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* The hit can be a critical hit.
 
* The hit can be a critical hit.
 
* The stamina drain effect is applied when this attack connects, so If the attack results in a miss, it will not drain stamina (aside from the initial cost of 5), but will trigger the cooldown.
 
* The stamina drain effect is applied when this attack connects, so If the attack results in a miss, it will not drain stamina (aside from the initial cost of 5), but will trigger the cooldown.
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* If the attack connects and drains the character of all stamina, [[Berserk (Origins)|Berserk]] (and some other [https://dragonage.fandom.com/wiki/Ability_mechanics#Sustained modal] talents such as [[Momentum]], or [https://dragonage.fandom.com/wiki/Aura_of_Pain_(Origins) Aura of Pain]), will be deactivated automatically.
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* If the attack connects and drains the character of all stamina, [[Berserk (Origins)|Berserk]] (and some other [[Ability mechanics#Sustained|modal]] talents such as [[Momentum]], or [[Aura of Pain (Origins)|Aura of Pain]]), will be deactivated automatically.
 
* [[Second Wind (Awakening)|Second Wind]] has a strong synergy with this ability, allowing for an extremely powerful opening strike followed by refilling the stamina bar for normal combat.
 
* [[Second Wind (Awakening)|Second Wind]] has a strong synergy with this ability, allowing for an extremely powerful opening strike followed by refilling the stamina bar for normal combat.
   

Revision as of 19:12, 8 December 2019


Final Blow is a warrior talent from the Berserker specialization in Dragon Age: Origins.

Information

  • All the berserker's stamina goes into a single swing. If the blow connects, the attack inflicts 0.5 * (Stamina consumed) damage.
  • Conjuration time: 3s.
  • 100 additional Threat is supposed to be drawn from the target. As of Patch 1.02, only damage-based Threat is drawn.

Notes

  • Activation base is in Stamina and values vary with fatigue%.
  • The hit can be a critical hit.
  • The stamina drain effect is applied when this attack connects, so If the attack results in a miss, it will not drain stamina (aside from the initial cost of 5), but will trigger the cooldown.
  • If the attack connects and drains the character of all stamina, Berserk (and some other modal talents such as Momentum, or Aura of Pain), will be deactivated automatically.
  • Second Wind has a strong synergy with this ability, allowing for an extremely powerful opening strike followed by refilling the stamina bar for normal combat.

See also