- All the berserker's stamina goes into a single swing. If the blow connects, the attack inflicts
0.5 * (Stamina consumed)damage.
- Conjuration time: 3s.
- 100 additional Threat is supposed to be drawn from the target. As of Patch 1.02, only damage-based Threat is drawn.
- Activation base is in Stamina and values vary with fatigue%.
- The hit can be a critical hit.
- The stamina drain effect is applied when this attack connects, so If the attack results in a miss, it will not drain stamina (aside from the initial cost of 5), but will trigger the cooldown.
- If the attack connects and drains the character of all stamina, Berserk (and some other modal talents such as Momentum, or Aura of Pain), will be deactivated automatically.
- Second Wind has a strong synergy with this ability, allowing for an extremely powerful opening strike followed by refilling the stamina bar for normal combat.
See also Edit
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