First Enchanter is the title given to the head of a Circle. The first enchanter is seen by apprentices as a father or mother figure, and an ambassador of peace to the templars by the other mages. First enchanters traditionally wear black robes.[1]

Background Edit

A first enchanter retains their position for life and reserves the right to appoint a successor should the first enchanter perish or choose to retire[2]. This decision must also take into consideration the opinion of the templars. Eligible for this position are the Circle's senior enchanters.[3] If there is no successor, the Knight-Commander appoints one, usually with the approval of the Circle's mages.[4] A first enchanter is usually someone who is respected by all mages and usually the templars too, and he or she is not always chosen based off their power and abilities.

A first enchanter officially has a broad range of powers. Their permission or consent is needed:

  • for a mage to leave the tower;
  • for templars to summon an apprentice for the Harrowing;
  • for templars to make a mage Tranquil;
  • for templars to move overtly against a Circle mage suspected of practicing forbidden magic.

First Enchanters also establishes the price of the goods and services the regional Circle of Magi provides.[5] It is assumed that First Enchanters also manages the Circle fortress' finances.

However, the extent to which the templars allow a first enchanter to exercise their powers varies from tower to tower.

First enchanters routinely congregate in the city of Cumberland, at their College. There they elect a new Grand Enchanter every few years.

In Tevinter, the First Enchanter of the Minrathous Circle of Magi is the Divine of the Imperial Chantry, and thus always male; he is not elected or appointed, but has to win a pitched tournament for the title of Divine, in order to prove that he can control those under him by force if necessary.[6]

Known first enchanters Edit

Note: † - deceased

Notes Edit

  • Up until the current date, Adrian is de-facto not part of the Circle based in the White Spire.
  • Irving may die depending on the outcomes of certain quests in Dragon Age: Origins; he is alive, however, in David Gaider's novel Dragon Age: Asunder.
  • Jendrik may live or die depending on the choices of the player in Dragon Age Legends. He has not appeared in any later media.

See also Edit

Ico codex entry Codex entry: Hierarchy of the Circle

References Edit

  1. 1.0 1.1 1.2 1.3 1.4 As mentioned in Dragon Age: Asunder.
  2. Codex entry: Enchanter Illana
  3. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 102
  4. BSN David Gaider (May 20, 2011). "Your Random Dragon Age Question?" . The BioWare Forum. Retrieved on April 12, 2014.
  5. Merchant NPC dialogue in the Gallows Courtyard
  6. In Dragon Age: Inquisition, party banter between Dorian Pavus and Cassandra Pentaghast reveals how exactly the "Black" Divine and thus the First Enchanter of Minrathous is chosen (as opposed to the election in the South).
  7. Codex entry: A Decades-Old Letter
  8. Codex entry: Staff of Violation
  9. Codex entry: Templars
  10. Codex entry: Vestments of Sacrifice
  11. Codex entry: Enchanter Illana
  12. Codex entry: Blood Magic: The Forbidden School
  13. Kinloch Hold. BioWare wiki.
  14. Codex entry: The Basket of Lost Socks
  15. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 2, p. 196
  16. Codex entry: A Reply from Starkhaven
  17. Codex entry: Extracurricular Studies
  18. Codex entry: Mana and the Use of Magic
  19. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 2, p. 88
  20. Mary Kirby. Everything Dragon Age Inquisition. Twitter.
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