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<onlyinclude>{{LocationTransformer |
<onlyinclude>{{LocationTransformer |
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|style = {{{style|}}} |
|style = {{{style|}}} |
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+ | |supertitle = |
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|name = [[Ferelden]] |
|name = [[Ferelden]] |
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+ | |icon = |
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|image = Ferelden.png |
|image = Ferelden.png |
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− | |px = |
+ | |px = 270x360px |
|type = [[wikipedia:Feudal monarchy|Feudal monarchy]] |
|type = [[wikipedia:Feudal monarchy|Feudal monarchy]] |
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+ | |terrain = |
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⚫ | |||
+ | |quests = |
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+ | |inhabitants = |
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|population = 1,000,000 <small>(9:30 [[Dragon Age (time period)|Dragon]])</small><ref name="prima">''[[Dragon Age: Origins: Prima Official Game Guide]]''</ref> |
|population = 1,000,000 <small>(9:30 [[Dragon Age (time period)|Dragon]])</small><ref name="prima">''[[Dragon Age: Origins: Prima Official Game Guide]]''</ref> |
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+ | |enemies = |
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+ | |factions = |
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+ | |exits = |
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⚫ | |appearances = |
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+ | |caption = |
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⚫ | |appearances = [[Dragon Age: The Stolen Throne]] <br> [[Dragon Age: The Calling]] <br> [[Dragon Age: Origins]] <br> [[Dragon Age (IDW comic)]] <br> [[Dragon Age (tabletop RPG)]] <br> [[Dragon Age: Warden's Fall]] <br> [[Dragon Age: Origins - Awakening]] <br> [[Dragon Age II]] <br> [[Dragon Age Legends]] <br> [[Dragon Age: Inquisition]] <br> [[Dragon Age: Knight Errant]] <br> [[Heroes of Dragon Age]] |
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== History == |
== History == |
||
− | |||
=== Unification === |
=== Unification === |
||
{{Main|Unification of Ferelden}} |
{{Main|Unification of Ferelden}} |
||
− | When the Alamarri peoples first split from [[Human tribes|Neromenians]] |
+ | When the Alamarri peoples first split from [[Human tribes|Neromenians]], they migrated southeast and crossed the [[Frostback Mountains]] in -2415 [[Ancient Age|Ancient]].<ref>{{Cite wot|12}}</ref> There, they found a new homeland that would eventually become "Ferelden", which means "fertile valley" in the Alamarri tongue.<ref name="p50">{{Cite wot|50}}</ref> However, the fertile valley did not become a sovereign nation for almost 3000 years.<ref>[[Calenhad Theirin]] established the Kingdom of Ferelden in 5:42 Exalted, according to {{Cite wot|105}}. It's 2957 years after the first Alamarri tribes arrived in the fertile valley.</ref> This period of time is littered with numerous wars the Alamarri tribes waged, both with foreign powers such as the [[Tevinter Imperium]] and [[Orlais]], as well as their fellow tribes. During that time the Alamarri developed their own [[Fereldan royalty and nobility|political system]] which remains largely intact to this day. With time, powerful nobles would turn their land into [[Fereldan royalty and nobility#Bann|bannorns]], then [[Fereldan royalty and nobility#Arlings|arlings]], and finally [[#Teyrnirs|teyrnirs]].<ref>[[Codex entry: Politics of Ferelden]]</ref> The nobles continued the Alamarri tradition of infighting and continued to fight with each other over petty and personal matters in order to gain more power. A few of the most powerful nobles put forward their bid for kingship over the Alamarri, but without success.{{Citation needed}} |
Then in the [[Exalted Age]] came a man named [[Calenhad Theirin|Calenhad]] who was born to a merchant. Through a series of events he got involved in the war for kingship, during which time he first became a servant to one of the candidates for the throne. When his master decided to use him to gain advantage against other nobles, Calenhad acted honourably; and through his actions gained respect and command of the armies of his former master. He married his master's noble daughter, and became a teyrn<ref>[[Codex entry: Aldenon's Vestments]]</ref>—and a candidate for king himself. |
Then in the [[Exalted Age]] came a man named [[Calenhad Theirin|Calenhad]] who was born to a merchant. Through a series of events he got involved in the war for kingship, during which time he first became a servant to one of the candidates for the throne. When his master decided to use him to gain advantage against other nobles, Calenhad acted honourably; and through his actions gained respect and command of the armies of his former master. He married his master's noble daughter, and became a teyrn<ref>[[Codex entry: Aldenon's Vestments]]</ref>—and a candidate for king himself. |
||
− | As he was leading his men more joined his side, for he was known to be more honourable than other true nobles. Calenhad also gained followers in the [[Circle of Magi]], as well as the [[Ash Warriors]]. By then, the [[Chantry]] had become very popular in other lands. Calenhad gained the trust of those amongst the Alamarri who followed the faith, as he was said to be a devoted Andrastian himself. |
+ | As he was leading his men more joined his side, for he was known to be more honourable than other true nobles. Calenhad also gained followers in the [[Circle of Magi]], as well as the [[Ash Warriors]].<ref name=":0">[[Codex entry: History of Ferelden: Chapter 1]]</ref> By then, the [[Chantry]] had become very popular in other lands. Calenhad gained the trust of those amongst the Alamarri who followed the faith, as he was said to be a devoted Andrastian himself.<ref name=":1">[[Codex entry: Freedom's Promise]]</ref> |
[[File:Art2.png|thumb|220x220px]] |
[[File:Art2.png|thumb|220x220px]] |
||
[[File:Art.png|thumb|220x220px|Traditional Fereldan art]] |
[[File:Art.png|thumb|220x220px|Traditional Fereldan art]] |
||
− | In 5:42 Exalted a [[Fereldan royalty and nobility#The Landsmeet|Landsmeet]] was called and Calenhad made an appearance with his army, including [[mage]]s of the Circle, [[Templar Order|templars]] and the Ash Warriors. With allies at his side, Calenhad challenged the biggest threat to his rule, the most powerful noble—Simeon, the teyrn of [[Denerim]]. Calenhad was matched in combat and wounded, but ultimately defeated |
+ | In 5:42 Exalted a [[Fereldan royalty and nobility#The Landsmeet|Landsmeet]] was called and Calenhad made an appearance with his army, including [[mage]]s of the Circle, [[Templar Order|templars]] and the Ash Warriors.<ref name=":0" /><ref name=":1" /> With allies at his side, Calenhad challenged the biggest threat to his rule, the most powerful noble—Simeon, the teyrn of [[Denerim]]. Calenhad was matched in combat and wounded, but ultimately Simeon was defeated by Lady Shayna. The nobles voted Calenhad to be king, and the fertile valley became the nation of Ferelden. Calenhad Theirin started the royal family of [[Theirin family|Theirins]] who sat on the Fereldan Throne<ref>[[Codex entry: The Legend of Calenhad: Chapter 2]]</ref> for the next three centuries. |
=== Grey Warden rebellion === |
=== Grey Warden rebellion === |
||
{{Main|Battle of Soldier's Peak}} |
{{Main|Battle of Soldier's Peak}} |
||
− | In 7:5 [[Storm Age|Storm]], King [[Arland Theirin]], who earned the reputation of a tyrant, ascended to the throne. Some banns approached [[Commander of the Grey|Warden-Commander]] [[Sophia Dryden]], who previously held a claim to the throne, to intercede, and she agreed. She violated the [[Grey Wardens]]' neutrality by gathering allies to rebel against the king. Arland discovered the plot and his forces eventually routed Sophia and her followers at [[Soldier's Peak]], where the Wardens held out for a brief time, despite being outnumbered. After defeating the Wardens at Soldier's Peak, Arland banished them from Ferelden. The order would have no presence in Ferelden for another two centuries. |
+ | In 7:5 [[Storm Age|Storm]], King [[Arland Theirin]], who earned the reputation of a tyrant, ascended to the throne. Some banns approached [[Commander of the Grey|Warden-Commander]] [[Sophia Dryden]], who previously held a claim to the throne, to intercede, and she agreed.<ref>{{Cite wot|113}}</ref> She violated the [[Grey Wardens]]' neutrality by gathering allies to rebel against the king. Arland discovered the plot and his forces eventually routed Sophia and her followers at [[Soldier's Peak]], where the Wardens held out for a brief time, despite being outnumbered. After defeating the Wardens at Soldier's Peak, Arland banished them from Ferelden. The order would have no presence in Ferelden for another two centuries. |
Little is known of what followed Arland's rule, as a civil war for the throne occurred soon after his death. The war lasted a decade and wiped away most records of his reign. |
Little is known of what followed Arland's rule, as a civil war for the throne occurred soon after his death. The war lasted a decade and wiped away most records of his reign. |
||
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=== Orlesian invasion === |
=== Orlesian invasion === |
||
{{Main|Second Orlesian Invasion of Ferelden}} |
{{Main|Second Orlesian Invasion of Ferelden}} |
||
− | The nation was invaded by Orlais in 8:24 [[Blessed Age|Blessed]] and fully conquered 20 years later. For the next |
+ | The nation was invaded by Orlais in 8:24 [[Blessed Age|Blessed]]<ref>{{Cite wot|123}}</ref> and fully conquered 20 years later. The [[Theirin family|Theirins]] were forced into hiding, but the [[Fereldan Rebellion|rebellion]] against the invaders persisted.<ref>{{Cite wot|125}}</ref> For the next several decades, the nation was under Orlesian occupation. Orlesian noble [[Meghren]] was installed as the king of Ferelden during the late years of the occupation.<ref name=":2" /> |
+ | {{Main|Fereldan Rebellion}} |
||
⚫ | Ferelden was freed through the efforts of [[Maric Theirin]], who was the rightful heir to the throne, |
||
⚫ | Ferelden was freed through the efforts of [[Maric Theirin]], who was the rightful heir to the throne, with the help of [[Loghain Mac Tir]] and [[Rowan|Rowan Guerrin]]. They mustered the remaning rebels against the occupier. A large number of Orlesian forces was defeated at the Battle of River Dane, forcing [[Orlesian royalty and nobility|Emperor]] [[Florian Valmont|Florian]] to withdraw all support for Meghren. Eventually by 9:00 [[Dragon Age (time period)|Dragon]],<ref>{{Cite wot|133}}</ref> King Meghren and the remnants of his court fled to and barricaded themselves inside [[Fort Drakon]]. Maric challenged Meghren to a duel and killed him in single combat, ending his rule and the Orlesian occupation. Maric then married Rowan and set out to rebuild Ferelden.<ref name=":2">[[Dragon Age: The Stolen Throne|''Dragon Age: The Stolen Throne'']]</ref> |
||
− | === Fifth Blight === |
||
+ | |||
+ | == Involvement == |
||
+ | === ''Dragon Age: Origins'' === |
||
{{Main|Fifth Blight}} |
{{Main|Fifth Blight}} |
||
+ | {{SpoilerDAO| |
||
− | + | In 9:30 [[Dragon Age (time period)|Dragon]], the Grey Wardens, who had been allowed to return to Ferelden in 9:10 by King Maric, warn that a [[Blight]] is imminent and gather the King's army in the [[Korcari Wilds]] in hopes of stopping it in its infancy. But memories of the Orlesian occupation linger in many Fereldan minds, especially Teyrn Loghain's. Despite Loghain's opposition to inviting Orlesian forces to aid Ferelden against the Blight, King [[Cailan Theirin|Cailan]], Maric's son, is determined to put old hatreds aside for the sake of fighting the [[darkspawn]]. However, before the Orlesian troops can arrive, Loghain abandons Cailan and the Wardens to the darkspawn at that pivotal [[Battle of Ostagar|battle]] at the ruins of [[Ostagar]]. After returning to [[Denerim]], Loghain names himself regent for his daughter Queen [[Anora]], King Cailan's widow, claiming that the Wardens were the ones who abandoned the battle. But having seized the throne so soon after Cailan's death sparks suspicions amongst some of the nobles while others swallow the lie, leading to a [[Fereldan Civil War|civil war]] that threatens to leave the nation vulnerable to the Blight. |
|
− | However, the two newest members of the Grey Wardens |
+ | However, the two newest members of the Grey Wardens, [[The Warden]] and [[Alistair]], having survived the massacre at Ostagar thanks to the help of the legendary [[Witch of the Wilds]] [[Flemeth]], work to recruit an army to fight the Blight using ancient treaties signed by [[Orzammar]], the [[Dalish]] and the [[Circle of Magi]]. Eventually, with the aid of [[Eamon Guerrin|Arl Eamon]], the two Wardens are able to depose Loghain during a [[The Landsmeet|Landsmeet]] and unite Ferelden to stand against the Blight. The Landsmeet also settles the matter of succession, with either Queen Anora, Cailan's widow, or Alistair, Cailan's half-brother, claiming the throne (separately or together in marriage). The Blight soon ends with the death of the [[archdemon]] [[Urthemiel]] during the [[Battle of Denerim (conflict)|Battle of Denerim]], sparing Ferelden from certain destruction. [[The Warden]] who helped stopped the Blight is named the Hero of Ferelden. |
+ | }} |
||
− | === |
+ | === ''Dragon Age: Origins - Awakening'' === |
{{Main|Amaranthine Conflict (9:31 Dragon)}} |
{{Main|Amaranthine Conflict (9:31 Dragon)}} |
||
{{SpoilerDAOA| |
{{SpoilerDAOA| |
||
− | In 9:31 Dragon, six months after the conclusion of the Fifth Blight, the Arling of [[Amaranthine]]—formerly the seat of Arl [[Rendon Howe]] |
+ | In 9:31 Dragon, six months after the conclusion of the Fifth Blight, the Arling of [[Amaranthine]]—formerly the seat of Loghain's ally Arl [[Rendon Howe]]–is granted to the Grey Wardens in recognition of their service to Ferelden. The new [[The Warden-Commander|Warden-Commander]] is sent there to rebuild the order and find new recruits. |
− | + | Despite the death of the archdemon, the darkspawn have not retreated to the [[Deep Roads]] (as was natural following prior Blights) and there are reports of a new, [[the Disciples|highly intelligent breed]] of darkspawn. Through investigation, the Warden-Commander discovers that these intelligent darkspawn have broken into two warring factions, one led by [[the Mother]] and the other led by [[the Architect]]. Both amass darkspawn armies and their civil war threaten the safety of Amaranthine. The Warden-Commander has no choice but to destroy the Mother to restore peace, but has the option to either kill the Architect or allow him to live and continue his work. |
|
+ | }} |
||
− | === |
+ | === ''Dragon Age II'' === |
+ | {{SpoilerDA2| |
||
⚫ | |||
+ | Many Fereldans flee the Fifth Blight by crossing the Waking Sea into the [[Free Marches]]. Coastal cities such as [[Kirkwall]] are inundated with Fereldan refugees, sparking strong anti-Fereldan sentiments in the local population. |
||
⚫ | |||
− | === 9:41 Dragon === |
||
+ | }} |
||
+ | |||
+ | === ''Dragon Age: Inquisition'' === |
||
{{Main|War against the Elder One}} |
{{Main|War against the Elder One}} |
||
{{SpoilerDAI| |
{{SpoilerDAI| |
||
− | In 9:41 Dragon, the |
+ | In 9:41 Dragon, the monarchy offers the [[Rebel Mages|rebel mages]] sanctuary in Ferelden, in the arling of [[Redcliffe]]. However, their generosity to the rebel mages draws some ire. The [[Templar Order|templar]] host pursue them across the border, sparking fierce skirmishes throughout the [[Hinterlands]], while some speculate that [[Starkhaven]] placed trade sanctions against Ferelden as a sign of protest.<ref>[[Codex entry: Ferelden After the Blight]]</ref> Conflict between mages and templars only worsens after the destruction of Divine [[Justinia V]]'s [[Codex entry: The Conclave|peace conclave]] and the creation of the [[Breach]]. |
− | |||
− | Chaos erupted after the explosion that caused the [[Breach]] destroyed the [[Chantry]]'s peace [[Codex entry: The Conclave|Conclave]]. With the best attempt at a peaceful resolution destroyed at the [[Temple of Sacred Ashes]] by the Breach, the war continues to rage across Thedas. The Hinterlands region particularly became a site of fierce conflict with heavy collateral damage caused by both sides. As the brutality of the [[Mage-Templar War]] escalated, many hunted rebel mages and apostates congregated to [[Fiona]]'s refuge in Redcliffe. Some of these mage refugees were Tevinter infiltrators who encouraged an alliance with the Tevinter Imperium as the situation with the mage rebellion grew dire. |
||
− | |||
− | Grand Enchanter Fiona conceded to agree to the alliance when [[Magister]] [[Gereon Alexius]] used time warping magic to manipulate the rebel mages via clinching his seedy deal when the rebel mages were at their most desperate. Alexius however was also a [[Venatori]] agent and usurped [[Redcliffe Castle]], alienating the mage rebellion's sole benefactor. With the mage rebellion's survival now dependent on their alliance with the Tevinter Imperium, Alexius changed the terms of the alliance and conscripted the southern mages into military service instead of indentured servitude. He then orders his forces to displace the people of Redcliffe from their homes. |
||
− | + | With the help of Arl [[Gallagher Wulff]]<ref>[[Deal with Venatori Ally]]</ref>, Grand Enchanter [[Fiona]]'s refuge in Redcliffe is infiltrated by [[Venatori]] agents, who spread fear and misinformation. By capitalizing on their fear, and through use of time magic, [[Magister]] [[Gereon Alexius]] is able to conscript the rebel mages into service to the [[Tevinter Imperium]]. He throws Arl [[Teagan Guerrin|Teagan]] out of Redcliffe, thus alienating Ferelden's monarchy. If the Inquisitor chooses to recruit the rebel mages, then Alexius is ousted from Redcliffe and Ferelden's monarch rescinds their offer of sanctuary to the mages, forcing them to join the Inquisition as either full-fledged allies or conscripted prisoners. Otherwise, the Venatori leave Redcliffe with the rebel mages as their conscripts, who later act as [[Corypheus]]' army during the [[In Your Heart Shall Burn|attack]] on [[Haven]]. |
|
+ | Ferelden's monarch later asks the Inquisition for help in dealing with the [[Venatori]] in [[Denerim]]<ref>[[Shadows over Denerim]]</ref> and in arranging negotiations with [[Orlais]]' ruler after the conclusion of the [[Wicked Eyes and Wicked Hearts|peace talks]] in [[Halamshiral]].<ref>[[Delicate Negotiations]]</ref> |
||
− | {{CodexConditionalParagraph|Inquisitor recruits the Templars|}}The Venatori, led by Gereon Alexius, used time traveling magic and were able to manipulate and conscript the rebel mages before the Inquisition could reach them. Arl [[Gallagher Wulff]] evidently allied with the Venatori with good intentions. He believed the rebel mages if they were co-opted by the Venatori, would withdraw to Tevinter where they would lead better lives while their absence restored peace and stability to Ferelden.<ref>[[Deal with Venatori Ally]]</ref> The Venatori, however, take over Redcliffe Castle in Redcliffe Village and kill Alexius once he stops being useful. Bolstered by brainwashed rebel mages, the Venatori act as [[Corypheus]]' army during the attack on [[Haven]]. |
||
}} |
}} |
||
== Geography == |
== Geography == |
||
[[File:Frostback-0.jpg|thumb|305x305px|Frostback Mountains]] |
[[File:Frostback-0.jpg|thumb|305x305px|Frostback Mountains]] |
||
− | + | Ferelden is located in southeast Thedas, itself located in the southern hemisphere. Its climate is harsh and varied. |
|
Dividing Ferelden from Orlais to the west are the [[Frostback Mountains]]. The southeast holds the [[Brecilian Forest]], where in 9:30 [[Dragon Age (time period)|Dragon]] clans of [[Dalish|Dalish elves]] can be found. To the far south are the forbidding forests, swamps and eventually tundra of the [[Korcari Wilds]]. To the north of the Wilds lie the Southron Hills and the [[Hinterlands]], and the [[Free Marches]] across the sea. The central region of Ferelden contains [[Lake Calenhad]] and [[the Bannorn]]. In the far northern region are The Coastlands, which include more swamps and forests. |
Dividing Ferelden from Orlais to the west are the [[Frostback Mountains]]. The southeast holds the [[Brecilian Forest]], where in 9:30 [[Dragon Age (time period)|Dragon]] clans of [[Dalish|Dalish elves]] can be found. To the far south are the forbidding forests, swamps and eventually tundra of the [[Korcari Wilds]]. To the north of the Wilds lie the Southron Hills and the [[Hinterlands]], and the [[Free Marches]] across the sea. The central region of Ferelden contains [[Lake Calenhad]] and [[the Bannorn]]. In the far northern region are The Coastlands, which include more swamps and forests. |
||
Line 132: | Line 146: | ||
=== Settlements === |
=== Settlements === |
||
− | * [[Alamar]] |
+ | * '''[[Alamar]]''' |
− | * [[City of Amaranthine|Amaranthine]] |
+ | * '''[[City of Amaranthine|Amaranthine]]''' |
− | * [[Crestwood]] |
+ | * '''[[Crestwood]]''' |
+ | * '''Dales End'''<ref>[[Aveline (short story)]]</ref> |
||
− | * Dales End<ref>Luke Kristjanson. [http://na.llnet.bioware.cdn.ea.com/u/f/eagames/bioware/dragonage2/assets/content/world/short_stories/aveline.pdf Focus].</ref> |
||
− | * [[Denerim]] |
+ | * '''[[Denerim]]''' – capital of Ferelden |
⚫ | |||
− | * Dosov — Chasind settlement |
||
⚫ | |||
⚫ | |||
+ | * '''[[Gwaren]]''' |
||
⚫ | |||
− | * [[ |
+ | * '''[[Harper's Ford]]''' |
⚫ | |||
− | * [[Harper's Ford]] |
||
+ | * '''[[Highever]]''' |
||
⚫ | |||
− | * [[ |
+ | * '''[[Honnleath]]''' |
⚫ | |||
− | * [[Honnleath]] |
||
+ | * '''[[Lothering]]''' |
||
⚫ | |||
− | * |
+ | * '''Portsmouth'''<ref>''[[Dragon Age: Knight Errant]]''</ref> |
− | * [[ |
+ | * '''[[Redcliffe Village]]''' |
⚫ | |||
− | * [[Redcliffe Village]] |
||
⚫ | |||
− | * Redhold - Avvar Settlement |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
</ref> |
</ref> |
||
− | * Wulverton |
+ | * '''Wulverton''' |
+ | {{Tabletop RPG material}} |
||
− | * Wyvern Hold — Avvar Settlement |
||
+ | * '''Logerswold'''<ref name="too many">''[[Dragon Age (tabletop RPG)]]'', A Bann Too Many</ref> |
||
⚫ | |||
⚫ | |||
=== Fortresses === |
=== Fortresses === |
||
⚫ | |||
⚫ | |||
− | * [[ |
+ | * '''[[Caer Oswin]]''' |
− | * [[ |
+ | * '''[[Castle Cousland]]''' |
− | * [[ |
+ | * '''[[Fort Drakon]]''' |
− | * [[ |
+ | * '''[[Hargrave Keep]]''' |
⚫ | |||
⚫ | |||
− | * [[ |
+ | * '''[[Ostagar]]''' |
− | * [[ |
+ | * '''[[Redcliffe Castle]]''' |
− | * [[ |
+ | * '''[[Soldier's Peak]]''' |
⚫ | |||
− | * [[Therinfal Redoubt]] |
+ | * '''[[Therinfal Redoubt]]''' |
⚫ | |||
+ | * '''[[Vigil's Keep]]''' |
||
⚫ | |||
⚫ | |||
=== Regions === |
=== Regions === |
||
− | + | ==== Current [[Fereldan royalty and nobility#Teyrnirs|teyrnirs]] ==== |
|
− | * [[Gwaren]] |
+ | * '''[[Gwaren]]''' |
− | * [[Highever]] |
+ | * '''[[Highever]]''' |
− | + | ==== Current [[Fereldan royalty and nobility#Arlings|arlings]] ==== |
|
− | * [[Amaranthine]] |
+ | * '''[[Amaranthine]]''' |
− | * [[Denerim]] |
+ | * '''[[Denerim]]''' |
− | * [[Edgehall]] |
+ | * '''[[Edgehall]]''' – located west of [[Lake Calenhad]]<ref>Dragon Age RPG Set 3, Game Master's Guide, p. 63</ref><ref>''[[Dragon Age: Knight Errant]]'', issue 1</ref> |
− | * [[Redcliffe]] |
+ | * '''[[Redcliffe]]''' |
− | * [[South Reach]] |
+ | * '''[[South Reach]]''' – between Lothering and Denerim |
− | * [[West Hills]] |
+ | * '''[[West Hills]]''' – south of Redcliffe<ref name="kirby">{{BWF|author=[[Mary Kirby]]|daurl=https://web.archive.org/web/20151104221051/http://forum.bioware.com/topic/84452-question-on-ferelden-background-for-the-writers-more-so/|title=Question on Ferelden Background (For the writers, more so)}}</ref> |
− | * Stenhold |
+ | * '''Stenhold''' |
− | + | ==== Known [[Fereldan royalty and nobility#Bannorns|bannorns]] ==== |
|
− | * Calon |
+ | * '''Calon''' – Under the domain of the Arling of Redcliffe<ref>War table operation [[The Arl's Invitation]]</ref> |
− | * [[City of Amaranthine]] |
+ | * '''[[City of Amaranthine]]''' |
− | * Dragon's Peak |
+ | * '''Dragon's Peak''' |
− | * Dragonmount<ref>Mentioned by the colonel at [[Fort Drakon]] during [[Captured!]] quest.</ref> |
+ | * '''Dragonmount'''<ref>Mentioned by the colonel at [[Fort Drakon]] during [[Captured!]] quest.</ref> |
− | * Oswin |
+ | * '''Oswin''' – Bann Loren's lands |
− | * Portsmouth<ref>Mentioned by Ser [[Aaron]] in [[Dragon Age: Knight Errant]], number 1</ref> |
+ | * '''Portsmouth'''<ref>Mentioned by Ser [[Aaron]] in [[Dragon Age: Knight Errant]], number 1</ref> |
− | * [[Rainesfere]] |
+ | * '''[[Rainesfere]] |
− | * Southern Bannorn |
+ | * '''Southern Bannorn – on the eastern shore of [[Lake Calenhad]]<ref name="kirby" /> |
− | * [[Storm Coast]] |
+ | * '''[[Storm Coast]]''' |
− | * Waking Sea |
+ | * '''Waking Sea''' – on the northern shore of Ferelden<ref name="kirby" /> |
− | * [[West Hill]] |
+ | * '''[[West Hill]]''' |
− | * White River<ref name="sighard">Mentioned by Bann [[Sighard]] if [[the Warden]] does not ask for a reward during [[Tortured Noble]].</ref> |
+ | * '''White River'''<ref name="sighard">Mentioned by Bann [[Sighard]] if [[the Warden]] does not ask for a reward during [[Tortured Noble]].</ref> |
− | * Winter's Breath<ref>Mentioned as a rumor by [[Bodahn Feddic]] in the [[Party Camp]].</ref> |
+ | * '''Winter's Breath'''<ref>Mentioned as a rumor by [[Bodahn Feddic]] in the [[Party Camp]].</ref> |
{{SpoilerDAO|{{clear}} |
{{SpoilerDAO|{{clear}} |
||
− | * [[Elven Alienage|Denerim Alienage]]<small> |
+ | * '''[[Elven Alienage|Denerim Alienage]]''' <small>(conditional)</small><ref>If the City Elf Warden survives the Fifth Blight and asks for the city elves to be treated better for their boon or if the City Elf Warden makes the ultimate sacrifice.</ref>}} |
− | + | ==== Lakes ==== |
|
− | * [[Lake Calenhad|Calenhad]] |
+ | * '''[[Lake Calenhad|Calenhad]]''' |
− | * Lake Luthias |
+ | * '''Lake Luthias''' – in the [[Hinterlands]] |
− | + | ==== Rivers ==== |
|
− | * Dane |
+ | * '''Dane''' |
− | * Drakon |
+ | * '''Drakon''' |
− | * Hafter |
+ | * '''Hafter''' |
− | * White |
+ | * '''White''' |
− | + | ==== Other ==== |
|
* Within Amaranthine: |
* Within Amaranthine: |
||
− | ** Aralt Ridge<ref name="amaranthine">See this [[:File:Map of Amaranthine.PNG|image]].</ref> |
+ | ** '''Aralt Ridge'''<ref name="amaranthine">See this [[:File:Map of Amaranthine.PNG|image]].</ref> |
− | ** [[Blackmarsh]] |
+ | ** '''[[Blackmarsh]]''' |
− | ** The Coastlands<ref name="amaranthine" /> |
+ | ** '''The Coastlands'''<ref name="amaranthine" /> |
− | ** [[Dragonbone Wastes]] |
+ | ** '''[[Dragonbone Wastes]]''' |
− | ** Feravel Plains<ref name="amaranthine" /><ref>Lord [[Eddelbrek]] is the ruler of this land.</ref> |
+ | ** '''Feravel Plains'''<ref name="amaranthine" /><ref>Lord [[Eddelbrek]] is the ruler of this land.</ref> |
− | ** [[Knotwood Hills]] |
+ | ** '''[[Knotwood Hills]]''' |
− | ** [[Pilgrim's Path|The Pilgrim's Path]] |
+ | ** '''[[Pilgrim's Path|The Pilgrim's Path]]''' |
− | ** Tarcaisne Ridge<ref name="amaranthine" /> |
+ | ** '''Tarcaisne Ridge'''<ref name="amaranthine" /> |
− | ** [[Wending Wood]] |
+ | ** '''[[Wending Wood]]''' |
− | * [[Bannorn]] |
+ | * '''[[Bannorn]]''' |
− | * [[Blightlands]] |
+ | * '''[[Blightlands]]''' |
− | * Brandel's Reach |
+ | * '''Brandel's Reach''' |
− | * [[Brecilian Forest]] |
+ | * '''[[Brecilian Forest]]''' |
− | * [[Frostback Mountains]] |
+ | * '''[[Frostback Mountains]]''' |
− | ** Gherlen's Pass |
+ | ** '''Gherlen's Pass''' |
− | ** [[Sulcher's Pass]] |
+ | ** '''[[Sulcher's Pass]]''' |
− | * [[Hinterlands|The Hinterlands]] |
+ | * '''[[Hinterlands|The Hinterlands]]''' |
− | * [[Korcari Wilds]] |
+ | * '''[[Korcari Wilds]]''' |
− | * Southron Hills<ref>''[[Dragon Age: The Stolen Throne]]'', Chapter 2.</ref> |
+ | * '''Southron Hills'''<ref>''[[Dragon Age: The Stolen Throne]]'', Chapter 2.</ref> |
− | ** Ruswold Valley<ref name="too many" /> |
+ | ** '''Ruswold Valley'''<ref name="too many" /> |
=== Notes === |
=== Notes === |
||
Line 249: | Line 263: | ||
Ferelden is a relatively temperate nation in the far southeast of Thedas, historically populated by a simple militaristic culture that has only begun to "civilize" in the last few centuries. The Andrastian Chantry is now revered by the 90% of the population.<ref name="prima" /> Fereldan cities are considered virtually anarchic by the standards of most outsiders. The Fereldan desire for freedom has engendered a cultural mistrust of law enforcement, and 'laissez-faire' attitudes in general. While the worst offenses are quickly put down by the authorities, many others are ignored and citizens are often left to make their own justice. Petty theft is common, as guardsmen will only go out of their way to deal with serious disruptions. Commerce is given little official scrutiny as long as taxes are paid; businesses such as brothels and gambling halls are not only tolerated, but expected.<ref>''[[Dragon Age: Origins: Prima Official Game Guide]]'', p. 245</ref> |
Ferelden is a relatively temperate nation in the far southeast of Thedas, historically populated by a simple militaristic culture that has only begun to "civilize" in the last few centuries. The Andrastian Chantry is now revered by the 90% of the population.<ref name="prima" /> Fereldan cities are considered virtually anarchic by the standards of most outsiders. The Fereldan desire for freedom has engendered a cultural mistrust of law enforcement, and 'laissez-faire' attitudes in general. While the worst offenses are quickly put down by the authorities, many others are ignored and citizens are often left to make their own justice. Petty theft is common, as guardsmen will only go out of their way to deal with serious disruptions. Commerce is given little official scrutiny as long as taxes are paid; businesses such as brothels and gambling halls are not only tolerated, but expected.<ref>''[[Dragon Age: Origins: Prima Official Game Guide]]'', p. 245</ref> |
||
+ | |||
⚫ | |||
=== Social Tiers === |
=== Social Tiers === |
||
Line 255: | Line 271: | ||
[[File:Fereldan crafters Prima-Guide.jpg|thumb|250px|Fereldan crafters]] |
[[File:Fereldan crafters Prima-Guide.jpg|thumb|250px|Fereldan crafters]] |
||
− | Beneath the crafthouses, the population is subdivided into common classes called "High Freemen" and "Low Freemen." High freemen are comprised of freeholders (land owners), soldiers and other employed individuals. Low freemen are made up of criminals, prostitutes and [[Elf|elves]]. For all that, all freemen are allowed to live and go where they wish, and make a living as they will. There are no serfs in Ferelden; all are paid in coin or barter for their work.<ref>''[[Dragon Age (tabletop RPG)]]'', Core Rulebook, |
+ | Beneath the crafthouses, the population is subdivided into common classes called "High Freemen" and "Low Freemen." High freemen are comprised of freeholders (land owners), soldiers and other employed individuals. Low freemen are made up of criminals, prostitutes and [[Elf|elves]]. For all that, all freemen are allowed to live and go where they wish, and make a living as they will. There are no serfs in Ferelden; all are paid in coin or barter for their work.<ref>''[[Dragon Age (tabletop RPG)]]'', Core Rulebook, p. 157</ref> |
=== Surnames === |
=== Surnames === |
||
Line 265: | Line 281: | ||
=== Importance of dogs === |
=== Importance of dogs === |
||
− | [[File:Mabari War Dogs.gif|thumb|A mabari war dog]]Visitors and travelers to Ferelden are often curious about local attitudes toward dogs. Throughout Thedas dogs are employed in hunting game, keeping barns and storehouses free of vermin, herding livestock and guarding homes; in the mountains they may even be used as beasts of burden. Fereldans, however, show a particular appreciation for canine companions. The origin of this is tangled up in mythology. |
+ | [[File:Mabari War Dogs.gif|thumb|A mabari war dog]]Visitors and travelers to Ferelden are often curious about local attitudes toward dogs. Throughout Thedas dogs are employed in hunting game, keeping barns and storehouses free of vermin, herding livestock and guarding homes; in the mountains they may even be used as beasts of burden. Fereldans, however, show a particular appreciation for canine companions. The origin of this is tangled up in mythology.<ref name="codexdogsinferelden">[[Codex entry: Dogs in Ferelden]]</ref> |
[[File:TSG inside cover.jpg|thumb|The Mabari is the symbol of Ferelden royalty]] |
[[File:TSG inside cover.jpg|thumb|The Mabari is the symbol of Ferelden royalty]] |
||
+ | The ability of normal dogs to detect a [[werewolf]] even when it is in a [[human]] guise is what first led Fereldans to adopt dogs as indispensable companions in every farmhold. Fereldan lore is full of instances where werewolves plagued the countryside<ref>[[Codex entry: Werewolf]]</ref> and the humans of Ferelden had to undergo many wars to eliminate the werewolf threat.<ref>[[Codex entry: Wolf]]</ref> |
||
⚫ | Dogs are common in Ferelden, both amongst the nobles as well as the common folk and mercenaries such as the Ash Warriors. Keeping dogs is a tradition kept since the times before Ferelden, started by the Alamarri tribes. The barbarians were introduced to [[mabari]] by the [[magister]]s, who brought the dogs with them during their invasion of the land; many of the dogs decided to stay in the occupied lands after their original masters were defeated.<ref>According to [[Fenris]].</ref> |
||
+ | |||
⚫ | Dogs are common in Ferelden, both amongst the nobles as well as the common folk and mercenaries such as the Ash Warriors. Keeping dogs is a tradition kept since the times before Ferelden, started by the Alamarri tribes. The barbarians were introduced to [[mabari]] by the [[magister]]s, who brought the dogs with them during their invasion of the land; many of the dogs decided to stay in the occupied lands after their original masters were defeated.<ref>According to [[Fenris]].</ref> Mabari are said to have been bred from the [[wolf|wolves]] who served the Alamarri hero [[Dane]] and anyone they are paired with are believed by Fereldans to be a person of worth. Furthermore, prominent Fereldan families think that they have a kinship with the mabari because according to Fereldan folklore, they are descendants of Dane, who was reputed to be a werewolf.<ref name="codexdogsinferelden" /> In addition to that, the mabari have also become an essential part of Fereldan military strategy and a formidable asset to Fereldan armies.<ref>[[Codex entry: Mabari War Hound]]</ref> |
||
=== Food === |
=== Food === |
||
− | Fereldan food is usually described as hearty and humble, and is not known for being particularly appetizing. "Fereldan turnip" is an insult levied at Fereldans; it presumably stems from their frequent use of turnips. [[Alistair]], in a dialogue with [[Leliana]], jests that Fereldan cuisine involves throwing all the ingredients in a pot and cooking them for as long as possible, until everything looks grey, bland, and unappetizing. Stews seem a particular specialty of Ferelden, such as the traditional Fereldan Lamb and Pea Stew, and the Fereldan Turnip and Barley Stew. Pickled eggs are another popular Fereldan dish, as well as a folk remedy prescribed for any ailment.<ref>{{Cite wot2|288}}</ref> Ferelden is also known for its ripe cheeses and rich pies.<ref>[[Codex entry: On Avvar Cuisine]]</ref> As for drinks, ale is commonly found across Fereldan taverns. |
+ | Fereldan food is usually described as hearty and humble, and is not known for being particularly appetizing. "Fereldan turnip" is an insult levied at Fereldans; it presumably stems from their frequent use of turnips. [[Alistair]], in a dialogue with [[Leliana]], jests that Fereldan cuisine involves throwing all the ingredients in a pot and cooking them for as long as possible, until everything looks grey, bland, and unappetizing. Stews seem a particular specialty of Ferelden, such as the traditional Fereldan Lamb and Pea Stew, and the Fereldan Turnip and Barley Stew. Pickled eggs are another popular Fereldan dish, as well as a folk remedy prescribed for any ailment.<ref>{{Cite wot2|288}}</ref> Ferelden is also known for its ripe cheeses and rich pies.<ref>[[Codex entry: On Avvar Cuisine]]</ref> As for drinks, ale is commonly found across Fereldan taverns. |
== Legal system == |
== Legal system == |
||
+ | {{Tabletop RPG material}} |
||
Fereldan law is relatively unregulated compared to that of older nations, and is expected on an individual level to be supplemented by one's martial prowess. Indeed, most petty crimes like theft are overlooked by the city guard in Denerim, whose main concern is protecting their posts.<ref name="rpg16">''[[Dragon Age (tabletop RPG)]]'', Player's Guide, set 1, p. 16</ref> Consequently, the common Fereldan should not expect much help fending off criminal activity unless murder or major property damage has occurred.<ref name="rpg16" /> [[Slavery]] is illegal in Ferelden, but criminals still practice it in secret. |
Fereldan law is relatively unregulated compared to that of older nations, and is expected on an individual level to be supplemented by one's martial prowess. Indeed, most petty crimes like theft are overlooked by the city guard in Denerim, whose main concern is protecting their posts.<ref name="rpg16">''[[Dragon Age (tabletop RPG)]]'', Player's Guide, set 1, p. 16</ref> Consequently, the common Fereldan should not expect much help fending off criminal activity unless murder or major property damage has occurred.<ref name="rpg16" /> [[Slavery]] is illegal in Ferelden, but criminals still practice it in secret. |
||
− | There are no laws regulating personal behavior such as bearing arms, drinking, gambling and prostitution. |
+ | There are no laws regulating personal behavior such as bearing arms, drinking, gambling and prostitution. This is not to say that Ferelden is lawless; quite the opposite. The king's seneschal personally appoints arbiters—judges—called "blackhallers" to hear disputes. Blackhallers adjudicate cases from the black granite seneschal's hall in Denerim—hence the name—, and in the countryside, sheriffs appointed by the local bann patrol and keep track of upcoming cases for the blackhallers to hear.<ref name="rpg16"/> |
⚫ | Given the blackhallers' busy schedules, trials can take some time to occur. A suspect may surrender an item of great value to the local sheriff and be released "on his bond" until the time of the trial rather than waiting in a dungeon. This property will be returned if the suspect returns to be judged. Otherwise, the property is retained by the sheriff and the suspect has the charge of fleeing justice added to their criminal record.<ref name="rpg16"/> |
||
− | This is not to say that Ferelden is lawless; quite the opposite. The king's seneschal personally appoints arbiters—judges—called "blackhallers" to hear disputes. Blackhallers adjudicate cases from the black granite seneschal's hall in Denerim—hence the name—, and in the countryside, sheriffs appointed by the local bann patrol and keep track of upcoming cases for the blackhallers to hear.<ref name="rpg16" /> |
||
⚫ | |||
⚫ | Given the blackhallers' busy schedules, trials can take some time to occur. A suspect may surrender an item of great value to the local sheriff and be released "on his bond" until the time of the trial rather than waiting in a dungeon. This property will be returned if the suspect returns to be judged. Otherwise, the property is retained by the sheriff and the suspect has the charge of fleeing justice added to their criminal record.<ref name="rpg16" |
||
− | |||
⚫ | |||
There's no firm rule that dictates who rules the household. Fereldans are willful and their families tend to be managed by whoever can. Usually, the oldest child inherits the majority of the property regardless of gender, but there are some cases where a younger brother or sister is named the heir simply because he or she seems more capable.<ref>The [[Human Noble Origin|Human Noble]], for instance, is rumored to be a strong contender to be the next Teyrn of [[Highever]], despite the presence of an [[Fergus Cousland|elder male sibling]].</ref> |
There's no firm rule that dictates who rules the household. Fereldans are willful and their families tend to be managed by whoever can. Usually, the oldest child inherits the majority of the property regardless of gender, but there are some cases where a younger brother or sister is named the heir simply because he or she seems more capable.<ref>The [[Human Noble Origin|Human Noble]], for instance, is rumored to be a strong contender to be the next Teyrn of [[Highever]], despite the presence of an [[Fergus Cousland|elder male sibling]].</ref> |
||
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The royalty and nobility of Ferelden is divided into several ranks. |
The royalty and nobility of Ferelden is divided into several ranks. |
||
* King/Queen |
* King/Queen |
||
+ | * Prince/Princess |
||
* Teyrn/Teyrna |
* Teyrn/Teyrna |
||
* Arl/Arlessa |
* Arl/Arlessa |
||
Line 309: | Line 327: | ||
{{For|a complete list|Category:Fereldans}} |
{{For|a complete list|Category:Fereldans}} |
||
− | * [[Aaron Hawthorne]] |
+ | * '''[[Aaron Hawthorne]]''' |
− | * [[Alistair]] |
+ | * '''[[Alistair]]''' |
− | * [[Anora]] |
+ | * '''[[Anora]]''' |
− | * [[Cailan Theirin]] |
+ | * '''[[Cailan Theirin]]''' |
− | * [[Calenhad Theirin]] |
+ | * '''[[Calenhad Theirin]]''' |
− | * [[Cauthrien]] |
+ | * '''[[Cauthrien]]''' |
− | * [[Cole]] |
+ | * '''[[Cole]]''' |
− | * [[Cullen]] |
+ | * '''[[Cullen Rutherford]]''' |
− | * [[Eamon Guerrin]] |
+ | * '''[[Eamon Guerrin]]''' |
− | * [[Ferdinand Genitivi]] |
+ | * '''[[Ferdinand Genitivi]]''' |
− | * [[Greagoir]] |
+ | * '''[[Greagoir]]''' |
− | * [[Hawke]] |
+ | * '''[[Hawke]]''' |
− | * [[Irving]] |
+ | * '''[[Irving]]''' |
− | * [[Loghain Mac Tir]] |
+ | * '''[[Loghain Mac Tir]]''' |
− | * [[Maric Theirin]] |
+ | * '''[[Maric Theirin]]''' |
− | * [[Nathaniel Howe]] |
+ | * '''[[Nathaniel Howe]]''' |
− | * [[Sera]] |
+ | * '''[[Sera]]''' |
+ | * '''[[Teagan Guerrin]]''' |
||
− | * [[The Warden]]<ref group="Note">If not a human [[Magi Origin|magi]], [[Dwarf Noble Origin|Dwarf Noble]], [[Dalish]] [[elf]] or [[Dwarf Commoner Origin|commoner]] [[dwarf]]. Although it is not explicitly stated, the human mage is an [[Amell family|Amell]] and therefore a [[Kirkwall]]er.</ref> |
||
+ | * '''[[The Warden]]''' <small>(If not a human [[Magi Origin|magi]], a [[dwarf]] or a [[Dalish]] [[elf]])</small> |
||
− | * [[Vaea]] |
+ | * '''[[Vaea]]''' |
+ | |||
+ | == Codex entries == |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | :{{:Codex entry: How to Act Fereldan|style=iconmini}} |
||
== Trivia == |
== Trivia == |
||
− | * Visiting foreigners (notably [[Sten]] and [[Marjolaine]]) have claimed that |
+ | * Visiting foreigners (notably [[Sten]] and [[Marjolaine]]) have claimed that Ferelden smells of "wet dog". |
* Ferelden is approximately the size of [[wikipedia:England|England]].<ref>{{BWF|author=[[David Gaider]]|date=2009|url=https://web.archive.org/web/20160518105311/http://forum.bioware.com/topic/28716-map-of-the-whole-of-thedas/|title=Map of the whole of Thedas|access=May 15, 2012}}</ref> |
* Ferelden is approximately the size of [[wikipedia:England|England]].<ref>{{BWF|author=[[David Gaider]]|date=2009|url=https://web.archive.org/web/20160518105311/http://forum.bioware.com/topic/28716-map-of-the-whole-of-thedas/|title=Map of the whole of Thedas|access=May 15, 2012}}</ref> |
||
== Gallery == |
== Gallery == |
||
+ | <gallery widths="250" spacing="small" position="center" captionalign="center" orientation="landscape"> |
||
− | <gallery> |
||
FereldenTavern.png|A Fereldan tavern |
FereldenTavern.png|A Fereldan tavern |
||
FereldenTavern2.png|Example of Fereldan construction |
FereldenTavern2.png|Example of Fereldan construction |
||
Line 345: | Line 375: | ||
Ferelden lakeside.jpg|Fereldan lakeshore<ref>{{Cite wot|47}}</ref> |
Ferelden lakeside.jpg|Fereldan lakeshore<ref>{{Cite wot|47}}</ref> |
||
</gallery> |
</gallery> |
||
− | |||
− | == See also == |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
== References == |
== References == |
||
{{Scroll box|<references/>}} |
{{Scroll box|<references/>}} |
||
− | ====Notes==== |
||
− | <references group="Note"/> |
||
{{Thedas}} |
{{Thedas}} |
||
+ | |||
+ | <!--Categories--> |
||
[[Category:Ferelden| ]] |
[[Category:Ferelden| ]] |
||
[[Category:Nations]] |
[[Category:Nations]] |
||
+ | <!--Interwiki links--> |
Revision as of 05:27, 11 May 2021
Ferelden is a relatively young kingdom located in southeastern Thedas. It was formed by King Calenhad nearly four hundred years before the start of the Fifth Blight by uniting Alamarri clans.
History
Unification
- Main article: Unification of Ferelden
When the Alamarri peoples first split from Neromenians, they migrated southeast and crossed the Frostback Mountains in -2415 Ancient.[3] There, they found a new homeland that would eventually become "Ferelden", which means "fertile valley" in the Alamarri tongue.[4] However, the fertile valley did not become a sovereign nation for almost 3000 years.[5] This period of time is littered with numerous wars the Alamarri tribes waged, both with foreign powers such as the Tevinter Imperium and Orlais, as well as their fellow tribes. During that time the Alamarri developed their own political system which remains largely intact to this day. With time, powerful nobles would turn their land into bannorns, then arlings, and finally teyrnirs.[6] The nobles continued the Alamarri tradition of infighting and continued to fight with each other over petty and personal matters in order to gain more power. A few of the most powerful nobles put forward their bid for kingship over the Alamarri, but without success.[citation needed]
Then in the Exalted Age came a man named Calenhad who was born to a merchant. Through a series of events he got involved in the war for kingship, during which time he first became a servant to one of the candidates for the throne. When his master decided to use him to gain advantage against other nobles, Calenhad acted honourably; and through his actions gained respect and command of the armies of his former master. He married his master's noble daughter, and became a teyrn[7]—and a candidate for king himself.
As he was leading his men more joined his side, for he was known to be more honourable than other true nobles. Calenhad also gained followers in the Circle of Magi, as well as the Ash Warriors.[8] By then, the Chantry had become very popular in other lands. Calenhad gained the trust of those amongst the Alamarri who followed the faith, as he was said to be a devoted Andrastian himself.[9]
In 5:42 Exalted a Landsmeet was called and Calenhad made an appearance with his army, including mages of the Circle, templars and the Ash Warriors.[8][9] With allies at his side, Calenhad challenged the biggest threat to his rule, the most powerful noble—Simeon, the teyrn of Denerim. Calenhad was matched in combat and wounded, but ultimately Simeon was defeated by Lady Shayna. The nobles voted Calenhad to be king, and the fertile valley became the nation of Ferelden. Calenhad Theirin started the royal family of Theirins who sat on the Fereldan Throne[10] for the next three centuries.
Grey Warden rebellion
- Main article: Battle of Soldier's Peak
In 7:5 Storm, King Arland Theirin, who earned the reputation of a tyrant, ascended to the throne. Some banns approached Warden-Commander Sophia Dryden, who previously held a claim to the throne, to intercede, and she agreed.[11] She violated the Grey Wardens' neutrality by gathering allies to rebel against the king. Arland discovered the plot and his forces eventually routed Sophia and her followers at Soldier's Peak, where the Wardens held out for a brief time, despite being outnumbered. After defeating the Wardens at Soldier's Peak, Arland banished them from Ferelden. The order would have no presence in Ferelden for another two centuries.
Little is known of what followed Arland's rule, as a civil war for the throne occurred soon after his death. The war lasted a decade and wiped away most records of his reign.
Orlesian invasion
- Main article: Second Orlesian Invasion of Ferelden
The nation was invaded by Orlais in 8:24 Blessed[12] and fully conquered 20 years later. The Theirins were forced into hiding, but the rebellion against the invaders persisted.[13] For the next several decades, the nation was under Orlesian occupation. Orlesian noble Meghren was installed as the king of Ferelden during the late years of the occupation.[14]
- Main article: Fereldan Rebellion
Ferelden was freed through the efforts of Maric Theirin, who was the rightful heir to the throne, with the help of Loghain Mac Tir and Rowan Guerrin. They mustered the remaning rebels against the occupier. A large number of Orlesian forces was defeated at the Battle of River Dane, forcing Emperor Florian to withdraw all support for Meghren. Eventually by 9:00 Dragon,[15] King Meghren and the remnants of his court fled to and barricaded themselves inside Fort Drakon. Maric challenged Meghren to a duel and killed him in single combat, ending his rule and the Orlesian occupation. Maric then married Rowan and set out to rebuild Ferelden.[14]
Involvement
Dragon Age: Origins
- Main article: Fifth Blight
In 9:30 Dragon, the Grey Wardens, who had been allowed to return to Ferelden in 9:10 by King Maric, warn that a Blight is imminent and gather the King's army in the Korcari Wilds in hopes of stopping it in its infancy. But memories of the Orlesian occupation linger in many Fereldan minds, especially Teyrn Loghain's. Despite Loghain's opposition to inviting Orlesian forces to aid Ferelden against the Blight, King Cailan, Maric's son, is determined to put old hatreds aside for the sake of fighting the darkspawn. However, before the Orlesian troops can arrive, Loghain abandons Cailan and the Wardens to the darkspawn at that pivotal battle at the ruins of Ostagar. After returning to Denerim, Loghain names himself regent for his daughter Queen Anora, King Cailan's widow, claiming that the Wardens were the ones who abandoned the battle. But having seized the throne so soon after Cailan's death sparks suspicions amongst some of the nobles while others swallow the lie, leading to a civil war that threatens to leave the nation vulnerable to the Blight.
However, the two newest members of the Grey Wardens, The Warden and Alistair, having survived the massacre at Ostagar thanks to the help of the legendary Witch of the Wilds Flemeth, work to recruit an army to fight the Blight using ancient treaties signed by Orzammar, the Dalish and the Circle of Magi. Eventually, with the aid of Arl Eamon, the two Wardens are able to depose Loghain during a Landsmeet and unite Ferelden to stand against the Blight. The Landsmeet also settles the matter of succession, with either Queen Anora, Cailan's widow, or Alistair, Cailan's half-brother, claiming the throne (separately or together in marriage). The Blight soon ends with the death of the archdemon Urthemiel during the Battle of Denerim, sparing Ferelden from certain destruction. The Warden who helped stopped the Blight is named the Hero of Ferelden.
Dragon Age: Origins - Awakening
- Main article: Amaranthine Conflict (9:31 Dragon)
In 9:31 Dragon, six months after the conclusion of the Fifth Blight, the Arling of Amaranthine—formerly the seat of Loghain's ally Arl Rendon Howe–is granted to the Grey Wardens in recognition of their service to Ferelden. The new Warden-Commander is sent there to rebuild the order and find new recruits.
Despite the death of the archdemon, the darkspawn have not retreated to the Deep Roads (as was natural following prior Blights) and there are reports of a new, highly intelligent breed of darkspawn. Through investigation, the Warden-Commander discovers that these intelligent darkspawn have broken into two warring factions, one led by the Mother and the other led by the Architect. Both amass darkspawn armies and their civil war threaten the safety of Amaranthine. The Warden-Commander has no choice but to destroy the Mother to restore peace, but has the option to either kill the Architect or allow him to live and continue his work.
Dragon Age II
Many Fereldans flee the Fifth Blight by crossing the Waking Sea into the Free Marches. Coastal cities such as Kirkwall are inundated with Fereldan refugees, sparking strong anti-Fereldan sentiments in the local population.
By 9:37, Ferelden is still recovering from the Blight and is at risk of invasion by Orlais, as some Orlesian nobles are looking to recover their lost province.
Dragon Age: Inquisition
- Main article: War against the Elder One
In 9:41 Dragon, the monarchy offers the rebel mages sanctuary in Ferelden, in the arling of Redcliffe. However, their generosity to the rebel mages draws some ire. The templar host pursue them across the border, sparking fierce skirmishes throughout the Hinterlands, while some speculate that Starkhaven placed trade sanctions against Ferelden as a sign of protest.[16] Conflict between mages and templars only worsens after the destruction of Divine Justinia V's peace conclave and the creation of the Breach.
With the help of Arl Gallagher Wulff[17], Grand Enchanter Fiona's refuge in Redcliffe is infiltrated by Venatori agents, who spread fear and misinformation. By capitalizing on their fear, and through use of time magic, Magister Gereon Alexius is able to conscript the rebel mages into service to the Tevinter Imperium. He throws Arl Teagan out of Redcliffe, thus alienating Ferelden's monarchy. If the Inquisitor chooses to recruit the rebel mages, then Alexius is ousted from Redcliffe and Ferelden's monarch rescinds their offer of sanctuary to the mages, forcing them to join the Inquisition as either full-fledged allies or conscripted prisoners. Otherwise, the Venatori leave Redcliffe with the rebel mages as their conscripts, who later act as Corypheus' army during the attack on Haven.
Ferelden's monarch later asks the Inquisition for help in dealing with the Venatori in Denerim[18] and in arranging negotiations with Orlais' ruler after the conclusion of the peace talks in Halamshiral.[19]
Geography
Ferelden is located in southeast Thedas, itself located in the southern hemisphere. Its climate is harsh and varied.
Dividing Ferelden from Orlais to the west are the Frostback Mountains. The southeast holds the Brecilian Forest, where in 9:30 Dragon clans of Dalish elves can be found. To the far south are the forbidding forests, swamps and eventually tundra of the Korcari Wilds. To the north of the Wilds lie the Southron Hills and the Hinterlands, and the Free Marches across the sea. The central region of Ferelden contains Lake Calenhad and the Bannorn. In the far northern region are The Coastlands, which include more swamps and forests.
Settlements
- Alamar
- Amaranthine
- Crestwood
- Dales End[20]
- Denerim – capital of Ferelden
- Elmridge – a small town in West Hills
- Greenfell[21][22]
- Gwaren
- Harper's Ford
- Haven
- Highever
- Honnleath
- Killarney[23]
- Lothering
- Portsmouth[24]
- Redcliffe Village
- Rossleigh[25]
- South Reach – east of Lothering, part of the Arling
- Wichford
- Wutherford – probably near Lake Calenhad Docks[26]
- Wulverton
- Logerswold[27]
- Sothmere[28] – within the Southron Hills, bordering the Hinterlands, part of Stenhold arling
- Vintiver[29] – within the Southron Hills
Fortresses
- Caer Bronach – within Crestwood
- Caer Oswin
- Castle Cousland
- Fort Drakon
- Hargrave Keep
- Kinloch Hold
- Ostagar
- Redcliffe Castle
- Soldier's Peak
- Stenhold – on the border of the Korcari Wilds
- Therinfal Redoubt
- Vigil's Keep
- West Hill
Regions
Current teyrnirs
Current arlings
- Amaranthine
- Denerim
- Edgehall – located west of Lake Calenhad[30][31]
- Redcliffe
- South Reach – between Lothering and Denerim
- West Hills – south of Redcliffe[32]
- Stenhold
Known bannorns
- Calon – Under the domain of the Arling of Redcliffe[33]
- City of Amaranthine
- Dragon's Peak
- Dragonmount[34]
- Oswin – Bann Loren's lands
- Portsmouth[35]
- Rainesfere
- Southern Bannorn – on the eastern shore of Lake Calenhad[32]
- Storm Coast
- Waking Sea – on the northern shore of Ferelden[32]
- West Hill
- White River[36]
- Winter's Breath[37]
- Denerim Alienage (conditional)[38]
Lakes
- Calenhad
- Lake Luthias – in the Hinterlands
Rivers
- Dane
- Drakon
- Hafter
- White
Other
- Within Amaranthine:
- Aralt Ridge[39]
- Blackmarsh
- The Coastlands[39]
- Dragonbone Wastes
- Feravel Plains[39][40]
- Knotwood Hills
- The Pilgrim's Path
- Tarcaisne Ridge[39]
- Wending Wood
- Bannorn
- Blightlands
- Brandel's Reach
- Brecilian Forest
- Frostback Mountains
- Gherlen's Pass
- Sulcher's Pass
- The Hinterlands
- Korcari Wilds
- Southron Hills[41]
- Ruswold Valley[27]
Notes
- Ferelden's coastline faces the Waking Sea to the north and the Amaranthine Ocean to the east.
- The Imperial Highway enters Ferelden in the Frostback Mountains via Gherlen's Pass and circles Lake Calenhad and the Bannorn. Then one branch ends in Denerim and another at Ostagar which is also the Highway's southmost point.
- The Bannorn is effectively the "bread-basket" of Ferelden, containing the most arable land.
- Ferelden has two islands off its northeast coast: one containing the city of Alamar and another named Brandel's Reach. Alamar is considered rather independent of Fereldan politics. This could be explained by the rocky Brandel's Reach reputedly being a haven for raiders, making Alamar an unpopular place to live or visit.[42]
- The various hills and mountains of Ferelden are still occupied by Avvars, and the Korcari Wilds by the Chasind, tribes independent of Ferelden. Dalish elves can also be found traveling through the nation, or hiding in the Brecilian Forest.
Culture and society
Ferelden is a relatively temperate nation in the far southeast of Thedas, historically populated by a simple militaristic culture that has only begun to "civilize" in the last few centuries. The Andrastian Chantry is now revered by the 90% of the population.[2] Fereldan cities are considered virtually anarchic by the standards of most outsiders. The Fereldan desire for freedom has engendered a cultural mistrust of law enforcement, and 'laissez-faire' attitudes in general. While the worst offenses are quickly put down by the authorities, many others are ignored and citizens are often left to make their own justice. Petty theft is common, as guardsmen will only go out of their way to deal with serious disruptions. Commerce is given little official scrutiny as long as taxes are paid; businesses such as brothels and gambling halls are not only tolerated, but expected.[44]
The Fereldans are a puzzle. As a people, they are one bad day away from reverting to barbarism. They repelled invasions from Tevinter during the height of the Imperium with nothing but dogs and their own obstinate disposition. They are the coarse, wilful, dirty, disorganized people who somehow gave rise to our prophet, ushered in an era of enlightenment, and toppled the greatest empire in history.
There are few things you can assume safely in dealing with these people: First, they value loyalty above all things, beyond wealth, beyond power, beyond reason. Second, although they have nothing in their entire country which you are likely to think at all remarkable, they are extremely proud of their accomplishments. Third, if you insult their dogs, they are likely to declare war. And finally, the surest sign that you have underestimated the Fereldans is that you think you have come to understand them.
—Empress Celene I of Orlais, in a letter to her newly appointed ambassador to Denerim
—From Codex entry: Culture of FereldenSocial Tiers
Ferelden society is descended directly from Alamarri tribal culture and its respect for skill and ability. It is most generally broken up into the nobility and commoners (including city elves). There are also crafters and crafthouses (similar to guilds), who make up a highly valued middle tier between the lowest noble and the highest common classes. They have total power over certain industries in Ferelden.[45]
Beneath the crafthouses, the population is subdivided into common classes called "High Freemen" and "Low Freemen." High freemen are comprised of freeholders (land owners), soldiers and other employed individuals. Low freemen are made up of criminals, prostitutes and elves. For all that, all freemen are allowed to live and go where they wish, and make a living as they will. There are no serfs in Ferelden; all are paid in coin or barter for their work.[46]
Surnames
In Ferelden, nobles have proper last names, such as the Howes or the Couslands. Sometimes commoners will have last names that stem from noble lines, foreign origins, land ownership or titles granted to family members in the past.[47] Otherwise, most Fereldan commoners introduce themselves with a reference to the area they come from or to their trade, e.g. Gareth of Oswin or Lomo Kettlemaker.[48][49]
Alienage culture
- For a more in-depth discussion of city elves, see Alienage.
Like many countries in Thedas, Ferelden has a large population of elves who are segregated from the rest of society and live in walled-off alienages. Unlike in other countries, however, elves in Ferelden have rights and are paid for their work. Those who do not find positions of service outside of the alienage are unable to achieve high-paying jobs, but most seem to feel that they have better lives in Ferelden than in other countries, because at least they are free and among family who look out for each other.[50]
Importance of dogs
Visitors and travelers to Ferelden are often curious about local attitudes toward dogs. Throughout Thedas dogs are employed in hunting game, keeping barns and storehouses free of vermin, herding livestock and guarding homes; in the mountains they may even be used as beasts of burden. Fereldans, however, show a particular appreciation for canine companions. The origin of this is tangled up in mythology.[51]
The ability of normal dogs to detect a werewolf even when it is in a human guise is what first led Fereldans to adopt dogs as indispensable companions in every farmhold. Fereldan lore is full of instances where werewolves plagued the countryside[52] and the humans of Ferelden had to undergo many wars to eliminate the werewolf threat.[53]
Dogs are common in Ferelden, both amongst the nobles as well as the common folk and mercenaries such as the Ash Warriors. Keeping dogs is a tradition kept since the times before Ferelden, started by the Alamarri tribes. The barbarians were introduced to mabari by the magisters, who brought the dogs with them during their invasion of the land; many of the dogs decided to stay in the occupied lands after their original masters were defeated.[54] Mabari are said to have been bred from the wolves who served the Alamarri hero Dane and anyone they are paired with are believed by Fereldans to be a person of worth. Furthermore, prominent Fereldan families think that they have a kinship with the mabari because according to Fereldan folklore, they are descendants of Dane, who was reputed to be a werewolf.[51] In addition to that, the mabari have also become an essential part of Fereldan military strategy and a formidable asset to Fereldan armies.[55]
Food
Fereldan food is usually described as hearty and humble, and is not known for being particularly appetizing. "Fereldan turnip" is an insult levied at Fereldans; it presumably stems from their frequent use of turnips. Alistair, in a dialogue with Leliana, jests that Fereldan cuisine involves throwing all the ingredients in a pot and cooking them for as long as possible, until everything looks grey, bland, and unappetizing. Stews seem a particular specialty of Ferelden, such as the traditional Fereldan Lamb and Pea Stew, and the Fereldan Turnip and Barley Stew. Pickled eggs are another popular Fereldan dish, as well as a folk remedy prescribed for any ailment.[56] Ferelden is also known for its ripe cheeses and rich pies.[57] As for drinks, ale is commonly found across Fereldan taverns.
Legal system
Fereldan law is relatively unregulated compared to that of older nations, and is expected on an individual level to be supplemented by one's martial prowess. Indeed, most petty crimes like theft are overlooked by the city guard in Denerim, whose main concern is protecting their posts.[58] Consequently, the common Fereldan should not expect much help fending off criminal activity unless murder or major property damage has occurred.[58] Slavery is illegal in Ferelden, but criminals still practice it in secret.
There are no laws regulating personal behavior such as bearing arms, drinking, gambling and prostitution. This is not to say that Ferelden is lawless; quite the opposite. The king's seneschal personally appoints arbiters—judges—called "blackhallers" to hear disputes. Blackhallers adjudicate cases from the black granite seneschal's hall in Denerim—hence the name—, and in the countryside, sheriffs appointed by the local bann patrol and keep track of upcoming cases for the blackhallers to hear.[58]
Given the blackhallers' busy schedules, trials can take some time to occur. A suspect may surrender an item of great value to the local sheriff and be released "on his bond" until the time of the trial rather than waiting in a dungeon. This property will be returned if the suspect returns to be judged. Otherwise, the property is retained by the sheriff and the suspect has the charge of fleeing justice added to their criminal record.[58]
As long-term imprisonment is frowned upon in general in Ferelden, punishment is often quick and violent. Common methods include public humiliation, whipping, disfigurement, fines and even executions.[58]
There's no firm rule that dictates who rules the household. Fereldans are willful and their families tend to be managed by whoever can. Usually, the oldest child inherits the majority of the property regardless of gender, but there are some cases where a younger brother or sister is named the heir simply because he or she seems more capable.[59]
Politics
- Main article: Fereldan royalty and nobility
Unlike most kingdoms, power does not reside exclusively with the nobility. Rather, it arises from the support of the freeholders and even the king is not the unchallenged ruler. For many centuries the nobility has gathered annually to hold the Landsmeet, a council which functions as the official legislative body of Ferelden and it can even override the king or queen on any matter of law.
Some kingdoms rigidly define the rights of vassals and their duty to their liege. In Ferelden, a relatively new kingdom, the arls and arlessas theoretically command their arlings' banns and lords. In practice, those lessers often zealously maintain their independence.
Some Fereldan vassals must be goaded instead of ordered—swayed, not ruled. Vassals owe military obligations to their liege, yet often deny even sworn oaths and signed contracts. In contrast, the vassals expect their liege's protection despite provocation otherwise. A successful Fereldan liege applies force, persuasion, and duplicity in equal measure.
—From A Guide to Statecraft, published anonymously
—From Codex entry: Vassals and their LiegeThe royalty and nobility of Ferelden is divided into several ranks.
- King/Queen
- Prince/Princess
- Teyrn/Teyrna
- Arl/Arlessa
- Bann
- Lord/Lady
- Knight
To our neighbors, Ferelden seems utterly chaotic. Unlike other monarchies, power does not descend from our throne. Rather, it rises from the support of the freeholders.
Each freehold chooses the bann or arl to whom it pays allegiance. Typically, this choice is based on proximity of the freehold to the lord's castle, as it's worthless to pay for the upkeep of soldiers who will arrive at your land too late to defend it. For the most part, each generation of freeholders casts its lot with the same bann as their fathers did, but things can and do change. No formal oaths are sworn, and it is not unheard of, especially in the prickly central Bannorn, for banns to court freeholders away from their neighbors—a practice which inevitably begets feuds that last for ages.
Teyrns arose from amongst the banns, warleaders who, in antiquity, had grown powerful enough to move other banns to swear fealty to them. There were many teyrns in the days before King Calenhad, but he succeeded in whittling them down to only two: Gwaren in the south, Highever in the north. These teyrns still hold the oaths of banns and arls who they may call upon in the event of war or disaster, and similarly, the teyrns still hold responsibility for defending those sworn to them.
The arls were established by the teyrns, given command of strategic fortresses that could not be overseen by the teyrns themselves. Unlike the teyrns, the arls have no banns sworn to them, and are simply somewhat more prestigious banns.
The king is, in essence, the most powerful of the teyrns. Although Denerim was originally the teyrnir of the king, it has since been reduced to an arling, as the king's domain is now all of Ferelden. But even the king's power must come from the banns.
Nowhere is this more evident than during the Landsmeet, an annual council for which all the nobles of Ferelden gather, held for almost three thousand years except odd interruptions during Blights and invasions. The sight of a king asking for—and working to win—the support of "lesser" men is a source of constant wonder to foreign ambassadors.
—From Ferelden: Folklore and History, by Sister Petrine, Chantry scholar
—From Codex entry: Politics of FereldenNotable people with Fereldan origins
- For a complete list, see Category:Fereldans.
- Aaron Hawthorne
- Alistair
- Anora
- Cailan Theirin
- Calenhad Theirin
- Cauthrien
- Cole
- Cullen Rutherford
- Eamon Guerrin
- Ferdinand Genitivi
- Greagoir
- Hawke
- Irving
- Loghain Mac Tir
- Maric Theirin
- Nathaniel Howe
- Sera
- Teagan Guerrin
- The Warden (If not a human magi, a dwarf or a Dalish elf)
- Vaea
Codex entries
- Codex entry: Geography of Ferelden
- Codex entry: History of Ferelden: Chapter 1
- Codex entry: History of Ferelden: Chapter 2
- Codex entry: Politics of Ferelden
- Codex entry: The Noble Families of Ferelden
- Codex entry: Culture of Ferelden
- Codex entry: Dogs in Ferelden
- Codex entry: Ferelden After the Blight
- Codex entry: How to Act Fereldan
Trivia
- Visiting foreigners (notably Sten and Marjolaine) have claimed that Ferelden smells of "wet dog".
- Ferelden is approximately the size of England.[61]
Gallery
References
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