceron<ref>{{Cite wot2|196}}</ref> † ([[Kirkwall]], [[Free Marches]]) |
* [[Orsino]] † ([[Kirkwall]], [[Free Marches]]) |
* [[Orsino]] † ([[Kirkwall]], [[Free Marches]]) |
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* Raddick<ref>[[Codex entry: A Reply from Starkhaven]]</ref> ([[Starkhaven]], Free Marches) |
* Raddick<ref>[[Codex entry: A Reply from Starkhaven]]</ref> ([[Starkhaven]], Free Marches) |
Revision as of 06:12, 9 January 2018
First Enchanter is the title given to the head of a Circle. The first enchanter is seen by apprentices as a father or mother figure, and an ambassador of peace to the templars by the other mages. First enchanters traditionally wear black robes.[1]
Background
A first enchanter retains their position for life and reserves the right to appoint a successor should the first enchanter perish or choose to retire[2]. This decision must also take into consideration the opinion of the templars. Eligible for this position are the Circle's senior enchanters.[3] If there is no successor, the Knight-Commander appoints one, usually with the approval of the Circle's mages.[4] A first enchanter is usually someone who is respected by all mages and usually the templars too, and he or she is not always chosen based off their power and abilities.
A first enchanter officially has a broad range of powers. Their permission or consent is needed:
- for a mage to leave the tower;
- for templars to summon an apprentice for the Harrowing;
- for templars to make a mage Tranquil;
- for templars to move overtly against a Circle mage suspected of practicing forbidden magic.
First Enchanters also establishes the price of the goods and services the regional Circle of Magi provides.[5] It is assumed that First Enchanters also manages the Circle fortress' finances.
However, the extent to which the templars allow a first enchanter to exercise their powers varies from tower to tower.
First enchanters routinely congregate in the city of Cumberland, at their College. There they elect a new Grand Enchanter every few years.
In Tevinter, the First Enchanter of the Minrathous Circle of Magi is the Divine of the Imperial Chantry, and thus always male; he is not elected or appointed, but has to win a pitched tournament for the title of Divine, in order to prove that he can control those under him by force if necessary.[6]
Known first enchanters
- Adrian[note] (White Spire, Orlais)
- Arlen[7] (Kinloch Hold, Ferelden)
- Astebadi[1] (Antiva)
- Briaus[1] (Hossberg, Anderfels)
- Casimira †[8] (Kirkwall, Free Marches)
- Edmonde † (White Spire, Orlais)
- Gwenael[1] (Nevarra)
- Halden[9] (Starkhaven, Free Marches)
- Haramund [10] (Starkhaven, Free Marches)
- Illana †[11] (Montsimmard, Orlais)
- Irving (†)[note] (Kinloch Hold, Ferelden)
- Jendrik (†)[note] (Jainen. Ferelden)
- Josephus[12] (Unknown)
- Lothaire[13] (Unknown)
- Luidweig[14] (Ansburg, Free Marches)
- Maceron[15] † (Kirkwall, Free Marches)
- Orsino † (Kirkwall, Free Marches)
- Raddick[16] (Starkhaven, Free Marches)
- Remille † (Kinloch Hold, Ferelden)
- Rivella †[1] (Dairsmuid, Rivain)
- Sinclair †[17] (Kinloch Hold, Ferelden)
- Wenselus[18][19] (Kinloch Hold, Ferelden)
- Vivienne[20] (Montsimmard, Orlais) (disputed)
Notes
- Up until the current date, Adrian is de-facto not part of the Circle based in the White Spire.
- Irving may die depending on the outcomes of certain quests in Dragon Age: Origins; he is alive, however, in David Gaider's novel Dragon Age: Asunder.
- Jendrik may live or die depending on the choices of the player in Dragon Age Legends. He has not appeared in any later media.
See also
Codex entry: Hierarchy of the Circle
References
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